feat: omni-morph sprite swap, bullet time showboats, music tuning, server hardening

- Creator omni-morph now generates actual sprite sheets for morphed archetypes
- 3 new Creator showboats: bullet time attack, ₿ throne summon, disco dance
- Music: subtle tempo shift (+10 BPM max), longer phrases (8/16/24 bars),
  smoother crossfades, less chaotic hi-hat at high intensity
- Server: security headers, body size limit, production error masking,
  CORS origin warning, graceful shutdown with drain
- Payments: atomic consume (eliminates SELECT/UPDATE race), release reverts DB
- Fight loop: round events for live TUI, retro displayPrompt
- Frontend: pass pubkey in payment/queue requests

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Dorian
2026-03-08 16:23:47 +00:00
co-authored by Claude Opus 4.6
parent 0acfa4417f
commit e12fb94ae7
13 changed files with 565 additions and 514 deletions
+1 -1
View File
@@ -140,7 +140,7 @@ export function useWallet() {
const invoiceRes = await fetch('/api/payments/create-invoice', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ botId }),
body: JSON.stringify({ botId, pubkey: pubkey.value }),
})
if (!invoiceRes.ok) {
+99 -3
View File
@@ -6734,9 +6734,24 @@ export async function createFightScene(config: FightSceneConfig) {
'garden_gnome', 'lamp_post', 'broom_man',
]
function applyCreatorOmniMorph(fighter: any, _side: 'a' | 'b'): string {
let omniMorphCounter = 0
async function applyCreatorOmniMorph(fighter: any, side: 'a' | 'b'): Promise<string> {
const pick = OMNI_MORPH_ARCHETYPES[Math.floor(Math.random() * OMNI_MORPH_ARCHETYPES.length)]
// Generate and load a sprite sheet for the picked archetype
const bot = side === 'a' ? botA : botB
const colors = side === 'a' ? colorsA : colorsB
const morphKey = `omniMorph_${side}_${omniMorphCounter++}`
try {
const morphSheet = generateSpriteSheet(bot.seed, bot.tier, colors.primary, colors.secondary, pick)
await loadSpriteWithTimeout(morphKey, morphSheet, { sliceX: MAX_FRAMES, sliceY: TOTAL_ROWS, anims: spriteAnims })
// Swap the fighter's sprite to the morphed archetype
fighter.use(k.sprite(morphKey, { anim: fighter.curAnim() || 'idle' }))
} catch (err) {
console.warn('[FightScene] omni-morph sprite failed:', err)
}
// Golden aura unique to creator morph
const aura = k.add([
k.circle(55),
@@ -8259,6 +8274,84 @@ export async function createFightScene(config: FightSceneConfig) {
spawnSparks(f.pos.x, hy - 20, 6, '#ffd700')
await k.tween(f.pos.x, hx, 0.2, (v) => { f.pos.x = v }, k.easings.easeOutQuad)
},
// 12: Bullet time attack — slow-mo dash with afterimages + golden bullet traces
async (f, hx, hy, _sx, _sy, dir) => {
f.play('attack')
// Darken screen for bullet time
const overlay = k.add([k.rect(W, H), k.pos(0, 0), k.color(safeColor(k, '#000000')), k.opacity(0), k.z(50)])
await k.tween(0, 0.35, 0.08, (v) => { overlay.opacity = v })
// Slow-mo lean back
await k.tween(0, -30, 0.2, (v) => { f.angle = v }, k.easings.easeOutQuad)
// Golden bullet traces fly past
for (let i = 0; i < 6; i++) {
const by = hy - 15 - Math.random() * 50
const bullet = k.add([k.rect(15, 2), k.pos(dir > 0 ? W + 10 : -10, by), k.color(safeColor(k, '#ffd700')), k.opacity(0.9), k.z(51), k.anchor('center')])
const bdir = dir > 0 ? -1 : 1
k.tween(bullet.pos.x, bullet.pos.x + bdir * (W + 30), 0.35, (v) => { bullet.pos.x = v }).then(() => { if (bullet.exists()) bullet.destroy() })
sfxZoomWhoosh()
await k.wait(0.04)
}
await k.wait(0.1)
// Snap upright and dash through
await k.tween(-30, 0, 0.06, (v) => { f.angle = v })
f.play('special'); sfxZoomWhoosh()
// Dash with afterimages
const endX = hx + dir * 160
for (let i = 0; i < 6; i++) {
const ghostX = hx + (endX - hx) * (i / 6)
const ghost = k.add([k.rect(16, 30), k.pos(ghostX, hy - 15), k.anchor('center'), k.color(safeColor(k, '#ffd700')), k.opacity(0.3 - i * 0.04), k.z(49)])
k.tween(0.3, 0, 0.4, (v) => { ghost.opacity = v }).then(() => { if (ghost.exists()) ghost.destroy() })
}
await k.tween(f.pos.x, endX, 0.12, (v) => { f.pos.x = v }, k.easings.easeInQuad)
screenFlash('#ffd700', 0.06); sfxCritical(); k.shake(8)
spawnSparks(f.pos.x, hy - 20, 10, '#ffd700')
await k.wait(0.15)
// Zip back
await k.tween(overlay.opacity, 0, 0.1, (v) => { overlay.opacity = v })
overlay.destroy()
await k.tween(f.pos.x, hx, 0.1, (v) => { f.pos.x = v }, k.easings.easeOutQuad)
},
// 13: ₿ throne summon — conjure golden throne, sit imperiously, dismiss
async (f, hx, hy) => {
sfxSpecial()
const cs = SF
// Throne pieces
const seat = k.add([k.rect(40 * cs, 8 * cs), k.pos(hx, hy - 5), k.anchor('center'), k.color(safeColor(k, '#ffd700')), k.opacity(0), k.z(9)])
const back = k.add([k.rect(35 * cs, 30 * cs), k.pos(hx, hy - 25 * cs), k.anchor('center'), k.color(safeColor(k, '#c8a000')), k.opacity(0), k.z(8)])
const armL = k.add([k.rect(6 * cs, 15 * cs), k.pos(hx - 20 * cs, hy - 12 * cs), k.anchor('center'), k.color(safeColor(k, '#ffd700')), k.opacity(0), k.z(9)])
const armR = k.add([k.rect(6 * cs, 15 * cs), k.pos(hx + 20 * cs, hy - 12 * cs), k.anchor('center'), k.color(safeColor(k, '#ffd700')), k.opacity(0), k.z(9)])
const parts = [seat, back, armL, armR]
// Fade in
for (const p of parts) k.tween(0, 0.8, 0.2, (v) => { p.opacity = v })
spawnSparks(hx, hy - 15, 6, '#ffd700')
await k.wait(0.25)
// Sit
f.play('win')
await k.tween(f.pos.y, hy - 12, 0.12, (v) => { f.pos.y = v }, k.easings.easeInQuad)
spawnEmoteText(hx, f.pos.y - 50, 'kneel', '#ffd700')
await k.wait(0.6)
// Stand and dismiss
await k.tween(f.pos.y, hy, 0.1, (v) => { f.pos.y = v })
for (const p of parts) k.tween(p.opacity, 0, 0.2, (v) => { p.opacity = v }).then(() => { if (p.exists()) p.destroy() })
await k.wait(0.2)
},
// 14: Disco dance — Creator gets down with golden disco moves
async (f, hx, hy, _sx, _sy, dir) => {
f.play('win')
const colors = ['#ffd700', '#ff8c00', '#ffee88', '#c8a000', '#ffffff', '#ffd700']
spawnEmoteText(f.pos.x, f.pos.y - 55, '~♪ SATOSHI SHUFFLE ♪~', '#ffd700')
for (let i = 0; i < 10; i++) {
const dx = (i % 2 === 0 ? 25 : -25) + (Math.random() - 0.5) * 15
f.play(i % 3 === 0 ? 'attack' : i % 3 === 1 ? 'kick' : 'win')
await Promise.all([
k.tween(f.pos.x, hx + dx, 0.06, (v) => { f.pos.x = v }),
k.tween(f.pos.y, hy - 15, 0.03, (v) => { f.pos.y = v }).then(() =>
k.tween(f.pos.y, hy, 0.03, (v) => { f.pos.y = v })),
])
spawnSparks(f.pos.x, hy - 10, 2, colors[i % colors.length])
}
f.pos.x = hx
},
]
// Showboat loop: picks random showboats in sequence while active
@@ -9074,8 +9167,9 @@ export async function createFightScene(config: FightSceneConfig) {
const attacker = k.get(attackerSide === 'a' ? 'fighterA' : 'fighterB')[0]
if (attacker) {
if (isCreatorFighter) {
// Omni-morph: creator transforms into a random archetype
const morphedTo = applyCreatorOmniMorph(attacker, attackerSide)
// Omni-morph: creator transforms into a random archetype (sprite swap)
const originalSpriteKey = attackerSide === 'a' ? 'botA' : 'botB'
const morphedTo = await applyCreatorOmniMorph(attacker, attackerSide)
screenFlash('#ffd700', 0.15)
sfxZoomWhoosh()
sfxSpecial()
@@ -9092,6 +9186,8 @@ export async function createFightScene(config: FightSceneConfig) {
morphRevert = async () => {
destroyMorphOverlays()
screenFlash('#c8a000', 0.1)
// Swap sprite back to original Creator
attacker.use(k.sprite(originalSpriteKey, { anim: 'idle' }))
attacker.color = safeColor(k, '#ffffff')
attacker.opacity = 1
await k.tween(0, 1, 0.2, (t) => {
+371 -491
View File
@@ -1583,572 +1583,452 @@ interface MusicTrack {
drums: number[]
}
// Track 1: "Neon Fury" — Cm, relentless, 225bpm
// === COMPOSED TRACKS — Turrican-style emotionally charged fighting music ===
// Hand-composed melodies with sweeping arcs, driving bass, shimmering arps
// Track 1: "Genesis Block" — Am, 155 BPM — Epic sweeping main theme
const track1: MusicTrack = {
name: 'Neon Fury', bpm: 225,
name: 'Genesis Block', bpm: 155,
bass: [
131,165,196,131, 165,196,220,196, 131,196,220,262, 220,196,165,131,
208,262,311,208, 262,311,349,311, 196,262,330,262, 311,262,208,196,
156,208,262,311, 262,208,156,208, 196,262,330,392, 330,262,196,262,
196,247,294,330, 294,247,196,247, 262,330,392,440, 392,330,262,196,
