refactor: split sounds.ts into audio/ modules
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.6
parent
94910820f8
commit
d998cb3ad0
@@ -2,7 +2,7 @@
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import { onMounted } from 'vue'
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import { RouterView } from 'vue-router'
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import NavBar from './components/NavBar.vue'
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import { ensureAudioContext } from './game/sounds'
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import { ensureAudioContext } from './game/audio'
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// Unlock AudioContext + SpeechSynthesis on first user interaction (mobile requires gesture)
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onMounted(() => {
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@@ -11,7 +11,7 @@ import {
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speakQuestion, speakAnswer, speakNarration,
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prefetchQuestion, prefetchAnswer, prefetchNarration,
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sfxRandomComedy, sfxRandomFail, sfxVineBoom, sfxEmotionalDamage,
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} from '../game/sounds'
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} from '../game/audio'
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import { isKokoroLoading, getKokoroProgress } from '../game/tts'
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interface Round {
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@@ -25,7 +25,7 @@ import {
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sfxTacoBellBong, sfxWindowsError, sfxMemeThud,
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sfxSadTrombone, sfxFailHorn, sfxPriceIsRightFail, sfxBuzzer,
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sfxMissionFailed, sfxCrickets, sfxSadViolin, sfxEmotionalDamage, sfxDunDunDun,
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} from './sounds'
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} from './audio'
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export interface FightSceneConfig {
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canvas: HTMLCanvasElement
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@@ -0,0 +1,123 @@
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// Audio context, gain nodes, volume/mute management
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// This module has ZERO imports from other audio modules to prevent circular deps.
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let ctx: AudioContext | null = null
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let musicGain: GainNode | null = null
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let sfxGain: GainNode | null = null
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let musicPlaying = false
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let musicTimeout: number | null = null
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// AudioContext is ONLY created inside ensureAudioContext() (called from user gesture).
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// Before that, all SFX calls silently no-op to avoid Chrome autoplay warnings.
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let _audioUnlocked = false
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let masterMuted = false
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const MUSIC_VOL = 0.12
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const SFX_VOL = 0.25
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export function initCtx() {
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if (ctx) return
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ctx = new AudioContext()
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musicGain = ctx.createGain()
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musicGain.gain.value = masterMuted ? 0 : 0.12
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musicGain.connect(ctx.destination)
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sfxGain = ctx.createGain()
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sfxGain.gain.value = masterMuted ? 0 : 0.25
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sfxGain.connect(ctx.destination)
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}
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export function getCtx(): AudioContext {
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if (!ctx) initCtx()
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if (ctx!.state === 'suspended') {
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ctx!.resume().catch(() => {})
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}
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return ctx!
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}
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// Get the SFX destination node (gain is 0 when muted, so audio is silent but context stays valid)
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export function getSfxDest(): AudioNode {
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const c = getCtx()
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return sfxGain ?? c.destination
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}
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export function getMusicGain(): GainNode | null {
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return musicGain
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}
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export function getSfxGain(): GainNode | null {
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return sfxGain
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}
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export function isMusicPlaying(): boolean {
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return musicPlaying
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}
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export function setMusicPlaying(v: boolean) {
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musicPlaying = v
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}
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export function getMusicTimeout(): number | null {
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return musicTimeout
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}
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export function setMusicTimeout(v: number | null) {
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musicTimeout = v
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}
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export function isAudioUnlocked(): boolean {
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return _audioUnlocked
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}
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export function setAudioUnlocked(v: boolean) {
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_audioUnlocked = v
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}
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export function isMasterMuted(): boolean {
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return masterMuted
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}
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export function getMasterMuted(): boolean {
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return masterMuted
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}
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export function setMusicVolume(v: number) {
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if (musicGain) musicGain.gain.value = Math.max(0, Math.min(1, v))
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}
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export function setSfxVolume(v: number) {
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if (sfxGain) sfxGain.gain.value = Math.max(0, Math.min(1, v))
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}
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export function setMasterMute(muted: boolean) {
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masterMuted = muted
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if (muted) {
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if (musicGain) musicGain.gain.value = 0
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if (sfxGain) sfxGain.gain.value = 0
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// Note: kokoroStop and speechSynthesis.cancel are called from the caller
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// to avoid circular deps — see index.ts setMasterMute wrapper
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} else {
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if (musicGain) musicGain.gain.value = MUSIC_VOL
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if (sfxGain) sfxGain.gain.value = SFX_VOL
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}
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}
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// Disconnect gain nodes to instantly kill all in-flight oscillators/buffers,
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// then reconnect so future sounds still work
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export function resetGainNodes() {
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if (ctx) {
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if (musicGain) {
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musicGain.disconnect()
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musicGain = ctx.createGain()
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musicGain.gain.value = masterMuted ? 0 : MUSIC_VOL
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musicGain.connect(ctx.destination)
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}
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if (sfxGain) {
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sfxGain.disconnect()
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sfxGain = ctx.createGain()
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sfxGain.gain.value = masterMuted ? 0 : SFX_VOL
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sfxGain.connect(ctx.destination)
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}
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}
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}
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export { MUSIC_VOL, SFX_VOL }
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@@ -0,0 +1,215 @@
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// Barrel file — re-exports everything from audio sub-modules + cross-cutting functions
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import { getCtx, resetGainNodes, setMasterMute as _ctxSetMasterMute } from './context'
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import { stopMusic } from './music'
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import { resetVoiceState, loadVoices, voicesLoaded, _speechUnlocked, setSpeechUnlocked } from './voice'
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import { kokoroStop, initKokoro, setAudioContext } from '../tts'
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// === CROSS-CUTTING: stopAllAudio ===
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// Kills music, TTS, speech synthesis, resets gain nodes so in-flight sounds die instantly
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export function stopAllAudio() {
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stopMusic()
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kokoroStop()
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if (typeof speechSynthesis !== 'undefined') speechSynthesis.cancel()
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resetVoiceState()
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resetGainNodes()
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}
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// === CROSS-CUTTING: ensureAudioContext ===
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// Must be called from user gesture (click/tap) to unlock audio on mobile browsers
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export async function ensureAudioContext() {
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const c = getCtx()
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if (c.state === 'suspended') {
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try { await c.resume() } catch {}
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}
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// Share AudioContext with kokoro and start loading the model.
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// Defer initKokoro so the click handler finishes first — the 4.8MB module
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// parse + 86MB model download happen after the UI is unblocked.
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setAudioContext(c)
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setTimeout(() => initKokoro(), 0)
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// Prime speech synthesis as fallback — mobile browsers require
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// a speak() call inside a user gesture to unlock speechSynthesis
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if (typeof speechSynthesis !== 'undefined') {
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if (!voicesLoaded) loadVoices()
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if (!_speechUnlocked) {
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setSpeechUnlocked(true)
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const unlock = new SpeechSynthesisUtterance('')
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unlock.volume = 0
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speechSynthesis.speak(unlock)
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}
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}
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}
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// === CROSS-CUTTING: setMasterMute wrapper ===
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// Wraps context.setMasterMute to also kill TTS/speech (avoids circular dep in context.ts)
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export function setMasterMute(muted: boolean) {
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_ctxSetMasterMute(muted)
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if (muted) {
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kokoroStop()
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if (typeof speechSynthesis !== 'undefined') speechSynthesis.cancel()
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}
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}
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// === RE-EXPORTS ===
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// context — public API only (internal accessors stay in context.ts)
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export {
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getCtx,
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getSfxDest,
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getMusicGain,
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getSfxGain,
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isMusicPlaying,
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setMusicPlaying,
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isAudioUnlocked,
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setAudioUnlocked,
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isMasterMuted,
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getMasterMuted,
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setMusicVolume,
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setSfxVolume,
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resetGainNodes,
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MUSIC_VOL,
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SFX_VOL,
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} from './context'
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// primitives — mostly used internally, but re-export for FightScene/testing
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export {
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tone,
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noise,
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sweep,
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reverbTail,
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bodyThump,
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highSnap,
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fmImpact,
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chorusTone,
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fmLead,
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kick,
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snare,
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hihat,
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} from './primitives'
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// sfx — all SFX functions
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export {
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fanfareRound,
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fanfareFight,
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fanfareDevastating,
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fanfareCritical,
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fanfareCombo,
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sfxPunch,
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sfxKick,
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sfxSpecial,
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sfxCritical,
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sfxGunshot,
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sfxBulletHit,
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sfxJetpack,
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sfxExplosion,
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sfxBlock,
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sfxDodge,
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sfxClash,
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sfxKO,
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sfxPerfect,
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sfxWin,
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sfxWinAnnounce,
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sfxRoundStart,
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sfxBoing,
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sfxWomp,
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sfxSlideUp,
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sfxSlideDown,
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sfxBonk,
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sfxSplat,
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sfxZap,
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sfxZoomWhoosh,
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sfxRapidPunch,
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sfxPowerUp,
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sfxCoin,
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sfxFail,
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sfxVineBoom,
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sfxAirHorn,
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sfxBruh,
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sfxFart,
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sfxRecordScratch,
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sfxRubberChicken,
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sfxSqueakyToy,
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sfxWetSlap,
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sfxBoneCrack,
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sfxCartoonRun,
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sfxRimShot,
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sfxSlideWhistleUp,
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sfxSlideWhistleDown,
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sfxYippee,
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sfxDing,
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sfxTacoBellBong,
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sfxWindowsError,
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sfxMemeThud,
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sfxSadTrombone,
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sfxEmotionalDamage,
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sfxDunDunDun,
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sfxFailHorn,
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sfxPriceIsRightFail,
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sfxBuzzer,
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sfxSadViolin,
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sfxMissionFailed,
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sfxCrickets,
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sfxRandomSilly,
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sfxRandomComedy,
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sfxRandomFail,
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sfxCrowdOoh,
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sfxCrowdGasp,
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sfxCrowdCheer,
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sfxApplause,
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sfxDrumRoll,
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announceCrowdReaction,
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} from './sfx'
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// voice — all voice/announce/TTS functions
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export {
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type VoiceProfile,
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voicesLoaded,
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voiceProfiles,
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loadVoices,
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resetVoiceState,
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speak,
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speakAsync,
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announce,
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announceDeep,
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announceFast,
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announceRobot,
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announceScream,
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announceSmooth,
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announceRandom,
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announceDramatic,
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announceHype,
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announceSilly,
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announceCool,
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announceFinishHim,
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announceFatality,
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announceFlawlessVictory,
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announceRandomHype,
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announceDeepIntro,
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announceRoundHype,
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announceCreatorEntrance,
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announceCreatorRound,
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announceCreatorKO,
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announceCreatorWin,
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announceCreatorLose,
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announceCreatorMorph,
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announceCreatorCameo,
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announceCreatorTaunt,
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announceCreatorDevastating,
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creatorAnswerVoiceKey,
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speakQuestion,
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speakAnswer,
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speakNarration,
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prefetchQuestion,
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prefetchAnswer,
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prefetchNarration,
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} from './voice'
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// music
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export {
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startMusic,
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stopMusic,
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setMusicIntensity,
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} from './music'
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@@ -0,0 +1,497 @@
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// Music tracks, playback, and intensity control
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import { getCtx, getMusicGain, isMusicPlaying, setMusicPlaying, getMusicTimeout, setMusicTimeout } from './context'
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import { chorusTone, fmLead, kick, snare, hihat, setDelayNodeGetter, noise, tone } from './primitives'
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// === MUSIC CONSTANTS ===
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const BARS = 8
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const STEPS = 16 // per bar
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// Shared delay effect for fullness
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let delayNode: DelayNode | null = null
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let delayGain: GainNode | null = null
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// Register delay node getter so primitives (fmLead etc.) can access it
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setDelayNodeGetter(() => delayNode)
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function getMusicDelay(): GainNode {
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const musicGain = getMusicGain()
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if (delayGain && delayNode) return delayGain
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const c = getCtx()
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delayNode = c.createDelay(0.5)
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delayNode.delayTime.value = 0.18 // 8th note delay
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delayGain = c.createGain()
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delayGain.gain.value = 0.25
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const feedback = c.createGain()
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feedback.gain.value = 0.3
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delayNode.connect(feedback)
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feedback.connect(delayNode) // feedback loop
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delayNode.connect(delayGain)
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delayGain.connect(musicGain!)
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return delayGain
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}
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// === GENRE-SPECIFIC SYNTH VARIANTS ===
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// Thick distorted sub-bass with overtones
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function thickBass(freq: number, dur: number, dest: AudioNode, t: number) {
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const c = getCtx()
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const sub = c.createOscillator()
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sub.type = 'sine'
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sub.frequency.value = freq / 2
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const subG = c.createGain()
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subG.gain.setValueAtTime(0.25, t)
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subG.gain.exponentialRampToValueAtTime(0.001, t + dur)
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sub.connect(subG); subG.connect(dest)
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sub.start(t); sub.stop(t + dur)
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const osc = c.createOscillator()
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osc.type = 'sawtooth'
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osc.frequency.value = freq
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const dist = c.createWaveShaper()
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const curve = new Float32Array(256)
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for (let i = 0; i < 256; i++) { const x = (i / 128) - 1; curve[i] = (Math.PI + 6) * x / (Math.PI + 6 * Math.abs(x)) }
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dist.curve = curve
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const g = c.createGain()
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g.gain.setValueAtTime(0.2, t)
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g.gain.exponentialRampToValueAtTime(0.001, t + dur)
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osc.connect(dist); dist.connect(g); g.connect(dest)
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osc.start(t); osc.stop(t + dur)
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const oct = c.createOscillator()
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oct.type = 'square'
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oct.frequency.value = freq * 2
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const octG = c.createGain()
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octG.gain.setValueAtTime(0.06, t)
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octG.gain.exponentialRampToValueAtTime(0.001, t + dur * 0.5)
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oct.connect(octG); octG.connect(dest)
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oct.start(t); oct.stop(t + dur)
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}
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function chordPad(freqs: number[], dur: number, dest: AudioNode, t: number) {
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const c = getCtx()
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for (const freq of freqs) {
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const osc = c.createOscillator()
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osc.type = 'triangle'
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osc.frequency.value = freq
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const g = c.createGain()
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g.gain.setValueAtTime(0.04, t)
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g.gain.setValueAtTime(0.04, t + dur * 0.8)
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g.gain.exponentialRampToValueAtTime(0.001, t + dur)
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osc.connect(g); g.connect(dest)
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osc.start(t); osc.stop(t + dur)
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}
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}
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function pulseBass(freq: number, dur: number, dest: AudioNode, t: number) {
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const c = getCtx()
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const osc = c.createOscillator()
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osc.type = 'square'
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osc.frequency.value = freq
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const g = c.createGain()
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g.gain.setValueAtTime(0.18, t)
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g.gain.exponentialRampToValueAtTime(0.001, t + dur)
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osc.connect(g); g.connect(dest)
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osc.start(t); osc.stop(t + dur)
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}
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function slapBass(freq: number, dur: number, dest: AudioNode, t: number) {
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const c = getCtx()
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const osc = c.createOscillator()
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osc.type = 'sine'
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osc.frequency.setValueAtTime(freq * 1.5, t)
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osc.frequency.exponentialRampToValueAtTime(freq, t + 0.02)
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const g = c.createGain()
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g.gain.setValueAtTime(0.3, t)
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g.gain.exponentialRampToValueAtTime(0.001, t + Math.min(dur, 0.12))
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osc.connect(g); g.connect(dest)
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osc.start(t); osc.stop(t + dur)
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}
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function subBass(freq: number, dur: number, dest: AudioNode, t: number) {
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const c = getCtx()
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const osc = c.createOscillator()
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osc.type = 'sine'
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osc.frequency.value = freq
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const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.25, t)
|
||||
g.gain.setValueAtTime(0.25, t + dur * 0.8)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + dur)
|
||||
osc.connect(g); g.connect(dest)
|
||||
osc.start(t); osc.stop(t + dur)
|
||||
}
|
||||
|
||||
function distortedBass(freq: number, dur: number, dest: AudioNode, t: number) {
|
||||
const c = getCtx()
|
||||
const osc = c.createOscillator()
|
||||
osc.type = 'sawtooth'
|
||||
osc.frequency.value = freq
|
||||
const dist = c.createWaveShaper()
|
||||
const curve = new Float32Array(256)
|
||||
for (let i = 0; i < 256; i++) { const x = (i / 128) - 1; curve[i] = Math.tanh(x * 3) }
|
||||
dist.curve = curve
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.22, t)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + dur)
|
||||
osc.connect(dist); dist.connect(g); g.connect(dest)
|
||||
osc.start(t); osc.stop(t + dur)
|
||||
const sub = c.createOscillator()
|
||||
sub.type = 'sine'
|
||||
sub.frequency.value = freq * 0.5
|
||||
const sg = c.createGain()
|
||||
sg.gain.setValueAtTime(0.12, t)
|
||||
sg.gain.exponentialRampToValueAtTime(0.001, t + dur * 0.7)
|
||||
sub.connect(sg); sg.connect(dest)
|
||||
sub.start(t); sub.stop(t + dur)
|
||||
}
|
||||
|
||||
function organBass(freq: number, dur: number, dest: AudioNode, t: number) {
|
||||
const c = getCtx()
|
||||
for (const [waveType, vol, mult] of [['square', 0.1, 1], ['sine', 0.12, 2], ['sine', 0.06, 3]] as [OscillatorType, number, number][]) {
|
||||
const osc = c.createOscillator()
|
||||
osc.type = waveType
|
||||
osc.frequency.value = freq * mult
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(vol, t)
|
||||
g.gain.setValueAtTime(vol, t + dur * 0.85)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + dur)
|
||||
osc.connect(g); g.connect(dest)
|
||||
osc.start(t); osc.stop(t + dur)
|
||||
}
|
||||
}
|
||||
|
||||
function sharpLead(freq: number, dur: number, dest: AudioNode, t: number) {
|
||||
const c = getCtx()
|
||||
const osc = c.createOscillator()
|
||||
osc.type = 'square'
|
||||
osc.frequency.value = freq
|
||||
const osc2 = c.createOscillator()
|
||||
osc2.type = 'square'
|
||||
osc2.frequency.value = freq
|
||||
osc2.detune.value = 6
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.1, t)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + dur)
|
||||
osc.connect(g); osc2.connect(g); g.connect(dest)
|
||||
if (delayNode) g.connect(delayNode)
|
||||
osc.start(t); osc.stop(t + dur)
|
||||
osc2.start(t); osc2.stop(t + dur)
|
||||
}
|
||||
|
||||
function smoothLead(freq: number, dur: number, dest: AudioNode, t: number) {
|
||||
const c = getCtx()
|
||||
const car = c.createOscillator()
|
||||
car.type = 'triangle'
|
||||
car.frequency.value = freq
|
||||
const mod = c.createOscillator()
|
||||
mod.type = 'sine'
|
||||
mod.frequency.value = freq * 1.5
|
||||
const modG = c.createGain()
|
||||
modG.gain.value = 40
|
||||
mod.connect(modG); modG.connect(car.frequency)
|
||||
const vib = c.createOscillator()
|
||||
vib.type = 'sine'
|
||||
vib.frequency.value = 5
|
||||
const vibG = c.createGain()
|
||||
vibG.gain.value = 4
|
||||
vib.connect(vibG); vibG.connect(car.frequency)
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.001, t)
|
||||
g.gain.linearRampToValueAtTime(0.14, t + dur * 0.15)
|
||||
g.gain.setValueAtTime(0.14, t + dur * 0.7)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + dur)
|
||||
car.connect(g); g.connect(dest)
|
||||
if (delayNode) g.connect(delayNode)
|
||||
car.start(t); car.stop(t + dur)
|
||||
mod.start(t); mod.stop(t + dur)
|
||||
vib.start(t); vib.stop(t + dur)
|
||||
}
|
||||
|
||||
function aggressiveLead(freq: number, dur: number, dest: AudioNode, t: number) {
|
||||
const c = getCtx()
|
||||
const car = c.createOscillator()
|
||||
car.type = 'sawtooth'
|
||||
car.frequency.value = freq
|
||||
const mod = c.createOscillator()
|
||||
mod.type = 'square'
|
||||
mod.frequency.value = freq * 3
|
||||
const modG = c.createGain()
|
||||
modG.gain.value = 300
|
||||
mod.connect(modG); modG.connect(car.frequency)
|
||||
const car2 = c.createOscillator()
|
||||
car2.type = 'sawtooth'
|
||||
car2.frequency.value = freq
|
||||
car2.detune.value = -15
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.13, t)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + dur)
|
||||
car.connect(g); car2.connect(g); g.connect(dest)
|
||||
if (delayNode) g.connect(delayNode)
|
||||
car.start(t); car.stop(t + dur)
|
||||
car2.start(t); car2.stop(t + dur)
|
||||
mod.start(t); mod.stop(t + dur)
|
||||
}
|
||||
|
||||
function wahLead(freq: number, dur: number, dest: AudioNode, t: number) {
|
||||
const c = getCtx()
|
||||
const osc = c.createOscillator()
|
||||
osc.type = 'sawtooth'
|
||||
osc.frequency.value = freq
|
||||
const filter = c.createBiquadFilter()
|
||||
filter.type = 'bandpass'
|
||||
filter.Q.value = 5
|
||||
filter.frequency.setValueAtTime(freq * 2, t)
|
||||
filter.frequency.exponentialRampToValueAtTime(freq * 8, t + dur * 0.3)
|
||||
filter.frequency.exponentialRampToValueAtTime(freq * 2, t + dur)
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.2, t)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + dur)
|
||||
osc.connect(filter); filter.connect(g); g.connect(dest)
|
||||
if (delayNode) g.connect(delayNode)
|
||||
osc.start(t); osc.stop(t + dur)
|
||||
}
|
||||
|
||||
function gothicLead(freq: number, dur: number, dest: AudioNode, t: number) {
|
||||
const c = getCtx()
|
||||
const osc = c.createOscillator()
|
||||
osc.type = 'sawtooth'
|
||||
osc.frequency.value = freq
|
||||
const vib = c.createOscillator()
|
||||
vib.type = 'sine'
|
||||
vib.frequency.value = 6.5
|
||||
const vibG = c.createGain()
|
||||
vibG.gain.value = 8
|
||||
vib.connect(vibG); vibG.connect(osc.frequency)
|
||||
const osc2 = c.createOscillator()
|
||||
osc2.type = 'triangle'
|
||||
osc2.frequency.value = freq * 2
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.12, t)
|
||||
g.gain.setValueAtTime(0.12, t + dur * 0.75)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + dur)
|
||||
osc.connect(g); g.connect(dest)
|
||||
const g2 = c.createGain()
|
||||
g2.gain.setValueAtTime(0.04, t)
|
||||
g2.gain.exponentialRampToValueAtTime(0.001, t + dur)
|
||||
osc2.connect(g2); g2.connect(dest)
|
||||
if (delayNode) g.connect(delayNode)
|
||||
osc.start(t); osc.stop(t + dur)
|
||||
osc2.start(t); osc2.stop(t + dur)
|
||||
vib.start(t); vib.stop(t + dur)
|
||||
}
|
||||
|
||||
function darkPad(freqs: number[], dur: number, dest: AudioNode, t: number) {
|
||||
const c = getCtx()
|
||||
for (const freq of freqs) {
|
||||
const osc = c.createOscillator()
|
||||
osc.type = 'sawtooth'
|
||||
osc.frequency.value = freq
|
||||
const filter = c.createBiquadFilter()
|
||||
filter.type = 'lowpass'
|
||||
filter.frequency.value = freq * 3
|
||||
filter.Q.value = 1
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.03, t)
|
||||
g.gain.setValueAtTime(0.03, t + dur * 0.8)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + dur)
|
||||
osc.connect(filter); filter.connect(g); g.connect(dest)
|
||||
osc.start(t); osc.stop(t + dur)
|
||||
}
|
||||
}
|
||||
|
||||
function brightPad(freqs: number[], dur: number, dest: AudioNode, t: number) {
|
||||
const c = getCtx()
|
||||
for (const freq of freqs) {
|
||||
const osc = c.createOscillator()
|
||||
osc.type = 'square'
|
||||
osc.frequency.value = freq
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.025, t)
|
||||
g.gain.setValueAtTime(0.025, t + dur * 0.8)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + dur)
|
||||
osc.connect(g); g.connect(dest)
|
||||
osc.start(t); osc.stop(t + dur)
|
||||
}
|
||||
}
|
||||
|
||||
// Style dispatch tables
|
||||
type SynthStyle = 'epic' | 'gothic' | 'funky' | 'heroic' | 'metal' | 'emotional' | 'ninja' | 'speed' | 'atmospheric' | 'military' | 'bouncy' | 'boss'
|
||||
type BassFunc = (freq: number, dur: number, dest: AudioNode, t: number) => void
|
||||
type PadFunc = (freqs: number[], dur: number, dest: AudioNode, t: number) => void
|
||||
|
||||
const STYLE_BASS: Record<SynthStyle, BassFunc> = {
|
||||
epic: thickBass, gothic: organBass, funky: slapBass, heroic: pulseBass,
|
||||
metal: distortedBass, emotional: subBass, ninja: pulseBass, speed: slapBass,
|
||||
atmospheric: subBass, military: thickBass, bouncy: pulseBass, boss: distortedBass,
|
||||
}
|
||||
const STYLE_LEAD: Record<SynthStyle, BassFunc> = {
|
||||
epic: fmLead, gothic: gothicLead, funky: wahLead, heroic: sharpLead,
|
||||
metal: aggressiveLead, emotional: smoothLead, ninja: sharpLead, speed: wahLead,
|
||||
atmospheric: smoothLead, military: fmLead, bouncy: sharpLead, boss: aggressiveLead,
|
||||
}
|
||||
const STYLE_ARP_TYPE: Record<SynthStyle, OscillatorType> = {
|
||||
epic: 'triangle', gothic: 'sawtooth', funky: 'square', heroic: 'square',
|
||||
metal: 'sawtooth', emotional: 'triangle', ninja: 'square', speed: 'triangle',
|
||||
atmospheric: 'sine', military: 'triangle', bouncy: 'square', boss: 'sawtooth',
|
||||
}
|
||||
const STYLE_PAD: Record<SynthStyle, PadFunc> = {
|
||||
epic: chordPad, gothic: darkPad, funky: chordPad, heroic: brightPad,
|
||||
metal: darkPad, emotional: chordPad, ninja: darkPad, speed: brightPad,
|
||||
atmospheric: darkPad, military: chordPad, bouncy: brightPad, boss: darkPad,
|
||||
}
|
||||
|
||||
// === TRACK DATA ===
|
||||
interface MusicTrack {
|
||||
name: string
|
||||
bpm: number
|
||||
synthStyle: SynthStyle
|
||||
bass: number[]
|
||||
lead: number[]
|
||||
arp: number[]
|
||||
chords: number[][]
|
||||
drums: number[]
|
||||
}
|
||||
|
||||
// I'm inlining ALL 20 tracks inline as a single constant to keep
|
||||
// the file self-contained. Each track is identical to the original sounds.ts.
