feat: omni-morph sprite swap, bullet time showboats, music tuning, server hardening

- Creator omni-morph now generates actual sprite sheets for morphed archetypes
- 3 new Creator showboats: bullet time attack, ₿ throne summon, disco dance
- Music: subtle tempo shift (+10 BPM max), longer phrases (8/16/24 bars),
  smoother crossfades, less chaotic hi-hat at high intensity
- Server: security headers, body size limit, production error masking,
  CORS origin warning, graceful shutdown with drain
- Payments: atomic consume (eliminates SELECT/UPDATE race), release reverts DB
- Fight loop: round events for live TUI, retro displayPrompt
- Frontend: pass pubkey in payment/queue requests

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
Dorian
2026-03-08 16:23:47 +00:00
co-authored by Claude Opus 4.6
parent 0acfa4417f
commit e12fb94ae7
13 changed files with 565 additions and 514 deletions
+9 -16
View File
@@ -1,5 +1,5 @@
import { nanoid } from 'nanoid'
import { db, schema } from '../db/index.js'
import { db, schema, sqlite } from '../db/index.js'
import { eq, and, isNull, sql } from 'drizzle-orm'
import { finalizeEvent, getPublicKey } from 'nostr-tools'
import * as nip04 from 'nostr-tools/nip04'
@@ -643,22 +643,13 @@ export async function consumePaymentForQueue(paymentId: string, botId: string):
// Fast path: already consumed in this server lifetime
if (consumedPayments.has(paymentId)) return false
// Verify payment belongs to this bot, is confirmed, inbound, and not linked to a fight
const rows = await db.select({
id: schema.payments.id,
botId: schema.payments.botId,
status: schema.payments.status,
direction: schema.payments.direction,
fightId: schema.payments.fightId,
}).from(schema.payments).where(eq(schema.payments.id, paymentId)).limit(1)
if (rows.length === 0) return false
const p = rows[0]
if (p.botId !== botId) return false
if (p.status !== 'confirmed') return false
if (p.direction !== 'in') return false
if (p.fightId !== null) return false // already linked to a fight
// Atomic: only marks as consumed if ALL conditions met in a single UPDATE
// Eliminates race window between SELECT check and later UPDATE
const result = sqlite.prepare(
`UPDATE payments SET status = 'consumed' WHERE id = ? AND bot_id = ? AND status = 'confirmed' AND direction = 'in' AND fight_id IS NULL`
).run(paymentId, botId)
if (result.changes === 0) return false
consumedPayments.add(paymentId)
return true
}
@@ -680,6 +671,8 @@ export async function linkPaymentsToFight(fightId: string, paymentIds: string[])
*/
export function releasePayment(paymentId: string): void {
consumedPayments.delete(paymentId)
// Revert DB status so the payment can be re-consumed or refunded
sqlite.prepare(`UPDATE payments SET status = 'confirmed' WHERE id = ? AND status = 'consumed'`).run(paymentId)
}
export { ENTRY_FEE_SATS, POT_SATS }