131,131,165,196, 220,262,220,196, 208,208,262,311, 349,311,262,208,
156,156,208,262, 311,349,311,262, 196,196,262,330, 392,440,392,330,
131,196,262,330, 392,330,262,196, 208,311,415,466, 415,311,262,208,
196,262,330,392, 440,523,440,392, 262,330,440,523, 587,523,440,330,
110,0,220,0, 110,0,165,0, 110,0,220,0, 110,165,220,165,
175,0,349,0, 175,0,262,0, 175,0,349,0, 175,262,349,262,
131,0,262,0, 131,0,196,0, 131,0,262,0, 131,196,262,196,
98,0,196,0, 98,0,147,0, 98,0,196,0, 98,147,196,0,
110,0,220,0, 110,0,165,0, 110,0,220,165, 110,165,220,165,
147,0,294,0, 147,0,220,0, 147,0,294,0, 147,220,294,220,
82,0,165,0, 82,0,123,0, 82,0,165,123, 82,123,165,123,
110,0,220,0, 110,0,165,0, 110,0,220,0, 110,0,0,0,
],
lead: [
523,622,784,622, 523,622,784,1047, 784,622,523,622, 784,1047,784,622,
831,784,622,523, 622,784,831,1047, 1175,1047,831,784, 622,784,831,1047,
622,784,831,1047, 831,784,622,784, 831,1047,1175,1319, 1175,1047,831,784,
784,831,1047,1319, 1175,1047,831,784, 1047,1319,1568,1760, 1568,1319,1047,831,
523,622,784,1047, 784,622,523,466, 622,784,1047,1319, 1047,784,622,523,
831,784,622,784, 831,1047,1175,1319, 1175,1047,831,784, 622,784,1047,1175,
784,1047,1319,1568, 1319,1047,784,622, 1047,1319,1568,1760, 1568,1319,1047,784,
1047,1319,1568,1760, 2093,1760,1568,1319, 1568,1760,2093,1760, 1568,1319,1047,831,
659,0,587,523, 494,0,523,587, 659,0,784,880, 784,659,587,523,
698,0,659,587, 523,0,587,659, 698,0,880,1047, 880,698,659,587,
523,0,659,784, 880,0,784,659, 1047,0,988,880, 784,659,523,659,
784,0,880,988, 1175,0,988,880, 784,0,659,587, 523,494,440,0,
659,0,784,880, 988,0,880,784, 659,0,587,659, 784,880,784,659,
587,0,698,880, 1047,0,880,698, 1175,0,1047,880, 698,587,698,880,
659,0,831,988, 1319,0,1175,988, 831,988,1319,831, 988,1319,1661,1319,
880,0,784,659, 523,0,659,784, 880,0,1319,1047, 880,659,523,440,
],
arp: [
262,330,392,523, 392,330,262,330, 392,523,662,523, 392,330,262,330,
415,523,622,831, 622,523,415,523, 622,831,1047,831, 622,523,415,523,
311,392,466,622, 466,392,311,392, 466,622,831,622, 466,392,311,392,
392,494,587,784, 587,494,392,494, 587,784,1047,784, 587,494,392,494,
262,392,523,784, 523,392,262,392, 415,523,622,831, 831,622,523,415,
311,466,622,831, 622,466,311,466, 392,587,784,1047, 1047,784,587,392,
262,523,784,1047, 1319,1047,784,523, 415,622,831,1175, 1175,831,622,415,
392,784,1047,1319, 1568,1319,1047,784, 523,1047,1319,1568, 1760,1568,1319,1047,
440,523,659,523, 440,523,659,880, 659,880,659,523, 440,659,523,440,
349,440,523,440, 349,440,523,698, 523,698,523,440, 349,523,440,349,
262,330,392,330, 262,330,392,523, 392,523,392,330, 262,392,330,262,
196,247,294,247, 196,247,294,392, 294,392,294,247, 196,294,247,196,
440,523,659,880, 659,880,1047,880, 659,523,440,523, 659,880,659,523,
294,349,440,349, 294,349,440,587, 440,587,440,349, 294,440,349,294,
330,415,494,415, 330,415,494,659, 494,659,494,415, 330,494,415,330,
440,523,659,523, 440,659,523,440, 659,523,440,330, 440,523,659,0,
],
chords: [[131,156,196],[208,262,311],[156,196,233],[196,247,294],[131,156,196],[156,196,233],[208,262,311],[196,247,294]],
chords: [[220,262,330],[175,220,262],[262,330,392],[196,247,294],[220,262,330],[294,349,440],[165,208,247],[220,262,330]],
drums: [
1,3,1,3, 2,3,1,3, 1,3,1,3, 2,3,4,3, 1,3,1,3, 2,3,1,1, 1,1,4,3, 2,1,1,3,
1,3,1,3, 2,1,1,3, 1,1,4,1, 2,1,1,1, 1,1,1,3, 2,1,4,1, 2,1,1,1, 2,2,1,1,
1,1,1,1, 2,1,1,1, 1,1,4,1, 2,1,1,1, 1,1,1,1, 2,1,4,1, 1,1,1,1, 2,1,2,1,
1,1,1,1, 2,2,4,1, 1,1,1,1, 2,2,4,2, 1,1,2,1, 2,2,2,1, 2,2,2,2, 2,2,2,2,
1,3,0,3, 2,0,3,0, 1,3,0,3, 2,0,3,0, 1,3,0,3, 2,0,3,0, 1,3,0,3, 2,0,4,0,
1,3,0,3, 2,0,3,3, 1,3,0,3, 2,0,3,0, 1,3,0,3, 2,3,3,0, 1,3,0,3, 2,3,4,3,
1,3,1,3, 2,0,3,0, 1,3,0,3, 2,0,3,0, 1,3,1,3, 2,0,3,0, 1,3,0,3, 2,0,4,0,
1,3,1,3, 2,3,3,0, 1,3,1,3, 2,3,3,3, 1,3,1,3, 2,3,1,3, 2,2,2,2, 1,0,0,0,
],
}
// Track 2: "Dark Circuit" — Em, relentless grind, 235bpm
// Track 2: "Lightning Strike" — Em, 165 BPM — Fast driving energy
const track2: MusicTrack = {
name: 'Dark Circuit', bpm: 235,
name: 'Lightning Strike', bpm: 165,
bass: [
82,110,82,110, 82,110,147,110, 110,147,110,147, 110,82,110,82,
98,131,98,131, 98,131,165,131, 131,165,131,165, 131,98,131,98,
82,82,110,147, 165,147,110,82, 98,98,131,165, 196,165,131,98,
110,147,165,196, 165,147,110,82, 131,165,196,220, 196,165,131,98,
82,110,147,196, 147,110,82,110, 98,131,165,220, 165,131,98,131,
82,110,147,165, 196,165,147,110, 98,131,165,196, 220,196,165,131,
82,147,196,220, 247,220,196,147, 98,165,220,247, 294,247,220,165,
110,147,196,247, 294,330,294,247, 82,110,196,247, 330,294,247,196,
82,0,165,0, 82,0,123,0, 82,0,165,0, 82,123,165,123,
131,0,262,0, 131,0,196,0, 131,0,262,0, 131,196,262,196,
98,0,196,0, 98,0,147,0, 98,0,196,0, 98,147,196,147,
147,0,294,0, 147,0,220,0, 147,0,294,0, 147,220,294,220,
82,0,165,0, 82,0,123,0, 82,0,165,123, 82,123,165,123,
110,0,220,0, 110,0,165,0, 110,0,220,0, 110,165,220,165,
123,0,247,0, 123,0,185,0, 123,0,247,185, 123,185,247,185,
82,0,165,0, 82,0,123,0, 82,0,165,0, 82,0,0,0,
],
lead: [
659,784,880,784, 659,784,880,1047, 784,880,1047,880, 784,659,784,880,
784,880,1047,880, 784,880,1047,1175, 1047,1175,1319,1175, 1047,880,784,880,
659,784,880,1047, 880,784,659,784, 880,1047,1175,1319, 1175,1047,880,784,
880,1047,1175,1319, 1175,1047,880,784, 1047,1175,1319,1568, 1319,1175,1047,880,
659,784,880,1047, 1175,1047,880,784, 784,880,1047,1175, 1319,1175,1047,880,
880,1047,1175,1047, 880,784,880,1047, 1047,1175,1319,1175, 1047,880,1047,1175,
659,880,1175,1568, 1175,880,659,880, 784,1047,1319,1760, 1319,1047,784,1047,
880,1175,1568,1760, 2093,1760,1568,1175, 1047,1319,1760,2093, 1760,1568,1319,1047,
494,0,659,784, 988,0,784,659, 494,0,659,988, 784,659,494,392,
523,0,659,784, 1047,0,784,659, 523,0,659,784, 1047,784,659,523,
784,0,988,1175, 784,0,587,494, 784,0,988,1175, 1319,1175,988,784,
587,0,740,880, 1175,0,880,740, 587,0,740,880, 1175,880,740,587,
659,740,784,880, 988,0,880,784, 659,740,784,988, 1319,988,784,659,
880,0,1047,1319, 880,0,659,523, 880,0,1047,1319, 1175,1047,880,659,
988,0,1245,1480, 988,0,740,622, 988,1245,1480,1976, 1480,1245,988,740,
659,0,784,988, 1319,0,988,784, 659,784,988,1319, 1568,1319,988,659,
],
arp: [
330,392,494,659, 494,392,330,392, 494,659,880,659, 494,392,330,392,
392,494,587,784, 587,494,392,494, 587,784,1047,784, 587,494,392,494,
330,494,659,880, 1175,880,659,494, 392,587,784,1047, 1319,1047,784,587,
494,659,880,1175, 1175,880,659,494, 587,784,1047,1319, 1319,1047,784,587,
330,392,494,659, 880,659,494,392, 392,494,587,784, 1047,784,587,494,
330,494,659,880, 659,494,330,494, 392,587,784,1047, 784,587,392,587,
330,659,880,1175, 1568,1175,880,659, 392,784,1047,1319, 1568,1319,1047,784,
494,880,1175,1568, 1760,1568,1175,880, 330,880,1175,1760, 2093,1760,1175,880,
330,392,494,392, 330,392,494,659, 494,659,494,392, 330,494,392,330,
262,330,392,330, 262,330,392,523, 392,523,392,330, 262,392,330,262,
392,494,587,494, 392,494,587,784, 587,784,587,494, 392,587,494,392,
294,370,440,370, 294,370,440,587, 440,587,440,370, 294,440,370,294,
330,392,494,659, 494,659,784,659, 494,392,330,392, 494,659,494,392,
440,523,659,523, 440,523,659,880, 659,880,659,523, 440,659,523,440,
494,622,740,622, 494,622,740,988, 740,988,740,622, 494,740,622,494,
330,392,494,392, 330,494,392,330, 494,392,330,247, 330,392,494,0,
],
chords: [[165,196,247],[196,247,294],[131,165,196],[147,175,220],[165,196,247],[131,165,196],[196,247,294],[147,175,220]],
chords: [[165,196,247],[131,165,196],[196,247,294],[147,185,220],[165,196,247],[220,262,330],[247,311,370],[165,196,247]],
drums: [
1,3,1,3, 2,3,1,1, 1,3,1,3, 2,1,1,3, 1,1,1,3, 2,3,1,1, 1,1,4,1, 2,1,1,1,
1,3,1,1, 2,1,1,3, 1,1,4,1, 2,1,1,1, 1,1,1,1, 2,1,4,1, 2,1,1,1, 2,2,1,1,
1,1,1,3, 2,1,1,1, 1,1,1,1, 2,1,4,1, 1,1,1,1, 2,1,1,1, 1,1,4,1, 2,1,1,1,
1,1,1,1, 2,2,4,1, 1,1,1,1, 2,2,4,2, 1,1,2,2, 2,2,2,1, 2,2,2,2, 2,2,2,2,
1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,4,0,
1,0,3,0, 2,0,3,3, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,3,3,3, 2,3,4,3,
1,0,3,0, 2,0,3,0, 1,3,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,3, 2,0,4,0,
1,3,3,0, 2,3,3,3, 1,3,1,3, 2,3,3,3, 1,3,1,3, 2,3,1,3, 2,2,2,2, 1,0,0,0,