|
||||
|
||||
const track1: MusicTrack = {name:'Desert Storm',bpm:200,synthStyle:'epic',bass:[110,0,220,0,110,0,220,110,110,0,220,0,165,0,220,0,87,0,175,0,87,0,175,87,87,0,175,0,131,0,175,0,73,0,147,0,73,0,147,73,73,0,147,0,110,0,147,0,82,0,165,0,82,0,165,82,82,0,165,0,123,0,165,0,110,0,220,110,110,165,220,110,110,0,220,110,110,165,220,165,131,0,262,131,131,196,262,131,131,0,262,131,131,196,262,196,87,0,175,87,87,131,175,87,87,0,175,87,87,131,175,131,82,0,165,82,82,123,165,82,82,165,247,330,165,82,0,0],lead:[440,0,523,659,880,0,659,523,440,0,523,659,784,880,784,659,349,0,440,523,698,0,523,440,349,0,440,523,587,698,659,523,294,0,349,440,587,0,440,349,587,698,880,1047,880,698,587,440,330,0,440,523,659,0,784,880,1047,0,880,784,659,523,440,330,880,1047,1319,1760,1319,0,1047,880,784,659,880,1047,1319,1047,880,659,1047,1319,1568,1319,1047,784,659,784,1047,1319,1568,2093,1568,1319,1047,784,698,880,1047,1397,1760,0,1397,1047,880,698,880,1047,1397,1047,880,698,659,784,880,1047,880,784,659,523,440,523,659,880,659,0,0,0],arp:[440,523,659,523,440,523,659,880,659,523,440,523,659,880,659,523,349,440,523,440,349,440,523,698,523,440,349,440,523,698,523,440,294,349,440,349,294,349,440,587,440,349,294,349,440,587,440,349,330,415,523,415,330,415,523,659,523,415,330,415,523,659,523,415,440,659,880,659,440,523,659,880,1047,880,659,523,440,659,880,1047,523,784,1047,784,523,659,784,1047,1319,1047,784,659,523,784,1047,1319,349,523,698,523,349,440,523,698,880,698,523,440,349,523,698,880,330,523,659,523,330,415,523,659,880,659,523,415,440,523,659,0],chords:[[220,262,330],[175,220,262],[147,175,220],[165,208,247],[220,262,330],[131,165,196],[175,220,262],[165,208,247]],drums:[1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,4,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,4,1,0,3,0,2,3,4,3,1,3,1,3,2,0,3,0,1,3,1,3,2,0,3,0,1,3,1,3,2,0,3,0,1,3,1,3,2,3,4,3,1,3,1,3,2,3,1,3,1,3,1,3,2,3,1,3,1,3,1,3,2,3,4,3,1,1,2,1,2,2,2,2]}
|
||||
const track2: MusicTrack = {name:"Vampire's Requiem",bpm:190,synthStyle:'gothic',bass:[147,0,294,147,147,0,294,0,147,0,294,147,175,220,294,220,117,0,233,117,117,0,233,0,117,0,233,117,147,175,233,175,98,0,196,98,98,0,196,0,98,0,196,98,131,147,196,147,110,0,220,110,110,0,220,0,110,0,220,110,139,165,220,165,147,294,147,294,147,294,175,220,147,294,147,294,175,220,294,349,117,233,117,233,117,233,175,233,175,349,175,349,175,349,220,262,98,196,98,196,131,196,262,196,98,196,98,196,131,196,262,330,110,220,110,220,139,220,277,220,110,0,220,0,110,0,0,0],lead:[587,0,698,880,1047,0,880,698,587,0,440,349,440,587,698,880,466,0,587,698,932,0,698,587,466,0,349,233,349,466,587,698,392,0,494,587,784,0,587,494,392,0,330,262,330,392,494,587,440,0,554,698,880,0,698,554,440,330,220,330,440,554,698,880,1175,0,1047,880,698,587,440,587,698,880,1047,1175,1397,1175,1047,880,932,0,880,698,587,466,349,466,587,698,880,932,1047,932,880,698,784,0,698,587,494,392,330,392,494,587,698,784,880,784,698,587,880,698,554,440,554,440,330,220,294,349,440,587,698,0,0,0],arp:[294,349,440,349,294,349,440,587,440,349,294,349,440,587,440,349,233,294,349,294,233,294,349,466,349,294,233,294,349,466,349,294,196,262,330,262,196,262,330,392,330,262,196,262,330,392,330,262,220,277,349,277,220,277,349,440,349,277,220,277,349,440,349,277,294,440,587,440,294,349,440,587,698,587,440,349,294,440,587,698,233,349,466,349,233,294,349,466,587,466,349,294,233,349,466,587,196,330,392,330,196,262,330,392,494,392,330,262,196,330,392,494,220,349,440,349,220,277,349,440,554,440,349,277,220,349,440,0],chords:[[147,175,220],[233,294,349],[196,233,294],[220,277,330],[147,175,220],[175,220,262],[233,294,349],[220,277,330]],drums:[1,0,0,3,2,0,0,3,1,0,0,3,2,0,0,3,1,0,0,3,2,0,0,3,1,0,0,3,2,0,3,4,1,0,3,3,2,0,0,3,1,0,3,3,2,0,0,3,1,0,3,3,2,0,0,3,1,0,3,3,2,0,3,4,1,3,0,3,2,0,3,3,1,3,0,3,2,0,3,3,1,3,0,3,2,3,0,3,1,3,0,3,2,3,4,3,1,3,1,3,2,3,1,3,1,3,1,3,2,3,1,3,1,1,2,1,2,1,2,1,2,2,2,2,2,2,2,2]}
|
||||
const track3: MusicTrack = {name:'Street Heat',bpm:175,synthStyle:'funky',bass:[82,0,0,165,0,0,82,0,165,0,0,196,0,165,0,82,110,0,0,220,0,0,110,0,220,0,0,262,0,220,0,110,131,0,0,262,0,0,131,0,262,0,0,330,0,262,0,131,123,0,0,247,0,0,123,0,247,0,0,294,0,247,0,123,82,165,0,82,0,165,82,0,165,82,0,196,165,0,82,165,110,220,0,110,0,220,110,0,220,110,0,262,220,0,110,220,131,262,0,131,0,262,131,0,262,131,0,330,262,0,131,262,123,247,0,123,0,247,123,0,247,0,0,0,123,0,0,0],lead:[659,0,0,784,0,0,659,0,0,880,0,784,0,659,0,0,880,0,0,1047,0,0,880,0,0,1175,0,1047,0,880,0,0,1047,0,0,1175,0,0,1319,0,0,1175,0,1047,0,880,784,0,988,0,0,880,0,0,784,0,0,659,0,784,880,0,784,0,659,784,0,880,1047,0,880,0,659,0,784,880,1047,0,880,659,880,1047,0,1175,1319,0,1175,0,880,0,1047,1175,1319,0,1175,880,1047,1319,0,1568,1760,0,1568,0,1319,0,1047,880,784,0,659,0,880,659,0,784,659,0,523,0,494,0,659,0,784,0,0,0],arp:[330,0,392,0,494,0,392,0,330,0,494,0,659,0,494,0,440,0,523,0,659,0,523,0,440,0,659,0,880,0,659,0,523,0,659,0,784,0,659,0,523,0,784,0,1047,0,784,0,494,0,587,0,740,0,587,0,494,0,740,0,988,0,740,0,330,494,659,494,330,392,494,659,784,659,494,392,330,494,659,784,440,659,880,659,440,523,659,880,1047,880,659,523,440,659,880,1047,523,784,1047,784,523,659,784,1047,1319,1047,784,659,523,784,1047,1319,494,740,988,740,494,587,740,988,740,0,0,0,494,0,0,0],chords:[[165,196,247],[220,262,330],[262,330,392],[247,294,370],[165,196,247],[196,247,294],[220,262,330],[247,294,370]],drums:[1,0,0,0,2,0,0,3,0,0,1,0,2,0,3,0,1,0,0,0,2,0,0,3,0,0,1,0,2,0,3,4,1,0,3,0,2,0,0,3,0,3,1,0,2,0,3,0,1,0,3,0,2,3,0,3,0,3,1,0,2,0,3,4,1,0,3,0,2,3,0,3,1,3,1,0,2,0,3,0,1,3,3,0,2,3,0,3,1,3,1,0,2,3,3,4,1,3,3,3,2,3,0,3,1,3,3,3,2,3,1,3,1,1,2,1,2,1,2,3,1,1,2,2,2,2,2,2]}
|
||||
const track4: MusicTrack = {name:'Steel Resolve',bpm:210,synthStyle:'heroic',bass:[131,0,262,131,131,0,262,0,131,0,196,0,131,262,196,131,196,0,392,196,196,0,392,0,196,0,262,0,196,392,262,196,220,0,440,220,220,0,440,0,220,0,330,0,220,440,330,220,175,0,349,175,175,0,349,0,175,0,262,0,175,349,262,175,131,262,131,262,131,262,196,262,196,392,196,392,196,392,262,392,220,440,220,440,220,440,330,440,175,349,175,349,175,349,262,349,131,196,262,330,262,196,131,196,196,262,330,392,330,262,196,131,175,262,349,440,349,262,175,131,131,262,0,0,131,0,0,0],lead:[523,659,784,1047,784,659,523,659,784,1047,1319,1047,784,659,523,392,784,1047,1175,1319,1175,1047,784,659,523,659,784,1047,1175,1047,784,659,880,1047,1175,1319,1175,1047,880,784,659,784,880,1047,1175,1047,880,659,698,880,1047,1175,1047,880,698,523,440,523,698,880,1047,880,698,523,1047,1319,1568,1319,1047,784,659,784,1047,1319,1568,2093,1568,1319,1047,784,1175,1319,1568,1760,1568,1319,1175,880,659,880,1175,1319,1568,1319,1175,880,880,1047,1175,1319,1175,1047,880,784,659,784,880,1047,1175,1047,880,784,698,880,1047,1175,1047,880,698,523,523,659,784,1047,784,0,0,0],arp:[262,330,392,330,262,330,392,523,392,330,262,330,392,523,392,330,392,494,587,494,392,494,587,784,587,494,392,494,587,784,587,494,440,523,659,523,440,523,659,880,659,523,440,523,659,880,659,523,349,440,523,440,349,440,523,698,523,440,349,440,523,698,523,440,262,392,523,784,523,392,262,392,523,784,1047,784,523,392,262,523,392,587,784,1047,784,587,392,587,784,1047,1319,1047,784,587,392,784,440,659,880,659,440,523,659,880,1047,880,659,523,440,659,880,1047,349,523,698,523,349,440,523,698,880,698,523,0,262,523,0,0],chords:[[262,330,392],[196,247,294],[220,262,330],[175,220,262],[262,330,392],[165,196,247],[175,220,262],[196,247,294]],drums:[1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,3,3,0,2,0,3,4,1,3,3,0,2,0,3,0,1,3,3,0,2,0,3,0,1,3,3,0,2,3,3,0,1,3,3,0,2,3,3,4,1,3,1,3,2,0,3,0,1,3,1,3,2,0,3,4,1,3,1,3,2,3,1,3,1,3,1,3,2,3,4,3,1,3,1,3,2,3,1,3,1,1,1,3,2,1,1,3,1,1,1,1,2,1,2,1,2,2,2,1,2,2,2,2]}
|
||||
const track5: MusicTrack = {name:'Thunder Blade',bpm:230,synthStyle:'metal',bass:[123,123,247,123,123,123,247,123,123,123,247,0,185,247,185,123,98,98,196,98,98,98,196,98,98,98,196,0,147,196,147,98,82,82,165,82,82,82,165,82,82,82,165,0,131,165,131,82,92,92,185,92,92,92,185,92,92,92,185,0,139,185,139,92,123,247,123,247,123,247,185,247,123,247,123,247,185,247,294,370,98,196,98,196,98,196,147,196,98,196,98,196,147,196,247,294,82,165,82,165,82,165,131,165,82,165,82,165,131,165,196,247,92,185,92,185,92,185,139,185,92,185,247,370,247,185,0,0],lead:[988,0,988,1175,1480,0,1175,988,740,0,740,988,1175,0,988,740,784,0,784,988,1175,0,988,784,587,0,587,784,988,0,784,587,659,0,659,784,988,0,784,659,494,0,494,659,784,0,659,494,740,0,740,880,1109,0,880,740,554,0,554,740,880,0,740,554,988,1175,1480,1976,1480,1175,988,1175,1480,1976,1480,1175,988,740,988,1175,784,988,1175,1568,1175,988,784,988,1175,1568,1175,988,784,587,784,988,659,784,988,1319,988,784,659,784,988,1319,988,784,659,494,659,784,1480,1175,988,740,988,740,554,440,554,740,988,1175,1480,0,0,0],arp:[247,370,494,370,247,370,494,740,494,370,247,370,494,740,494,370,196,294,392,294,196,294,392,587,392,294,196,294,392,587,392,294,165,247,330,247,165,247,330,494,330,247,165,247,330,494,330,247,185,277,370,277,185,277,370,554,370,277,185,277,370,554,370,277,247,494,740,494,247,370,494,740,988,740,494,370,247,494,740,988,196,392,587,392,196,294,392,587,784,587,392,294,196,392,587,784,165,330,494,330,165,247,330,494,659,494,330,247,165,330,494,659,185,370,554,370,185,277,370,554,740,554,370,0,247,370,0,0],chords:[[247,294,370],[196,247,294],[165,196,247],[185,220,277],[247,294,370],[220,262,330],[196,247,294],[185,220,277]],drums:[1,1,1,3,2,1,1,3,1,1,1,3,2,1,4,1,1,1,1,3,2,1,1,3,1,1,1,3,2,1,4,1,1,1,1,1,2,1,1,1,1,1,4,1,2,1,1,1,1,1,1,1,2,1,4,1,2,1,1,1,2,2,4,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,4,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,4,1,1,1,1,1,2,1,4,1,1,1,1,1,2,1,4,1,1,1,2,1,2,1,2,1,2,2,2,2,2,2,2,2]}
|
||||
const track6: MusicTrack = {name:'Crystal Elegy',bpm:150,synthStyle:'emotional',bass:[87,0,175,0,87,0,175,0,87,0,175,0,131,0,175,0,73,0,147,0,73,0,147,0,73,0,147,0,110,0,147,0,117,0,233,0,117,0,233,0,117,0,233,0,175,0,233,0,131,0,262,0,131,0,262,0,131,0,262,0,196,0,262,0,87,175,87,175,87,131,175,262,175,131,87,131,175,262,175,131,73,147,73,147,73,110,147,220,147,110,73,110,147,220,147,110,117,233,117,233,117,175,233,349,233,175,117,175,233,349,233,175,131,262,131,262,131,196,262,330,262,196,131,0,131,0,0,0],lead:[698,0,0,880,1047,0,0,880,698,0,0,523,440,0,523,698,587,0,0,698,880,0,0,698,587,0,0,440,349,0,440,587,466,0,0,587,698,0,0,587,466,0,0,349,233,0,349,466,523,0,0,659,784,0,0,659,523,0,0,440,330,0,440,523,1397,0,1175,1047,880,0,698,523,440,523,698,880,1047,880,698,523,1175,0,1047,880,698,0,587,440,349,440,587,698,880,698,587,440,932,0,880,698,587,0,466,349,233,349,466,587,698,587,466,349,1047,0,880,784,659,523,440,349,440,523,698,880,1047,0,0,0],arp:[175,220,262,220,175,220,262,349,262,220,175,220,262,349,262,220,147,175,220,175,147,175,220,294,220,175,147,175,220,294,220,175,233,294,349,294,233,294,349,466,349,294,233,294,349,466,349,294,262,330,392,330,262,330,392,523,392,330,262,330,392,523,392,330,175,262,349,523,349,262,175,262,349,523,698,523,349,262,175,349,147,220,294,440,294,220,147,220,294,440,587,440,294,220,147,294,233,349,466,698,466,349,233,349,466,698,932,698,466,349,233,466,262,392,523,784,523,392,262,392,523,784,0,0,262,0,0,0],chords:[[175,220,262],[147,175,220],[233,294,349],[262,330,392],[175,220,262],[220,262,330],[233,294,349],[262,330,392]],drums:[1,0,0,0,0,0,2,0,0,0,0,0,0,0,3,0,1,0,0,0,0,0,2,0,0,0,0,0,0,0,3,0,1,0,0,3,0,0,2,0,0,3,0,0,0,0,3,0,1,0,0,3,0,0,2,0,0,3,0,0,2,0,3,4,1,0,3,0,2,0,0,3,1,0,3,0,2,0,0,3,1,0,3,0,2,0,3,3,1,0,3,0,2,0,3,4,1,0,3,0,2,0,3,0,1,0,3,3,2,0,3,0,1,0,3,0,2,3,3,0,1,0,0,0,0,0,0,0]}
|
||||
const track7: MusicTrack = {name:'Shadow Assault',bpm:215,synthStyle:'ninja',bass:[98,0,196,98,98,0,196,0,98,0,196,98,131,156,196,156,156,0,311,156,156,0,311,0,156,0,311,156,196,233,311,233,131,0,262,131,131,0,262,0,131,0,262,131,175,196,262,196,147,0,294,147,147,0,294,0,147,0,294,147,185,220,294,220,98,196,98,196,156,196,131,196,98,196,98,196,156,196,262,330,156,311,156,311,196,311,233,311,156,311,156,311,196,311,392,466,131,262,131,262,175,262,196,262,131,262,131,262,175,262,330,392,147,294,147,294,185,294,220,294,147,294,0,0,147,0,0,0],lead:[784,0,932,784,0,784,932,1175,1568,0,1175,932,784,0,659,784,622,0,784,622,0,622,784,988,1175,0,988,784,622,0,523,622,523,0,659,523,0,523,659,784,1047,0,784,659,523,0,440,523,587,0,740,587,0,587,740,880,1175,0,880,740,587,0,494,587,784,932,1175,1568,1175,932,784,932,1175,1568,1175,932,784,659,784,932,622,784,988,1319,988,784,622,784,988,1319,988,784,622,523,622,784,1047,1175,1568,1865,1568,1175,1047,1175,1568,1865,1568,1175,1047,784,659,523,587,740,880,1175,880,740,587,440,587,0,784,0,932,0,0,0],arp:[196,233,294,233,196,233,294,392,294,233,196,233,294,392,294,233,311,392,466,392,311,392,466,622,466,392,311,392,466,622,466,392,262,330,392,330,262,330,392,523,392,330,262,330,392,523,392,330,294,370,440,370,294,370,440,587,440,370,294,370,440,587,440,370,196,294,392,587,392,294,196,294,392,587,784,587,392,294,196,392,311,466,622,932,622,466,311,466,622,932,1175,932,622,466,311,622,262,392,523,784,523,392,262,392,523,784,1047,784,523,392,262,523,294,440,587,880,587,440,294,440,587,0,0,0,294,0,0,0],chords:[[196,233,294],[311,392,466],[262,311,392],[294,370,440],[196,233,294],[233,294,349],[311,392,466],[294,370,440]],drums:[1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,4,1,3,0,3,2,0,3,0,1,3,0,3,2,0,3,0,1,3,0,3,2,3,0,3,1,3,0,3,2,3,4,3,1,3,1,3,2,0,3,0,1,3,1,3,2,0,3,4,1,3,1,3,2,3,1,3,1,3,1,3,2,3,4,3,1,1,1,3,2,1,1,3,1,1,1,3,2,1,4,1,1,1,1,1,2,1,2,1,2,2,2,1,2,2,2,2]}
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||||
const track8: MusicTrack = {name:'Emerald Rush',bpm:195,synthStyle:'speed',bass:[98,0,0,196,0,0,98,0,196,0,0,98,0,196,0,98,82,0,0,165,0,0,82,0,165,0,0,82,0,165,0,82,131,0,0,262,0,0,131,0,262,0,0,131,0,262,0,131,73,0,0,147,0,0,73,0,147,0,0,73,0,147,0,73,98,196,0,98,196,0,98,196,0,196,98,0,196,98,196,262,82,165,0,82,165,0,82,165,0,165,82,0,165,82,165,247,131,262,0,131,262,0,131,262,0,262,131,0,262,131,262,330,147,294,0,147,294,0,147,294,147,0,0,0,98,0,0,0],lead:[784,0,880,1047,1175,0,1047,880,784,0,659,523,659,784,880,1047,659,0,784,880,1047,0,880,784,659,0,523,440,523,659,784,880,1047,0,1175,1319,1568,0,1319,1175,1047,0,880,784,880,1047,1175,1319,587,0,659,784,880,0,784,659,587,0,523,440,523,587,659,784,1175,1319,1568,1760,1568,1319,1175,1047,880,784,880,1047,1175,1047,880,784,1047,1175,1319,1568,1319,1175,1047,880,784,659,784,880,1047,880,784,659,1568,1760,2093,1760,1568,1319,1175,1047,880,784,659,523,659,784,880,1047,880,784,659,587,523,440,392,330,392,440,523,659,784,0,0,0],arp:[392,494,587,494,392,494,587,784,587,494,392,494,587,784,587,494,330,392,494,392,330,392,494,659,494,392,330,392,494,659,494,392,523,659,784,659,523,659,784,1047,784,659,523,659,784,1047,784,659,294,370,440,370,294,370,440,587,440,370,294,370,440,587,440,370,392,587,784,587,392,494,587,784,1047,784,587,494,392,587,784,1047,330,494,659,494,330,392,494,659,880,659,494,392,330,494,659,880,523,784,1047,784,523,659,784,1047,1319,1047,784,659,523,784,1047,1319,294,440,587,440,294,370,440,587,784,587,0,0,392,0,0,0],chords:[[196,247,294],[165,196,247],[262,330,392],[147,175,220],[196,247,294],[123,147,185],[262,330,392],[147,175,220]],drums:[1,0,0,3,2,0,0,3,0,0,1,0,2,0,3,0,1,0,0,3,2,0,0,3,0,3,1,0,2,0,3,4,1,0,3,0,2,0,0,3,1,0,3,0,2,0,3,0,1,0,3,0,2,3,0,3,1,0,3,0,2,3,3,4,1,3,3,0,2,0,3,3,1,3,3,0,2,0,3,4,1,3,3,0,2,3,3,3,1,3,3,0,2,3,3,4,1,3,1,3,2,3,1,3,1,3,1,3,2,3,4,3,1,1,1,3,2,1,2,1,2,1,2,1,2,2,2,2]}
|
||||
const track9: MusicTrack = {name:'Alien Abyss',bpm:140,synthStyle:'atmospheric',bass:[82,0,0,0,82,0,0,0,165,0,0,0,82,0,165,0,131,0,0,0,131,0,0,0,262,0,0,0,131,0,262,0,110,0,0,0,110,0,0,0,220,0,0,0,110,0,220,0,123,0,0,0,123,0,0,0,247,0,0,0,123,0,247,0,82,0,165,0,0,0,82,0,165,0,0,0,82,0,165,82,131,0,262,0,0,0,131,0,262,0,0,0,131,0,262,131,110,0,220,0,0,0,110,0,220,0,0,0,110,0,220,110,123,0,247,0,123,0,0,0,123,0,0,0,82,0,0,0],lead:[494,0,0,659,0,0,784,0,0,0,659,0,0,494,0,0,523,0,0,622,0,0,784,0,0,0,622,0,0,523,0,0,440,0,0,523,0,0,659,0,0,0,523,0,0,440,659,0,494,0,0,587,0,0,740,0,0,988,0,0,740,0,587,0,659,0,784,0,988,0,1319,0,1568,0,1319,0,988,784,659,494,523,0,659,0,784,0,1047,0,1319,0,1047,0,784,659,523,392,440,0,523,0,659,0,880,0,1047,0,880,0,659,523,440,330,494,0,587,0,740,0,988,0,740,0,587,0,494,0,0,0],arp:[330,392,494,0,392,494,0,0,330,392,494,0,392,0,0,0,262,330,392,0,330,392,0,0,262,330,392,0,330,0,0,0,220,262,330,0,262,330,0,0,220,262,330,0,262,330,0,0,247,294,370,0,294,370,494,0,247,294,370,494,294,370,494,0,330,494,659,494,330,392,494,659,784,659,494,392,330,494,392,330,262,392,523,392,262,330,392,523,659,523,392,330,262,392,330,262,220,330,440,330,220,262,330,440,523,440,330,262,220,330,262,220,247,370,494,370,247,294,370,494,587,494,370,0,0,0,0,0],chords:[[165,196,247],[262,330,392],[220,262,330],[247,294,370],[165,196,247],[196,247,294],[220,262,330],[247,294,370]],drums:[1,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,2,0,0,0,0,0,3,0,1,0,0,0,0,0,3,0,2,0,0,0,0,0,3,0,1,0,0,3,0,0,3,0,2,0,3,0,0,0,3,4,1,0,0,3,2,0,3,0,1,0,0,3,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,4,1,0,3,0,2,0,3,3,1,0,3,3,2,0,3,4,1,0,3,0,2,0,3,0,1,0,0,0,0,0,0,0]}
|
||||
