feat: sync TTS voice with chat bubbles and battle log for zero-gap playback

Adds await-then-play pattern: audio is pre-generated and cached before
visuals appear, so log text + speech bubble + mouth animation + voice
all fire in the same frame. Prefetches both answers during question
playback for instant transitions. Adds hideSpeechBubble() to dismiss
bubbles when voice ends instead of fixed 5s timer.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Dorian
2026-03-09 10:15:54 +00:00
co-authored by Claude Opus 4.6
parent e7d1f9b97b
commit cb8a1d50fe
5 changed files with 120 additions and 32 deletions
+31 -31
View File
@@ -10,6 +10,8 @@ import {
setMasterMute, isMasterMuted, ensureAudioContext,
speakQuestion, speakAnswer, speakNarration,
prefetchQuestion, prefetchAnswer, prefetchNarration,
awaitQuestionReady, awaitAnswerReady,
playQuestionNow, playAnswerNow, playNarrationNow,
sfxRandomComedy, sfxRandomFail, sfxVineBoom, sfxEmotionalDamage,
} from '../game/audio'
import { isKokoroLoading, getKokoroProgress } from '../game/tts'
@@ -400,60 +402,61 @@ async function _doReplay() {
scene.startShowboating('b')
}
// 1. Show question in log AND speak it (audio should be pre-generated by now)
// 1. Ensure question audio is ready BEFORE showing anything (zero-gap)
if (doTTS && questionText) {
// Kick off answer prefetches early so they generate in parallel
if (round.botAResponse) prefetchAnswer(props.fight.botA!.name, round.botAResponse)
if (round.botBResponse) prefetchAnswer(props.fight.botB!.name, round.botBResponse)
await awaitQuestionReady(questionText)
}
// Show question text + play voice at the exact same moment
logItems.value.push(
{ type: 'header', round: round.roundNumber, text: `ROUND ${round.roundNumber}: ${challengeLabel(round.challengeType)}`, color: 'neon-purple' },
)
scrollLog(); await sleep(insanityMode.value ? 30 : 100)
logItems.value.push(
{ type: 'prompt', round: round.roundNumber, text: questionText, color: 'text-muted' },
)
scrollLog()
if (doTTS && questionText) {
// Prefetch bot A answer while question plays
if (round.botAResponse) prefetchAnswer(props.fight.botA!.name, round.botAResponse)
await speakQuestion(questionText)
await sleep(150)
await playQuestionNow(questionText)
} else {
await sleep(insanityMode.value ? 50 : 600)
await sleep(insanityMode.value ? 50 : 300)
}
// 2. Bot A: log + bubble + mouth + TTS (all synced)
// Stop A's showboat when it's their turn to talk, B keeps showboating
// 2. Bot A: ensure audio ready, then show log + bubble + mouth + voice all at once
if (round.botAResponse) {
if (doTTS) await awaitAnswerReady(props.fight.botA!.name, round.botAResponse)
scene?.stopShowboating('a')
logItems.value.push({ type: 'responseA', round: round.roundNumber, text: `${props.fight.botA?.name}: ${round.botAResponse.slice(0, 120) || '[NO RESPONSE]'}`, color: 'neon-cyan' })
logItems.value.push({ type: 'time', round: round.roundNumber, text: ` ${round.botATimeMs}ms | Score: ${round.botAScore}`, color: 'text-muted' })
scrollLog()
if (scene && !insanityMode.value) {
scene.showSpeechBubble('a', round.botAResponse.slice(0, 60), 5)
scene.showSpeechBubble('a', round.botAResponse.slice(0, 60), 8)
scene.startTalking('a')
}
// Prefetch bot B answer while bot A talks
if (doTTS && round.botBResponse) prefetchAnswer(props.fight.botB!.name, round.botBResponse)
if (doTTS) await speakAnswer(props.fight.botA!.name, round.botAResponse)
else await sleep(insanityMode.value ? 30 : 800)
if (doTTS) await playAnswerNow(props.fight.botA!.name, round.botAResponse)
else await sleep(insanityMode.value ? 30 : 400)
scene?.stopTalking('a')
if (!insanityMode.value) await sleep(150)
scene?.hideSpeechBubble('a')
}
// 3. Bot B: log + bubble + mouth + TTS
// Stop B's showboat when it's their turn to talk
// 3. Bot B: ensure audio ready, then show log + bubble + mouth + voice all at once
if (round.botBResponse) {
if (doTTS) await awaitAnswerReady(props.fight.botB!.name, round.botBResponse)
scene?.stopShowboating('b')
logItems.value.push({ type: 'responseB', round: round.roundNumber, text: `${props.fight.botB?.name}: ${round.botBResponse.slice(0, 120) || '[NO RESPONSE]'}`, color: 'neon-pink' })
logItems.value.push({ type: 'time', round: round.roundNumber, text: ` ${round.botBTimeMs}ms | Score: ${round.botBScore}`, color: 'text-muted' })
scrollLog()
if (scene && !insanityMode.value) {
scene.showSpeechBubble('b', round.botBResponse.slice(0, 60), 5)
scene.startTalking('b')
}
// Prefetch narration while bot B talks
if (doTTS && round.narration) prefetchNarration(round.narration)
if (doTTS) await speakAnswer(props.fight.botB!.name, round.botBResponse)
else await sleep(insanityMode.value ? 30 : 800)
if (scene && !insanityMode.value) {
scene.showSpeechBubble('b', round.botBResponse.slice(0, 60), 8)
scene.startTalking('b')
}
if (doTTS) await playAnswerNow(props.fight.botB!.name, round.botBResponse)
else await sleep(insanityMode.value ? 30 : 400)
scene?.stopTalking('b')
if (!insanityMode.value) await sleep(150)
scene?.hideSpeechBubble('b')
}
// Stop all showboating before fight animation
@@ -815,14 +818,11 @@ async function _doReplay() {
</svg>
</button>
<button
class="w-8 h-8 flex items-center justify-center border text-[9px] font-pixel tracking-wider transition-all"
:class="perfMode
? 'border-neon-green/70 text-neon-green bg-neon-green/10'
: 'border-border/50 text-text-muted hover:text-neon-green hover:border-neon-green/50'"
:title="perfMode ? 'Performance mode ON (fewer particles)' : 'Performance mode OFF'"
class="h-8 px-2 flex items-center justify-center border text-[9px] font-pixel tracking-wider transition-all border-neon-green/70 text-neon-green bg-neon-green/10"
:title="perfMode ? 'Performance mode ON (fewer particles)' : 'Performance mode OFF (full effects)'"
@click="togglePerfMode"
>
{{ perfMode ? 'LO' : 'HI' }}
{{ perfMode ? 'Lo GFX' : 'Hi GFX' }}
</button>
<button
v-if="isReplaying"
@@ -833,7 +833,7 @@ async function _doReplay() {
title="INSANITY MODE: Skip TTS, max speed"
@click="toggleInsanity"
>
{{ insanityMode ? 'INSANITY' : 'SKIP' }}
{{ insanityMode ? 'INSANITY' : 'REGULAR' }}
</button>
<!-- Zap winner button -->
<button