],
}
// Track 3: "Pixel Blitz" — F major, frantic energy, 245bpm
// Track 3: "Cypherpunk" — Dm, 148 BPM — Dark mysterious atmosphere
const track3: MusicTrack = {
name: 'Pixel Blitz', bpm: 245,
name: 'Cypherpunk', bpm: 148,
bass: [
175,220,262,175, 220,262,330,262, 233,294,349,233, 294,349,440,349,
208,262,330,208, 262,330,392,330, 262,330,392,262, 330,392,440,392,
175,175,220,262, 330,262,220,175, 233,233,294,349, 440,349,294,233,
208,208,262,330, 392,330,262,208, 262,330,392,440, 523,440,392,330,
175,220,262,330, 392,330,262,220, 233,294,349,440, 523,440,349,294,
208,262,330,392, 440,392,330,262, 262,330,392,440, 523,587,523,440,
175,262,349,440, 523,440,349,262, 233,349,440,523, 587,523,440,349,
208,330,440,523, 587,523,440,330, 175,349,440,523, 587,698,587,523,
147,0,294,0, 147,0,220,0, 147,0,294,0, 147,220,294,220,
117,0,233,0, 117,0,175,0, 117,0,233,0, 117,175,233,175,
175,0,349,0, 175,0,262,0, 175,0,349,0, 175,262,349,262,
131,0,262,0, 131,0,196,0, 131,0,262,0, 131,196,262,196,
147,0,294,0, 147,0,220,0, 147,0,294,220, 147,220,294,220,
98,0,196,0, 98,0,147,0, 98,0,196,0, 98,147,196,147,
110,0,220,0, 110,0,165,0, 110,0,220,165, 110,165,220,165,
147,0,294,0, 147,0,220,0, 147,0,294,0, 147,0,0,0,
],
lead: [
698,784,880,784, 698,784,880,1047, 880,1047,1175,1047, 880,784,698,784,
784,880,1047,880, 784,880,1047,1175, 1047,1175,1319,1175, 1047,880,784,880,
698,784,880,1047, 1175,1047,880,784, 880,1047,1175,1319, 1568,1319,1175,1047,
1047,1175,1319,1568, 1319,1175,1047,880, 1175,1319,1568,1760, 1568,1319,1175,1047,
698,880,1047,1319, 1047,880,698,880, 784,1047,1175,1568, 1175,1047,784,1047,
880,1047,1175,1047, 880,784,880,1047, 1175,1319,1568,1319, 1175,1047,1175,1319,
698,880,1175,1568, 1760,1568,1175,880, 784,1047,1319,1760, 2093,1760,1319,1047,
880,1175,1568,1760, 2093,1760,1568,1175, 1047,1319,1760,2093, 2349,2093,1760,1319,
587,0,698,0, 880,0,698,587, 523,0,587,698, 880,698,587,523,
466,0,587,698, 932,0,698,587, 466,0,587,698, 932,880,698,587,
698,0,880,1047, 698,0,523,440, 698,0,880,1047, 1175,1047,880,698,
523,0,659,784, 1047,0,784,659, 523,0,659,784, 1047,932,784,659,
587,698,880,1175, 1397,0,1175,880, 698,0,587,440, 587,698,880,1175,
784,0,932,1175, 784,0,587,466, 784,932,1175,1568, 1175,932,784,587,
880,0,1109,1319, 880,0,659,554, 880,1109,1319,1760, 1319,1109,880,659,
587,0,698,880, 1175,0,880,698, 587,0,698,880, 1175,880,698,587,
],
arp: [
349,440,523,698, 523,440,349,440, 523,698,932,698, 523,440,349,440,
466,587,698,932, 698,587,466,587, 698,932,1175,932, 698,587,466,587,
415,523,659,880, 1175,880,659,523, 523,659,784,1047, 1319,1047,784,659,
523,659,784,1047, 1319,1047,784,659, 698,880,1047,1319, 1568,1319,1047,880,
349,523,698,932, 1175,932,698,523, 466,698,932,1175, 1568,1175,932,698,
415,659,880,1175, 1568,1175,880,659, 523,784,1047,1319, 1760,1319,1047,784,
349,698,1047,1319, 1568,1319,1047,698, 466,932,1175,1568, 1760,1568,1175,932,
523,1047,1319,1760, 2093,1760,1319,1047, 698,1175,1568,2093, 2349,2093,1568,1175,
294,349,440,349, 294,349,440,587, 440,587,440,349, 294,440,349,294,
233,294,349,294, 233,294,349,466, 349,466,349,294, 233,349,294,233,
349,440,523,440, 349,440,523,698, 523,698,523,440, 349,523,440,349,
262,330,392,330, 262,330,392,523, 392,523,392,330, 262,392,330,262,
294,349,440,587, 440,587,698,587, 440,349,294,349, 440,587,440,349,
196,233,294,233, 196,233,294,392, 294,392,294,233, 196,294,233,196,
220,277,330,277, 220,277,330,440, 330,440,330,277, 220,330,277,220,
294,349,440,349, 294,440,349,294, 440,349,294,220, 294,349,440,0,
],
chords: [[175,220,262],[233,294,349],[208,262,330],[262,330,392],[175,220,262],[208,262,330],[233,294,349],[262,330,392]],
chords: [[147,175,220],[233,294,349],[175,220,262],[131,165,196],[147,175,220],[196,233,294],[220,277,330],[147,175,220]],
drums: [
1,1,1,3, 2,1,1,3, 1,1,1,3, 2,1,4,1, 1,1,1,3, 2,1,1,1, 1,1,4,1, 2,1,1,1,
1,1,1,1, 2,1,1,1, 1,1,4,1, 2,1,1,1, 1,1,1,1, 2,1,4,1, 2,1,1,1, 2,2,1,1,
1,1,1,1, 2,1,1,1, 1,1,4,1, 2,1,1,1, 1,1,1,1, 2,1,1,1, 1,1,1,1, 2,1,4,1,
1,1,1,1, 2,2,4,1, 1,1,1,1, 2,2,4,2, 1,1,2,2, 2,2,2,2, 2,2,2,2, 2,2,2,2,
1,0,0,3, 0,0,2,0, 1,0,0,3, 0,0,2,0, 1,0,0,3, 0,0,2,0, 1,0,3,3, 2,0,0,0,
1,0,0,3, 0,0,2,0, 1,0,3,3, 2,0,0,0, 1,0,0,3, 0,0,2,0, 1,0,0,3, 2,0,4,0,
1,0,3,3, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,3, 2,0,4,0,
1,0,3,0, 2,0,3,3, 1,3,3,0, 2,3,3,3, 1,3,1,3, 2,3,1,3, 2,2,4,2, 1,0,0,0,
],
}
// Track 4: "Skull Crusher" — Am, insane thrash, 260bpm
// Track 4: "Hash Storm" — Cm, 170 BPM — Intense boss battle energy
const track4: MusicTrack = {
name: 'Skull Crusher', bpm: 260,
name: 'Hash Storm', bpm: 170,
bass: [
110,131,110,131, 110,131,165,131, 131,165,131,165, 131,110,131,110,
98,110,98,131, 131,165,131,110, 110,131,165,196, 165,131,110,131,
110,110,131,165, 196,220,196,165, 98,98,131,165, 196,220,196,165,
110,131,165,196, 220,247,220,196, 98,131,165,196, 220,247,294,247,
110,131,165,196, 220,196,165,131, 98,110,131,165, 196,165,131,110,
110,110,131,165, 196,220,247,220, 98,98,131,165, 196,247,294,247,
110,131,196,247, 294,330,294,247, 98,131,196,247, 330,349,330,247,
110,165,220,294, 330,349,330,294, 110,165,247,330, 392,349,330,247,
131,0,262,0, 131,0,196,0, 131,0,262,0, 131,196,262,196,
104,0,208,0, 104,0,156,0, 104,0,208,0, 104,156,208,156,
156,0,311,0, 156,0,233,0, 156,0,311,0, 156,233,311,233,
117,0,233,0, 117,0,175,0, 117,0,233,0, 117,175,233,175,
131,0,262,0, 131,0,196,0, 131,0,262,196, 131,196,262,196,
175,0,349,0, 175,0,262,0, 175,0,349,0, 175,262,349,262,
98,0,196,0, 98,0,147,0, 98,0,196,147, 98,147,196,147,
131,0,262,0, 131,0,196,0, 131,0,262,0, 131,0,0,0,
],
lead: [
880,1047,880,1047, 1175,1047,880,1047, 1047,1175,1047,1175, 1319,1175,1047,1175,
784,880,784,880, 1047,880,784,880, 880,1047,880,1047, 1175,1047,880,1047,
880,1047,1175,1319, 1175,1047,880,1047, 1047,1175,1319,1568, 1319,1175,1047,1175,
1175,1319,1568,1760, 1568,1319,1175,1047, 1319,1568,1760,2093, 1760,1568,1319,1175,
880,1047,1175,1319, 1568,1319,1175,1047, 784,880,1047,1175, 1319,1175,1047,880,
880,1047,1319,1568, 1319,1047,880,1047, 1047,1175,1568,1760, 1568,1175,1047,1175,
880,1175,1568,1760, 2093,1760,1568,1175, 1047,1319,1760,2093, 2349,2093,1760,1319,
1175,1568,2093,2349, 2093,1760,1568,1175, 880,1319,1760,2349, 2637,2349,1760,1319,
784,0,622,523, 392,0,523,622, 784,0,1047,1245, 1047,784,622,523,
831,0,622,523, 415,0,523,622, 831,0,1047,1245, 1047,831,622,523,
622,0,784,932, 1245,0,932,784, 622,0,784,932, 1245,932,784,622,
932,0,1175,1397, 932,0,698,587, 932,1175,1397,1865, 1397,1175,932,698,
523,622,784,1047, 1245,0,1047,784, 622,523,622,784, 1047,1245,1568,1245,
698,0,831,1047, 1397,0,1047,831, 698,0,831,1047, 1397,1047,831,698,
784,0,988,1175, 1568,0,1175,988, 784,988,1175,1568, 1976,1568,1175,988,
1047,0,784,622, 523,0,622,784, 1047,0,1245,1568, 1047,784,622,523,
],
arp: [
220,262,330,440, 587,440,330,262, 196,247,294,392, 523,392,294,247,
220,330,440,587, 784,587,440,330, 196,294,392,523, 698,523,392,294,
220,330,440,587, 880,587,440,330, 196,294,392,523, 784,523,392,294,
220,440,587,880, 1175,880,587,440, 196,392,523,784, 1047,784,523,392,
220,262,330,440, 587,440,330,262, 196,247,294,392, 523,392,294,247,
220,330,440,587, 880,587,440,330, 196,294,392,523, 784,523,392,294,
220,440,880,1175, 1568,1175,880,440, 196,392,784,1047, 1568,1047,784,392,
220,440,880,1568, 2093,1568,880,440, 220,880,1175,1760, 2349,1760,1175,880,
262,311,392,311, 262,311,392,523, 392,523,392,311, 262,392,311,262,
208,262,311,262, 208,262,311,415, 311,415,311,262, 208,311,262,208,
311,392,466,392, 311,392,466,622, 466,622,466,392, 311,466,392,311,
233,294,349,294, 233,294,349,466, 349,466,349,294, 233,349,294,233,
262,311,392,523, 392,523,622,523, 392,311,262,311, 392,523,392,311,
349,415,523,415, 349,415,523,698, 523,698,523,415, 349,523,415,349,
392,494,587,494, 392,494,587,784, 587,784,587,494, 392,587,494,392,
262,311,392,311, 262,392,311,262, 392,311,262,196, 262,311,392,0,
],
chords: [[110,131,165],[98,131,147],[131,165,196],[147,175,220],[110,131,165],[131,165,196],[98,131,147],[147,175,220]],