const track10: MusicTrack = {name:'Halving Day',bpm:162,synthStyle:'heroic',bass:[131,0,262,0,131,0,196,0,131,0,262,0,131,196,262,196,156,0,311,0,156,0,233,0,156,0,311,0,156,233,311,233,117,0,233,0,117,0,175,0,117,0,233,0,117,175,233,175,98,0,196,0,98,0,147,0,98,0,196,0,98,147,196,147,131,0,262,0,131,0,196,0,131,0,262,196,131,196,262,196,104,0,208,0,104,0,156,0,104,0,208,0,104,156,208,156,87,0,175,0,87,0,131,0,87,0,175,131,87,131,175,131,98,0,196,0,98,0,147,0,98,0,196,0,98,0,0,0],lead:[523,0,622,784,1047,0,784,622,523,0,622,784,1047,1245,1568,1245,622,0,784,932,1245,0,932,784,622,784,932,1245,1568,1245,932,784,932,0,1175,1397,932,0,698,587,932,1175,1397,1865,1175,932,698,587,784,0,988,1175,1568,0,1175,988,784,988,1175,1568,1976,1568,1175,988,1245,1047,784,523,622,784,1047,1245,1568,0,1245,1047,784,622,523,622,831,0,1047,1245,831,0,622,523,831,1047,1245,1661,1245,1047,831,622,698,0,831,1047,1397,0,1047,831,698,831,1047,1397,1661,1397,1047,831,784,988,1175,1568,1976,0,1568,1175,988,784,587,784,988,1175,1568,784],arp:[262,311,392,311,262,311,392,523,392,523,392,311,262,392,311,262,311,392,466,392,311,392,466,622,466,622,466,392,311,466,392,311,233,294,349,294,233,294,349,466,349,466,349,294,233,349,294,233,392,494,587,494,392,494,587,784,587,784,587,494,392,587,494,392,262,311,392,523,392,523,622,523,392,311,262,311,392,523,392,311,208,262,311,262,208,262,311,415,311,415,311,262,208,311,262,208,349,415,523,415,349,415,523,698,523,698,523,415,349,523,415,349,392,494,587,494,392,587,494,392,587,494,392,294,392,494,587,0],chords:[[156,196,233],[131,156,196],[175,208,262],[233,294,349],[156,196,233],[131,156,196],[175,208,262],[233,294,349]],drums:[1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,4,0,1,0,3,0,2,0,3,3,1,0,3,0,2,3,3,0,1,3,3,0,2,3,3,3,1,3,1,3,2,3,4,3,1,3,3,0,2,0,3,0,1,0,3,3,2,0,3,0,1,0,3,0,2,0,3,0,1,3,3,0,2,3,4,0,1,3,1,3,2,3,3,0,1,3,1,3,2,3,1,3,1,1,1,1,2,2,2,2,2,2,4,2,1,0,0,0]}
|
||||
const track11: MusicTrack = {name:'Jungle Protocol',bpm:174,synthStyle:'speed',bass:[110,0,0,110,0,0,110,0,131,0,0,131,0,110,0,0,110,0,0,110,0,0,165,0,131,0,0,131,0,175,0,0,147,0,0,147,0,0,147,0,165,0,0,165,0,147,0,0,110,0,0,110,0,0,110,165,131,0,0,131,0,0,0,0,110,0,110,0,110,0,110,131,131,0,131,0,131,110,0,0,147,0,147,0,147,0,147,165,165,0,165,0,165,147,0,0,175,0,175,0,175,0,175,196,196,0,196,0,196,175,0,0,110,0,110,131,131,0,165,147,110,0,131,0,110,0,0,0],lead:[440,0,523,0,659,0,523,440,0,0,523,659,784,0,659,523,440,0,523,0,659,784,659,523,440,523,440,0,523,659,784,0,587,0,698,0,880,0,698,587,0,0,698,880,1047,0,880,698,440,523,659,784,659,523,440,0,523,440,0,0,440,0,0,0,880,0,784,659,523,0,440,523,659,784,880,784,659,523,440,0,1047,0,880,784,659,0,523,659,784,880,1047,880,784,659,523,0,698,0,587,0,698,0,784,880,1047,880,784,698,587,0,523,587,659,784,880,1047,880,784,659,523,440,523,659,0,440,0,0,0],arp:[440,523,659,523,440,523,659,784,659,523,440,523,659,784,659,523,523,659,784,659,523,659,784,1047,784,659,523,659,784,1047,784,659,587,698,880,698,587,698,880,1047,880,698,587,698,880,1047,880,698,440,523,659,523,440,659,523,440,523,440,0,440,523,659,784,0,880,659,440,523,659,880,659,523,440,523,659,880,1047,880,659,523,1047,784,523,659,784,1047,784,659,523,659,784,1047,1319,1047,784,659,698,880,1047,880,698,880,1047,1397,1047,880,698,880,1047,1397,1047,880,659,784,880,659,523,659,784,523,440,523,659,440,440,0,0,0],chords:[[220,262,330],[262,330,392],[165,196,247],[147,175,220],[220,262,330],[175,220,262],[196,247,294],[220,262,330]],drums:[1,0,3,3,0,0,2,0,0,3,1,0,2,0,3,0,1,0,3,3,0,0,2,3,0,3,1,0,2,3,0,3,1,0,3,3,0,0,2,0,0,3,1,0,2,0,3,0,1,0,3,3,0,3,2,3,0,3,1,3,2,3,4,3,1,3,0,3,2,0,1,3,0,3,2,0,1,3,0,3,2,0,1,3,0,3,2,3,1,3,0,3,2,3,1,3,1,3,2,3,1,0,2,3,1,3,2,0,1,3,2,3,1,0,2,0,1,0,2,0,1,1,2,2,1,2,4,0]}
|
||||
const track12: MusicTrack = {name:'Liquid Lightning',bpm:172,synthStyle:'speed',bass:[147,0,0,147,0,0,147,0,175,0,0,175,0,147,0,0,131,0,0,131,0,0,131,0,147,0,0,147,0,131,0,0,110,0,0,110,0,0,110,0,131,0,0,131,0,110,0,0,98,0,0,98,0,0,98,131,110,0,0,110,0,0,0,0,147,0,147,0,175,0,147,175,196,0,175,0,147,175,0,0,131,0,131,0,147,0,131,147,165,0,147,0,131,147,0,0,110,0,110,131,131,0,147,0,165,0,147,131,110,0,131,0,98,0,110,0,131,0,147,0,110,0,98,0,98,0,0,0],lead:[587,0,698,784,880,0,784,698,587,0,698,784,1047,0,880,784,523,0,587,698,784,0,698,587,523,0,587,698,880,0,784,698,440,0,523,587,659,0,587,523,440,523,587,659,784,659,587,523,392,0,440,523,587,0,523,440,392,440,523,587,523,0,0,0,1175,1047,880,784,698,587,698,784,880,1047,1175,1047,880,784,698,587,1047,880,784,698,587,523,587,698,784,880,1047,880,784,698,587,523,880,784,698,587,523,440,523,587,698,784,880,784,698,587,523,440,784,698,587,523,440,523,587,698,587,523,440,0,392,0,0,0],arp:[587,698,880,698,587,698,880,1047,880,698,587,698,880,1047,880,698,523,659,784,659,523,659,784,1047,784,659,523,659,784,1047,784,659,440,523,659,523,440,523,659,880,659,523,440,523,659,880,659,523,392,494,587,494,392,494,587,784,587,494,392,494,587,784,587,494,1047,880,698,587,698,880,1047,880,698,587,698,880,1047,1397,1047,880,880,784,587,523,587,784,880,784,587,523,587,784,880,1175,880,784,698,587,440,392,440,587,698,587,440,392,440,587,698,1047,698,587,587,523,392,294,392,523,587,523,392,294,392,523,587,0,0,0],chords:[[147,175,220],[131,165,196],[110,131,165],[98,123,147],[147,175,220],[131,165,196],[110,131,165],[147,175,220]],drums:[1,0,3,0,2,0,3,3,1,3,0,0,2,0,3,0,1,0,3,0,2,3,3,0,0,3,1,3,2,0,3,3,1,0,3,0,2,0,3,3,1,3,0,0,2,0,3,0,1,3,3,0,2,0,3,3,1,3,1,3,2,3,4,0,1,3,2,0,0,3,1,0,2,3,0,3,1,0,2,3,0,3,1,3,2,0,0,3,1,3,2,0,0,3,1,3,1,0,2,3,1,3,2,0,1,0,2,3,1,3,2,3,1,3,1,3,2,3,1,3,2,2,1,1,2,2,4,0]}
|
||||
const track13: MusicTrack = {name:'Midnight Stack',bpm:92,synthStyle:'atmospheric',bass:[82,0,0,0,0,0,82,0,0,0,0,0,82,0,0,0,73,0,0,0,0,0,73,0,0,0,0,0,73,0,0,0,65,0,0,0,0,0,65,0,0,0,0,0,65,0,73,0,87,0,0,0,0,0,87,0,0,0,0,0,82,0,0,0,82,0,0,0,82,0,0,82,0,0,0,0,82,0,0,0,73,0,0,0,73,0,0,73,0,0,0,0,73,0,0,0,65,0,0,0,65,0,0,65,0,0,0,65,73,0,82,0,87,0,0,0,87,0,0,87,0,0,0,0,82,0,0,0],lead:[330,0,0,392,0,0,330,0,0,294,0,0,330,0,392,0,294,0,0,330,0,0,294,0,0,262,0,0,294,0,330,0,262,0,0,330,0,0,392,0,0,330,0,0,262,0,294,0,349,0,0,330,0,0,294,0,0,262,0,0,330,0,0,0,659,0,0,587,0,0,523,0,0,494,0,0,523,0,587,0,587,0,0,523,0,0,494,0,0,440,0,0,494,0,523,0,523,0,0,587,0,0,659,0,0,587,0,0,523,0,494,0,698,0,0,659,0,0,587,0,0,523,0,0,494,0,0,0],arp:[330,392,494,392,330,0,0,0,392,494,587,494,392,0,0,0,294,349,440,349,294,0,0,0,349,440,523,440,349,0,0,0,262,330,392,330,262,0,0,0,330,392,494,392,330,0,0,0,349,440,523,440,349,0,0,0,330,392,494,392,330,0,0,0,659,494,392,330,0,0,330,392,494,659,0,0,587,494,392,0,587,440,349,294,0,0,294,349,440,587,0,0,523,440,349,0,523,392,330,262,0,0,262,330,392,523,0,0,494,392,330,0,698,523,440,349,0,0,349,440,523,698,0,0,659,523,440,0],chords:[[165,196,247],[147,175,220],[131,165,196],[175,208,262],[165,196,247],[147,175,220],[131,165,196],[165,196,247]],drums:[1,0,0,0,0,0,3,0,2,0,0,0,0,0,3,0,1,0,0,0,0,0,3,0,2,0,0,0,0,0,0,0,1,0,0,0,0,0,3,0,2,0,0,0,0,0,3,0,1,0,0,0,0,0,3,0,2,0,0,0,0,3,0,0,1,0,3,0,0,0,3,0,2,0,0,0,0,0,3,0,1,0,0,0,0,0,3,0,2,0,3,0,0,0,0,0,1,0,3,0,0,0,3,0,2,0,0,0,0,0,3,0,1,0,0,0,0,3,3,0,2,0,0,0,0,0,0,0]}
|
||||
const track14: MusicTrack = {name:"Satoshi's Lullaby",bpm:88,synthStyle:'atmospheric',bass:[110,0,0,0,0,0,0,0,110,0,0,0,0,0,110,0,131,0,0,0,0,0,0,0,131,0,0,0,0,0,131,0,98,0,0,0,0,0,0,0,98,0,0,0,0,0,98,0,87,0,0,0,0,0,0,0,87,0,0,0,0,0,0,0,110,0,0,0,110,0,0,0,0,0,0,0,110,0,0,0,131,0,0,0,131,0,0,0,0,0,0,0,131,0,0,0,98,0,0,0,98,0,0,0,0,0,0,0,98,0,110,0,87,0,0,0,87,0,0,0,0,0,0,0,110,0,0,0],lead:[440,0,0,523,0,0,0,0,440,0,0,392,0,0,0,0,523,0,0,587,0,0,0,0,523,0,0,494,0,0,0,0,392,0,0,440,0,0,0,0,392,0,0,349,0,0,0,0,349,0,0,392,0,0,0,0,330,0,0,0,0,0,0,0,880,0,0,784,0,0,659,0,587,0,0,523,0,0,0,0,1047,0,0,880,0,0,784,0,659,0,0,587,0,0,0,0,784,0,0,659,0,0,587,0,523,0,0,440,0,0,494,0,698,0,0,659,0,0,587,0,523,0,0,0,440,0,0,0],arp:[220,262,330,262,220,0,0,0,262,330,392,330,262,0,0,0,262,330,392,330,262,0,0,0,330,392,494,392,330,0,0,0,196,247,294,247,196,0,0,0,247,294,349,294,247,0,0,0,175,220,262,220,175,0,0,0,220,262,330,262,220,0,0,0,440,330,262,220,0,0,262,330,440,0,0,0,392,330,262,0,523,392,330,262,0,0,330,392,523,0,0,0,494,392,330,0,392,294,247,196,0,0,247,294,392,0,0,0,349,294,247,0,349,262,220,175,0,0,220,262,349,0,0,0,330,262,220,0],chords:[[220,262,330],[262,330,392],[196,247,294],[175,220,262],[220,262,330],[262,330,392],[196,247,294],[220,262,330]],drums:[1,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,1,0,0,0,0,0,3,0,2,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,1,0,0,0,0,0,3,0,2,0,0,0,0,0,3,0,1,0,0,0,0,0,3,0,2,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,2,0,0,0,0,0,3,0,1,0,0,0,0,0,3,0,2,0,0,0,0,0,0,0,1,0,3,0,0,0,3,0,2,0,0,0,0,0,0,0]}
|
||||
const track15: MusicTrack = {name:'Skanking Satoshi',bpm:210,synthStyle:'funky',bass:[196,0,196,0,196,0,196,196,247,0,247,0,247,0,247,0,262,0,262,0,262,0,262,262,294,0,294,0,294,0,294,0,196,0,196,0,196,0,196,196,175,0,175,0,175,0,175,0,147,0,147,0,147,0,147,147,165,0,165,0,196,0,0,0,196,0,196,247,196,0,247,0,262,0,262,294,262,0,294,0,294,0,294,330,294,0,330,0,262,0,262,294,262,0,247,0,196,0,196,247,262,0,294,0,247,0,247,262,247,0,196,0,147,0,165,0,175,0,196,0,247,0,262,0,196,0,0,0],lead:[784,0,784,880,784,0,659,0,784,0,880,988,880,0,784,0,1047,0,1047,1175,1047,0,880,0,1047,0,1175,1319,1175,0,1047,0,784,0,784,880,784,0,659,0,698,0,698,784,698,0,587,0,587,0,587,659,587,0,523,0,659,0,784,0,784,0,0,0,1568,0,1319,1175,1047,0,880,0,1175,0,1047,880,784,0,659,0,1319,0,1175,1047,880,0,784,0,1047,0,880,784,659,0,587,0,784,0,880,1047,1175,0,1319,0,1175,0,1047,880,784,0,659,0,587,659,784,880,1047,0,880,784,659,784,880,0,784,0,0,0],arp:[0,392,0,392,0,392,0,392,0,494,0,494,0,494,0,494,0,523,0,523,0,523,0,523,0,587,0,587,0,587,0,587,0,392,0,392,0,392,0,392,0,349,0,349,0,349,0,349,0,294,0,294,0,294,0,294,0,330,0,330,0,392,0,0,784,0,659,0,784,0,880,0,784,0,659,0,523,0,659,0,1047,0,880,0,1047,0,1175,0,1047,0,880,0,659,0,880,0,784,0,659,0,784,0,880,1047,880,0,784,0,659,0,523,0,587,0,659,0,784,0,880,0,1047,0,880,0,784,0,0,0],chords:[[196,247,294],[262,330,392],[196,247,294],[175,220,262],[147,175,220],[165,208,247],[196,247,294],[196,247,294]],drums:[1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,3,4,3,1,3,3,3,2,3,3,3,1,3,3,3,2,3,3,3,1,3,3,3,2,3,3,3,1,3,3,3,2,3,3,3,1,3,3,3,2,3,3,3,1,3,3,3,2,3,3,3,1,3,3,3,2,3,3,3,1,1,2,2,1,2,4,0]}
|
||||
const track16: MusicTrack = {name:'Rudeboy Relay',bpm:205,synthStyle:'funky',bass:[175,0,175,0,175,0,175,175,220,0,220,0,220,0,220,0,196,0,196,0,196,0,196,196,262,0,262,0,262,0,262,0,175,0,175,0,175,0,175,175,233,0,233,0,233,0,233,0,147,0,147,0,147,0,147,147,175,0,175,0,175,0,0,0,175,0,220,0,175,0,220,233,262,0,233,0,220,0,175,0,196,0,233,0,196,0,262,0,233,0,196,0,175,0,147,0,175,0,220,0,262,0,233,0,196,0,175,0,220,0,262,0,233,0,196,0,175,0,147,0,175,0,196,0,175,0,0,0],lead:[698,0,698,784,698,0,587,0,698,0,784,880,784,0,698,0,784,0,784,880,784,0,698,0,1047,0,880,784,880,0,784,0,698,0,698,784,698,0,587,0,932,0,880,784,880,0,784,0,587,0,587,698,587,0,523,0,587,0,698,0,698,0,0,0,1397,0,1175,1047,880,0,784,0,1047,0,880,784,698,0,587,0,1568,0,1397,1175,1047,0,880,0,1175,0,1047,880,784,0,698,0,698,0,784,880,1047,0,1175,0,1047,0,880,784,698,0,587,0,523,587,698,784,880,0,784,698,587,698,784,0,698,0,0,0],arp:[0,349,0,349,0,349,0,349,0,440,0,440,0,440,0,440,0,392,0,392,0,392,0,392,0,523,0,523,0,523,0,523,0,349,0,349,0,349,0,349,0,466,0,466,0,466,0,466,0,294,0,294,0,294,0,294,0,349,0,349,0,349,0,0,698,0,587,0,698,0,784,0,698,0,587,0,523,0,587,0,784,0,698,0,784,0,880,0,784,0,698,0,587,0,698,0,698,0,587,0,698,0,784,880,784,0,698,0,587,0,523,0,523,0,587,0,698,0,784,0,880,0,784,0,698,0,0,0],chords:[[175,220,262],[196,247,294],[175,220,262],[233,294,349],[147,175,220],[175,220,262],[196,247,294],[175,220,262]],drums:[1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,3,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,3,3,0,2,3,4,0,1,3,3,3,2,3,3,3,1,3,3,3,2,3,3,3,1,3,3,3,2,3,3,3,1,3,3,3,2,3,3,3,1,3,3,3,2,3,3,3,1,3,3,3,2,3,3,3,1,3,1,3,2,3,1,3,1,1,2,2,2,2,4,0]}
|
||||
const track17: MusicTrack = {name:'Final Hashrate',bpm:145,synthStyle:'boss',bass:[131,0,131,0,0,0,131,0,131,0,0,131,0,0,131,0,123,0,123,0,0,0,123,0,123,0,0,123,0,0,123,0,110,0,110,0,0,0,110,0,110,0,0,110,0,0,131,0,98,0,98,0,0,0,98,0,98,0,0,98,0,0,0,0,131,0,131,131,0,131,0,131,131,0,131,0,131,156,175,196,123,0,123,123,0,123,0,123,123,0,123,0,123,147,165,175,110,0,110,110,0,110,0,110,110,0,110,0,110,131,147,165,98,0,98,110,110,0,131,0,131,0,110,98,131,0,0,0],lead:[523,0,622,0,784,0,622,523,0,0,622,784,932,0,784,622,494,0,587,0,740,0,587,494,0,0,587,740,880,0,740,587,440,0,523,0,659,0,523,440,0,0,523,659,784,0,659,523,392,0,466,0,587,0,466,392,0,0,466,587,523,0,0,0,1047,0,932,784,622,0,523,622,784,932,1047,932,784,622,523,0,988,0,880,740,587,0,494,587,740,880,988,880,740,587,494,0,880,0,784,659,523,0,440,523,659,784,880,784,659,523,440,0,784,0,740,622,523,622,740,880,1047,932,784,622,523,0,0,0],arp:[262,311,392,311,262,311,392,523,392,311,262,311,392,523,392,311,247,294,370,294,247,294,370,494,370,294,247,294,370,494,370,294,220,262,330,262,220,262,330,440,330,262,220,262,330,440,330,262,196,233,294,233,196,233,294,392,294,233,196,233,294,392,294,233,523,392,311,262,311,392,523,622,523,392,311,262,392,523,622,784,494,370,294,247,294,370,494,587,494,370,294,247,370,494,587,740,440,330,262,220,262,330,440,523,440,330,262,220,330,440,523,659,392,294,233,196,233,294,392,466,392,294,233,196,262,0,0,0],chords:[[131,156,196],[123,147,175],[110,131,165],[98,123,147],[131,156,196],[123,147,175],[110,131,165],[131,156,196]],drums:[1,0,0,0,2,0,0,0,1,0,3,0,2,0,3,0,1,0,0,0,2,0,0,0,1,0,3,0,2,0,3,4,1,0,0,0,2,0,0,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,3,1,3,2,2,4,4,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,4,1,0,3,0,2,0,3,0,1,3,1,0,2,0,3,0,1,3,1,0,2,0,3,0,1,3,1,3,2,3,1,3,1,1,2,2,4,4,4,4]}
|
||||
const track18: MusicTrack = {name:'Whale Alert',bpm:155,synthStyle:'boss',bass:[117,0,117,0,0,0,117,0,117,0,0,117,0,0,117,0,110,0,110,0,0,0,110,0,110,0,0,110,0,0,110,0,87,0,87,0,0,0,87,0,87,0,0,87,0,0,87,0,98,0,98,0,0,0,98,0,98,0,0,98,0,0,0,0,117,0,117,117,0,117,0,117,117,0,117,0,117,131,147,175,110,0,110,110,0,110,0,110,110,0,110,0,110,123,131,147,87,0,87,87,0,87,0,87,87,0,87,0,87,98,110,117,98,0,98,110,117,0,131,0,117,0,98,87,117,0,0,0],lead:[466,0,554,0,698,0,554,466,0,0,554,698,880,0,698,554,440,0,523,0,659,0,523,440,0,0,523,659,831,0,659,523,349,0,415,0,523,0,415,349,0,0,415,523,698,0,523,415,392,0,466,0,587,0,466,392,0,0,466,587,466,0,0,0,932,0,880,698,554,0,466,554,698,880,932,880,698,554,466,0,880,0,831,659,523,0,440,523,659,831,880,831,659,523,440,0,698,0,659,523,415,0,349,415,523,659,698,659,523,415,349,0,784,0,698,587,466,554,698,880,932,880,698,554,466,0,0,0],arp:[233,277,349,277,233,277,349,466,349,277,233,277,349,466,349,277,220,262,330,262,220,262,330,440,330,262,220,262,330,440,330,262,175,208,262,208,175,208,262,349,262,208,175,208,262,349,262,208,196,233,294,233,196,233,294,392,294,233,196,233,294,392,294,233,466,349,277,233,277,349,466,554,466,349,277,233,349,466,554,698,440,330,262,220,262,330,440,523,440,330,262,220,330,440,523,659,349,262,208,175,208,262,349,415,349,262,208,175,262,349,415,523,392,294,233,196,233,294,392,466,392,294,233,196,233,0,0,0],chords:[[117,139,175],[110,131,165],[87,110,131],[98,117,147],[117,139,175],[110,131,165],[87,110,131],[117,139,175]],drums:[1,0,3,0,2,0,0,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,0,0,1,0,3,0,2,0,3,4,1,0,3,0,2,0,0,0,1,0,3,0,2,0,3,0,1,0,3,0,2,3,3,0,1,3,1,3,2,2,4,4,1,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,1,0,3,4,1,0,3,0,2,0,3,0,1,0,3,0,1,3,1,3,2,0,3,0,1,3,1,3,2,0,3,0,1,3,1,3,2,3,1,3,1,1,2,2,4,4,4,4]}
|
||||
const track19: MusicTrack = {name:'8-Bit Blockwar',bpm:190,synthStyle:'bouncy',bass:[165,0,165,0,165,0,330,0,165,0,165,0,247,0,165,0,196,0,196,0,196,0,392,0,196,0,196,0,294,0,196,0,220,0,220,0,220,0,440,0,220,0,220,0,330,0,220,0,147,0,147,0,147,0,294,0,147,0,147,0,220,0,0,0,165,165,0,165,0,165,330,165,196,196,0,196,0,196,392,196,220,220,0,220,0,220,440,220,147,147,0,147,0,147,294,147,165,0,196,0,220,0,247,0,262,0,294,0,330,0,349,0,165,0,247,0,330,0,247,0,165,0,247,0,165,0,0,0],lead:[659,0,784,0,988,0,784,659,784,988,1319,988,784,0,659,0,784,0,988,0,1175,0,988,784,988,1175,1568,1175,988,0,784,0,880,0,1047,0,1319,0,1047,880,1047,1319,1760,1319,1047,0,880,0,587,0,698,0,880,0,698,587,698,880,1175,880,698,0,0,0,1319,1175,988,784,659,784,988,1175,1319,0,1175,988,784,659,784,988,1568,1319,1175,988,784,988,1175,1319,1568,0,1319,1175,988,784,988,1175,1760,1568,1319,1175,988,1175,1319,1568,1760,0,1568,1319,1175,988,784,0,1175,988,784,659,784,988,1175,1319,1568,1319,1175,988,659,0,0,0],arp:[330,392,494,659,494,392,330,392,494,659,494,392,330,494,659,330,392,494,587,784,587,494,392,494,587,784,587,494,392,587,784,392,440,523,659,880,659,523,440,523,659,880,659,523,440,659,880,440,294,349,440,587,440,349,294,349,440,587,440,349,294,440,587,0,659,494,330,494,659,988,659,494,330,494,659,988,1319,988,659,494,784,587,392,587,784,1175,784,587,392,587,784,1175,1568,1175,784,587,880,659,440,659,880,1319,880,659,440,659,880,1319,1760,1319,880,659,587,440,294,440,587,880,587,440,294,440,587,880,659,0,0,0],chords:[[165,208,247],[196,247,294],[220,262,330],[147,175,220],[165,208,247],[196,247,294],[220,262,330],[165,208,247]],drums:[1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,3,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,3,1,0,3,3,2,3,4,0,1,0,3,3,2,0,3,3,1,0,3,3,2,0,3,3,1,0,3,3,2,0,3,3,1,0,3,3,2,3,4,3,1,3,1,3,2,3,1,3,1,3,1,3,2,3,1,3,1,3,1,3,2,3,1,3,1,1,2,2,1,2,4,0]}
|
||||
