diff --git a/frontend/src/game/FightScene.ts b/frontend/src/game/FightScene.ts index d6779a4..0d0ba9c 100644 --- a/frontend/src/game/FightScene.ts +++ b/frontend/src/game/FightScene.ts @@ -91,7 +91,7 @@ export async function createFightScene(config: FightSceneConfig) { : generateSpriteSheet(botA.seed, botA.tier, colorsA.primary, colorsA.secondary, botA.archetype, botA.customization) } catch (err) { console.error('[FightScene] Failed to generate sprite for botA:', err) - sheetA = generateSpriteSheet(botA.seed, botA.tier, colorsA.primary, colorsA.secondary) + sheetA = generateSpriteSheet(botA.seed, botA.tier, colorsA.primary, colorsA.secondary, botA.archetype, botA.customization) } try { sheetB = botB.archetype === 'human' @@ -99,7 +99,7 @@ export async function createFightScene(config: FightSceneConfig) { : generateSpriteSheet(botB.seed, botB.tier, colorsB.primary, colorsB.secondary, botB.archetype, botB.customization) } catch (err) { console.error('[FightScene] Failed to generate sprite for botB:', err) - sheetB = generateSpriteSheet(botB.seed, botB.tier, colorsB.primary, colorsB.secondary) + sheetB = generateSpriteSheet(botB.seed, botB.tier, colorsB.primary, colorsB.secondary, botB.archetype, botB.customization) } const isHumanA = botA.archetype === 'human'