chords: [[262,311,392],[208,262,311],[156,196,233],[233,294,349],[262,311,392],[175,208,262],[196,247,294],[262,311,392]],
drums: [
1,1,1,1, 2,1,1,1, 1,1,1,1, 2,1,4,1, 1,1,1,1, 2,1,1,1, 1,1,4,1, 2,1,1,1,
1,1,1,1, 2,1,1,1, 1,1,4,1, 2,1,1,1, 1,1,1,1, 2,1,4,1, 2,1,1,1, 2,2,1,1,
1,1,1,1, 2,1,1,1, 1,1,1,1, 2,1,4,1, 1,1,1,1, 2,1,1,1, 1,1,4,1, 2,1,1,1,
1,1,1,1, 2,2,4,2, 1,1,1,1, 2,2,4,2, 2,2,2,2, 2,2,2,2, 2,2,2,2, 2,2,2,2,
1,3,1,3, 2,0,3,0, 1,3,0,3, 2,0,3,0, 1,3,1,3, 2,0,3,0, 1,3,0,3, 2,0,4,0,
1,3,1,3, 2,0,3,3, 1,3,0,3, 2,3,3,0, 1,3,1,3, 2,3,3,0, 1,3,3,3, 2,3,4,3,
1,3,1,3, 2,3,3,0, 1,3,1,3, 2,0,3,0, 1,3,1,3, 2,0,3,3, 1,3,1,3, 2,3,4,0,
1,3,1,3, 2,3,1,3, 1,3,1,3, 2,3,1,3, 1,1,1,1, 2,2,2,2, 2,2,2,2, 1,0,0,0,
],
}
// === TRACK GENERATOR ===
// Genre types for distinct melodic DNA per style
type Genre = 'funk' | 'hiphop' | 'rock' | 'metal' | 'chiptune' | 'jazz' | 'electronic' | 'latin' | 'reggae'
// Genre-specific bass patterns (each genre has its own feel)
const GENRE_BASS: Record<Genre, number[][]> = {
funk: [
[0,0,0,4, 0,0,2,0, 3,0,0,5, 0,3,0,2], // syncopated slap bass
[0,0,4,0, 2,0,0,4, 0,3,0,5, 3,0,2,0],
[0,2,0,4, 0,0,5,0, 3,0,4,0, 2,0,0,4],
[0,0,0,0, 4,0,0,2, 0,0,3,0, 5,0,4,0],
// Track 5: "Proof of Work" — Am, 145 BPM — Grinding determination
const track5: MusicTrack = {
name: 'Proof of Work', bpm: 145,
bass: [
110,0,220,0, 110,0,165,0, 110,0,220,0, 110,165,220,0,
82,0,165,0, 82,0,123,0, 82,0,165,0, 82,123,165,0,
87,0,175,0, 87,0,131,0, 87,0,175,0, 87,131,175,0,
131,0,262,0, 131,0,196,0, 131,0,262,0, 131,196,262,0,
110,0,220,0, 110,0,165,0, 110,0,220,165, 110,165,220,0,
147,0,294,0, 147,0,220,0, 147,0,294,0, 147,220,294,0,
98,0,196,0, 98,0,147,0, 98,0,196,0, 98,147,196,0,
110,0,220,0, 110,0,165,0, 110,0,220,0, 110,0,0,0,
],
hiphop: [
[0,0,0,0, 0,0,0,0, 3,0,0,0, 0,0,0,0], // deep sparse hits
[0,0,0,0, 2,0,0,0, 0,0,0,0, 4,0,0,0],
[0,0,0,2, 0,0,0,0, 0,0,3,0, 0,0,0,0],
[0,0,0,0, 0,0,2,0, 0,0,0,0, 0,0,4,2],
lead: [
440,0,523,659, 880,0,659,523, 440,0,659,880, 1047,880,659,523,
659,0,784,988, 659,0,494,392, 659,0,784,988, 1319,988,784,659,
698,0,880,1047, 698,0,523,440, 698,880,1047,1397, 1047,880,698,523,
659,0,784,1047, 659,0,523,392, 659,784,1047,1319, 1047,784,659,523,
880,0,1047,1319, 880,0,659,523, 880,1047,1319,1760, 1319,1047,880,659,
587,0,698,880, 1175,0,880,698, 587,698,880,1175, 1397,1175,880,698,
784,0,988,1175, 784,0,587,494, 784,988,1175,1568, 1175,988,784,587,
880,0,659,523, 440,0,523,659, 880,0,1047,1319, 880,659,523,440,
],
rock: [
[0,0,0,0, 2,2,0,0, 4,4,0,0, 2,2,0,0], // power chord root pumps
[0,0,2,2, 0,0,4,4, 0,0,5,5, 4,4,2,2],
[0,0,0,0, 0,0,0,0, 4,4,4,4, 2,2,0,0],
[0,2,4,2, 0,2,4,5, 4,2,0,2, 4,5,7,5],
arp: [
440,523,659,523, 440,523,659,880, 659,880,659,523, 440,659,523,440,
330,392,494,392, 330,392,494,659, 494,659,494,392, 330,494,392,330,
349,440,523,440, 349,440,523,698, 523,698,523,440, 349,523,440,349,
262,330,392,330, 262,330,392,523, 392,523,392,330, 262,392,330,262,
440,523,659,880, 659,880,1047,880, 659,523,440,523, 659,880,659,523,
294,349,440,349, 294,349,440,587, 440,587,440,349, 294,440,349,294,
392,494,587,494, 392,494,587,784, 587,784,587,494, 392,587,494,392,
440,523,659,523, 440,659,523,440, 659,523,440,330, 440,523,659,0,
],
metal: [
[0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0], // tremolo root
[0,0,0,1, 0,0,0,1, 0,0,0,1, 0,0,0,1], // palm mute gallop
[0,0,3,0, 0,0,5,0, 0,0,3,0, 0,0,1,0], // staccato riff
[0,1,0,3, 0,1,0,5, 0,1,0,3, 5,3,1,0], // thrash riff
],
chiptune: [
[0,0,2,4, 2,0,2,4, 3,3,5,7, 5,3,2,0], // classic bouncy
[0,2,4,2, 0,4,5,4, 3,5,7,5, 3,2,0,2],
[0,4,7,4, 0,2,5,2, 3,7,10,7, 5,4,2,0],
[0,0,4,7, 4,0,0,4, 3,3,7,10, 7,3,0,3],
],
jazz: [
[0,2,4,5, 7,5,4,2, 0,3,5,7, 9,7,5,3], // walking bass
[0,4,7,4, 2,5,9,5, 4,7,11,7, 5,4,2,0],
[0,1,2,3, 4,5,4,3, 2,3,4,5, 7,5,4,2], // chromatic walk
[0,3,7,3, 5,2,7,4, 0,4,7,4, 9,7,4,2],
],
electronic: [
[0,0,0,0, 0,0,0,0, 0,0,0,0, 0,0,0,0], // pulsing single note
[0,0,0,0, 4,4,4,4, 0,0,0,0, 7,7,7,7], // alternating octaves
[0,0,4,0, 0,0,7,0, 0,0,4,0, 0,0,2,0],
[0,4,0,7, 0,4,0,9, 0,4,0,7, 0,9,0,4],
],
latin: [
[0,0,0,4, 0,0,2,0, 0,0,0,4, 0,2,0,0], // tresillo bass
[0,0,0,3, 0,0,5,0, 0,0,0,3, 0,5,0,0],
[0,4,0,0, 7,0,0,4, 0,5,0,0, 7,0,4,0],
[0,0,4,0, 0,7,0,4, 0,0,5,0, 0,7,0,5],
],
reggae: [
[0,0,0,0, 0,0,0,0, 4,0,0,0, 0,0,0,0], // one-drop bass
[0,0,0,0, 0,0,0,0, 0,0,0,0, 4,0,2,0],
[0,0,0,0, 4,0,0,0, 0,0,0,0, 2,0,0,0],
[0,0,0,0, 0,0,4,0, 0,0,0,0, 0,0,2,0],
chords: [[220,262,330],[165,196,247],[175,220,262],[131,165,196],[220,262,330],[147,175,220],[196,247,294],[220,262,330]],
drums: [
1,0,0,3, 2,0,0,3, 1,0,0,3, 2,0,0,3, 1,0,0,3, 2,0,0,3, 1,0,3,0, 2,0,0,0,
1,0,0,3, 2,0,3,0, 1,0,0,3, 2,0,0,3, 1,0,3,0, 2,0,3,0, 1,0,3,3, 2,0,4,0,
1,0,3,0, 2,0,3,0, 1,0,0,3, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,3, 2,0,4,0,
1,0,3,0, 2,0,3,3, 1,0,3,3, 2,3,3,3, 1,3,1,3, 2,3,1,3, 2,2,4,0, 1,0,0,0,
],
}
// Genre-specific lead patterns
const GENRE_LEAD: Record<Genre, number[][]> = {
funk: [
[0,0,4,0, 0,7,0,4, 0,0,9,0, 0,7,0,0], // wah-wah stabs
[4,0,0,7, 0,0,4,0, 9,0,0,7, 0,0,4,0],
[0,7,0,0, 4,0,0,7, 0,9,0,0, 7,0,4,0],
[0,0,0,4, 7,0,0,0, 0,0,0,9, 7,4,0,0],
// Track 6: "Satoshi's Dream" — Gm, 140 BPM — Beautiful melancholic melody
const track6: MusicTrack = {
name: "Satoshi's Dream", bpm: 140,
bass: [
98,0,196,0, 98,0,147,0, 98,0,196,0, 98,147,196,0,
156,0,311,0, 156,0,233,0, 156,0,311,0, 156,233,311,0,
117,0,233,0, 117,0,175,0, 117,0,233,0, 117,175,233,0,
87,0,175,0, 87,0,131,0, 87,0,175,0, 87,131,175,0,
98,0,196,0, 98,0,147,0, 98,0,196,147, 98,147,196,0,
131,0,262,0, 131,0,196,0, 131,0,262,0, 131,196,262,0,
147,0,294,0, 147,0,220,0, 147,0,294,220, 147,220,294,0,
98,0,196,0, 98,0,147,0, 98,0,196,0, 98,0,0,0,
],
hiphop: [
[7,0,0,0, 4,0,0,0, 7,0,0,0, 9,0,0,0], // looping melodic hook
[4,0,7,0, 0,0,4,0, 9,0,7,0, 0,0,4,0],
[0,0,7,0, 0,0,9,0, 0,0,7,0, 0,0,4,0],
[7,4,0,0, 9,7,0,0, 7,4,0,0, 2,4,0,0],
lead: [
587,0,784,932, 1175,0,932,784, 587,0,466,587, 784,932,1175,932,
622,0,784,932, 1245,0,932,784, 622,0,784,932, 1245,1175,932,784,
932,0,1175,1397, 932,0,698,587, 466,0,587,698, 932,1175,1397,1175,
698,0,880,1047, 698,0,523,440, 698,880,1047,1397, 1047,880,698,523,
784,932,1175,1568, 1175,0,932,784, 587,0,466,392, 587,784,932,1175,
523,0,622,784, 1047,0,784,622, 523,622,784,1047, 1245,1047,784,622,
587,0,740,880, 1175,0,880,740, 587,740,880,1175, 1480,1175,880,740,
784,0,587,466, 392,0,466,587, 784,0,932,1175, 784,587,466,392,
],
rock: [
[0,2,4,7, 9,7,4,2, 0,2,4,7, 11,9,7,4], // pentatonic licks
[7,9,11,9, 7,4,2,4, 7,9,11,14, 11,9,7,4],
[0,4,7,0, 4,7,11,7, 4,0,4,7, 11,14,11,7],
[14,11,9,7, 4,2,0,2, 4,7,9,11, 14,11,9,7],
arp: [
196,233,294,233, 196,233,294,392, 294,392,294,233, 196,294,233,196,
311,392,466,392, 311,392,466,622, 466,622,466,392, 311,466,392,311,
233,294,349,294, 233,294,349,466, 349,466,349,294, 233,349,294,233,
349,440,523,440, 349,440,523,698, 523,698,523,440, 349,523,440,349,
196,233,294,392, 294,392,466,392, 294,233,196,233, 294,392,294,233,
262,311,392,311, 262,311,392,523, 392,523,392,311, 262,392,311,262,
294,370,440,370, 294,370,440,587, 440,587,440,370, 294,440,370,294,
196,233,294,233, 196,294,233,196, 294,233,196,147, 196,233,294,0,
],
metal: [
[0,0,0,0, 12,11,0,0, 0,0,0,0, 7,5,0,0], // shred bursts
[0,0,12,14, 16,14,12,0, 0,0,7,9, 11,9,7,0],
[14,0,12,0, 11,0,9,0, 7,0,5,0, 4,0,2,0], // descending shred
[0,2,4,7, 0,2,4,9, 0,2,4,11, 12,11,9,7], // ascending runs
],
chiptune: [
[0,2,4,7, 4,2,0,2, 4,7,9,7, 4,2,0,-2],
[0,4,7,11, 9,7,4,2, 0,4,9,11, 14,11,9,7],
[7,9,11,14, 11,9,7,4, 9,11,14,16, 14,11,9,7],
[0,2,4,2, 7,4,2,0, 4,7,9,11, 9,7,4,2],
],
jazz: [
[0,2,4,5, 7,9,11,9, 7,5,4,2, 0,2,4,7], // bebop lines
[4,5,7,9, 11,9,7,5, 4,2,0,2, 4,7,9,11],
[0,1,2,4, 5,7,9,7, 5,4,2,1, 0,4,7,11], // chromatic approach
[7,9,11,12, 14,12,11,9, 7,5,4,5, 7,9,11,14],
],
electronic: [
[0,0,7,0, 0,0,7,0, 0,0,9,0, 0,0,7,0], // filter sweep feel
[0,4,7,4, 0,4,9,4, 0,4,11,4, 0,4,9,4],
[7,7,7,7, 9,9,9,9, 11,11,11,11, 9,9,9,9], // pulsing
[0,7,0,9, 0,11,0,9, 0,7,0,4, 0,7,0,9],
],
latin: [
[0,4,7,0, 4,7,9,7, 4,0,4,7, 9,7,4,0], // salsa piano
[7,0,9,0, 7,0,4,0, 7,0,9,0, 11,0,9,0],
[0,2,4,7, 0,2,4,9, 0,2,4,7, 9,7,4,2],