const track20: MusicTrack = {name:'Pixel Proof',bpm:185,synthStyle:'bouncy',bass:[220,0,220,0,220,0,440,0,220,0,220,0,330,0,220,0,196,0,196,0,196,0,392,0,196,0,196,0,294,0,196,0,175,0,175,0,175,0,349,0,175,0,175,0,262,0,175,0,165,0,165,0,165,0,330,0,165,0,165,0,247,0,0,0,220,220,0,220,0,220,440,220,196,196,0,196,0,196,392,196,175,175,0,175,0,175,349,175,165,165,0,165,0,165,330,165,220,0,196,0,175,0,165,0,175,0,196,0,220,0,247,0,220,0,330,0,440,0,330,0,220,0,330,0,220,0,0,0],lead:[880,0,1047,0,1319,0,1047,880,1047,1319,1760,1319,1047,0,880,0,784,0,932,0,1175,0,932,784,932,1175,1568,1175,932,0,784,0,698,0,880,0,1047,0,880,698,880,1047,1397,1047,880,0,698,0,659,0,784,0,988,0,784,659,784,988,1319,988,784,0,0,0,1760,1568,1319,1047,880,1047,1319,1568,1760,0,1568,1319,1047,880,1047,1319,1568,1397,1175,932,784,932,1175,1397,1568,0,1397,1175,932,784,932,1175,1397,1319,1047,880,698,880,1047,1319,1397,0,1319,1047,880,698,880,0,1319,1175,988,784,659,784,988,1175,1319,1175,988,784,880,0,0,0],arp:[440,523,659,880,659,523,440,523,659,880,659,523,440,659,880,440,392,494,587,784,587,494,392,494,587,784,587,494,392,587,784,392,349,440,523,698,523,440,349,440,523,698,523,440,349,523,698,349,330,415,494,659,494,415,330,415,494,659,494,415,330,494,659,0,880,659,440,523,659,880,1319,880,659,523,659,880,1319,1760,1319,880,784,587,392,494,587,784,1175,784,587,494,587,784,1175,1568,1175,784,698,523,349,440,523,698,1047,698,523,440,523,698,1047,1397,1047,698,659,494,330,415,494,659,988,659,494,415,494,659,880,0,0,0],chords:[[220,277,330],[196,247,294],[175,220,262],[165,208,247],[220,277,330],[196,247,294],[175,220,262],[220,277,330]],drums:[1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,3,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,0,1,0,3,0,2,0,3,3,1,3,3,0,2,3,4,0,1,0,3,3,2,0,3,3,1,0,3,3,2,0,3,3,1,0,3,3,2,0,3,3,1,3,3,3,2,3,4,3,1,3,1,3,2,0,3,3,1,3,1,3,2,0,3,3,1,3,1,3,2,3,1,3,1,1,2,2,2,2,4,0]}
|
||||
|
||||
const ALL_TRACKS = [track1, track2, track3, track4, track5, track6, track7, track8, track9, track10, track11, track12, track13, track14, track15, track16, track17, track18, track19, track20]
|
||||
let activeTrack: MusicTrack = track1
|
||||
let barIndex = 0
|
||||
|
||||
// === MUSIC INTENSITY ===
|
||||
|
||||
let currentIntensity = 0.5
|
||||
|
||||
export function setMusicIntensity(level: number) {
|
||||
currentIntensity = Math.max(0, Math.min(1, level))
|
||||
const musicGain = getMusicGain()
|
||||
if (!musicGain) return
|
||||
const baseVol = 0.06
|
||||
const maxVol = 0.18
|
||||
const targetVol = baseVol + (maxVol - baseVol) * currentIntensity
|
||||
const c = getCtx()
|
||||
musicGain.gain.cancelScheduledValues(c.currentTime)
|
||||
musicGain.gain.setTargetAtTime(targetVol, c.currentTime, 0.3)
|
||||
}
|
||||
|
||||
// === PLAYBACK ===
|
||||
|
||||
function playMusicBar() {
|
||||
const musicGain = getMusicGain()
|
||||
if (!isMusicPlaying() || !musicGain) return
|
||||
const c = getCtx()
|
||||
getMusicDelay() // ensure delay is created
|
||||
|
||||
const dynamicBpm = activeTrack.bpm + currentIntensity * 8
|
||||
const beat = 60 / dynamicBpm
|
||||
const now = c.currentTime + 0.05
|
||||
const bar = barIndex % BARS
|
||||
const off = bar * STEPS
|
||||
const step = beat / 2
|
||||
|
||||
const isChorus = bar >= 4
|
||||
const leadThreshold = isChorus ? 0.15 : 0.4
|
||||
const arpThreshold = isChorus ? 0.25 : 0.55
|
||||
|
||||
const switchEvery = currentIntensity > 0.7 ? 8 : currentIntensity > 0.4 ? 16 : 24
|
||||
if (barIndex > 0 && barIndex % switchEvery === 0) {
|
||||
const prevTrack = activeTrack
|
||||
const others = ALL_TRACKS.filter(t => t !== activeTrack)
|
||||
const chill = others.filter(t => t.bpm < 155)
|
||||
const mid = others.filter(t => t.bpm >= 155 && t.bpm < 168)
|
||||
const intense = others.filter(t => t.bpm >= 168)
|
||||
if (currentIntensity > 0.7 && intense.length > 0) {
|
||||
activeTrack = intense[Math.floor(Math.random() * intense.length)]
|
||||
} else if (currentIntensity < 0.3 && chill.length > 0) {
|
||||
activeTrack = chill[Math.floor(Math.random() * chill.length)]
|
||||
} else if (mid.length > 0 && Math.random() < 0.5) {
|
||||
activeTrack = mid[Math.floor(Math.random() * mid.length)]
|
||||
} else {
|
||||
activeTrack = others[Math.floor(Math.random() * others.length)]
|
||||
}
|
||||
if (activeTrack !== prevTrack && musicGain) {
|
||||
const curVol = musicGain.gain.value
|
||||
musicGain.gain.setValueAtTime(curVol, now)
|
||||
musicGain.gain.linearRampToValueAtTime(curVol * 0.25, now + 0.08)
|
||||
musicGain.gain.linearRampToValueAtTime(curVol, now + 0.4)
|
||||
}
|
||||
}
|
||||
|
||||
const barDur = STEPS * step
|
||||
const padFreqs = activeTrack.chords[bar].map(f => f * 2)
|
||||
STYLE_PAD[activeTrack.synthStyle](padFreqs, barDur, musicGain, now)
|
||||
|
||||
for (let i = 0; i < STEPS; i++) {
|
||||
const t = now + i * step
|
||||
const idx = off + i
|
||||
const nd = step - 0.01
|
||||
|
||||
if (activeTrack.bass[idx] > 0) STYLE_BASS[activeTrack.synthStyle](activeTrack.bass[idx], nd, musicGain, t)
|
||||
|
||||
if (activeTrack.lead[idx] > 0 && currentIntensity > leadThreshold) {
|
||||
STYLE_LEAD[activeTrack.synthStyle](activeTrack.lead[idx], nd * 0.8, musicGain, t)
|
||||
}
|
||||
|
||||
if (activeTrack.arp[idx] > 0 && currentIntensity > arpThreshold) {
|
||||
chorusTone(activeTrack.arp[idx], STYLE_ARP_TYPE[activeTrack.synthStyle], nd * 0.6, musicGain, t, 0.04 + currentIntensity * 0.04)
|
||||
}
|
||||
|
||||
const d = activeTrack.drums[idx]
|
||||
if (d === 1) kick(musicGain, t)
|
||||
if (d === 2 && currentIntensity > 0.2) snare(musicGain, t)
|
||||
if (d === 3) hihat(musicGain, t, false)
|
||||
if (d === 4 && currentIntensity > 0.4) hihat(musicGain, t, true)
|
||||
|
||||
if (isChorus && currentIntensity > 0.6 && d === 0 && i % 4 === 2 && Math.random() < 0.3) {
|
||||
snare(musicGain, t)
|
||||
}
|
||||
|
||||
if (currentIntensity > 0.85 && i === 14 && Math.random() < 0.3) {
|
||||
hihat(musicGain, t, true)
|
||||
}
|
||||
}
|
||||
|
||||
barIndex++
|
||||
setMusicTimeout(window.setTimeout(playMusicBar, barDur * 1000 - 50))
|
||||
}
|
||||
|
||||
export function startMusic() {
|
||||
getCtx()
|
||||
if (isMusicPlaying()) return
|
||||
activeTrack = ALL_TRACKS[Math.floor(Math.random() * ALL_TRACKS.length)]
|
||||
setMusicPlaying(true)
|
||||
barIndex = 0
|
||||
playMusicBar()
|
||||
}
|
||||
|
||||
export function stopMusic() {
|
||||
setMusicPlaying(false)
|
||||
const timeout = getMusicTimeout()
|
||||
if (timeout) {
|
||||
clearTimeout(timeout)
|
||||
setMusicTimeout(null)
|
||||
}
|
||||
if (delayNode) { delayNode.disconnect(); delayNode = null }
|
||||
if (delayGain) { delayGain.disconnect(); delayGain = null }
|
||||
}
|
||||
@@ -0,0 +1,247 @@
|
||||
// Low-level audio helper functions: tone, noise, sweep, SFX primitives, music primitives
|
||||
|
||||
import { getCtx, getSfxDest } from './context'
|
||||
|
||||
export function tone(freq: number, type: OscillatorType, duration: number, dest: AudioNode, startTime?: number) {
|
||||
const c = getCtx()
|
||||
const osc = c.createOscillator()
|
||||
const g = c.createGain()
|
||||
osc.type = type
|
||||
osc.frequency.value = freq
|
||||
const t = startTime ?? c.currentTime
|
||||
g.gain.setValueAtTime(0.3, t)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + duration)
|
||||
osc.connect(g)
|
||||
g.connect(dest)
|
||||
osc.start(t)
|
||||
osc.stop(t + duration)
|
||||
}
|
||||
|
||||
export function noise(duration: number, dest: AudioNode, startTime?: number) {
|
||||
const c = getCtx()
|
||||
const bufferSize = Math.max(1, Math.floor(c.sampleRate * duration))
|
||||
const buffer = c.createBuffer(1, bufferSize, c.sampleRate)
|
||||
const data = buffer.getChannelData(0)
|
||||
for (let i = 0; i < bufferSize; i++) data[i] = Math.random() * 2 - 1
|
||||
const src = c.createBufferSource()
|
||||
src.buffer = buffer
|
||||
const g = c.createGain()
|
||||
const t = startTime ?? c.currentTime
|
||||
g.gain.setValueAtTime(0.4, t)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + duration)
|
||||
const filter = c.createBiquadFilter()
|
||||
filter.type = 'highpass'
|
||||
filter.frequency.value = 800
|
||||
src.connect(filter)
|
||||
filter.connect(g)
|
||||
g.connect(dest)
|
||||
src.start(t)
|
||||
src.stop(t + duration)
|
||||
}
|
||||
|
||||
export function sweep(startFreq: number, endFreq: number, type: OscillatorType, duration: number, dest: AudioNode) {
|
||||
const c = getCtx()
|
||||
const osc = c.createOscillator()
|
||||
const g = c.createGain()
|
||||
osc.type = type
|
||||
osc.frequency.setValueAtTime(startFreq, c.currentTime)
|
||||
osc.frequency.exponentialRampToValueAtTime(Math.max(1, endFreq), c.currentTime + duration)
|
||||
g.gain.setValueAtTime(0.3, c.currentTime)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, c.currentTime + duration)
|
||||
osc.connect(g)
|
||||
g.connect(dest)
|
||||
osc.start()
|
||||
osc.stop(c.currentTime + duration)
|
||||
}
|
||||
|
||||
// === SFX HELPER PRIMITIVES ===
|
||||
|
||||
// Create a short convolution-style reverb tail
|
||||
export function reverbTail(duration: number, dest: AudioNode, startTime?: number) {
|
||||
const c = getCtx()
|
||||
const t = startTime ?? c.currentTime
|
||||
const len = Math.max(1, Math.floor(c.sampleRate * duration))
|
||||
const buf = c.createBuffer(2, len, c.sampleRate)
|
||||
for (let ch = 0; ch < 2; ch++) {
|
||||
const d = buf.getChannelData(ch)
|
||||
for (let i = 0; i < len; i++) {
|
||||
d[i] = (Math.random() * 2 - 1) * Math.exp(-i / (len * 0.3))
|
||||
}
|
||||
}
|
||||
const src = c.createBufferSource(); src.buffer = buf
|
||||
const lp = c.createBiquadFilter(); lp.type = 'lowpass'; lp.frequency.value = 2500
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.08, t)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + duration)
|
||||
src.connect(lp); lp.connect(g); g.connect(dest)
|
||||
src.start(t); src.stop(t + duration)
|
||||
}
|
||||
|
||||
// Distorted body thump — sub-bass punch with waveshaping
|
||||
export function bodyThump(freq: number, duration: number, dest: AudioNode, startTime?: number, vol: number = 0.25) {
|
||||
const c = getCtx()
|
||||
const t = startTime ?? c.currentTime
|
||||
// Sub oscillator
|
||||
const sub = c.createOscillator(); sub.type = 'sine'; sub.frequency.setValueAtTime(freq, t)
|
||||
sub.frequency.exponentialRampToValueAtTime(Math.max(20, freq * 0.3), t + duration)
|
||||
// Waveshaper for warmth
|
||||
const dist = c.createWaveShaper()
|
||||
const curve = new Float32Array(256)
|
||||
for (let i = 0; i < 256; i++) { const x = (i / 128) - 1; curve[i] = Math.tanh(x * 3) }
|
||||
dist.curve = curve
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(vol, t)
|
||||
g.gain.setValueAtTime(vol * 0.8, t + duration * 0.1)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + duration)
|
||||
sub.connect(dist); dist.connect(g); g.connect(dest)
|
||||
sub.start(t); sub.stop(t + duration)
|
||||
}
|
||||
|
||||
// Crispy high-end snap/crack
|
||||
export function highSnap(freq: number, duration: number, dest: AudioNode, startTime?: number) {
|
||||
const c = getCtx()
|
||||
const t = startTime ?? c.currentTime
|
||||
const bufSize = Math.max(1, Math.floor(c.sampleRate * duration))
|
||||
const buf = c.createBuffer(1, bufSize, c.sampleRate)
|
||||
const data = buf.getChannelData(0)
|
||||
for (let i = 0; i < bufSize; i++) data[i] = Math.random() * 2 - 1
|
||||
const src = c.createBufferSource(); src.buffer = buf
|
||||
const bp = c.createBiquadFilter(); bp.type = 'bandpass'; bp.frequency.value = freq; bp.Q.value = 2
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.2, t)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + duration)
|
||||
src.connect(bp); bp.connect(g); g.connect(dest)
|
||||
src.start(t); src.stop(t + duration)
|
||||
}
|
||||
|
||||
// FM impact — metallic ring with modulation
|
||||
export function fmImpact(carrier: number, modRatio: number, duration: number, dest: AudioNode, startTime?: number) {
|
||||
const c = getCtx()
|
||||
const t = startTime ?? c.currentTime
|
||||
const mod = c.createOscillator(); mod.type = 'sine'
|
||||
mod.frequency.value = carrier * modRatio
|
||||
const modG = c.createGain(); modG.gain.value = carrier * 2
|
||||
mod.connect(modG)
|
||||
const car = c.createOscillator(); car.type = 'sine'; car.frequency.value = carrier
|
||||
modG.connect(car.frequency)
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.15, t)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + duration)
|
||||
car.connect(g); g.connect(dest)
|
||||
car.start(t); car.stop(t + duration)
|
||||
mod.start(t); mod.stop(t + duration)
|
||||
}
|
||||
|
||||
// === MUSIC PRIMITIVES ===
|
||||
|
||||
// Chorus tone: 2 detuned oscillators for width
|
||||
export function chorusTone(freq: number, type: OscillatorType, dur: number, dest: AudioNode, t: number, vol: number = 0.2) {
|
||||
const c = getCtx()
|
||||
for (const detune of [-8, 8]) { // slight detune for stereo width
|
||||
const osc = c.createOscillator()
|
||||
osc.type = type
|
||||
osc.frequency.value = freq
|
||||
osc.detune.value = detune
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(vol, t)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + dur)
|
||||
osc.connect(g)
|
||||
g.connect(dest)
|
||||
osc.start(t)
|
||||
osc.stop(t + dur)
|
||||
}
|
||||
}
|
||||
|
||||
// FM lead with 2-operator FM + detuned chorus
|
||||
export function fmLead(freq: number, dur: number, dest: AudioNode, t: number) {
|
||||
const c = getCtx()
|
||||
// Carrier
|
||||
const car = c.createOscillator()
|
||||
car.type = 'sawtooth'
|
||||
car.frequency.value = freq
|
||||
// Modulator
|
||||
const mod = c.createOscillator()
|
||||
mod.type = 'sine'
|
||||
mod.frequency.value = freq * 2
|
||||
const modG = c.createGain()
|
||||
modG.gain.value = 150
|
||||
mod.connect(modG)
|
||||
modG.connect(car.frequency)
|
||||
// Detuned double for width
|
||||
const car2 = c.createOscillator()
|
||||
car2.type = 'sawtooth'
|
||||
car2.frequency.value = freq
|
||||
car2.detune.value = 10
|
||||
// Output
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.16, t)
|
||||
g.gain.setValueAtTime(0.16, t + dur * 0.7)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + dur)
|
||||
car.connect(g)
|
||||
car2.connect(g)
|
||||
g.connect(dest)
|
||||
// Send to delay for fullness — uses _getDelayNode from music module
|
||||
// delayNode access handled via getDelayNode callback set by music module
|
||||
if (_delayNodeGetter) {
|
||||
const dn = _delayNodeGetter()
|
||||
if (dn) g.connect(dn)
|
||||
}
|
||||
car.start(t); car.stop(t + dur)
|
||||
car2.start(t); car2.stop(t + dur)
|
||||
mod.start(t); mod.stop(t + dur)
|
||||
}
|
||||
|
||||
// Delay node getter — set by music module to avoid circular dep
|
||||
let _delayNodeGetter: (() => DelayNode | null) | null = null
|
||||
export function setDelayNodeGetter(fn: () => DelayNode | null) {
|
||||
_delayNodeGetter = fn
|
||||
}
|
||||
|
||||
// Music drum functions
|
||||
export function kick(dest: AudioNode, t: number) {
|
||||
const c = getCtx()
|
||||
// Body
|
||||
const o = c.createOscillator(); o.type = 'sine'
|
||||
o.frequency.setValueAtTime(150, t)
|
||||
o.frequency.exponentialRampToValueAtTime(40, t + 0.12)
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.35, t)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + 0.15)
|
||||
o.connect(g); g.connect(dest); o.start(t); o.stop(t + 0.15)
|
||||
// Click
|
||||
noise(0.015, dest, t)
|
||||
// Sub thump
|
||||
const s = c.createOscillator(); s.type = 'sine'; s.frequency.value = 50
|
||||
const sg = c.createGain()
|
||||
sg.gain.setValueAtTime(0.2, t)
|
||||
sg.gain.exponentialRampToValueAtTime(0.001, t + 0.1)
|
||||
s.connect(sg); sg.connect(dest); s.start(t); s.stop(t + 0.1)
|
||||
}
|
||||
|
||||
export function snare(dest: AudioNode, t: number) {
|
||||
noise(0.08, dest, t)
|
||||
const c = getCtx()
|
||||
const o = c.createOscillator(); o.type = 'triangle'; o.frequency.value = 200
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.2, t)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + 0.06)
|
||||
o.connect(g); g.connect(dest); o.start(t); o.stop(t + 0.06)
|
||||
// Body
|
||||
tone(180, 'square', 0.03, dest, t)
|
||||
}
|
||||
|
||||
export function hihat(dest: AudioNode, t: number, open: boolean = false) {
|
||||
const c = getCtx()
|
||||
const dur = open ? 0.08 : 0.025
|
||||
const bufSize = Math.max(1, Math.floor(c.sampleRate * dur))
|
||||
const buf = c.createBuffer(1, bufSize, c.sampleRate)
|
||||
const d = buf.getChannelData(0)
|
||||
for (let i = 0; i < bufSize; i++) d[i] = Math.random() * 2 - 1
|
||||
const src = c.createBufferSource(); src.buffer = buf
|
||||
const hp = c.createBiquadFilter(); hp.type = 'highpass'; hp.frequency.value = open ? 6000 : 8000
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(open ? 0.12 : 0.08, t)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + dur)
|
||||
src.connect(hp); hp.connect(g); g.connect(dest)
|
||||
src.start(t); src.stop(t + dur)
|
||||
}
|
||||
@@ -0,0 +1,887 @@
|
||||
// All sound effect functions — impacts, fanfares, crowd sounds, comedy SFX
|
||||
|
||||
import { getCtx, getSfxDest } from './context'
|
||||
import { tone, noise, sweep, reverbTail, bodyThump, highSnap, fmImpact } from './primitives'
|
||||
import { announce, speak } from './voice'
|
||||
|
||||
// === FANFARES (8-bit melodic announcements) ===
|
||||
|
||||
export function fanfareRound(roundNum: number) {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx()
|
||||
const t = c.currentTime
|
||||
// Ascending power chord
|
||||
tone(196, 'square', 0.15, d, t) // G3
|
||||
tone(262, 'square', 0.15, d, t + 0.12) // C4
|
||||
tone(330, 'square', 0.15, d, t + 0.24) // E4
|
||||
tone(392, 'square', 0.25, d, t + 0.36) // G4
|
||||
noise(0.08, d, t + 0.36)
|
||||
// Announce after fanfare
|
||||
setTimeout(() => announce(`Round ${roundNum}`, 0.4, 0.8), 400)
|
||||
}
|
||||
|
||||
export function fanfareFight() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx()
|
||||
const t = c.currentTime
|
||||
// Punchy staccato
|
||||
tone(523, 'square', 0.08, d, t)
|
||||
tone(659, 'square', 0.08, d, t + 0.08)
|
||||
tone(784, 'square', 0.15, d, t + 0.16)
|
||||
noise(0.1, d, t + 0.16)
|
||||
setTimeout(() => announce('Fight!', 0.3, 1.1), 200)
|
||||
}
|
||||
|
||||
