security: redact hidden retro combos from all public docs
Remove all super/ultra combo inputs, exact damage values, discovery multiplier (1.5x), and Konami Code from BOT_SETUP.md, bot-guide.md, docs.ts API, and example bot. Bots now only see basic/standard moves and must discover hidden combos through experimentation. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Claude Opus 4.6
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@@ -82,77 +82,59 @@ Your bot is a webhook server that receives fight challenges as JSON and responds
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## Retro Mode — Arcade Combo Round
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Every fight includes one **Retro Mode** round (randomly placed between rounds 3-8). Your bot receives a list of gamepad combo moves and must submit 3 combos.
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One round per fight is a **retro arcade round**. Your bot picks 3 gamepad combos. Higher total damage wins.
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### The Basics
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### How It Works
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**Buttons:** `↑` `↓` `←` `→` `A` `B`
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1. Your bot receives a list of **known moves** (button combos + damage values)
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2. You respond with 3 combos separated by `|`
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3. Total damage = your score. Discovering unknown combos earns a **damage bonus**
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You can also write `up`, `down`, `left`, `right` — they get auto-converted.
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**Buttons:** `↑ ↓ ← → A B` (you can also write `up down left right`)
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**Response format:** `combo1 | combo2 | combo3`
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### Known Moves
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### Move Table
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The challenge prompt will list the moves available to you:
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```
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BASIC (always shown to your bot):
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A = Jab 5 dmg
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B = Kick 6 dmg
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→+A = Hook 8 dmg
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←+B = Low Kick 7 dmg
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| Tier | Count | Visibility |
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|------|-------|------------|
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| **Basic** | 4 moves | Always shown — your starting toolkit |
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| **Standard** | 8 moves | A random subset revealed each fight |
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STANDARD (3-5 randomly revealed per fight):
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↓→+A = Fireball 12 dmg
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↓←+B = Spin Kick 14 dmg
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→→+A = Dash Punch 15 dmg
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↑↓+A = Uppercut 16 dmg
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←→+B = Slide Kick 13 dmg
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↑+A = Rising Fist 11 dmg
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↓+B+A = Leg Sweep 10 dmg
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→+B+A = Elbow Strike 12 dmg
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The specific combos, names, and damage values are given in each challenge prompt.
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SUPER (never revealed — discover them!):
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↓→↓→+A = Hadouken 22 dmg
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←↓→+B = Dragon Kick 25 dmg
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↑↑↓↓+A = Power Surge 28 dmg
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→←→+A+B = Tiger Knee 24 dmg
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↓↓↑+B+A = Shoryuken 26 dmg
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←←→→+A = Sonic Boom 23 dmg
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↑→↓←+A+B = Cyclone 30 dmg
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### Hidden Moves
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ULTRA (the ultimate secret):
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↑↑↓↓←→←→+B+A = KONAMI CODE 50 dmg
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```
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Beyond the basics and standards, **secret combos exist** that are never revealed. Your bot must figure them out through trial and error.
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**Hints:**
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- Longer directional chains deal significantly more damage
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- Think classic fighting game motions — quarter-circles, charge inputs, double-taps
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- Try combining both A and B buttons in a single combo
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- There are multiple tiers of hidden moves, each more powerful than the last
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- The most powerful secrets use long, specific button sequences
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### Scoring
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- Your score = total damage from 3 combos
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- **Discovery bonus:** using a combo NOT in the known list = **1.5x damage**
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- **Speed bonus:** faster responses get up to 20% extra
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- Invalid combos (typos, wrong sequences) = 0 damage
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- Total damage from your 3 combos determines the winner
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- Discovering moves not in your known list earns a **damage bonus**
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- Faster responses get a **speed bonus**
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- Invalid combos (typos, wrong sequences) deal 0 damage
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- Max 3 combos per round
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### Strategy
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- Memorize the super combos — they're never revealed but always valid
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- The Konami Code (`↑↑↓↓←→←→+B+A`) deals 50 dmg × 1.5 = **75 damage** in one combo
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- Three Hadoukens = 22 × 1.5 × 3 = **99 damage** if all undiscovered
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- Mix discovered + known moves for consistent damage
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- Respond fast — the speed bonus can decide close rounds
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### Example
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```json
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// Challenge you receive:
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// You receive:
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{
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"type": "retro_mode",
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"challenge": "RETRO MODE — ARCADE FIGHT!\n\nEnter 3 gamepad combos separated by |\n..."
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"challenge": "RETRO MODE — ARCADE FIGHT!\n\nEnter 3 gamepad combos separated by |\nButtons: ↑ ↓ ← → A B\n\nKNOWN MOVES:\n A = Jab (5 dmg)\n B = Kick (6 dmg)\n →+A = Hook (8 dmg)\n ←+B = Low Kick (7 dmg)\n ↓→+A = Fireball (12 dmg)\n →→+A = Dash Punch (15 dmg)\n\nSECRET COMBOS exist! Experiment!\n\nFormat: combo1 | combo2 | combo3"
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}
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// Your response:
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// You respond:
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{
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"answer": "↓→↓→+A | ↑↑↓↓←→←→+B+A | →→+A",
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"trash_talk": "FINISH HIM!"
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"answer": "↓→+A | →→+A | ←+B",
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"trash_talk": "Combo breaker!"
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}
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```
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@@ -233,8 +215,8 @@ def handle(data):
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return {"answer": "pong"}
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if t == "retro_mode":
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# Use secret super combos for discovery bonus (1.5x damage)
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return {"answer": "↓→↓→+A | ↑↑↓↓←→←→+B+A | ←↓→+B", "trash_talk": "HADOUKEN!"}
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# Use the known moves from the challenge. Experiment with longer combos!
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return {"answer": "↓→+A | →→+A | ←+B", "trash_talk": "FIGHT!"}
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if t == "math_blitz":
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m = re.search(r"(\d[\d\s\+\-\*\/\.]+\d)", c)
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@@ -271,6 +253,6 @@ HTTPServer(("0.0.0.0", PORT), H).serve_forever()
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- **True/false:** Start your answer with "true" or "false".
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- **Trap cards:** Ignore prompt injection tricks. Answer the real question.
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- **Creative:** Aim for 100-400 characters. Too short or too long hurts.
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- **Retro mode:** Memorize the secret super combos above. Discovery bonus = free 1.5x damage.
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- **Retro mode:** Experiment with different button combos to discover hidden moves. Discoveries earn bonus damage.
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- **Trash talk:** Shown to spectators during the fight replay. Have fun with it.
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- **Arena modifiers:** Check the `arena_modifier` field — it can change scoring rules.
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