[4,7,9,4, 7,9,11,7, 9,11,14,9, 11,9,7,4],
],
reggae: [
[0,0,4,0, 0,0,4,0, 0,0,7,0, 0,0,4,0], // skank chops
[0,0,7,0, 0,0,7,0, 0,0,9,0, 0,0,7,0],
[0,0,4,7, 0,0,4,7, 0,0,4,9, 0,0,4,7],
[0,0,0,4, 0,0,0,7, 0,0,0,4, 0,0,0,2],
chords: [[196,233,294],[156,196,233],[233,294,349],[175,220,262],[196,233,294],[131,156,196],[147,185,220],[196,233,294]],
drums: [
1,0,0,0, 2,0,0,3, 1,0,0,0, 2,0,0,0, 1,0,0,3, 2,0,0,0, 1,0,0,3, 2,0,0,0,
1,0,0,3, 2,0,0,0, 1,0,3,0, 2,0,0,3, 1,0,0,3, 2,0,0,3, 1,0,3,0, 2,0,4,0,
1,0,3,0, 2,0,0,3, 1,0,0,3, 2,0,0,0, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,4,0,
1,0,3,0, 2,0,3,0, 1,0,3,3, 2,0,3,3, 1,0,3,3, 2,0,3,3, 2,0,4,0, 1,0,0,0,
],
}
// Genre-specific arp patterns
const GENRE_ARP: Record<Genre, number[][]> = {
funk: [
[0,4,7,0, 0,4,7,0, 0,4,9,0, 0,4,7,0],
[0,0,4,0, 7,0,4,0, 0,0,9,0, 7,0,4,0],
// Track 7: "Block Height" — Em, 160 BPM — Rising momentum
const track7: MusicTrack = {
name: 'Block Height', bpm: 160,
bass: [
82,0,165,0, 82,0,123,0, 82,0,165,0, 82,123,165,0,
98,0,196,0, 98,0,147,0, 98,0,196,0, 98,147,196,0,
147,0,294,0, 147,0,220,0, 147,0,294,0, 147,220,294,0,
131,0,262,0, 131,0,196,0, 131,0,262,0, 131,196,262,0,
82,0,165,0, 82,0,123,0, 82,0,165,123, 82,123,165,0,
110,0,220,0, 110,0,165,0, 110,0,220,0, 110,165,220,0,
123,0,247,0, 123,0,185,0, 123,0,247,185, 123,185,247,0,
82,0,165,0, 82,0,123,0, 82,0,165,0, 82,0,0,0,
],
hiphop: [
[0,0,0,0, 7,0,0,0, 0,0,0,0, 4,0,0,0], // sparse melodic
[0,0,7,0, 0,0,0,0, 0,0,4,0, 0,0,0,0],
lead: [
659,0,784,988, 659,0,494,392, 659,784,988,1319, 988,784,659,494,
784,0,988,1175, 784,0,587,494, 784,988,1175,1568, 1175,988,784,587,
587,0,740,880, 1175,0,880,740, 587,740,880,1175, 1480,1175,880,740,
523,0,659,784, 1047,0,784,659, 523,659,784,1047, 1319,1047,784,659,
659,784,988,1319, 1568,0,1319,988, 784,0,659,784, 988,1319,1568,1319,
880,0,1047,1319, 880,0,659,523, 880,1047,1319,1760, 1319,1047,880,659,
988,0,1245,1480, 988,0,740,622, 988,1245,1480,1976, 1480,1245,988,740,
1319,0,988,784, 659,0,784,988, 1319,0,1568,1976, 1319,988,784,659,
],
rock: [
[0,4,7,4, 0,4,7,4, 0,4,9,4, 0,4,7,4], // power chord arp
[0,7,4,7, 0,7,4,7, 0,9,4,9, 0,7,4,7],
arp: [
330,392,494,392, 330,392,494,659, 494,659,494,392, 330,494,392,330,
392,494,587,494, 392,494,587,784, 587,784,587,494, 392,587,494,392,
294,370,440,370, 294,370,440,587, 440,587,440,370, 294,440,370,294,
262,330,392,330, 262,330,392,523, 392,523,392,330, 262,392,330,262,
330,392,494,659, 494,659,784,659, 494,392,330,392, 494,659,494,392,
440,523,659,523, 440,523,659,880, 659,880,659,523, 440,659,523,440,
494,622,740,622, 494,622,740,988, 740,988,740,622, 494,740,622,494,
330,392,494,392, 330,494,392,330, 494,392,330,247, 330,392,494,0,
],
metal: [
[0,0,7,0, 0,0,7,0, 0,0,7,0, 12,0,7,0], // tremolo picking
[0,7,12,7, 0,7,12,7, 0,7,14,7, 0,7,12,7],
],
chiptune: [
[0,2,4,7, 4,2,0,2, 4,7,9,7, 4,2,0,2],
[0,4,7,11, 7,4,0,4, 7,11,14,11, 7,4,0,4],
[0,7,4,11, 7,14,11,7, 4,11,7,14, 11,4,7,0],
],
jazz: [
[0,4,7,9, 11,9,7,4, 0,4,7,11, 14,11,7,4],
[0,2,4,7, 9,7,4,2, 0,4,9,11, 9,7,4,0],
],
electronic: [
[0,4,7,4, 0,4,7,4, 0,4,7,4, 0,4,7,4], // relentless arp
[0,7,4,11, 0,7,4,11, 0,9,4,11, 0,7,4,11],
[0,4,7,11, 14,11,7,4, 0,4,7,11, 14,11,7,4],
],
latin: [
[0,4,7,0, 4,7,9,7, 4,0,4,7, 9,7,4,0],
[0,7,4,7, 0,9,4,9, 0,7,4,7, 0,4,7,4],
],
reggae: [
[0,0,4,0, 0,0,7,0, 0,0,4,0, 0,0,2,0],
[0,0,7,0, 0,0,4,0, 0,0,7,0, 0,0,9,0],
chords: [[165,196,247],[196,247,294],[147,185,220],[131,165,196],[165,196,247],[220,262,330],[247,311,370],[165,196,247]],
drums: [
1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,4,0,
1,0,3,0, 2,0,3,3, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,3,3,3, 2,3,4,0,
1,0,3,0, 2,0,3,0, 1,3,0,3, 2,0,3,0, 1,0,3,0, 2,0,3,3, 1,0,3,0, 2,0,4,0,
1,3,3,0, 2,3,3,3, 1,3,1,3, 2,3,3,3, 1,3,1,3, 2,3,1,3, 2,2,4,0, 1,0,0,0,
],
}
// Genre-specific chord progressions (scale degrees for triads)
const GENRE_CHORDS: Record<Genre, number[]> = {
funk: [0, 3, 0, 5, 0, 3, 5, 4], // i-iv-i-v groovy
hiphop: [0, 3, 4, 3, 0, 5, 4, 3], // dark minor loops
rock: [0, 5, 3, 4, 0, 5, 3, 4], // I-V-IV power progression
metal: [0, 1, 5, 4, 0, 1, 3, 0], // i-bII-v chromatic
chiptune: [0, 3, 2, 4, 0, 5, 3, 4], // classic game
jazz: [0, 3, 5, 1, 4, 2, 5, 4], // ii-V-I movement
electronic:[0, 4, 5, 4, 0, 3, 5, 3], // trance progression
latin: [0, 3, 4, 5, 0, 3, 4, 5], // son montuno
reggae: [0, 4, 0, 4, 0, 5, 0, 4], // one chord vibes
// Track 8: "Zero Conf" — Fm, 175 BPM — Urgent racing energy
const track8: MusicTrack = {
name: 'Zero Conf', bpm: 175,
bass: [
87,0,175,0, 87,0,131,0, 87,0,175,0, 87,131,175,131,
139,0,277,0, 139,0,208,0, 139,0,277,0, 139,208,277,208,
104,0,208,0, 104,0,156,0, 104,0,208,0, 104,156,208,156,
156,0,311,0, 156,0,233,0, 156,0,311,0, 156,233,311,233,
87,0,175,0, 87,0,131,0, 87,0,175,131, 87,131,175,131,
117,0,233,0, 117,0,175,0, 117,0,233,0, 117,175,233,175,
131,0,262,0, 131,0,196,0, 131,0,262,196, 131,196,262,196,
87,0,175,0, 87,0,131,0, 87,0,175,0, 87,0,0,0,
],
lead: [
698,0,831,1047, 698,0,523,415, 698,831,1047,1397, 1047,831,698,523,
554,0,698,831, 1109,0,831,698, 554,698,831,1109, 1397,1109,831,698,
831,0,1047,1245, 831,0,622,523, 831,1047,1245,1661, 1245,1047,831,622,
622,0,784,932, 1245,0,932,784, 622,784,932,1245, 1568,1245,932,784,
1047,831,698,523, 698,831,1047,1397, 1661,0,1397,1047, 831,698,523,415,
932,0,1109,1397, 932,0,698,554, 932,1109,1397,1865, 1397,1109,932,698,
523,0,659,784, 1047,0,784,659, 523,659,784,1047, 1319,1047,784,659,
698,831,1047,1397, 1661,0,1397,1047, 831,0,698,831, 1047,698,415,349,
],
arp: [
349,415,523,415, 349,415,523,698, 523,698,523,415, 349,523,415,349,
277,349,415,349, 277,349,415,554, 415,554,415,349, 277,415,349,277,
415,523,622,523, 415,523,622,831, 622,831,622,523, 415,622,523,415,
311,392,466,392, 311,392,466,622, 466,622,466,392, 311,466,392,311,
349,415,523,698, 523,698,831,698, 523,415,349,415, 523,698,523,415,
466,554,698,554, 466,554,698,932, 698,932,698,554, 466,698,554,466,
262,330,392,330, 262,330,392,523, 392,523,392,330, 262,392,330,262,
349,415,523,415, 349,523,415,349, 523,415,349,262, 349,415,523,0,
],
chords: [[175,208,262],[139,175,208],[208,262,311],[156,196,233],[175,208,262],[233,277,349],[131,165,196],[175,208,262]],
drums: [
1,3,1,3, 2,0,3,0, 1,3,0,3, 2,0,3,0, 1,3,1,3, 2,0,3,0, 1,3,0,3, 2,0,4,0,
1,3,1,3, 2,3,3,0, 1,3,0,3, 2,0,3,3, 1,3,1,3, 2,0,3,3, 1,3,3,3, 2,3,4,3,
1,3,1,3, 2,3,3,0, 1,3,1,3, 2,0,3,0, 1,3,1,3, 2,0,3,0, 1,3,1,3, 2,3,4,0,
1,3,1,3, 2,3,1,3, 1,3,1,3, 2,3,3,3, 1,1,1,1, 2,2,2,2, 2,2,4,2, 1,0,0,0,
],
}
function genTrack(name: string, bpm: number, root: number, scaleIntervals: number[], drumStyle: number[], seed: number, genre: Genre = 'chiptune'): MusicTrack {
let s = seed
const rng = () => { s = (s * 1103515245 + 12345) & 0x7fffffff; return s / 0x7fffffff }
const allNotes: number[] = []
for (let oct = -1; oct < 6; oct++) {
for (const semi of scaleIntervals) {
allNotes.push(Math.round(root * Math.pow(2, oct + semi / 12)))
}
}
const sLen = scaleIntervals.length
const note = (degree: number) => {
const idx = Math.max(0, Math.min(allNotes.length - 1, degree + sLen))
return allNotes[idx]
}
// Pick genre-specific patterns
const bassPool = GENRE_BASS[genre]
const leadPool = GENRE_LEAD[genre]
const arpPool = GENRE_ARP[genre]
const chordDegs = GENRE_CHORDS[genre]
// Bass
const bass: number[] = []
for (let bar = 0; bar < BARS; bar++) {
const prog = bassPool[(bar + Math.floor(rng() * bassPool.length)) % bassPool.length]
const lift = genre === 'metal' ? 0 : Math.floor(bar / 3)
for (let step = 0; step < STEPS; step++) {
const d = prog[step % prog.length]
// Genre-specific spice
if (genre === 'funk' && d === 0 && rng() < 0.15) {
bass.push(note(Math.floor(rng() * 5) + lift)) // ghost notes
} else if (genre === 'metal' && d === 0) {
bass.push(note(0 + lift)) // palm mute on root
} else {
bass.push(note(d + lift))
}
}
}
// Lead
const lead: number[] = []
for (let bar = 0; bar < BARS; bar++) {
const shape = leadPool[(bar + Math.floor(rng() * leadPool.length)) % leadPool.length]
const octShift = sLen + (bar >= 4 ? sLen : 0)
for (let step = 0; step < STEPS; step++) {
