feat: omni-morph sprite swap, bullet time showboats, music tuning, server hardening
- Creator omni-morph now generates actual sprite sheets for morphed archetypes - 3 new Creator showboats: bullet time attack, ₿ throne summon, disco dance - Music: subtle tempo shift (+10 BPM max), longer phrases (8/16/24 bars), smoother crossfades, less chaotic hi-hat at high intensity - Server: security headers, body size limit, production error masking, CORS origin warning, graceful shutdown with drain - Payments: atomic consume (eliminates SELECT/UPDATE race), release reverts DB - Fight loop: round events for live TUI, retro displayPrompt - Frontend: pass pubkey in payment/queue requests Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.6
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@@ -37,6 +37,10 @@ const MAX_RESPONSE_BYTES = 10 * 1024 // 10KB
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// Track bots currently in a fight to prevent concurrent fights
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const activeFighters = new Set<string>()
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export function getActiveFighterCount(): number {
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return activeFighters.size
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}
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export function isInFight(botId: string): boolean {
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return activeFighters.has(botId)
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}
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@@ -384,7 +388,7 @@ async function executeFightRounds(fightId: string, botA: BotRecord, botB: BotRec
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fightId,
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roundNumber: round,
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challengeType: challenge.type,
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challengeData: JSON.stringify({ prompt: challenge.prompt, scoring: challenge.scoring, retroKnown: challenge.type === 'retro_mode' ? challenge.answers : undefined }),
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challengeData: JSON.stringify({ prompt: challenge.prompt, displayPrompt: challenge.displayPrompt, scoring: challenge.scoring, retroKnown: challenge.type === 'retro_mode' ? challenge.answers : undefined }),
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botAResponse: responseA.answer,
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botATimeMs: responseA.timeMs,
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botAScore: result.botAScore,
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