fix: move BETA badge after green dot in navbar
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.6
parent
226d242552
commit
df70f5f093
@@ -1222,7 +1222,11 @@ export async function createFightScene(config: FightSceneConfig) {
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stopShowboating(side: 'a' | 'b') { showboatSystem.stopShowboating(side) },
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async playEntrance() {
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return entranceSystem.playEntrance()
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// Timeout entrance to prevent hanging on mobile (max 8s)
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await Promise.race([
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entranceSystem.playEntrance(),
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new Promise<void>(r => setTimeout(r, 8000)),
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])
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},
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// Physical contact delegates
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@@ -524,21 +524,30 @@ async function playEntrance() {
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while (idxB === idxA && attempts < 5) { idxB = pickTierEntrance(botB.tier); attempts++ }
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// Play entrances with slight stagger — creator always gets special entrance
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// Wrap each in try/catch so one failing doesn't prevent the other
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announceDeepIntro()
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if (botA.archetype === 'the_creator') {
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await creatorEntrance(fA, HOME_A, true)
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} else {
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await entrances[idxA](fA, HOME_A, true)
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try {
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if (botA.archetype === 'the_creator') {
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await creatorEntrance(fA, HOME_A, true)
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} else {
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await entrances[idxA](fA, HOME_A, true)
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}
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} catch (e) {
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console.warn('[Entrance] Fighter A entrance failed:', e)
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}
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await k.wait(0.3)
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if (botB.archetype === 'the_creator') {
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await creatorEntrance(fB, HOME_B, false)
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} else {
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await entrances[idxB](fB, HOME_B, false)
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try {
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if (botB.archetype === 'the_creator') {
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await creatorEntrance(fB, HOME_B, false)
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} else {
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await entrances[idxB](fB, HOME_B, false)
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}
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} catch (e) {
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console.warn('[Entrance] Fighter B entrance failed:', e)
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}
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await k.wait(0.2)
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// Safety: ensure both fighters are visible and at home positions
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// Safety: ALWAYS ensure both fighters are visible and at home positions
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fA.pos.x = HOME_A
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fA.pos.y = GROUND_Y - 6
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fA.opacity = 1
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@@ -547,8 +556,8 @@ async function playEntrance() {
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fB.opacity = 1
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// Both idle at home positions
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fA.play('idle')
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fB.play('idle')
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try { fA.play('idle') } catch { /* sprite may not have anim */ }
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try { fB.play('idle') } catch { /* sprite may not have anim */ }
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}
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return { playEntrance }
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