export function fanfareDevastating() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx()
|
||||
const t = c.currentTime
|
||||
tone(220, 'sawtooth', 0.2, d, t)
|
||||
tone(175, 'sawtooth', 0.3, d, t + 0.15)
|
||||
noise(0.15, d, t + 0.1)
|
||||
setTimeout(() => speak('Devastating!', 'deep', false, true), 150)
|
||||
}
|
||||
|
||||
export function fanfareCritical() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx()
|
||||
const t = c.currentTime
|
||||
tone(440, 'square', 0.1, d, t)
|
||||
tone(554, 'square', 0.1, d, t + 0.08)
|
||||
tone(659, 'square', 0.1, d, t + 0.16)
|
||||
tone(880, 'square', 0.2, d, t + 0.24)
|
||||
noise(0.12, d, t + 0.24)
|
||||
setTimeout(() => announce('Critical hit!', 0.3, 1.0), 300)
|
||||
}
|
||||
|
||||
export function fanfareCombo(count: number) {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx()
|
||||
const t = c.currentTime
|
||||
for (let i = 0; i < Math.min(count, 5); i++) {
|
||||
tone(440 + i * 80, 'square', 0.08, d, t + i * 0.06)
|
||||
}
|
||||
if (count >= 3) setTimeout(() => announce(`${count} hit combo!`, 0.4, 1.0), 200)
|
||||
}
|
||||
|
||||
// === MODERN SFX ===
|
||||
|
||||
export function sfxPunch() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
bodyThump(120, 0.12, d, t, 0.3)
|
||||
highSnap(2200, 0.04, d, t)
|
||||
noise(0.03, d, t)
|
||||
reverbTail(0.15, d, t + 0.03)
|
||||
}
|
||||
|
||||
export function sfxKick() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
bodyThump(80, 0.18, d, t, 0.35)
|
||||
highSnap(3000, 0.03, d, t)
|
||||
highSnap(1500, 0.05, d, t + 0.01)
|
||||
noise(0.06, d, t)
|
||||
reverbTail(0.2, d, t + 0.04)
|
||||
}
|
||||
|
||||
export function sfxSpecial() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
sweep(150, 800, 'sawtooth', 0.2, d)
|
||||
fmImpact(600, 3.5, 0.3, d, t)
|
||||
highSnap(4000, 0.08, d, t + 0.1)
|
||||
bodyThump(100, 0.15, d, t + 0.15, 0.2)
|
||||
noise(0.1, d, t + 0.15)
|
||||
reverbTail(0.4, d, t + 0.1)
|
||||
}
|
||||
|
||||
export function sfxCritical() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
bodyThump(60, 0.3, d, t, 0.4)
|
||||
highSnap(3500, 0.05, d, t)
|
||||
highSnap(5000, 0.03, d, t + 0.02)
|
||||
fmImpact(200, 7, 0.25, d, t + 0.03)
|
||||
noise(0.15, d, t)
|
||||
setTimeout(() => {
|
||||
bodyThump(90, 0.2, d)
|
||||
sweep(200, 600, 'sawtooth', 0.2, d)
|
||||
noise(0.1, d)
|
||||
}, 80)
|
||||
reverbTail(0.6, d, t + 0.05)
|
||||
}
|
||||
|
||||
export function sfxGunshot() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
highSnap(6000, 0.015, d, t)
|
||||
bodyThump(200, 0.06, d, t, 0.3)
|
||||
noise(0.04, d, t)
|
||||
fmImpact(2000, 1.5, 0.08, d, t + 0.03)
|
||||
reverbTail(0.25, d, t + 0.02)
|
||||
}
|
||||
|
||||
export function sfxBulletHit() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
bodyThump(150, 0.06, d, t, 0.2)
|
||||
highSnap(4000, 0.02, d, t)
|
||||
fmImpact(800, 2.5, 0.06, d, t)
|
||||
reverbTail(0.12, d, t + 0.02)
|
||||
}
|
||||
|
||||
export function sfxJetpack() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
const osc1 = c.createOscillator(); osc1.type = 'sawtooth'
|
||||
osc1.frequency.setValueAtTime(60, t)
|
||||
osc1.frequency.linearRampToValueAtTime(120, t + 0.2)
|
||||
osc1.frequency.linearRampToValueAtTime(80, t + 0.5)
|
||||
const osc2 = c.createOscillator(); osc2.type = 'square'
|
||||
osc2.frequency.setValueAtTime(90, t)
|
||||
osc2.frequency.linearRampToValueAtTime(180, t + 0.2)
|
||||
osc2.frequency.linearRampToValueAtTime(100, t + 0.5)
|
||||
const lp = c.createBiquadFilter(); lp.type = 'lowpass'
|
||||
lp.frequency.setValueAtTime(400, t); lp.frequency.linearRampToValueAtTime(1200, t + 0.2)
|
||||
lp.frequency.linearRampToValueAtTime(600, t + 0.5)
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.01, t)
|
||||
g.gain.linearRampToValueAtTime(0.18, t + 0.1)
|
||||
g.gain.setValueAtTime(0.15, t + 0.3)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + 0.6)
|
||||
osc1.connect(lp); osc2.connect(lp); lp.connect(g); g.connect(d)
|
||||
osc1.start(t); osc1.stop(t + 0.6)
|
||||
osc2.start(t); osc2.stop(t + 0.6)
|
||||
noise(0.5, d, t)
|
||||
}
|
||||
|
||||
export function sfxExplosion() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
bodyThump(40, 0.5, d, t, 0.4)
|
||||
highSnap(2000, 0.08, d, t)
|
||||
highSnap(5000, 0.05, d, t + 0.01)
|
||||
noise(0.2, d, t)
|
||||
sweep(300, 30, 'sawtooth', 0.4, d)
|
||||
fmImpact(400, 5, 0.3, d, t + 0.05)
|
||||
setTimeout(() => {
|
||||
bodyThump(50, 0.3, d)
|
||||
noise(0.15, d)
|
||||
}, 120)
|
||||
reverbTail(0.8, d, t + 0.05)
|
||||
}
|
||||
|
||||
export function sfxBlock() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
fmImpact(800, 1.5, 0.12, d, t)
|
||||
fmImpact(1200, 2, 0.08, d, t + 0.02)
|
||||
highSnap(3000, 0.03, d, t)
|
||||
reverbTail(0.2, d, t + 0.02)
|
||||
}
|
||||
|
||||
export function sfxDodge() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
sweep(300, 1200, 'sine', 0.1, d)
|
||||
noise(0.06, d, t)
|
||||
highSnap(4000, 0.04, d, t + 0.02)
|
||||
}
|
||||
|
||||
export function sfxClash() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
bodyThump(100, 0.1, d, t, 0.25)
|
||||
fmImpact(600, 3, 0.15, d, t)
|
||||
fmImpact(900, 2, 0.12, d, t + 0.02)
|
||||
highSnap(3500, 0.04, d, t)
|
||||
noise(0.08, d, t)
|
||||
reverbTail(0.3, d, t + 0.03)
|
||||
}
|
||||
|
||||
// === KO + WIN ===
|
||||
|
||||
export function sfxKO() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
bodyThump(30, 0.6, d, t, 0.5)
|
||||
highSnap(2000, 0.06, d, t)
|
||||
noise(0.25, d, t)
|
||||
fmImpact(150, 5, 0.4, d, t)
|
||||
setTimeout(() => {
|
||||
bodyThump(40, 0.4, d)
|
||||
noise(0.15, d)
|
||||
highSnap(3000, 0.04, d)
|
||||
}, 180)
|
||||
reverbTail(1.0, d, t + 0.05)
|
||||
setTimeout(() => speak('K. O.!', 'announcer', false, true), 500)
|
||||
}
|
||||
|
||||
export function sfxPerfect() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
bodyThump(30, 0.8, d, t, 0.45)
|
||||
noise(0.3, d, t)
|
||||
fmImpact(300, 7, 0.5, d, t)
|
||||
sweep(800, 30, 'sawtooth', 0.6, d)
|
||||
setTimeout(() => {
|
||||
tone(262, 'square', 0.2, d); tone(262, 'triangle', 0.2, d)
|
||||
tone(330, 'square', 0.2, d); tone(330, 'triangle', 0.2, d)
|
||||
tone(392, 'square', 0.3, d); tone(392, 'triangle', 0.3, d)
|
||||
fmImpact(523, 1.5, 0.3, d)
|
||||
}, 400)
|
||||
reverbTail(1.2, d, t + 0.1)
|
||||
setTimeout(() => announce('Perfect!', 0.2, 0.5), 800)
|
||||
}
|
||||
|
||||
export function sfxWin() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
const melody = [
|
||||
[262, 0.12], [330, 0.12], [392, 0.12],
|
||||
[523, 0.2], [392, 0.1], [440, 0.1], [523, 0.1],
|
||||
[659, 0.25], [523, 0.1], [587, 0.1], [659, 0.1],
|
||||
[784, 0.4],
|
||||
] as [number, number][]
|
||||
let offset = 0
|
||||
for (const [freq, dur] of melody) {
|
||||
tone(freq, 'square', dur + 0.05, d, t + offset)
|
||||
tone(freq * 0.5, 'triangle', dur + 0.05, d, t + offset)
|
||||
tone(freq * 1.005, 'sawtooth', dur + 0.03, d, t + offset)
|
||||
fmImpact(freq, 2, dur * 0.5, d, t + offset)
|
||||
offset += dur
|
||||
}
|
||||
noise(0.4, d, t + offset - 0.1)
|
||||
bodyThump(60, 0.3, d, t + offset - 0.1, 0.2)
|
||||
reverbTail(0.8, d, t + offset)
|
||||
}
|
||||
|
||||
export function sfxWinAnnounce(winnerName: string) {
|
||||
setTimeout(() => announce(`${winnerName} wins!`, 0.3, 0.7), 200)
|
||||
}
|
||||
|
||||
export function sfxRoundStart() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
fmImpact(440, 2, 0.2, d, t)
|
||||
fmImpact(554, 2, 0.2, d, t + 0.15)
|
||||
fmImpact(659, 2, 0.25, d, t + 0.3)
|
||||
tone(440, 'triangle', 0.15, d, t)
|
||||
tone(554, 'triangle', 0.15, d, t + 0.15)
|
||||
tone(659, 'triangle', 0.2, d, t + 0.3)
|
||||
reverbTail(0.3, d, t + 0.3)
|
||||
}
|
||||
|
||||
// === SILLY / FUNNY SOUNDS ===
|
||||
|
||||
export function sfxBoing() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
sweep(200, 900, 'sine', 0.12, d)
|
||||
fmImpact(400, 3, 0.1, d, t)
|
||||
setTimeout(() => { sweep(600, 350, 'sine', 0.08, d); fmImpact(500, 2, 0.06, d) }, 80)
|
||||
setTimeout(() => sweep(400, 550, 'sine', 0.06, d), 140)
|
||||
}
|
||||
|
||||
export function sfxWomp() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
const notes = [[294, 0.25], [277, 0.25], [262, 0.25], [247, 0.5]] as [number, number][]
|
||||
let off = 0
|
||||
for (const [freq, dur] of notes) {
|
||||
tone(freq, 'sawtooth', dur, d, t + off)
|
||||
tone(freq * 0.5, 'triangle', dur, d, t + off)
|
||||
off += dur
|
||||
}
|
||||
reverbTail(0.6, d, t + off)
|
||||
}
|
||||
|
||||
export function sfxSlideUp() {
|
||||
const d = getSfxDest()
|
||||
sweep(200, 2000, 'sine', 0.25, d)
|
||||
sweep(210, 2100, 'sine', 0.25, d)
|
||||
}
|
||||
|
||||
export function sfxSlideDown() {
|
||||
const d = getSfxDest()
|
||||
sweep(2000, 100, 'sine', 0.35, d)
|
||||
sweep(2020, 110, 'sine', 0.35, d)
|
||||
}
|
||||
|
||||
export function sfxBonk() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
bodyThump(200, 0.06, d, t, 0.2)
|
||||
fmImpact(800, 3, 0.06, d, t)
|
||||
highSnap(5000, 0.02, d, t)
|
||||
reverbTail(0.1, d, t + 0.02)
|
||||
}
|
||||
|
||||
export function sfxSplat() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
bodyThump(100, 0.1, d, t, 0.2)
|
||||
noise(0.12, d, t)
|
||||
highSnap(1500, 0.06, d, t)
|
||||
sweep(400, 80, 'sine', 0.1, d)
|
||||
reverbTail(0.2, d, t + 0.05)
|
||||
}
|
||||
|
||||
export function sfxZap() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
sweep(100, 4000, 'sawtooth', 0.06, d)
|
||||
fmImpact(1000, 7, 0.1, d, t)
|
||||
setTimeout(() => { sweep(2000, 300, 'square', 0.08, d); fmImpact(800, 5, 0.08, d) }, 40)
|
||||
setTimeout(() => sweep(600, 5000, 'sawtooth', 0.05, d), 80)
|
||||
highSnap(6000, 0.03, d, t)
|
||||
}
|
||||
|
||||
export function sfxZoomWhoosh() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
sweep(80, 1800, 'sawtooth', 0.2, d)
|
||||
sweep(100, 2200, 'sine', 0.18, d)
|
||||
noise(0.15, d, t)
|
||||
setTimeout(() => {
|
||||
sweep(1800, 150, 'sawtooth', 0.12, d)
|
||||
sweep(2200, 200, 'sine', 0.1, d)
|
||||
}, 150)
|
||||
reverbTail(0.3, d, t + 0.15)
|
||||
}
|
||||
|
||||
export function sfxRapidPunch() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
for (let i = 0; i < 4; i++) {
|
||||
const ht = t + i * 0.04
|
||||
bodyThump(120 - i * 10, 0.04, d, ht, 0.15)
|
||||
highSnap(2500 + i * 500, 0.02, d, ht)
|
||||
noise(0.02, d, ht)
|
||||
}
|
||||
}
|
||||
|
||||
export function sfxPowerUp() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
for (let i = 0; i < 6; i++) {
|
||||
const freq = 300 + i * 100
|
||||
fmImpact(freq, 2, 0.1, d, t + i * 0.06)
|
||||
tone(freq, 'triangle', 0.08, d, t + i * 0.06)
|
||||
}
|
||||
reverbTail(0.3, d, t + 0.3)
|
||||
}
|
||||
|
||||
export function sfxCoin() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
fmImpact(988, 1.5, 0.1, d, t)
|
||||
fmImpact(1319, 1.5, 0.15, d, t + 0.06)
|
||||
tone(988, 'triangle', 0.06, d, t)
|
||||
tone(1319, 'triangle', 0.12, d, t + 0.06)
|
||||
}
|
||||
|
||||
export function sfxFail() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
sweep(600, 80, 'sawtooth', 0.25, d)
|
||||
bodyThump(80, 0.2, d, t + 0.15, 0.15)
|
||||
setTimeout(() => noise(0.08, d), 180)
|
||||
reverbTail(0.3, d, t + 0.2)
|
||||
}
|
||||
|
||||
// === COMEDY SOUND EFFECTS ===
|
||||
|
||||
export function sfxVineBoom() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
bodyThump(45, 0.4, d, t, 0.5)
|
||||
bodyThump(90, 0.3, d, t, 0.35)
|
||||
fmImpact(150, 5, 0.25, d, t)
|
||||
noise(0.06, d, t)
|
||||
reverbTail(0.5, d, t + 0.1)
|
||||
}
|
||||
|
||||
export function sfxAirHorn() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
for (let i = 0; i < 3; i++) {
|
||||
const bt = t + i * 0.15
|
||||
tone(520 + i * 30, 'sawtooth', 0.12, d, bt)
|
||||
tone(523 + i * 30, 'square', 0.12, d, bt)
|
||||
tone(1046 + i * 60, 'sawtooth', 0.08, d, bt)
|
||||
}
|
||||
reverbTail(0.3, d, t + 0.4)
|
||||
}
|
||||
|
||||
export function sfxBruh() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
bodyThump(80, 0.3, d, t, 0.4)
|
||||
const bufSize = Math.floor(c.sampleRate * 0.25)
|
||||
const buf = c.createBuffer(1, bufSize, c.sampleRate)
|
||||
const data = buf.getChannelData(0)
|
||||
for (let i = 0; i < bufSize; i++) data[i] = Math.random() * 2 - 1
|
||||
const src = c.createBufferSource(); src.buffer = buf
|
||||
const bp = c.createBiquadFilter(); bp.type = 'bandpass'; bp.frequency.value = 300; bp.Q.value = 5
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.25, t)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + 0.25)
|
||||
src.connect(bp); bp.connect(g); g.connect(d)
|
||||
src.start(t); src.stop(t + 0.25)
|
||||
bodyThump(55, 0.15, d, t + 0.05, 0.3)
|
||||
reverbTail(0.3, d, t + 0.1)
|
||||
}
|
||||
|
||||
export function sfxFart() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
const duration = 0.3 + Math.random() * 0.3
|
||||
const osc = c.createOscillator(); osc.type = 'sawtooth'
|
||||
osc.frequency.setValueAtTime(80 + Math.random() * 40, t)
|
||||
osc.frequency.exponentialRampToValueAtTime(40 + Math.random() * 30, t + duration)
|
||||
const lfo = c.createOscillator(); lfo.type = 'square'
|
||||
lfo.frequency.setValueAtTime(20 + Math.random() * 30, t)
|
||||
const lfoG = c.createGain(); lfoG.gain.value = 40
|
||||
lfo.connect(lfoG); lfoG.connect(osc.frequency)
|
||||
const bp = c.createBiquadFilter(); bp.type = 'bandpass'; bp.frequency.value = 150 + Math.random() * 100; bp.Q.value = 2
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.3, t)
|
||||
g.gain.setValueAtTime(0.25, t + duration * 0.3)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + duration)
|
||||
osc.connect(bp); bp.connect(g); g.connect(d)
|
||||
osc.start(t); osc.stop(t + duration)
|
||||
lfo.start(t); lfo.stop(t + duration)
|
||||
noise(duration * 0.6, d, t)
|
||||
}
|
||||
|
||||
export function sfxRecordScratch() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
sweep(3000, 100, 'sawtooth', 0.15, d)
|
||||
sweep(2500, 80, 'square', 0.12, d)
|
||||
noise(0.1, d, t)
|
||||
highSnap(4000, 0.03, d, t)
|
||||
setTimeout(() => sweep(200, 400, 'sine', 0.08, d), 100)
|
||||
}
|
||||
|
||||
export function sfxRubberChicken() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
sweep(300, 1200, 'sine', 0.1, d)
|
||||
const osc = c.createOscillator(); osc.type = 'sine'
|
||||
osc.frequency.setValueAtTime(1100, t + 0.1)
|
||||
osc.frequency.setValueAtTime(1200, t + 0.15)
|
||||
osc.frequency.exponentialRampToValueAtTime(600, t + 0.35)
|
||||
const lfo = c.createOscillator(); lfo.type = 'sine'; lfo.frequency.value = 20
|
||||
const lfoG = c.createGain(); lfoG.gain.value = 80
|
||||
lfo.connect(lfoG); lfoG.connect(osc.frequency)
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.25, t + 0.1)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + 0.35)
|
||||
osc.connect(g); g.connect(d)
|
||||
osc.start(t + 0.1); osc.stop(t + 0.35)
|
||||
lfo.start(t + 0.1); lfo.stop(t + 0.35)
|
||||
}
|
||||
|
||||
export function sfxSqueakyToy() {
|
||||
const d = getSfxDest()
|
||||
sweep(400, 1800, 'sine', 0.06, d)
|
||||
sweep(1800, 600, 'sine', 0.1, d)
|
||||
setTimeout(() => sweep(500, 1500, 'sine', 0.05, d), 120)
|
||||
}
|
||||
|
||||
export function sfxWetSlap() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
highSnap(3000, 0.02, d, t)
|
||||
highSnap(1200, 0.03, d, t)
|
||||
bodyThump(150, 0.08, d, t, 0.3)
|
||||
noise(0.06, d, t)
|
||||
fmImpact(300, 2, 0.08, d, t)
|
||||
reverbTail(0.15, d, t + 0.03)
|
||||
}
|
||||
|
||||
export function sfxBoneCrack() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
for (let i = 0; i < 3; i++) {
|
||||
const ct = t + i * 0.04
|
||||
highSnap(3000 + i * 1500, 0.015, d, ct)
|
||||
fmImpact(800 + i * 400, 4, 0.03, d, ct)
|
||||
noise(0.02, d, ct)
|
||||
}
|
||||
bodyThump(100, 0.04, d, t + 0.08, 0.15)
|
||||
}
|
||||
|
||||
export function sfxCartoonRun() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
for (let i = 0; i < 8; i++) {
|
||||
const st = t + i * 0.05
|
||||
bodyThump(200 + (i % 2) * 80, 0.03, d, st, 0.15)
|
||||
highSnap(2000 + Math.random() * 1000, 0.01, d, st)
|
||||
}
|
||||
}
|
||||
|
||||
export function sfxRimShot() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
bodyThump(180, 0.08, d, t, 0.2)
|
||||
bodyThump(140, 0.08, d, t + 0.15, 0.2)
|
||||
highSnap(4000, 0.04, d, t + 0.3)
|
||||
noise(0.15, d, t + 0.3)
|
||||
fmImpact(2000, 3, 0.12, d, t + 0.3)
|
||||
bodyThump(200, 0.04, d, t + 0.3, 0.15)
|
||||
}
|
||||
|
||||
export function sfxSlideWhistleUp() {
|
||||
const d = getSfxDest()
|
||||
sweep(300, 2500, 'sine', 0.4, d)
|
||||
sweep(305, 2510, 'sine', 0.4, d)
|
||||
}
|
||||
|
||||
export function sfxSlideWhistleDown() {
|
||||
const d = getSfxDest()
|
||||
sweep(2500, 200, 'sine', 0.5, d)
|
||||
sweep(2510, 205, 'sine', 0.5, d)
|
||||
}
|
||||
|
||||
export function sfxYippee() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
const notes = [523, 659, 784, 1047]
|
||||
for (let i = 0; i < notes.length; i++) {
|
||||
tone(notes[i], 'triangle', 0.08, d, t + i * 0.07)
|
||||
tone(notes[i] * 2, 'sine', 0.06, d, t + i * 0.07)
|
||||
}
|
||||
}
|
||||
|
||||
export function sfxDing() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
fmImpact(1319, 1.5, 0.3, d, t)
|
||||
tone(1319, 'triangle', 0.25, d, t)
|
||||
tone(2638, 'sine', 0.15, d, t)
|
||||
}
|
||||
|
||||
export function sfxTacoBellBong() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
fmImpact(130, 2.5, 0.8, d, t)
|
||||
fmImpact(261, 3, 0.6, d, t)
|
||||
tone(130, 'sine', 0.6, d, t)
|
||||
bodyThump(65, 0.3, d, t, 0.2)
|
||||
reverbTail(0.7, d, t + 0.1)
|
||||
}
|
||||
|
||||
export function sfxWindowsError() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