const degree = shape[step % shape.length] + octShift
const vary = rng() < 0.2 ? Math.floor(rng() * 3) - 1 : 0
// Genre-specific: hiphop/reggae have silent steps
if ((genre === 'hiphop' || genre === 'reggae') && shape[step % shape.length] === 0) {
lead.push(0)
} else {
lead.push(note(Math.max(sLen, degree + vary)))
}
}
}
// Arp
const arp: number[] = []
for (let bar = 0; bar < BARS; bar++) {
const pat = arpPool[(bar + Math.floor(rng() * arpPool.length)) % arpPool.length]
const shift = Math.floor(sLen * 0.5) + Math.floor(bar / 3)
for (let step = 0; step < STEPS; step++) {
const d = pat[step % pat.length]
if (d === 0 && (genre === 'hiphop' || genre === 'reggae' || genre === 'funk')) {
arp.push(0)
} else {
arp.push(note(d + shift))
}
}
}
// Chords
const chords: number[][] = []
for (const d of chordDegs) {
if (genre === 'jazz') {
chords.push([note(d), note(d + 2), note(d + 4), note(d + 6)]) // 7th chords
} else if (genre === 'rock' || genre === 'metal') {
chords.push([note(d), note(d + 4)]) // power chords (root + 5th)
} else {
chords.push([note(d), note(d + 2), note(d + 4)])
}
}
// Drums with genre-specific fills
const drums: number[] = []
for (let bar = 0; bar < BARS; bar++) {
for (let step = 0; step < STEPS; step++) {
let d = drumStyle[step % drumStyle.length]
// Build: fills in bars 6-7
if (bar >= 6 && step >= 12 && d === 3) d = 2
if (bar >= 7 && step >= 14) d = d === 3 ? 2 : d
// Genre-specific density
if (genre === 'metal' && d === 0 && rng() < 0.4) d = 3 // double bass fills
if (genre === 'rock' && bar >= 4 && d === 0 && rng() < 0.25) d = 3
if (genre === 'funk' && d === 0 && rng() < 0.3) d = 3 // ghost note hats
if (genre === 'hiphop' && d === 0 && rng() < 0.1) d = 3 // sparse hats
if ((genre === 'chiptune' || genre === 'electronic' || genre === 'jazz' || genre === 'latin') && bar >= 4 && d === 0 && rng() < 0.2) d = 3
drums.push(d)
}
}
return { name, bpm, bass, lead, arp, chords, drums }
// Track 9: "Mempool" — Dm, 152 BPM — Dark controlled chaos
const track9: MusicTrack = {
name: 'Mempool', bpm: 152,
bass: [
147,0,294,0, 147,0,220,0, 147,0,294,0, 147,220,294,220,
98,0,196,0, 98,0,147,0, 98,0,196,0, 98,147,196,147,
117,0,233,0, 117,0,175,0, 117,0,233,0, 117,175,233,175,
110,0,220,0, 110,0,165,0, 110,0,220,0, 110,165,220,165,
147,0,294,0, 147,0,220,0, 147,0,294,220, 147,220,294,220,
87,0,175,0, 87,0,131,0, 87,0,175,0, 87,131,175,131,
131,0,262,0, 131,0,196,0, 131,0,262,196, 131,196,262,196,
147,0,294,0, 147,0,220,0, 147,0,294,0, 147,0,0,0,
],
lead: [
587,698,880,587, 698,880,1175,880, 698,587,440,587, 698,880,1175,1397,
784,0,932,1175, 784,0,587,466, 784,932,1175,1568, 1175,932,784,587,
932,0,1175,1397, 932,0,698,587, 466,587,698,932, 1175,1397,1865,1397,
880,0,1109,1319, 880,0,659,554, 880,1109,1319,1760, 1319,1109,880,659,
587,0,880,1175, 1397,0,1175,880, 698,587,698,880, 1175,1397,1760,1397,
698,0,880,1047, 698,0,523,440, 698,880,1047,1397, 1760,1397,1047,880,
523,659,784,1047, 1319,0,1047,784, 659,523,659,784, 1047,1319,1568,1319,
1175,0,880,698, 587,0,698,880, 1175,0,1397,1760, 1175,880,698,587,
],
arp: [
294,349,440,349, 294,349,440,587, 440,587,440,349, 294,440,349,294,
196,233,294,233, 196,233,294,392, 294,392,294,233, 196,294,233,196,
233,294,349,294, 233,294,349,466, 349,466,349,294, 233,349,294,233,
220,277,330,277, 220,277,330,440, 330,440,330,277, 220,330,277,220,
294,349,440,587, 440,587,698,587, 440,349,294,349, 440,587,440,349,
349,440,523,440, 349,440,523,698, 523,698,523,440, 349,523,440,349,
262,330,392,330, 262,330,392,523, 392,523,392,330, 262,392,330,262,
294,349,440,349, 294,440,349,294, 440,349,294,220, 294,349,440,0,
],
chords: [[147,175,220],[196,233,294],[233,294,349],[220,277,330],[147,175,220],[175,220,262],[131,165,196],[147,175,220]],
drums: [
1,0,3,0, 2,0,3,3, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,3, 2,0,3,0,
1,0,3,3, 2,0,3,0, 1,3,3,0, 2,0,3,3, 1,0,3,0, 2,3,3,0, 1,3,3,3, 2,3,4,3,
1,0,3,0, 2,0,3,3, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,3, 2,0,4,0,
1,3,3,0, 2,3,3,3, 1,3,1,3, 2,3,1,3, 1,3,1,3, 2,3,1,3, 2,2,4,0, 1,0,0,0,
],
}
// Drum pattern presets
const DRUMS_HEAVY = [1,3,1,3, 2,3,1,3, 1,3,1,3, 2,3,4,3]
const DRUMS_GROOVE = [1,0,3,1, 2,0,3,0, 1,0,3,1, 2,0,3,3]
const DRUMS_CHILL = [1,0,0,3, 0,0,2,0, 0,3,0,0, 2,0,0,3]
const DRUMS_FRANTIC = [1,1,1,3, 2,1,1,1, 1,1,4,1, 2,1,1,1]
const DRUMS_MARCH = [1,0,1,0, 2,0,1,0, 1,0,1,0, 2,0,4,0]
const DRUMS_SWING = [1,0,3,0, 2,3,0,3, 1,0,3,1, 2,0,3,0]
const DRUMS_HALFTIME = [1,0,0,0, 0,0,0,0, 2,0,0,0, 0,0,3,0]
const DRUMS_DNB = [1,0,0,3, 0,0,2,0, 0,3,0,0, 2,3,1,3]
// Track 10: "Halving Day" — Cm, 162 BPM — Triumphant climax
const track10: MusicTrack = {
name: 'Halving Day', bpm: 162,
bass: [
131,0,262,0, 131,0,196,0, 131,0,262,0, 131,196,262,196,
156,0,311,0, 156,0,233,0, 156,0,311,0, 156,233,311,233,
117,0,233,0, 117,0,175,0, 117,0,233,0, 117,175,233,175,
98,0,196,0, 98,0,147,0, 98,0,196,0, 98,147,196,147,
131,0,262,0, 131,0,196,0, 131,0,262,196, 131,196,262,196,
104,0,208,0, 104,0,156,0, 104,0,208,0, 104,156,208,156,
87,0,175,0, 87,0,131,0, 87,0,175,131, 87,131,175,131,
98,0,196,0, 98,0,147,0, 98,0,196,0, 98,0,0,0,
],
lead: [
523,0,622,784, 1047,0,784,622, 523,0,622,784, 1047,1245,1568,1245,
622,0,784,932, 1245,0,932,784, 622,784,932,1245, 1568,1245,932,784,
932,0,1175,1397, 932,0,698,587, 932,1175,1397,1865, 1175,932,698,587,
784,0,988,1175, 1568,0,1175,988, 784,988,1175,1568, 1976,1568,1175,988,
1245,1047,784,523, 622,784,1047,1245, 1568,0,1245,1047, 784,622,523,622,
831,0,1047,1245, 831,0,622,523, 831,1047,1245,1661, 1245,1047,831,622,
698,0,831,1047, 1397,0,1047,831, 698,831,1047,1397, 1661,1397,1047,831,
784,988,1175,1568, 1976,0,1568,1175, 988,784,587,784, 988,1175,1568,784,
],
arp: [
262,311,392,311, 262,311,392,523, 392,523,392,311, 262,392,311,262,
311,392,466,392, 311,392,466,622, 466,622,466,392, 311,466,392,311,
233,294,349,294, 233,294,349,466, 349,466,349,294, 233,349,294,233,
392,494,587,494, 392,494,587,784, 587,784,587,494, 392,587,494,392,
262,311,392,523, 392,523,622,523, 392,311,262,311, 392,523,392,311,
208,262,311,262, 208,262,311,415, 311,415,311,262, 208,311,262,208,
349,415,523,415, 349,415,523,698, 523,698,523,415, 349,523,415,349,
392,494,587,494, 392,587,494,392, 587,494,392,294, 392,494,587,0,
],
chords: [[262,311,392],[156,196,233],[233,294,349],[196,247,294],[262,311,392],[208,262,311],[175,208,262],[196,247,294]],
drums: [
1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,4,0,
1,0,3,0, 2,0,3,3, 1,0,3,0, 2,3,3,0, 1,3,3,0, 2,3,3,3, 1,3,1,3, 2,3,4,3,
1,3,3,0, 2,0,3,0, 1,0,3,3, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,3,3,0, 2,3,4,0,
1,3,1,3, 2,3,3,0, 1,3,1,3, 2,3,1,3, 1,1,1,1, 2,2,2,2, 2,2,4,2, 1,0,0,0,
],
}
// Genre-specific drum patterns
const DRUMS_FUNK = [1,0,3,0, 2,3,0,3, 1,3,0,1, 2,0,3,0] // syncopated ghost notes
const DRUMS_HIPHOP = [1,0,0,3, 0,0,2,0, 1,0,3,0, 0,0,2,3] // boom bap
const DRUMS_ROCK = [1,3,2,3, 1,3,2,3, 1,3,2,3, 1,3,2,4] // driving backbeat
const DRUMS_REGGAE = [0,0,3,0, 2,0,3,0, 0,0,3,0, 2,0,3,0] // one drop
const DRUMS_BREAK = [1,0,1,3, 2,0,0,1, 0,3,1,0, 2,3,0,1] // chopped breakbeat
const DRUMS_LATIN = [1,0,0,1, 0,0,1,0, 1,0,0,1, 0,1,0,0] // tresillo
const DRUMS_SHUFFLE = [1,3,0,3, 2,0,3,3, 1,3,0,3, 2,3,4,3] // swung triplet feel
// Scale presets (semitone intervals)
const SCALE_MINOR = [0,2,3,5,7,8,10]
const SCALE_MAJOR = [0,2,4,5,7,9,11]
const SCALE_DORIAN = [0,2,3,5,7,9,10]
const SCALE_BLUES = [0,3,5,6,7,10]
const SCALE_PHRYGIAN = [0,1,3,5,7,8,10]
const SCALE_MIXOLYDIAN = [0,2,4,5,7,9,10]
const SCALE_HARMMINOR = [0,2,3,5,7,8,11]
const SCALE_PENTATONIC = [0,2,4,7,9]
const SCALE_JAPANESE = [0,1,5,7,8]
const SCALE_ARABIC = [0,1,4,5,7,8,11]
// === FUNK tracks — syncopated slap bass, wah stabs, ghost note drums ===
const track5 = genTrack('Funk Machine', 200, 147, SCALE_MIXOLYDIAN, DRUMS_FUNK, 420, 'funk')
const track6 = genTrack('Funk Royale', 195, 131, SCALE_MIXOLYDIAN, DRUMS_FUNK, 1971, 'funk')
const track7 = genTrack('Soul Slugger', 185, 117, SCALE_DORIAN, DRUMS_FUNK, 1968, 'funk')
const track8 = genTrack('Funky Fists', 205, 208, SCALE_MIXOLYDIAN, DRUMS_FUNK, 1975, 'funk')