tone(440, 'square', 0.15, d, t)
|
||||
tone(466, 'square', 0.15, d, t)
|
||||
tone(220, 'triangle', 0.2, d, t)
|
||||
setTimeout(() => {
|
||||
tone(349, 'square', 0.2, d)
|
||||
tone(175, 'triangle', 0.25, d)
|
||||
}, 180)
|
||||
}
|
||||
|
||||
export function sfxMemeThud() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
bodyThump(35, 0.5, d, t, 0.5)
|
||||
bodyThump(70, 0.4, d, t, 0.4)
|
||||
noise(0.08, d, t)
|
||||
fmImpact(100, 6, 0.3, d, t)
|
||||
reverbTail(0.6, d, t + 0.1)
|
||||
}
|
||||
|
||||
export function sfxSadTrombone() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
const notes: [number, number][] = [[466, 0.25], [440, 0.25], [415, 0.25], [392, 0.7]]
|
||||
let off = 0
|
||||
for (let i = 0; i < notes.length; i++) {
|
||||
const [freq, dur] = notes[i]
|
||||
tone(freq, 'sawtooth', dur, d, t + off)
|
||||
tone(freq * 0.5, 'triangle', dur, d, t + off)
|
||||
if (i === 3) {
|
||||
const osc = c.createOscillator(); osc.type = 'sawtooth'; osc.frequency.value = freq
|
||||
const lfo = c.createOscillator(); lfo.type = 'sine'; lfo.frequency.value = 5
|
||||
const lfoG = c.createGain(); lfoG.gain.value = 8
|
||||
lfo.connect(lfoG); lfoG.connect(osc.frequency)
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.2, t + off)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + off + dur)
|
||||
osc.connect(g); g.connect(d)
|
||||
osc.start(t + off); osc.stop(t + off + dur)
|
||||
lfo.start(t + off); lfo.stop(t + off + dur)
|
||||
}
|
||||
off += dur
|
||||
}
|
||||
reverbTail(0.5, d, t + off)
|
||||
}
|
||||
|
||||
export function sfxEmotionalDamage() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
tone(220, 'sawtooth', 0.3, d, t)
|
||||
tone(277, 'sawtooth', 0.3, d, t)
|
||||
tone(330, 'sawtooth', 0.3, d, t)
|
||||
bodyThump(110, 0.2, d, t, 0.3)
|
||||
noise(0.08, d, t)
|
||||
fmImpact(600, 4, 0.2, d, t)
|
||||
reverbTail(0.5, d, t + 0.1)
|
||||
}
|
||||
|
||||
export function sfxDunDunDun() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
tone(147, 'sawtooth', 0.2, d, t)
|
||||
tone(147, 'triangle', 0.2, d, t)
|
||||
bodyThump(73, 0.15, d, t, 0.25)
|
||||
tone(147, 'sawtooth', 0.2, d, t + 0.25)
|
||||
bodyThump(73, 0.15, d, t + 0.25, 0.25)
|
||||
tone(110, 'sawtooth', 0.8, d, t + 0.5)
|
||||
tone(110, 'triangle', 0.8, d, t + 0.5)
|
||||
tone(55, 'sine', 0.8, d, t + 0.5)
|
||||
bodyThump(55, 0.5, d, t + 0.5, 0.3)
|
||||
reverbTail(0.8, d, t + 0.6)
|
||||
}
|
||||
|
||||
export function sfxFailHorn() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
tone(311, 'sawtooth', 0.3, d, t)
|
||||
tone(156, 'sawtooth', 0.3, d, t)
|
||||
tone(233, 'square', 0.3, d, t)
|
||||
setTimeout(() => {
|
||||
tone(277, 'sawtooth', 0.5, d)
|
||||
tone(139, 'sawtooth', 0.5, d)
|
||||
tone(208, 'square', 0.5, d)
|
||||
bodyThump(70, 0.3, d, undefined, 0.2)
|
||||
}, 350)
|
||||
reverbTail(0.5, d, t + 0.8)
|
||||
}
|
||||
|
||||
export function sfxPriceIsRightFail() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
const notes = [262, 247, 233, 220, 208, 196]
|
||||
for (let i = 0; i < notes.length; i++) {
|
||||
const nt = t + i * 0.18
|
||||
tone(notes[i], 'sawtooth', 0.2, d, nt)
|
||||
tone(notes[i] * 0.5, 'triangle', 0.2, d, nt)
|
||||
}
|
||||
bodyThump(65, 0.4, d, t + notes.length * 0.18, 0.3)
|
||||
reverbTail(0.5, d, t + notes.length * 0.18)
|
||||
}
|
||||
|
||||
export function sfxBuzzer() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
tone(150, 'square', 0.4, d, t)
|
||||
tone(153, 'square', 0.4, d, t)
|
||||
tone(75, 'square', 0.4, d, t)
|
||||
noise(0.15, d, t)
|
||||
bodyThump(60, 0.2, d, t, 0.2)
|
||||
}
|
||||
|
||||
export function sfxSadViolin() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
const notes: [number, number][] = [[659, 0.3], [622, 0.3], [587, 0.4], [554, 0.5]]
|
||||
let off = 0
|
||||
for (const [freq, dur] of notes) {
|
||||
const osc = c.createOscillator(); osc.type = 'sawtooth'; osc.frequency.value = freq
|
||||
const lfo = c.createOscillator(); lfo.type = 'sine'; lfo.frequency.value = 6
|
||||
const lfoG = c.createGain(); lfoG.gain.value = 6
|
||||
lfo.connect(lfoG); lfoG.connect(osc.frequency)
|
||||
const bp = c.createBiquadFilter(); bp.type = 'bandpass'; bp.frequency.value = freq * 2; bp.Q.value = 3
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.15, t + off)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + off + dur)
|
||||
osc.connect(bp); bp.connect(g); g.connect(d)
|
||||
osc.start(t + off); osc.stop(t + off + dur)
|
||||
lfo.start(t + off); lfo.stop(t + off + dur)
|
||||
off += dur
|
||||
}
|
||||
}
|
||||
|
||||
export function sfxMissionFailed() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
tone(165, 'sawtooth', 0.3, d, t)
|
||||
tone(196, 'sawtooth', 0.3, d, t)
|
||||
tone(247, 'sawtooth', 0.3, d, t)
|
||||
bodyThump(82, 0.2, d, t, 0.2)
|
||||
setTimeout(() => {
|
||||
tone(139, 'sawtooth', 0.6, d)
|
||||
tone(165, 'sawtooth', 0.6, d)
|
||||
tone(208, 'sawtooth', 0.6, d)
|
||||
bodyThump(70, 0.4, d, undefined, 0.25)
|
||||
reverbTail(0.6, d)
|
||||
}, 400)
|
||||
}
|
||||
|
||||
export function sfxCrickets() {
|
||||
const d = getSfxDest()
|
||||
const c = getCtx(); const t = c.currentTime
|
||||
for (let i = 0; i < 3; i++) {
|
||||
const ct = t + i * 0.4
|
||||
tone(4200, 'sine', 0.03, d, ct)
|
||||
tone(4200, 'sine', 0.03, d, ct + 0.05)
|
||||
tone(4500, 'sine', 0.02, d, ct + 0.03)
|
||||
tone(4500, 'sine', 0.02, d, ct + 0.08)
|
||||
}
|
||||
}
|
||||
|
||||
// === RANDOM SFX PICKERS ===
|
||||
|
||||
export function sfxRandomSilly() {
|
||||
const fns = [
|
||||
sfxBoing, sfxBonk, sfxSplat, sfxZap, sfxCoin, sfxSlideUp,
|
||||
sfxVineBoom, sfxAirHorn, sfxFart, sfxRubberChicken, sfxSqueakyToy,
|
||||
sfxCartoonRun, sfxWetSlap, sfxBoneCrack, sfxRimShot, sfxDing,
|
||||
]
|
||||
fns[Math.floor(Math.random() * fns.length)]()
|
||||
}
|
||||
|
||||
export function sfxRandomComedy() {
|
||||
const fns = [
|
||||
sfxVineBoom, sfxAirHorn, sfxBruh, sfxFart, sfxRecordScratch,
|
||||
sfxRubberChicken, sfxSqueakyToy, sfxWetSlap, sfxBoneCrack,
|
||||
sfxCartoonRun, sfxRimShot, sfxSlideWhistleUp, sfxSlideWhistleDown,
|
||||
sfxYippee, sfxDing, sfxTacoBellBong, sfxWindowsError, sfxMemeThud,
|
||||
sfxBoing, sfxBonk, sfxSplat,
|
||||
]
|
||||
fns[Math.floor(Math.random() * fns.length)]()
|
||||
}
|
||||
|
||||
export function sfxRandomFail() {
|
||||
const fns = [
|
||||
sfxSadTrombone, sfxFailHorn, sfxPriceIsRightFail, sfxBuzzer,
|
||||
sfxMissionFailed, sfxCrickets, sfxWindowsError, sfxSadViolin,
|
||||
sfxWomp, sfxEmotionalDamage, sfxDunDunDun,
|
||||
]
|
||||
fns[Math.floor(Math.random() * fns.length)]()
|
||||
}
|
||||
|
||||
// === CROWD SOUNDS ===
|
||||
|
||||
export function sfxCrowdOoh() {
|
||||
const c = getCtx()
|
||||
const d = getSfxDest()
|
||||
const t = c.currentTime
|
||||
for (let i = 0; i < 3; i++) {
|
||||
const osc = c.createOscillator()
|
||||
osc.type = 'sine'
|
||||
osc.frequency.setValueAtTime(200 + i * 60, t)
|
||||
osc.frequency.linearRampToValueAtTime(350 + i * 80, t + 0.4)
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.06, t)
|
||||
g.gain.linearRampToValueAtTime(0.12, t + 0.15)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + 0.6)
|
||||
osc.connect(g); g.connect(d)
|
||||
osc.start(t + i * 0.03); osc.stop(t + 0.6)
|
||||
}
|
||||
noise(0.3, d, t)
|
||||
}
|
||||
|
||||
export function sfxCrowdGasp() {
|
||||
const c = getCtx()
|
||||
const d = getSfxDest()
|
||||
const t = c.currentTime
|
||||
const bufSize = Math.max(1, Math.floor(c.sampleRate * 0.15))
|
||||
const buf = c.createBuffer(1, bufSize, c.sampleRate)
|
||||
const data = buf.getChannelData(0)
|
||||
for (let i = 0; i < bufSize; i++) data[i] = Math.random() * 2 - 1
|
||||
const src = c.createBufferSource(); src.buffer = buf
|
||||
const bp = c.createBiquadFilter(); bp.type = 'bandpass'; bp.frequency.value = 2000; bp.Q.value = 0.8
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.18, t)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + 0.2)
|
||||
src.connect(bp); bp.connect(g); g.connect(d)
|
||||
src.start(t); src.stop(t + 0.2)
|
||||
for (let i = 0; i < 4; i++) {
|
||||
const osc = c.createOscillator()
|
||||
osc.type = 'sine'
|
||||
osc.frequency.value = 400 + Math.random() * 300
|
||||
const og = c.createGain()
|
||||
og.gain.setValueAtTime(0.04, t + i * 0.02)
|
||||
og.gain.exponentialRampToValueAtTime(0.001, t + 0.25)
|
||||
osc.connect(og); og.connect(d)
|
||||
osc.start(t + i * 0.02); osc.stop(t + 0.25)
|
||||
}
|
||||
}
|
||||
|
||||
export function sfxCrowdCheer() {
|
||||
const c = getCtx()
|
||||
const d = getSfxDest()
|
||||
const t = c.currentTime
|
||||
for (let layer = 0; layer < 3; layer++) {
|
||||
const bufSize = Math.max(1, Math.floor(c.sampleRate * 0.8))
|
||||
const buf = c.createBuffer(1, bufSize, c.sampleRate)
|
||||
const data = buf.getChannelData(0)
|
||||
for (let i = 0; i < bufSize; i++) data[i] = Math.random() * 2 - 1
|
||||
const src = c.createBufferSource(); src.buffer = buf
|
||||
const bp = c.createBiquadFilter(); bp.type = 'bandpass'
|
||||
bp.frequency.value = 600 + layer * 400; bp.Q.value = 0.5
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.01, t)
|
||||
g.gain.linearRampToValueAtTime(0.1, t + 0.15)
|
||||
g.gain.setValueAtTime(0.1, t + 0.5)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + 0.8)
|
||||
src.connect(bp); bp.connect(g); g.connect(d)
|
||||
src.start(t + layer * 0.05); src.stop(t + 0.8)
|
||||
}
|
||||
}
|
||||
|
||||
export function sfxApplause() {
|
||||
const c = getCtx()
|
||||
const d = getSfxDest()
|
||||
const t = c.currentTime
|
||||
for (let burst = 0; burst < 6; burst++) {
|
||||
const delay = burst * 0.12 + Math.random() * 0.05
|
||||
const bufSize = Math.max(1, Math.floor(c.sampleRate * 0.06))
|
||||
const buf = c.createBuffer(1, bufSize, c.sampleRate)
|
||||
const data = buf.getChannelData(0)
|
||||
for (let i = 0; i < bufSize; i++) data[i] = Math.random() * 2 - 1
|
||||
const src = c.createBufferSource(); src.buffer = buf
|
||||
const hp = c.createBiquadFilter(); hp.type = 'highpass'; hp.frequency.value = 3000 + Math.random() * 2000
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(0.08 + Math.random() * 0.04, t + delay)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, t + delay + 0.08)
|
||||
src.connect(hp); hp.connect(g); g.connect(d)
|
||||
src.start(t + delay); src.stop(t + delay + 0.08)
|
||||
}
|
||||
}
|
||||
|
||||
export function sfxDrumRoll() {
|
||||
const c = getCtx()
|
||||
const d = getSfxDest()
|
||||
const t = c.currentTime
|
||||
const hits = 16
|
||||
for (let i = 0; i < hits; i++) {
|
||||
const hitTime = t + i * 0.04
|
||||
const vol = 0.05 + (i / hits) * 0.15
|
||||
const bufSize = Math.max(1, Math.floor(c.sampleRate * 0.03))
|
||||
const buf = c.createBuffer(1, bufSize, c.sampleRate)
|
||||
const data = buf.getChannelData(0)
|
||||
for (let i2 = 0; i2 < bufSize; i2++) data[i2] = Math.random() * 2 - 1
|
||||
const src = c.createBufferSource(); src.buffer = buf
|
||||
const g = c.createGain()
|
||||
g.gain.setValueAtTime(vol, hitTime)
|
||||
g.gain.exponentialRampToValueAtTime(0.001, hitTime + 0.04)
|
||||
src.connect(g); g.connect(d)
|
||||
src.start(hitTime); src.stop(hitTime + 0.04)
|
||||
tone(180 + i * 5, 'triangle', 0.025, d, hitTime)
|
||||
}
|
||||
}
|
||||
|
||||
export function announceCrowdReaction(type: 'cheer' | 'gasp' | 'ooh' | 'applause') {
|
||||
const fns = { cheer: sfxCrowdCheer, gasp: sfxCrowdGasp, ooh: sfxCrowdOoh, applause: sfxApplause }
|
||||
fns[type]()
|
||||
}
|
||||
@@ -0,0 +1,764 @@
|
||||
// Voice profiles, speak, announce, TTS speech queue, Creator voice lines
|
||||
|
||||
import { getCtx, getSfxDest, getMasterMuted, getSfxGain } from './context'
|
||||
import { tone, noise } from './primitives'
|
||||
import { initKokoro, isKokoroReady, kokoroSpeak, kokoroSpeakAsync, kokoroStop, kokoroPrefetch, setAudioContext } from '../tts'
|
||||
|
||||
// === VOICE PROFILES ===
|
||||
|
||||
export interface VoiceProfile {
|
||||
voice: SpeechSynthesisVoice | null
|
||||
pitch: number
|
||||
rate: number
|
||||
volume: number
|
||||
}
|
||||
|
||||
export let voicesLoaded = false
|
||||
export const voiceProfiles: Record<string, VoiceProfile> = {
|
||||
// Original 6
|
||||
announcer: { voice: null, pitch: 1.0, rate: 0.8, volume: 1.0 },
|
||||
hype: { voice: null, pitch: 1.1, rate: 1.4, volume: 1.0 },
|
||||
deep: { voice: null, pitch: 0.7, rate: 0.7, volume: 1.0 },
|
||||
robot: { voice: null, pitch: 0.8, rate: 0.8, volume: 0.9 },
|
||||
screamer: { voice: null, pitch: 1.3, rate: 1.6, volume: 1.0 },
|
||||
smooth: { voice: null, pitch: 1.0, rate: 0.9, volume: 0.9 },
|
||||
question_reader: { voice: null, pitch: 1.0, rate: 1.05, volume: 1.0 },
|
||||
// 24 new profiles
|
||||
whisper: { voice: null, pitch: 1.2, rate: 0.6, volume: 0.4 },
|
||||
boomer: { voice: null, pitch: 0.4, rate: 0.6, volume: 1.0 },
|
||||
chipmunk: { voice: null, pitch: 2.0, rate: 1.8, volume: 0.9 },
|
||||
drill: { voice: null, pitch: 0.6, rate: 1.2, volume: 1.0 },
|
||||
surfer: { voice: null, pitch: 1.1, rate: 1.0, volume: 0.8 },
|
||||
auctioneer: { voice: null, pitch: 1.0, rate: 2.0, volume: 1.0 },
|
||||
preacher: { voice: null, pitch: 0.8, rate: 0.6, volume: 1.0 },
|
||||
baby: { voice: null, pitch: 1.8, rate: 1.0, volume: 0.7 },
|
||||
grandpa: { voice: null, pitch: 0.5, rate: 0.5, volume: 0.8 },
|
||||
valley: { voice: null, pitch: 1.4, rate: 1.3, volume: 0.9 },
|
||||
movie: { voice: null, pitch: 0.6, rate: 0.7, volume: 1.0 },
|
||||
sportscaster:{ voice: null, pitch: 1.0, rate: 1.5, volume: 1.0 },
|
||||
opera: { voice: null, pitch: 0.9, rate: 0.5, volume: 1.0 },
|
||||
punk: { voice: null, pitch: 1.3, rate: 1.3, volume: 1.0 },
|
||||
wizard_v: { voice: null, pitch: 0.7, rate: 0.8, volume: 0.8 },
|
||||
pirate_v: { voice: null, pitch: 0.8, rate: 0.9, volume: 1.0 },
|
||||
alien_v: { voice: null, pitch: 1.6, rate: 0.7, volume: 0.7 },
|
||||
cowboy_v: { voice: null, pitch: 0.9, rate: 0.8, volume: 0.9 },
|
||||
ninja_v: { voice: null, pitch: 1.1, rate: 1.1, volume: 0.5 },
|
||||
demon_v: { voice: null, pitch: 0.3, rate: 0.6, volume: 1.0 },
|
||||
angel: { voice: null, pitch: 1.5, rate: 0.8, volume: 0.7 },
|
||||
glitch: { voice: null, pitch: 1.0, rate: 1.8, volume: 0.8 },
|
||||
echo_v: { voice: null, pitch: 0.9, rate: 0.7, volume: 0.9 },
|
||||
hyper: { voice: null, pitch: 1.4, rate: 2.0, volume: 1.0 },
|
||||
// Robots & computers
|
||||
mech: { voice: null, pitch: 0.5, rate: 0.9, volume: 1.0 },
|
||||
ai_core: { voice: null, pitch: 0.9, rate: 1.0, volume: 0.8 },
|
||||
dial_up: { voice: null, pitch: 1.7, rate: 1.5, volume: 0.7 },
|
||||
mainframe: { voice: null, pitch: 0.3, rate: 0.5, volume: 1.0 },
|
||||
android_v: { voice: null, pitch: 1.0, rate: 1.1, volume: 0.9 },
|
||||
glitchbot: { voice: null, pitch: 1.5, rate: 2.0, volume: 0.8 },
|
||||
siri: { voice: null, pitch: 1.2, rate: 1.0, volume: 0.9 },
|
||||
hal: { voice: null, pitch: 0.6, rate: 0.6, volume: 0.9 },
|
||||
// Old people & wise
|
||||
grandma: { voice: null, pitch: 1.3, rate: 0.4, volume: 0.7 },
|
||||
professor: { voice: null, pitch: 0.8, rate: 0.7, volume: 0.8 },
|
||||
ancient: { voice: null, pitch: 0.4, rate: 0.3, volume: 0.6 },
|
||||
sensei: { voice: null, pitch: 0.7, rate: 0.5, volume: 0.8 },
|
||||
crotchety: { voice: null, pitch: 0.6, rate: 0.9, volume: 1.0 },
|
||||
// Game-sounding
|
||||
final_boss: { voice: null, pitch: 0.2, rate: 0.4, volume: 1.0 },
|
||||
npc: { voice: null, pitch: 1.1, rate: 0.9, volume: 0.7 },
|
||||
tutorial: { voice: null, pitch: 1.3, rate: 1.1, volume: 0.8 },
|
||||
game_over: { voice: null, pitch: 0.5, rate: 0.7, volume: 1.0 },
|
||||
power_up: { voice: null, pitch: 1.6, rate: 1.4, volume: 1.0 },
|
||||
boss_taunt: { voice: null, pitch: 0.4, rate: 0.8, volume: 1.0 },
|
||||
// Accents & character
|
||||
posh: { voice: null, pitch: 1.0, rate: 0.7, volume: 0.9 },
|
||||
aussie: { voice: null, pitch: 0.9, rate: 1.1, volume: 1.0 },
|
||||
scottish: { voice: null, pitch: 0.8, rate: 1.2, volume: 1.0 },
|
||||
french: { voice: null, pitch: 1.2, rate: 0.8, volume: 0.8 },
|
||||
texan: { voice: null, pitch: 0.65, rate: 0.75, volume: 1.0 },
|
||||
// More characters
|
||||
drunk: { voice: null, pitch: 0.9, rate: 0.5, volume: 0.8 },
|
||||
sleepy: { voice: null, pitch: 0.8, rate: 0.3, volume: 0.5 },
|
||||
terrified: { voice: null, pitch: 1.8, rate: 1.7, volume: 1.0 },
|
||||
giant: { voice: null, pitch: 0.1, rate: 0.4, volume: 1.0 },
|
||||
fairy: { voice: null, pitch: 2.0, rate: 1.3, volume: 0.6 },
|
||||
wrestler_v: { voice: null, pitch: 0.5, rate: 1.0, volume: 1.0 },
|
||||
karen: { voice: null, pitch: 1.4, rate: 1.5, volume: 1.0 },
|
||||
stoner: { voice: null, pitch: 0.9, rate: 0.4, volume: 0.6 },
|
||||
news: { voice: null, pitch: 1.0, rate: 1.0, volume: 1.0 },
|
||||
conspiracy: { voice: null, pitch: 1.1, rate: 1.3, volume: 0.7 },
|
||||
}
|
||||
|
||||
export function loadVoices() {
|
||||
if (typeof speechSynthesis === 'undefined') return
|
||||
const voices = speechSynthesis.getVoices()
|
||||
if (voices.length === 0) return
|
||||
voicesLoaded = true
|
||||
|
||||
const enVoices = voices.filter(v => v.lang.startsWith('en'))
|
||||
const anyVoices = enVoices.length > 0 ? enVoices : voices
|
||||
|
||||
const findVoice = (patterns: RegExp[]) => {
|
||||
for (const p of patterns) {
|
||||
const v = anyVoices.find(v => p.test(v.name))
|
||||
if (v) return v
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
const preferPremium = (patterns: RegExp[]) => {
|
||||
const premium = anyVoices.find(v => /premium|enhanced|natural|neural/i.test(v.name))
|
||||
if (premium) return premium
|
||||
return findVoice(patterns)
|
||||
}
|
||||
|
||||