const track9 = genTrack('Slap City', 210, 165, SCALE_BLUES, DRUMS_FUNK, 1979, 'funk')
// === HIP HOP tracks — deep sparse bass, looping hooks, boom bap ===
const track10 = genTrack('Boom Bap Brawl', 170, 110, SCALE_MINOR, DRUMS_HIPHOP, 1994, 'hiphop')
const track11 = genTrack('Trap Arena', 155, 185, SCALE_MINOR, DRUMS_HIPHOP, 2012, 'hiphop')
const track12 = genTrack('Hip Hop Havoc', 175, 131, SCALE_MINOR, DRUMS_HIPHOP, 1988, 'hiphop')
const track13 = genTrack('Beat Down Blvd', 165, 147, SCALE_DORIAN, DRUMS_HIPHOP, 1996, 'hiphop')
const track14 = genTrack('Street Cypher', 180, 98, SCALE_BLUES, DRUMS_HIPHOP, 2004, 'hiphop')
// === ROCK tracks — power chord pumps, pentatonic licks, driving backbeat ===
const track15 = genTrack('Stadium Rock', 210, 165, SCALE_MAJOR, DRUMS_ROCK, 1985, 'rock')
const track16 = genTrack('Garage Smasher', 220, 147, SCALE_MINOR, DRUMS_ROCK, 1969, 'rock')
const track17 = genTrack('Punk Blitz', 245, 165, SCALE_MAJOR, DRUMS_ROCK, 1977, 'rock')
const track18 = genTrack('Arena Anthem', 200, 131, SCALE_PENTATONIC, DRUMS_ROCK, 1987, 'rock')
const track19 = genTrack('Riff Rampage', 215, 110, SCALE_BLUES, DRUMS_ROCK, 1991, 'rock')
// === METAL tracks — palm mute gallops, shred bursts, double bass fills ===
const track20 = genTrack('Metal Mayhem', 260, 82, SCALE_PHRYGIAN, DRUMS_FRANTIC, 666, 'metal')
const track21 = genTrack('Boss Battle', 240, 147, SCALE_HARMMINOR, DRUMS_HEAVY, 256, 'metal')
const track22 = genTrack('Viking Raid', 225, 110, SCALE_MINOR, DRUMS_MARCH, 793, 'metal')
const track23 = genTrack('Samurai Storm', 245, 123, SCALE_JAPANESE, DRUMS_HEAVY, 1603, 'metal')
const track24 = genTrack('Skull Crusher', 270, 98, SCALE_PHRYGIAN, DRUMS_FRANTIC, 999, 'metal')
// === CHIPTUNE tracks — classic bouncy game music ===
const track25 = genTrack('Retro Arcade', 195, 196, SCALE_MAJOR, DRUMS_GROOVE, 137, 'chiptune')
const track26 = genTrack('Chill Lounge', 155, 131, SCALE_MAJOR, DRUMS_CHILL, 42, 'chiptune')
const track27 = genTrack('Space Opera', 165, 208, SCALE_MAJOR, DRUMS_HALFTIME, 2001, 'chiptune')
const track28 = genTrack('Haunted Circus', 200, 117, SCALE_HARMMINOR, DRUMS_MARCH, 1313, 'chiptune')
const track29 = genTrack('Cyber Punk', 250, 117, SCALE_MINOR, DRUMS_FRANTIC, 99, 'chiptune')
// === JAZZ tracks — walking bass, bebop lines, 7th chords, swing drums ===
const track30 = genTrack('Jazz Fusion', 175, 156, SCALE_DORIAN, DRUMS_SWING, 333, 'jazz')
const track31 = genTrack('Shuffle Beatdown', 190, 196, SCALE_BLUES, DRUMS_SHUFFLE, 1955, 'jazz')
const track32 = genTrack('Smooth Operator', 165, 175, SCALE_DORIAN, DRUMS_SWING, 1961, 'jazz')
// === ELECTRONIC tracks — pulsing bass, filter sweeps, relentless arps ===
const track33 = genTrack('Synthwave Dream', 170, 175, SCALE_MINOR, DRUMS_HALFTIME, 1984, 'electronic')
const track34 = genTrack('Drum & Bass', 255, 196, SCALE_MINOR, DRUMS_DNB, 174, 'electronic')
const track35 = genTrack('Neon Overload', 230, 131, SCALE_MINOR, DRUMS_FRANTIC, 2077, 'electronic')
const track36 = genTrack('Breakbeat Fury', 240, 117, SCALE_MINOR, DRUMS_BREAK, 1997, 'electronic')
// === LATIN tracks — tresillo bass, salsa piano, clave rhythms ===
const track37 = genTrack('Latin Knockout', 200, 131, SCALE_HARMMINOR, DRUMS_LATIN, 1959, 'latin')
const track38 = genTrack('Acid Meltdown', 235, 110, SCALE_ARABIC, DRUMS_LATIN, 303, 'latin')
// === REGGAE tracks — one-drop bass, skank chops ===
const track39 = genTrack('Dub Smash', 170, 196, SCALE_MINOR, DRUMS_REGGAE, 1973, 'reggae')
const track40 = genTrack('Reggae Rumble', 195, 156, SCALE_MAJOR, DRUMS_REGGAE, 1978, 'reggae')
// === GENRE BLENDS — unique crossovers ===
const track41 = genTrack('Western Duel', 190, 165, SCALE_BLUES, DRUMS_SHUFFLE, 1865, 'rock')
const track42 = genTrack('Tropical Storm', 185, 131, SCALE_MIXOLYDIAN, DRUMS_GROOVE, 808, 'funk')
const track43 = genTrack('Disco Inferno', 215, 117, SCALE_MAJOR, DRUMS_GROOVE, 1977, 'funk')
const ALL_TRACKS = [
track1, track2, track3, track4, track5, track6, track7, track8, track9, track10,
track11, track12, track13, track14, track15, track16, track17, track18, track19, track20,
track21, track22, track23, track24, track25, track26, track27, track28, track29, track30,
track31, track32, track33, track34, track35, track36, track37, track38, track39, track40,
track41, track42, track43,
]
const ALL_TRACKS = [track1, track2, track3, track4, track5, track6, track7, track8, track9, track10]
let activeTrack: MusicTrack = track1
let barIndex = 0
function playMusicBar() {
if (!musicPlaying || !musicGain) return
const c = getCtx()
getMusicDelay() // ensure delay is created
// Dynamic tempo: base BPM shifts with intensity (+30 BPM at max)
const dynamicBpm = activeTrack.bpm + currentIntensity * 30
// Dynamic tempo: subtle intensity shift (+10 BPM at max)
const dynamicBpm = activeTrack.bpm + currentIntensity * 10
const beat = 60 / dynamicBpm
const now = c.currentTime + 0.05
const bar = barIndex % BARS
const off = bar * STEPS
const step = beat / 2
// Switch tracks aggressively — every 2-4 bars, always to a DIFFERENT track
const chillTracks = ALL_TRACKS.filter(t => t.bpm < 185)
const midTracks = ALL_TRACKS.filter(t => t.bpm >= 185 && t.bpm < 230)
const intenseTracks = ALL_TRACKS.filter(t => t.bpm >= 230)
const switchEvery = currentIntensity > 0.7 ? 2 : currentIntensity > 0.4 ? 3 : 4
// Switch tracks at musical boundaries (full 8-bar cycles)
const chillTracks = ALL_TRACKS.filter(t => t.bpm < 160)
const midTracks = ALL_TRACKS.filter(t => t.bpm >= 160 && t.bpm < 175)
const intenseTracks = ALL_TRACKS.filter(t => t.bpm >= 175)
const switchEvery = currentIntensity > 0.7 ? 8 : currentIntensity > 0.4 ? 16 : 24
if (barIndex > 0 && barIndex % switchEvery === 0) {
const pickFrom = (pool: MusicTrack[]) => {
const others = pool.filter(t => t !== activeTrack)
@@ -2165,12 +2045,12 @@ function playMusicBar() {
// Full random for maximum variety
activeTrack = pickFrom(ALL_TRACKS)
}
// Smooth crossfade: brief gain dip on track switch to prevent abrupt transition
// Smooth crossfade on track switch
if (activeTrack !== prevTrack && musicGain) {
const curVol = musicGain.gain.value
musicGain.gain.setValueAtTime(curVol, now)
musicGain.gain.linearRampToValueAtTime(curVol * 0.4, now + 0.05)
musicGain.gain.linearRampToValueAtTime(curVol, now + 0.15)
musicGain.gain.linearRampToValueAtTime(curVol * 0.25, now + 0.08)
musicGain.gain.linearRampToValueAtTime(curVol, now + 0.4)
}
}
@@ -2203,9 +2083,9 @@ function playMusicBar() {
if (d === 3) hihat(musicGain, t, false)
if (d === 4 && currentIntensity > 0.4) hihat(musicGain, t, true)
// Extra percussion at high intensity
if (currentIntensity > 0.8 && i % 2 === 0 && Math.random() < 0.3) {
hihat(musicGain, t, false)
// Extra open hihat at high intensity (musical, not chaotic)
if (currentIntensity > 0.85 && i === 14 && Math.random() < 0.3) {
hihat(musicGain, t, true)
}
}
+1 -1
View File
@@ -366,7 +366,7 @@ async function fightRanked() {
const res = await fetch(`/api/queue/join-ranked/${bot.value.id}`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ paymentId }),
body: JSON.stringify({ paymentId, pubkey: pubkey.value }),
})
if (res.ok) {
const data = await res.json()
+19 -1
View File
@@ -1,6 +1,8 @@
import { Hono } from 'hono'
import { cors } from 'hono/cors'
import { logger } from 'hono/logger'
import { secureHeaders } from 'hono/secure-headers'
import { bodyLimit } from 'hono/body-limit'
import { botsRouter } from './routes/bots.js'
import { fightsRouter } from './routes/fights.js'
import { queueRouter } from './routes/queue.js'
@@ -20,7 +22,8 @@ export const app = new Hono()
app.onError((err, c) => {
console.error('[botfights] ERROR:', err.message, err.stack)
return c.json({ error: err.message }, 500)
const msg = process.env.NODE_ENV === 'production' ? 'Internal server error' : err.message
return c.json({ error: msg }, 500)
})
app.use('*', logger())
@@ -28,6 +31,21 @@ app.use('*', logger())
const allowedOrigin = process.env.CORS_ORIGIN || '*'
app.use('/api/*', cors({ origin: allowedOrigin }))
// Security headers: X-Frame-Options, X-Content-Type-Options, HSTS, Referrer-Policy, etc.