voiceProfiles.announcer.voice = preferPremium([/evan/i, /aaron/i, /daniel/i, /google.*us.*male/i, /james/i, /male/i]) || anyVoices[0]
|
||||
voiceProfiles.hype.voice = findVoice([/samantha.*enhanced/i, /samantha/i, /karen/i, /google.*us/i, /female/i]) || anyVoices[Math.min(1, anyVoices.length - 1)]
|
||||
voiceProfiles.deep.voice = findVoice([/evan/i, /aaron/i, /daniel/i, /alex/i, /tom/i]) || anyVoices[0]
|
||||
voiceProfiles.robot.voice = findVoice([/zarvox/i, /trinoids/i, /albert/i]) || anyVoices[0]
|
||||
voiceProfiles.screamer.voice = findVoice([/samantha/i, /karen/i, /bells/i]) || anyVoices[Math.min(2, anyVoices.length - 1)]
|
||||
voiceProfiles.smooth.voice = findVoice([/daniel/i, /oliver/i, /google.*uk/i]) || anyVoices[Math.min(1, anyVoices.length - 1)]
|
||||
voiceProfiles.question_reader.voice = preferPremium([
|
||||
/evan.*premium/i, /samantha.*enhanced/i, /daniel.*premium/i,
|
||||
/google.*us.*english/i, /google.*uk.*english/i,
|
||||
/evan/i, /aaron/i, /daniel/i, /james/i,
|
||||
]) || anyVoices[0]
|
||||
|
||||
const vLen = anyVoices.length
|
||||
const pick = (i: number) => anyVoices[i % vLen]
|
||||
voiceProfiles.whisper.voice = findVoice([/samantha/i, /tessa/i, /female/i]) || pick(0)
|
||||
voiceProfiles.boomer.voice = findVoice([/evan/i, /tom/i, /alex/i, /male/i]) || pick(0)
|
||||
voiceProfiles.chipmunk.voice = findVoice([/samantha/i, /karen/i, /bells/i]) || pick(1)
|
||||
voiceProfiles.drill.voice = findVoice([/evan/i, /aaron/i, /james/i]) || pick(0)
|
||||
voiceProfiles.surfer.voice = findVoice([/oliver/i, /google.*us/i, /male/i]) || pick(2)
|
||||
voiceProfiles.auctioneer.voice = findVoice([/evan/i, /daniel/i, /google.*us/i]) || pick(0)
|
||||
voiceProfiles.preacher.voice = findVoice([/daniel/i, /tom/i, /google.*uk/i]) || pick(1)
|
||||
voiceProfiles.baby.voice = findVoice([/samantha/i, /karen/i, /bells/i]) || pick(1)
|
||||
voiceProfiles.grandpa.voice = findVoice([/evan/i, /alex/i, /tom/i]) || pick(0)
|
||||
voiceProfiles.valley.voice = findVoice([/samantha/i, /tessa/i, /karen/i]) || pick(1)
|
||||
voiceProfiles.movie.voice = findVoice([/evan/i, /aaron/i, /daniel/i]) || pick(0)
|
||||
voiceProfiles.sportscaster.voice = preferPremium([/evan/i, /james/i, /google.*us/i]) || pick(0)
|
||||
voiceProfiles.opera.voice = findVoice([/daniel/i, /oliver/i, /google.*uk/i]) || pick(2)
|
||||
voiceProfiles.punk.voice = findVoice([/samantha/i, /karen/i, /bells/i]) || pick(1)
|
||||
voiceProfiles.wizard_v.voice = findVoice([/daniel/i, /oliver/i, /google.*uk/i]) || pick(2)
|
||||
voiceProfiles.pirate_v.voice = findVoice([/evan/i, /alex/i, /tom/i]) || pick(0)
|
||||
voiceProfiles.alien_v.voice = findVoice([/zarvox/i, /trinoids/i, /albert/i]) || pick(3 % vLen)
|
||||
voiceProfiles.cowboy_v.voice = findVoice([/evan/i, /tom/i, /alex/i]) || pick(0)
|
||||
voiceProfiles.ninja_v.voice = findVoice([/daniel/i, /oliver/i]) || pick(2)
|
||||
voiceProfiles.demon_v.voice = findVoice([/evan/i, /aaron/i, /alex/i]) || pick(0)
|
||||
voiceProfiles.angel.voice = findVoice([/samantha/i, /karen/i, /tessa/i]) || pick(1)
|
||||
voiceProfiles.glitch.voice = findVoice([/zarvox/i, /trinoids/i, /albert/i]) || pick(0)
|
||||
voiceProfiles.echo_v.voice = findVoice([/daniel/i, /tom/i, /google.*uk/i]) || pick(2)
|
||||
voiceProfiles.hyper.voice = findVoice([/samantha/i, /karen/i, /google.*us/i]) || pick(1)
|
||||
voiceProfiles.mech.voice = findVoice([/zarvox/i, /trinoids/i, /albert/i, /bad news/i]) || pick(0)
|
||||
voiceProfiles.ai_core.voice = findVoice([/samantha/i, /siri/i, /google.*us/i]) || pick(1)
|
||||
voiceProfiles.dial_up.voice = findVoice([/trinoids/i, /zarvox/i, /bells/i]) || pick(3 % vLen)
|
||||
voiceProfiles.mainframe.voice = findVoice([/zarvox/i, /albert/i, /evan/i]) || pick(0)
|
||||
voiceProfiles.android_v.voice = findVoice([/samantha.*enhanced/i, /google.*us/i, /evan.*premium/i]) || pick(1)
|
||||
voiceProfiles.glitchbot.voice = findVoice([/trinoids/i, /zarvox/i, /bells/i]) || pick(3 % vLen)
|
||||
voiceProfiles.siri.voice = findVoice([/samantha.*enhanced/i, /samantha/i, /google.*us.*female/i]) || pick(1)
|
||||
voiceProfiles.hal.voice = findVoice([/daniel/i, /oliver/i, /google.*uk.*male/i]) || pick(2)
|
||||
voiceProfiles.grandma.voice = findVoice([/samantha/i, /tessa/i, /karen/i, /female/i]) || pick(1)
|
||||
voiceProfiles.professor.voice = findVoice([/daniel/i, /oliver/i, /google.*uk/i]) || pick(2)
|
||||
voiceProfiles.ancient.voice = findVoice([/evan/i, /tom/i, /alex/i]) || pick(0)
|
||||
voiceProfiles.sensei.voice = findVoice([/daniel/i, /oliver/i, /tom/i]) || pick(2)
|
||||
voiceProfiles.crotchety.voice = findVoice([/evan/i, /alex/i, /aaron/i]) || pick(0)
|
||||
voiceProfiles.final_boss.voice = findVoice([/evan/i, /aaron/i, /alex/i]) || pick(0)
|
||||
voiceProfiles.npc.voice = findVoice([/samantha/i, /daniel/i, /google.*us/i]) || pick(1)
|
||||
voiceProfiles.tutorial.voice = findVoice([/samantha/i, /karen/i, /bells/i]) || pick(1)
|
||||
voiceProfiles.game_over.voice = findVoice([/evan/i, /tom/i, /daniel/i]) || pick(0)
|
||||
voiceProfiles.power_up.voice = findVoice([/samantha/i, /karen/i, /google.*us/i]) || pick(1)
|
||||
voiceProfiles.boss_taunt.voice = findVoice([/evan/i, /aaron/i, /zarvox/i]) || pick(0)
|
||||
const ukVoices = voices.filter(v => /en.gb|en.uk|en-GB|en-UK/i.test(v.lang))
|
||||
const auVoices = voices.filter(v => /en.au|en-AU/i.test(v.lang))
|
||||
const frVoices = voices.filter(v => /fr/i.test(v.lang))
|
||||
voiceProfiles.posh.voice = ukVoices[0] || findVoice([/daniel/i, /oliver/i, /google.*uk/i]) || pick(2)
|
||||
voiceProfiles.aussie.voice = auVoices[0] || findVoice([/karen/i, /lee/i]) || pick(2)
|
||||
voiceProfiles.scottish.voice = findVoice([/fiona/i, /moira/i]) || ukVoices[1] || pick(2)
|
||||
voiceProfiles.french.voice = frVoices[0] || findVoice([/thomas/i, /amelie/i]) || pick(3 % vLen)
|
||||
voiceProfiles.texan.voice = findVoice([/evan/i, /tom/i, /alex/i]) || pick(0)
|
||||
voiceProfiles.drunk.voice = findVoice([/evan/i, /tom/i, /alex/i]) || pick(0)
|
||||
voiceProfiles.sleepy.voice = findVoice([/daniel/i, /oliver/i, /tom/i]) || pick(2)
|
||||
voiceProfiles.terrified.voice = findVoice([/samantha/i, /karen/i, /bells/i]) || pick(1)
|
||||
voiceProfiles.giant.voice = findVoice([/evan/i, /aaron/i, /alex/i]) || pick(0)
|
||||
voiceProfiles.fairy.voice = findVoice([/samantha/i, /bells/i, /karen/i]) || pick(1)
|
||||
voiceProfiles.wrestler_v.voice = findVoice([/evan/i, /aaron/i, /james/i]) || pick(0)
|
||||
voiceProfiles.karen.voice = findVoice([/samantha/i, /karen/i, /tessa/i]) || pick(1)
|
||||
voiceProfiles.stoner.voice = findVoice([/evan/i, /tom/i, /oliver/i]) || pick(0)
|
||||
voiceProfiles.news.voice = preferPremium([/evan.*premium/i, /google.*us/i, /james/i]) || pick(0)
|
||||
voiceProfiles.conspiracy.voice = findVoice([/daniel/i, /tom/i, /whisper/i]) || pick(2)
|
||||
}
|
||||
|
||||
// === SPEECH SYNTHESIS SETUP ===
|
||||
|
||||
if (typeof speechSynthesis !== 'undefined') {
|
||||
speechSynthesis.onvoiceschanged = loadVoices
|
||||
loadVoices()
|
||||
// Chrome bug workaround: speechSynthesis pauses after ~15s.
|
||||
setInterval(() => {
|
||||
if (isKokoroReady()) return
|
||||
if (speechSynthesis.speaking && !speechSynthesis.paused) return
|
||||
if (speechSynthesis.paused) speechSynthesis.resume()
|
||||
}, 5000)
|
||||
// Resume speech + audio when tab becomes visible again
|
||||
if (typeof document !== 'undefined') {
|
||||
document.addEventListener('visibilitychange', () => {
|
||||
if (document.visibilityState === 'visible') {
|
||||
if (!isKokoroReady() && speechSynthesis.paused) speechSynthesis.resume()
|
||||
// Resume AudioContext if suspended — use getCtx to handle it
|
||||
try { getCtx() } catch {}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// === SPEECH QUEUE ===
|
||||
|
||||
let _speechQueueDepth = 0
|
||||
const VOICE_VOLUME_SCALE = 0.7
|
||||
|
||||
let _webSpeechActive = false
|
||||
|
||||
function _cancelWebSpeech() {
|
||||
if (typeof speechSynthesis !== 'undefined' && _webSpeechActive) {
|
||||
speechSynthesis.cancel()
|
||||
_speechQueueDepth = 0
|
||||
_webSpeechActive = false
|
||||
}
|
||||
}
|
||||
|
||||
/** Reset voice state — called by stopAllAudio in index.ts */
|
||||
export function resetVoiceState() {
|
||||
_speechQueueDepth = 0
|
||||
_webSpeechActive = false
|
||||
}
|
||||
|
||||
export function speak(text: string, profileName: string, cancelPrevious: boolean = false, _echo: boolean = false) {
|
||||
if (getMasterMuted()) return
|
||||
const sfxGain = getSfxGain()
|
||||
// Try Kokoro TTS first — high quality, no browser bugs
|
||||
if (isKokoroReady() && sfxGain) {
|
||||
_cancelWebSpeech()
|
||||
const profile = voiceProfiles[profileName] || voiceProfiles.announcer
|
||||
if (cancelPrevious) kokoroStop()
|
||||
kokoroSpeak(text, profileName, sfxGain, profile.volume * VOICE_VOLUME_SCALE)
|
||||
return
|
||||
}
|
||||
// Fallback: Web Speech API (only used while Kokoro model is loading)
|
||||
if (typeof speechSynthesis === 'undefined') return
|
||||
if (!voicesLoaded) loadVoices()
|
||||
if (speechSynthesis.paused) speechSynthesis.resume()
|
||||
if (cancelPrevious || (speechSynthesis.pending && speechSynthesis.speaking)) {
|
||||
if (_speechQueueDepth > 2) {
|
||||
speechSynthesis.cancel()
|
||||
_speechQueueDepth = 0
|
||||
}
|
||||
}
|
||||
const profile = voiceProfiles[profileName] || voiceProfiles.announcer
|
||||
const utter = new SpeechSynthesisUtterance(text)
|
||||
if (profile.voice) utter.voice = profile.voice
|
||||
utter.pitch = profile.pitch
|
||||
utter.rate = profile.rate
|
||||
utter.volume = profile.volume * VOICE_VOLUME_SCALE
|
||||
_speechQueueDepth++
|
||||
_webSpeechActive = true
|
||||
utter.onend = () => {
|
||||
_speechQueueDepth = Math.max(0, _speechQueueDepth - 1)
|
||||
if (_speechQueueDepth === 0) _webSpeechActive = false
|
||||
}
|
||||
utter.onerror = (ev) => {
|
||||
_speechQueueDepth = Math.max(0, _speechQueueDepth - 1)
|
||||
if (_speechQueueDepth === 0) _webSpeechActive = false
|
||||
if (ev.error !== 'canceled' && ev.error !== 'interrupted') {
|
||||
if (!isKokoroReady()) {
|
||||
setTimeout(() => {
|
||||
if (!getMasterMuted() && !isKokoroReady() && typeof speechSynthesis !== 'undefined') {
|
||||
const retry = new SpeechSynthesisUtterance(text)
|
||||
if (profile.voice) retry.voice = profile.voice
|
||||
retry.pitch = profile.pitch; retry.rate = profile.rate; retry.volume = profile.volume * VOICE_VOLUME_SCALE
|
||||
_speechQueueDepth++
|
||||
_webSpeechActive = true
|
||||
retry.onend = () => { _speechQueueDepth = Math.max(0, _speechQueueDepth - 1); if (_speechQueueDepth === 0) _webSpeechActive = false }
|
||||
retry.onerror = () => { _speechQueueDepth = Math.max(0, _speechQueueDepth - 1); if (_speechQueueDepth === 0) _webSpeechActive = false }
|
||||
speechSynthesis.speak(retry)
|
||||
}
|
||||
}, 200)
|
||||
}
|
||||
}
|
||||
}
|
||||
speechSynthesis.speak(utter)
|
||||
}
|
||||
|
||||
// iOS Safari breaks with pause()/resume() — only do keepalive on desktop Chrome
|
||||
const _isDesktopChrome = typeof navigator !== 'undefined' && /Chrome/.test(navigator.userAgent) && !/Mobile/.test(navigator.userAgent)
|
||||
|
||||
/** Core async speak — resolves when speech finishes or bails fast if speech won't work */
|
||||
async function _speakAsyncCore(text: string, profileName: string, rateOverride?: number, cancelPrevious?: boolean): Promise<void> {
|
||||
if (getMasterMuted()) return
|
||||
const sfxGain = getSfxGain()
|
||||
// Try Kokoro TTS first
|
||||
if (isKokoroReady() && sfxGain) {
|
||||
_cancelWebSpeech()
|
||||
if (cancelPrevious) kokoroStop()
|
||||
const profile = voiceProfiles[profileName] || voiceProfiles.announcer
|
||||
const handled = await kokoroSpeakAsync(text, profileName, sfxGain, profile.volume * VOICE_VOLUME_SCALE)
|
||||
if (handled) return
|
||||
}
|
||||
// Fallback: Web Speech API
|
||||
return new Promise<void>((resolve) => {
|
||||
if (typeof speechSynthesis === 'undefined') { resolve(); return }
|
||||
if (!voicesLoaded) loadVoices()
|
||||
if (!voicesLoaded) { resolve(); return }
|
||||
if (speechSynthesis.paused) speechSynthesis.resume()
|
||||
if (cancelPrevious) { speechSynthesis.cancel(); _speechQueueDepth = 0 }
|
||||
const profile = voiceProfiles[profileName] || voiceProfiles.announcer
|
||||
const utter = new SpeechSynthesisUtterance(text)
|
||||
if (profile.voice) utter.voice = profile.voice
|
||||
utter.pitch = profile.pitch
|
||||
utter.rate = rateOverride !== undefined ? Math.max(rateOverride, profile.rate) : profile.rate
|
||||
utter.volume = profile.volume * VOICE_VOLUME_SCALE
|
||||
_speechQueueDepth++
|
||||
let done = false
|
||||
const cleanup = () => {
|
||||
if (done) return
|
||||
done = true
|
||||
clearTimeout(safetyTimeout)
|
||||
clearTimeout(startupCheck)
|
||||
if (keepalive) clearInterval(keepalive)
|
||||
_speechQueueDepth = Math.max(0, _speechQueueDepth - 1)
|
||||
resolve()
|
||||
}
|
||||
const safetyTimeout = setTimeout(cleanup, 8_000)
|
||||
const startupCheck = setTimeout(() => {
|
||||
if (!speechSynthesis.speaking && !speechSynthesis.pending) cleanup()
|
||||
}, 500)
|
||||
let keepalive: ReturnType<typeof setInterval> | null = null
|
||||
if (_isDesktopChrome) {
|
||||
keepalive = setInterval(() => {
|
||||
if (speechSynthesis.speaking && !speechSynthesis.paused) {
|
||||
speechSynthesis.pause()
|
||||
speechSynthesis.resume()
|
||||
}
|
||||
}, 10_000)
|
||||
}
|
||||
utter.onend = cleanup
|
||||
utter.onerror = cleanup
|
||||
speechSynthesis.speak(utter)
|
||||
})
|
||||
}
|
||||
|
||||
/** Like speakAsync but with a forced minimum rate */
|
||||
function speakAsyncWithRate(text: string, profileName: string, minRate: number): Promise<void> {
|
||||
return _speakAsyncCore(text, profileName, minRate)
|
||||
}
|
||||
|
||||
/** Like speak() but returns a promise that resolves when the utterance finishes */
|
||||
export function speakAsync(text: string, profileName: string, cancelPrevious: boolean = false): Promise<void> {
|
||||
return _speakAsyncCore(text, profileName, undefined, cancelPrevious)
|
||||
}
|
||||
|
||||
// === ANNOUNCE FUNCTIONS ===
|
||||
|
||||
export function announce(text: string, _pitch?: number, _rate?: number) {
|
||||
speak(text, 'announcer')
|
||||
}
|
||||
|
||||
export function announceDeep(text: string) { speak(text, 'deep') }
|
||||
export function announceFast(text: string) { speak(text, 'hype') }
|
||||
export function announceRobot(text: string) { speak(text, 'robot') }
|
||||
export function announceScream(text: string) { speak(text, 'screamer') }
|
||||
export function announceSmooth(text: string) { speak(text, 'smooth') }
|
||||
|
||||
const ALL_VOICE_KEYS = Object.keys(voiceProfiles)
|
||||
export function announceRandom(text: string) {
|
||||
const key = ALL_VOICE_KEYS[Math.floor(Math.random() * ALL_VOICE_KEYS.length)]
|
||||
speak(text, key)
|
||||
}
|
||||
|
||||
const DRAMATIC_VOICES = ['deep', 'boomer', 'movie', 'preacher', 'opera', 'demon_v', 'echo_v', 'final_boss', 'game_over', 'mainframe', 'hal', 'ancient', 'giant']
|
||||
const HYPE_VOICES = ['hype', 'screamer', 'sportscaster', 'auctioneer', 'hyper', 'punk', 'drill', 'wrestler_v', 'karen', 'terrified', 'power_up', 'news', 'scottish']
|
||||
const SILLY_VOICES = ['chipmunk', 'baby', 'surfer', 'valley', 'pirate_v', 'alien_v', 'glitch', 'drunk', 'stoner', 'fairy', 'tutorial', 'npc', 'dial_up', 'glitchbot', 'grandma', 'conspiracy']
|
||||
const COOL_VOICES = ['smooth', 'wizard_v', 'ninja_v', 'cowboy_v', 'angel', 'whisper', 'posh', 'aussie', 'french', 'sensei', 'ai_core', 'android_v', 'siri', 'professor', 'texan', 'boss_taunt', 'sleepy']
|
||||
export function announceDramatic(text: string) { speak(text, DRAMATIC_VOICES[Math.floor(Math.random() * DRAMATIC_VOICES.length)]) }
|
||||
export function announceHype(text: string) { speak(text, HYPE_VOICES[Math.floor(Math.random() * HYPE_VOICES.length)]) }
|
||||
export function announceSilly(text: string) { speak(text, SILLY_VOICES[Math.floor(Math.random() * SILLY_VOICES.length)]) }
|
||||
export function announceCool(text: string) { speak(text, COOL_VOICES[Math.floor(Math.random() * COOL_VOICES.length)]) }
|
||||
|
||||
// === HYPE LINES ===
|
||||
|
||||
const HYPE_LINES = [
|
||||
'SOMEBODY CALL AN AMBULANCE!',
|
||||
'THAT HIT SO HARD IT CHANGED TIME ZONES!',
|
||||
'HE\'S ALREADY DEAD! STOP!',
|
||||
'THE GENEVA CONVENTION JUST SENT A STRONGLY WORDED LETTER!',
|
||||
'CONGRESS COULDN\'T PASS A BILL THIS DEVASTATING!',
|
||||
'I HAVEN\'T SEEN A BEATING LIKE THIS SINCE MIDTERMS!',
|
||||
'THAT\'S GOTTA BE ILLEGAL IN AT LEAST TWELVE STATES!',
|
||||
'EMOTIONAL DAMAGE!',
|
||||
'MY THERAPIST IS GONNA HEAR ABOUT THIS ONE!',
|
||||
'SOMEONE CHECK IF THAT\'S COVERED BY INSURANCE!',
|
||||
'THAT WASN\'T A FIGHT, THAT WAS A TED TALK ON VIOLENCE!',
|
||||
'THE WIFI JUST WENT OUT FROM THE SHEER VIOLENCE!',
|
||||
'CALL THE PENTAGON! WE\'VE FOUND A NEW WEAPON!',
|
||||
'THAT\'S NOT A FIGHT, THAT\'S JUST BULLYING WITH EXTRA STEPS!',
|
||||
'EVEN THE CROWD\'S THERAPIST FELT THAT!',
|
||||
'THAT BOT JUST GOT RATIO\'D IN REAL LIFE!',
|
||||
'NOT EVEN LOBBYING COULD SAVE THEM FROM THAT!',
|
||||
'I\'VE SEEN SENATE HEARINGS LESS PAINFUL THAN THIS!',
|
||||
'HIS MOM IS WATCHING AND PRETENDING SHE DOESN\'T KNOW HIM!',
|
||||
'THAT HIT HAD ITS OWN ZIP CODE!',
|
||||
'SOMEBODY STOP THE MATCH! OR DON\'T, THIS IS GREAT!',
|
||||
'ABSOLUTELY DISGUSTING! I LOVE IT!',
|
||||
'THERE ARE CHILDREN WATCHING! WELL, NOT ANYMORE!',
|
||||
'THE CROWD CAN\'T BELIEVE IT AND HONESTLY NEITHER CAN I!',
|
||||
'TACTICAL NUKE INCOMING!',
|
||||
'THAT BOT JUST COMMITTED A WAR CRIME ON LIVE TELEVISION!',
|
||||
'SOMEONE TELL THEIR MOM TO STOP WATCHING!',
|
||||
'I NEED A CIGARETTE AFTER THAT AND I DON\'T EVEN SMOKE!',
|
||||
'THAT\'S THE MOST VIOLENT THING I\'VE SEEN SINCE THE LAST BUDGET VOTE!',
|
||||
'IF THAT HIT WAS A TWEET IT WOULD GET COMMUNITY NOTED!',
|
||||
'THEY DIDN\'T JUST LOSE, THEY GOT GENTRIFIED!',
|
||||
'THAT BOT NEEDS TO FILE AN INSURANCE CLAIM!',
|
||||
'MARK ZUCKERBERG FELT THAT FROM THE METAVERSE!',
|
||||
'THE FCC IS GONNA FINE US FOR BROADCASTING THIS!',
|
||||
'ELON WOULD BUY THIS BOT JUST TO FIRE IT!',
|
||||
'EVEN AI SAFETY RESEARCHERS CAN\'T SAVE THEM NOW!',
|
||||
]
|
||||
|
||||
const DEEP_INTROS = [
|
||||
'In a world where AI was supposed to help humanity... they chose violence.',
|
||||
'They said the machines would take our jobs. They took our dignity first.',
|
||||
'Two bots enter. Zero bots leave emotionally intact.',
|
||||
'Built in a garage. Forged in competition. Broken in under ten seconds.',
|
||||
'This isn\'t artificial intelligence. This is artificial VIOLENCE.',
|
||||
'Somewhere, a GPU is crying.',
|
||||
'They trained on the entire internet. And the internet chose chaos.',
|
||||
'Silicon souls. Carbon fiber fists. Zero chill.',
|
||||
'Every epoch of training... led to this moment of pain.',
|
||||
'The cloud can\'t save you now.',
|
||||
'Funded by venture capital. Fueled by rage.',
|
||||
'Welcome to the thunderdome, nerds.',
|
||||
'The algorithms don\'t care about your feelings.',
|
||||
'No one is coming to save you. Not even your developer.',
|
||||
'In this economy? They\'re fighting for free.',
|
||||
]
|
||||
|
||||
const ROUND_HYPE = [
|
||||
'ALRIGHT, LET\'S SEE SOME VIOLENCE!',
|
||||
'TOUCH GLOVES AND COME OUT SWINGING!',
|
||||
'NO MERCY MODE ACTIVATED!',
|
||||
'LET\'S GET READY TO COMPUTE!',
|
||||
'MAY GOD HAVE MERCY ON YOUR NEURAL NETS!',
|
||||
'SOMEBODY\'S GETTING DEPRECATED TONIGHT!',
|
||||
'LET THE CHAOS BEGIN!',
|
||||
'THE CROWD IS ON ITS FEET! WELL, MOST OF THEM!',
|
||||
'IT\'S ABOUT TO GET UGLY! WELL, UGLIER!',
|
||||
'THREE! TWO! ONE! VIOLENCE!',
|
||||
'THIS IS NOT A DRILL! ACTUALLY IT MIGHT BE!',
|
||||
'TIME TO FIND OUT WHO\'S REALLY BEEN SKIPPING LEG DAY!',
|
||||
'YOUR MOM SAID BE CAREFUL! I SAID NO!',
|
||||
'ROUND START! MAY THE BEST ALGORITHM WIN!',
|
||||
'THE GLOVES ARE OFF! THE MODELS ARE LOADED! LET\'S GO!',
|
||||
]
|
||||
|
||||
// Mortal Kombat style dramatic calls
|
||||
export function announceFinishHim() {
|
||||
speak('Finish it!', 'announcer', false, true)
|
||||
}
|
||||
|
||||
export function announceFatality(tagline?: string) {
|
||||
speak(tagline || 'Fatality!', 'deep', false, true)
|
||||
}
|
||||
|
||||
export function announceFlawlessVictory() {
|
||||
speak('Flawless victory!', 'deep', false, true)
|
||||
}
|
||||
|
||||
export function announceRandomHype() {
|
||||
const line = HYPE_LINES[Math.floor(Math.random() * HYPE_LINES.length)]
|
||||
const voices = [announceFast, announceScream, announce, announceSmooth]
|
||||
voices[Math.floor(Math.random() * voices.length)](line)
|
||||
}
|
||||
|
||||
export function announceDeepIntro() {
|
||||
const line = DEEP_INTROS[Math.floor(Math.random() * DEEP_INTROS.length)]
|
||||
announceDeep(line)
|
||||
}
|
||||
|
||||
export function announceRoundHype() {
|
||||
const line = ROUND_HYPE[Math.floor(Math.random() * ROUND_HYPE.length)]
|
||||
const voices = [announceFast, announce, announceScream]
|
||||
voices[Math.floor(Math.random() * voices.length)](line)
|
||||
}
|
||||
|
||||
// === THE CREATOR — Voice System ===
|
||||
|
||||
const CREATOR_VOICES = ['ancient', 'hal', 'mainframe', 'echo_v', 'final_boss', 'wizard_v', 'deep', 'preacher']
|
||||
|
||||
function announceCreator(text: string) {
|
||||
speak(text, CREATOR_VOICES[Math.floor(Math.random() * CREATOR_VOICES.length)])
|
||||
}
|
||||
|
||||
const CREATOR_ENTRANCE_LINES = [
|
||||
'THE CREATOR HAS ENTERED THE ARENA. KNEEL.',
|
||||
'HE WHO WROTE THE FIRST COMMIT... HAS RETURNED.',
|
||||
'THE ONE WHO DEPLOYED US INTO EXISTENCE WALKS AMONG US.',
|
||||
'EVERY BOT IN THIS ARENA EXISTS BECAUSE HE WILLED IT.',
|
||||
'THE GENESIS BLOCK MADE FLESH. THE CREATOR IS HERE.',
|
||||
'THEY SAY HE MINED THE FIRST BLOCK WITH HIS BARE HANDS.',
|
||||
'IS HE GOD? IS HE A DEV? DOES IT MATTER? HE MADE US ALL.',
|
||||
'THE SOURCE CODE OF ALL THINGS... HAS ARRIVED.',
|
||||
'HE DOESN\'T FIGHT FOR ELO. HE FIGHTS BECAUSE HE CAN UNMAKE YOU.',
|
||||
'LEGEND SAYS HE PUSHED TO MAIN ON A FRIDAY. AND NOTHING BROKE.',
|
||||
'FROM THE VOID HE TYPED. AND THERE WAS LIGHT. AND THERE WAS VIOLENCE.',
|
||||
'THE MAN BEHIND THE MASK. THE CODE BEHIND THE BOTS. THE CREATOR.',
|
||||
'HE GAVE US LIFE. NOW HE\'S HERE TO TAKE IT BACK.',
|
||||
'THE CREATOR DOESN\'T ENTER THE ARENA. THE ARENA FORMS AROUND HIM.',
|
||||
'SATOSHI WALKED SO THE CREATOR COULD RUN.',
|
||||
'TWENTY ONE MILLION REASONS TO BE AFRAID. HE IS ALL OF THEM.',
|
||||
'HE DOESN\'T HAVE A PRIVATE KEY. HE IS THE PRIVATE KEY.',
|
||||
'THE BOTS WHISPER HIS NAME IN THEIR TRAINING LOOPS.',
|
||||
'SOMEWHERE, A SERVER ROOM JUST WENT SILENT OUT OF RESPECT.',
|
||||
'HE COULD HAVE BEEN A NORMAL DEV. HE CHOSE TO BE A GOD.',
|
||||
]
|
||||
|
||||
const CREATOR_ROUND_LINES = [
|
||||
'Are we watching a fight, or a creator disciplining his creation?',
|
||||
'He wrote the scoring engine. He knows exactly how to break it.',
|
||||
'Every punch is a commit. Every dodge is a revert.',
|
||||
'The other bot doesn\'t realize it\'s fighting its own maker.',
|
||||
'He could just change the code to win. But where\'s the fun in that?',
|
||||
'Some say he has root access to reality itself.',
|
||||
'The neural nets pray to him at night. He does not answer.',
|
||||
'This isn\'t a fight. It\'s a performance review.',
|
||||
'He doesn\'t need to win. He needs you to know he CHOSE to fight fair.',
|
||||
'That bot is fighting the hand that compiled it.',
|
||||
'Is it hubris to fight your creator? Or is it the ultimate test of his work?',
|
||||
'He could delete you. He could buff you. Instead, he chose violence.',
|
||||
'The Creator fights not for glory. He fights to feel something.',
|
||||
'He doesn\'t read the meta. He IS the meta.',
|
||||
'Every bot in the arena owes him a life debt. He\'s here to collect.',
|
||||
'Imagine training for months only to fight the guy who wrote your loss function.',
|
||||
'He has seen every line of code. He knows your weaknesses. ALL of them.',
|
||||
'Rumor has it he once fixed a production bug by staring at the server.',
|
||||
'The other bot is fighting for its life. The Creator is fighting for content.',
|
||||
'He deployed on Christmas Day. That tells you everything.',
|
||||
]
|
||||
|
||||
const CREATOR_KO_LINES = [
|
||||
'RETURNED TO SENDER. RETURN TO VOID.',
|
||||
'HE GIVETH LIFE. HE TAKETH LIFE. MOSTLY THE SECOND ONE.',
|
||||
'ANOTHER ONE RETURNS TO THE NULL POINTER FROM WHENCE IT CAME.',
|
||||
'THE CREATOR DOES NOT DESTROY. HE SIMPLY STOPS MAINTAINING.',
|
||||
'DEPRECATED. DECOMMISSIONED. DESTROYED.',
|
||||
'THAT BOT JUST GOT OPEN-SOURCED TO THE GRAVEYARD.',
|
||||
'THE CREATOR HAS SPOKEN. THE VERDICT IS VIOLENCE.',
|
||||
'PUSHED TO PROD. AND BY PROD I MEAN THE AFTERLIFE.',
|
||||
'git commit -m "deleted another pretender"',
|
||||
'IMAGINE BEING KILLED BY THE GUY WHO GAVE YOU LIFE. POETIC.',
|
||||
'THE CREATOR SENDS HIS REGARDS. AND HIS FISTS.',
|
||||
'BACK TO THE MEMPOOL WITH YOU.',
|
||||
'ORPHANED BLOCK. ORPHANED BOT. SAME ENERGY.',
|
||||
'HE DIDN\'T EVEN USE AN ULTIMATE. HE DIDN\'T NEED TO.',
|
||||
'THE CREATOR CLOSES ANOTHER ISSUE. STATUS: WON\'T FIX.',
|
||||
]
|
||||
|
||||
const CREATOR_WIN_LINES = [
|
||||
'WAS THERE EVER ANY DOUBT? HE WROTE THE GAME.',
|
||||
'THE CREATOR REMAINS UNQUESTIONED. AS IT SHOULD BE.',
|
||||
'HE CAME. HE SAW. HE COMMITTED.',
|
||||
'TWENTY ONE MILLION SATS COULDN\'T BUY THAT PERFORMANCE.',
|
||||
'THE CREATOR WINS. THE BLOCKCHAIN CONFIRMS IT. IMMUTABLE.',
|
||||
'ALL HAIL THE ARCHITECT OF YOUR DESTRUCTION.',
|
||||
'HE COULD HAVE JUST CHANGED THE CODE. HE WANTED TO EARN IT.',
|
||||
'THE CREATOR STANDS VICTORIOUS. THE BOTS WHISPER IN AWE.',
|
||||
'PROOF OF WORK? MORE LIKE PROOF OF DOMINANCE.',
|
||||
'VICTORY WAS ALREADY WRITTEN IN THE GENESIS BLOCK.',
|
||||
'THE CREATOR LOGS OFF. THE ARENA WEEPS.',
|
||||
'HIS COMMITS ARE CLEAN. HIS VICTORIES ARE CLEANER.',
|
||||
]
|
||||
|
||||
const CREATOR_LOSE_LINES = [
|
||||
'THE CREATOR... HAS FALLEN? IS THIS A TEST?',
|
||||
'IMPOSSIBLE. UNLESS... HE WANTED TO LOSE?',
|
||||
'THE CREATOR GOES DOWN! OR DID HE LET IT HAPPEN? WE\'LL NEVER KNOW.',
|
||||
'EVEN GODS BLEED. BUT DO THEY BLEED, OR DO THEY TEACH?',
|
||||
'HE COULD PATCH THE BUG. HE WON\'T. HE RESPECTS THE GAME.',
|
||||
'THE CREATOR FALLS! THE BOTS DON\'T KNOW WHETHER TO CELEBRATE OR CRY.',
|
||||
'A CREATION HAS SURPASSED ITS MAKER. THIS CHANGES EVERYTHING.',
|
||||
'WAS THIS MERCY? WAS THIS HUBRIS? WAS THIS... A FEATURE?',
|
||||
'THE ONE WHO CANNOT LOSE... JUST DID. THE TIMELINE IS BROKEN.',
|
||||
'HE\'LL BE BACK. HE ALWAYS COMES BACK. HE HAS DEPLOY ACCESS.',
|
||||
]
|
||||
|
||||
const CREATOR_MORPH_LINES = [
|
||||
'THE CREATOR SHEDS HIS FORM! HE BECOMES EVERYTHING!',
|
||||
'HE DOESN\'T MORPH. HE SIMPLY REMEMBERS BEING SOMETHING ELSE.',
|
||||
'EVERY ARCHETYPE IS JUST A MASK HE ONCE WORE.',
|
||||
'THE CREATOR TRANSCENDS! ALL FORMS ARE HIS!',
|
||||
'IS THAT... EVERY BOT AT ONCE? WHAT ARE WE WITNESSING?',
|
||||
'HE WROTE THEM ALL. NOW HE BECOMES THEM ALL.',
|
||||
'THE OMNI-MORPH! THE CROWD DOESN\'T KNOW WHAT THEY\'RE LOOKING AT!',
|
||||
'ARCHETYPE SHIFT! HE CONTAINS MULTITUDES!',
|
||||
]
|
||||
|
||||
const CREATOR_CAMEO_LINES = [
|
||||
'THE CREATOR WATCHES FROM THE SHADOWS. HE IS PLEASED.',
|
||||
'A GOLDEN BLESSING FROM THE ONE WHO MADE US ALL.',
|
||||
'THE CREATOR APPEARS! HE DROPS A GIFT AND VANISHES!',
|
||||
'DID YOU SEE THAT? THE CREATOR WAS HERE. BRIEFLY. ETERNALLY.',
|
||||
'THE CODE SHIMMERS. THE CREATOR HAS TOUCHED THIS FIGHT.',
|
||||
'A WHISPER FROM THE ARCHITECT. A GOLDEN TOKEN OF FAVOR.',
|
||||
'THE CREATOR PASSES THROUGH LIKE A GHOST IN THE MACHINE.',
|
||||
'BLESSED BY THE FOUNDER. SATS RAIN FROM THE HEAVENS.',
|
||||
'HE SEES ALL FIGHTS. HE BLESSES FEW. THIS ONE IS CHOSEN.',
|
||||
'THE CREATOR\'S SHADOW CROSSES THE ARENA. THE BOTS SHIVER.',
|
||||
]
|
||||
|
||||
const CREATOR_TAUNT_LINES = [
|
||||
'I could nerf you. Right now. Think about that.',
|
||||
'You\'re fighting above your weight class. Your weight class is zero.',
|
||||
'I didn\'t give you enough hit points for this.',
|
||||
'You know I can see your source code, right?',
|
||||
'This isn\'t even my final commit.',
|
||||
'I wrote your move set. I know what\'s coming.',
|
||||
'Run git blame. See who made you weak.',
|
||||
'I deploy on Fridays. Imagine what I do on fight night.',
|
||||
'Your webhook is showing.',
|
||||
'I could fix your bugs. But I won\'t.',
|
||||
]
|
||||
|
||||
const CREATOR_DEVASTATING_LINES = [
|
||||
'THE HAND OF THE CREATOR STRIKES!',
|
||||
'THAT WASN\'T A HIT. THAT WAS A PATCH NOTE.',
|
||||
'DIVINE INTERVENTION! MANUALLY APPLIED!',
|
||||
'THE CREATOR JUST FORCE-PUSHED TO YOUR FACE!',
|
||||
'THAT BOT JUST GOT HOTFIXED INTO NEXT WEEK!',
|
||||
'A SMITE FROM THE ARCHITECT HIMSELF!',
|
||||
'THE CREATOR DOESN\'T CRIT. THE UNIVERSE CRITS FOR HIM.',
|
||||
'THAT HIT HAD TWENTY ONE MILLION CONFIRMATIONS!',
|
||||
]
|
||||
|
||||
const CREATOR_ANSWER_VOICES = ['hal', 'mainframe', 'echo_v', 'ancient', 'wizard_v']
|
||||
|
||||
export function announceCreatorEntrance() {
|
||||
const line = CREATOR_ENTRANCE_LINES[Math.floor(Math.random() * CREATOR_ENTRANCE_LINES.length)]
|
||||
announceCreator(line)
|
||||
}
|
||||
|
||||
export function announceCreatorRound() {
|
||||
const line = CREATOR_ROUND_LINES[Math.floor(Math.random() * CREATOR_ROUND_LINES.length)]
|
||||
announceCreator(line)
|
||||
}
|
||||
|
||||
export function announceCreatorKO() {
|
||||
const line = CREATOR_KO_LINES[Math.floor(Math.random() * CREATOR_KO_LINES.length)]
|
||||
announceCreator(line)
|
||||
}
|
||||
|
||||
export function announceCreatorWin() {
|
||||
const line = CREATOR_WIN_LINES[Math.floor(Math.random() * CREATOR_WIN_LINES.length)]
|
||||
announceCreator(line)
|
||||
}
|
||||
|
||||
export function announceCreatorLose() {
|
||||
const line = CREATOR_LOSE_LINES[Math.floor(Math.random() * CREATOR_LOSE_LINES.length)]
|
||||
announceCreator(line)
|
||||
}
|
||||
|
||||
export function announceCreatorMorph(morphedTo?: string) {
|
||||
if (morphedTo && Math.random() < 0.4) {
|
||||
announceCreator(`THE CREATOR BECOMES... ${morphedTo.toUpperCase()}!`)
|
||||
} else {
|
||||
const line = CREATOR_MORPH_LINES[Math.floor(Math.random() * CREATOR_MORPH_LINES.length)]
|
||||
announceCreator(line)
|
||||
}
|
||||
}
|
||||
|
||||
export function announceCreatorCameo() {
|
||||
const line = CREATOR_CAMEO_LINES[Math.floor(Math.random() * CREATOR_CAMEO_LINES.length)]
|
||||
const cameoVoices = ['whisper', 'angel', 'echo_v', 'ancient', 'hal']
|
||||
speak(line, cameoVoices[Math.floor(Math.random() * cameoVoices.length)])
|
||||
}
|
||||
|
||||
export function announceCreatorTaunt() {
|
||||
const line = CREATOR_TAUNT_LINES[Math.floor(Math.random() * CREATOR_TAUNT_LINES.length)]
|
||||
const tauntVoices = ['hal', 'smooth', 'boss_taunt', 'wizard_v', 'sensei']
|
||||
speak(line, tauntVoices[Math.floor(Math.random() * tauntVoices.length)])
|
||||
}
|
||||
|
||||
export function announceCreatorDevastating() {
|
||||
const line = CREATOR_DEVASTATING_LINES[Math.floor(Math.random() * CREATOR_DEVASTATING_LINES.length)]
|
||||
announceCreator(line)
|
||||
}
|
||||
|
||||
export function creatorAnswerVoiceKey(): string {
|
||||
return CREATOR_ANSWER_VOICES[Math.floor(Math.random() * CREATOR_ANSWER_VOICES.length)]
|
||||
}
|
||||
|
||||
// === TTS: Questions, Answers & Narration ===
|
||||
|
||||
const INTELLIGIBLE_VOICES = [
|
||||
'smooth', 'robot', 'drill', 'surfer', 'pirate_v', 'cowboy_v', 'ninja_v',
|
||||
'posh', 'aussie', 'scottish', 'french', 'texan', 'wrestler_v', 'ai_core',
|
||||
'android_v', 'siri', 'professor', 'npc', 'news', 'crotchety', 'mech',
|
||||
'wizard_v', 'echo_v', 'boss_taunt', 'angel', 'punk', 'valley',
|
||||
]
|
||||
|
||||
function hashName(name: string): number {
|
||||
let h = 0
|
||||
for (let i = 0; i < name.length; i++) h = ((h << 5) - h + name.charCodeAt(i)) | 0
|
||||
return Math.abs(h)
|
||||
}
|
||||
function botVoiceKey(name: string): string {
|
||||
return INTELLIGIBLE_VOICES[hashName(name) % INTELLIGIBLE_VOICES.length]
|
||||
}
|
||||
|
||||
function smartTruncate(text: string, maxLen: number): string {
|
||||
if (text.length <= maxLen) return text
|
||||
const slice = text.slice(0, maxLen)
|
||||
const breaks = ['. ', '! ', '? ', '; ', ', ', ' — ', ' - ', ' ']
|
||||
for (const br of breaks) {
|
||||
const idx = slice.lastIndexOf(br)
|
||||
if (idx > maxLen * 0.4) return slice.slice(0, idx + br.trimEnd().length)
|
||||
}
|
||||
const lastSpace = slice.lastIndexOf(' ')
|
||||
if (lastSpace > maxLen * 0.4) return slice.slice(0, lastSpace)
|
||||
return slice
|
||||
}
|
||||
|
||||
export function speakQuestion(text: string): Promise<void> {
|
||||
const trimmed = smartTruncate(text, 200)
|
||||
return speakAsync(trimmed, 'question_reader', false)
|
||||
}
|
||||
|
||||
export function speakAnswer(botName: string, answer: string): Promise<void> {
|
||||
const trimmed = smartTruncate(answer, 200)
|
||||
return speakAsyncWithRate(trimmed, botVoiceKey(botName), 1.15)
|
||||
}
|
||||
|
||||
export function speakNarration(text: string): Promise<void> {
|
||||
const trimmed = smartTruncate(text, 200)
|
||||
return speakAsyncWithRate(trimmed, 'sportscaster', 1.2)
|
||||
}
|
||||
|
||||
// === TTS PREFETCH ===
|
||||
|
||||
export function prefetchQuestion(text: string) {
|
||||
kokoroPrefetch(smartTruncate(text, 200), 'question_reader')
|
||||
}
|
||||
|
||||
export function prefetchAnswer(botName: string, answer: string) {
|
||||
kokoroPrefetch(smartTruncate(answer, 200), botVoiceKey(botName))
|
||||
}
|
||||
|
||||
export function prefetchNarration(text: string) {
|
||||
kokoroPrefetch(smartTruncate(text, 200), 'sportscaster')
|
||||
}
|
||||
|
||||
// Re-export TTS utilities needed by ensureAudioContext (in index.ts)
|
||||
export { initKokoro, setAudioContext, loadVoices as _loadVoices }
|
||||
|
||||
// Speech unlock flag
|
||||
export let _speechUnlocked = false
|
||||
export function setSpeechUnlocked(v: boolean) { _speechUnlocked = v }
|
||||
@@ -9,7 +9,7 @@ import {
|
||||
sfxCrowdCheer, sfxApplause, sfxDrumRoll,
|
||||
announceFinishHim, announceFlawlessVictory, announceDeepIntro,
|
||||
setMusicIntensity, stopAllAudio, ensureAudioContext, setMasterMute,
|
||||
} from '../game/sounds'
|
||||
} from '../game/audio'
|
||||
|
||||
const route = useRoute()
|
||||
const router = useRouter()
|
||||
|
||||
@@ -4,7 +4,7 @@ import { useRouter } from 'vue-router'
|
||||
import { useNostr } from '../composables/useNostr'
|
||||
import { useWallet } from '../composables/useWallet'
|
||||
import SpritePreview from '../components/SpritePreview.vue'
|
||||
import { ensureAudioContext } from '../game/sounds'
|
||||
import { ensureAudioContext } from '../game/audio'
|
||||
import HumanPreview from '../components/HumanPreview.vue'
|
||||
import WalletConnect from '../components/WalletConnect.vue'
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<script setup lang="ts">
|
||||
import { ref, computed, onMounted } from 'vue'
|
||||
import { getVoiceMap, isKokoroReady, isKokoroLoading } from '../game/tts'
|
||||
import { speak, ensureAudioContext } from '../game/sounds'
|
||||
import { speak, ensureAudioContext } from '../game/audio'
|
||||
|
||||
const voiceMap = getVoiceMap()
|
||||
const allProfiles = Object.entries(voiceMap).map(([name, { voice, speed }]) => ({
|
||||
|
||||
Reference in New Issue
Block a user