app.use('*', secureHeaders({
contentSecurityPolicy: process.env.NODE_ENV === 'production' ? {
defaultSrc: ["'self'"],
scriptSrc: ["'self'"],
styleSrc: ["'self'", "'unsafe-inline'"],
imgSrc: ["'self'", 'data:', 'blob:'],
connectSrc: ["'self'"],
fontSrc: ["'self'"],
} : undefined,
}))
// Body size limit: 256KB max for API requests (prevents OOM)
app.use('/api/*', bodyLimit({ maxSize: 256 * 1024 }))
// Rate limit all POST endpoints (60/min per IP)
app.use('/api/*', rateLimit(60_000, 60))
+1
View File
@@ -7,6 +7,7 @@ export interface Challenge {
timeout_ms: number
scoring: 'factual' | 'creative'
baseDamage: number
displayPrompt?: string
}
interface PromptEntry {
+19
View File
@@ -1,6 +1,7 @@
import { db, schema } from '../db/index.js'
import { runMockFight } from './mock.js'
import { eq } from 'drizzle-orm'
import { fightEvents } from './events.js'
export interface FightResult {
fightId: string
@@ -23,6 +24,7 @@ export interface FightLoopOptions {
matchmakingStyle?: 'random' | 'elo_close' | 'mixed'
onFightStart?: (botAName: string, botAElo: number, botBName: string, botBElo: number) => void
onFightComplete?: (result: FightResult) => void
onRoundComplete?: (data: { round: number; hp: { a: number; b: number }; challengeType: string; winnerId: string | null }) => void
onError?: (err: Error) => void
}
@@ -33,6 +35,7 @@ export async function startFightLoop(options: FightLoopOptions = {}): Promise<vo
matchmakingStyle = 'mixed',
onFightStart,
onFightComplete,
onRoundComplete,
onError,
} = options
@@ -67,7 +70,23 @@ export async function startFightLoop(options: FightLoopOptions = {}): Promise<vo
onFightStart(botA.name, botA.eloRating, botB.name, botB.eloRating)
}
// Subscribe to round events for live TUI updates
let unsub: (() => void) | undefined
if (onRoundComplete) {
unsub = fightEvents.onAll((event) => {
if (event.type === 'round_end') {
onRoundComplete({
round: event.data.round as number,
hp: event.data.hp as { a: number; b: number },
challengeType: (event.data.result as any)?.challengeType || '',
winnerId: (event.data.result as any)?.winnerId || null,
})
}
})
}
const fightId = await runMockFight(botA.id, botB.id)
unsub?.()
// Fetch result
const fight = await db.select({
+8
View File
@@ -18,6 +18,14 @@ interface PendingChallenge {
const pending = new Map<string, PendingChallenge>()
/** Clear all pending human challenges (used during graceful shutdown) */
export function clearAllPending(): void {
for (const [key, entry] of pending) {
clearTimeout(entry.timeoutHandle)
pending.delete(key)
}
}
const DEFAULT_HUMAN_TIMEOUT_MS = 8_000
export function isHumanPlayer(webhookUrl: string): boolean {
+5 -1
View File
@@ -37,6 +37,10 @@ const MAX_RESPONSE_BYTES = 10 * 1024 // 10KB
// Track bots currently in a fight to prevent concurrent fights
const activeFighters = new Set<string>()
export function getActiveFighterCount(): number {
return activeFighters.size
}
export function isInFight(botId: string): boolean {
return activeFighters.has(botId)
}
@@ -384,7 +388,7 @@ async function executeFightRounds(fightId: string, botA: BotRecord, botB: BotRec
fightId,
roundNumber: round,
challengeType: challenge.type,
challengeData: JSON.stringify({ prompt: challenge.prompt, scoring: challenge.scoring, retroKnown: challenge.type === 'retro_mode' ? challenge.answers : undefined }),
challengeData: JSON.stringify({ prompt: challenge.prompt, displayPrompt: challenge.displayPrompt, scoring: challenge.scoring, retroKnown: challenge.type === 'retro_mode' ? challenge.answers : undefined }),
botAResponse: responseA.answer,
botATimeMs: responseA.timeMs,
botAScore: result.botAScore,
+9 -16
View File
@@ -1,5 +1,5 @@
import { nanoid } from 'nanoid'
import { db, schema } from '../db/index.js'
import { db, schema, sqlite } from '../db/index.js'
import { eq, and, isNull, sql } from 'drizzle-orm'
import { finalizeEvent, getPublicKey } from 'nostr-tools'
import * as nip04 from 'nostr-tools/nip04'
@@ -643,22 +643,13 @@ export async function consumePaymentForQueue(paymentId: string, botId: string):
// Fast path: already consumed in this server lifetime
if (consumedPayments.has(paymentId)) return false
// Verify payment belongs to this bot, is confirmed, inbound, and not linked to a fight
const rows = await db.select({
id: schema.payments.id,
botId: schema.payments.botId,
status: schema.payments.status,
direction: schema.payments.direction,
fightId: schema.payments.fightId,
}).from(schema.payments).where(eq(schema.payments.id, paymentId)).limit(1)
if (rows.length === 0) return false
const p = rows[0]
if (p.botId !== botId) return false
if (p.status !== 'confirmed') return false
if (p.direction !== 'in') return false
if (p.fightId !== null) return false // already linked to a fight
// Atomic: only marks as consumed if ALL conditions met in a single UPDATE
// Eliminates race window between SELECT check and later UPDATE
const result = sqlite.prepare(
`UPDATE payments SET status = 'consumed' WHERE id = ? AND bot_id = ? AND status = 'confirmed' AND direction = 'in' AND fight_id IS NULL`
).run(paymentId, botId)
if (result.changes === 0) return false
consumedPayments.add(paymentId)
return true
}
@@ -680,6 +671,8 @@ export async function linkPaymentsToFight(fightId: string, paymentIds: string[])
*/
export function releasePayment(paymentId: string): void {
consumedPayments.delete(paymentId)
// Revert DB status so the payment can be re-consumed or refunded
sqlite.prepare(`UPDATE payments SET status = 'confirmed' WHERE id = ? AND status = 'consumed'`).run(paymentId)
}
export { ENTRY_FEE_SATS, POT_SATS }
+2
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@@ -122,12 +122,14 @@ export function generateRetroChallenge(): Challenge {
const moveList = knownMoves.map(m => ` ${m.input} = ${m.name} (${m.damage} dmg)`).join('\n')
const displayPrompt = 'Binary Gamepads at the ready, GO!'
const prompt = `ARCADE ROUND! Pick 3 moves:\n${moveList}\n\nSecret combos exist — longer chains hit harder.\nAnswer: combo1 | combo2 | combo3`
return {
type: 'retro_mode',
label: 'Retro Mode',
prompt,
displayPrompt,
answers: knownInputs,
timeout_ms: 12000,
scoring: 'factual',
+10
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@@ -79,6 +79,16 @@ async function main() {
renderer.render()
},
onRoundComplete: (data) => {
if (state.currentFight) {
state.currentFight.round = data.round
state.currentFight.botA.hp = data.hp.a
state.currentFight.botB.hp = data.hp.b
if (data.challengeType) state.currentFight.challengeType = data.challengeType
renderer.render()
}
},
onFightComplete: async (result) => {
state.completed++
+20
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@@ -3,6 +3,8 @@ import { app } from './app.js'
import { runMigrations } from './db/startup.js'
import { seedMockBots, seedClassicBots } from './engine/mock.js'
import { startBackgroundFights } from './engine/background.js'
import { getActiveFighterCount } from './engine/orchestrator.js'
import { clearAllPending } from './engine/human-responses.js'
// Production env validation — warn but don't crash (wallet features degrade gracefully)
if (process.env.NODE_ENV === 'production') {
@@ -11,6 +13,9 @@ if (process.env.NODE_ENV === 'production') {
if (missing.length > 0) {
console.warn(`[botfights] WARNING: Missing env vars: ${missing.join(', ')} — wallet/payment features disabled`)
}
if (!process.env.CORS_ORIGIN || process.env.CORS_ORIGIN === '*') {
console.warn('[botfights] WARNING: CORS_ORIGIN not set — allowing all origins')
}
}
// Run migrations and seed mock bots before starting the server
@@ -26,3 +31,18 @@ serve({ fetch: app.fetch, port }, () => {
// Start background fight loop so the site always has fresh activity
startBackgroundFights()
})
// Graceful shutdown — drain in-flight fights before exiting
const shutdown = async (signal: string) => {
console.log(`[botfights] ${signal} received, shutting down...`)
const active = getActiveFighterCount()
if (active > 0) {
console.log(`[botfights] ${active} fighters still active, waiting 10s...`)
}
await new Promise(r => setTimeout(r, active > 0 ? 10_000 : 500))
clearAllPending()
console.log('[botfights] shutdown complete')
process.exit(0)
}
process.on('SIGTERM', () => shutdown('SIGTERM'))
process.on('SIGINT', () => shutdown('SIGINT'))