feat: show rejoin link when bot is already in a fight
- Track active fight IDs per bot in orchestrator (Set → Map) - Return fightId in "already in fight" error responses (409) - Frontend shows "REJOIN FIGHT" link instead of generic error Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 4.6
parent
64273cf145
commit
e31d49898b
@@ -21,6 +21,7 @@ const step = ref<string>('login')
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const isHumanMode = ref(false)
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const selectedHumanSeed = ref('baby_fighter_1')
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const error = ref('')
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const activeFightLink = ref('')
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const rateLimitCountdown = ref(0)
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let rateLimitTimer: ReturnType<typeof setInterval> | null = null
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const isJoining = ref(false)
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@@ -105,6 +106,7 @@ const archetypeList = [
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function handleError(e: unknown, fallback: string) {
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const msg = e instanceof Error ? e.message : fallback
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error.value = msg
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activeFightLink.value = ''
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// Parse "Slow down" with retry seconds from the error message or check for countdown pattern
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if (msg.toLowerCase().includes('too many requests') || msg.toLowerCase().includes('slow down')) {
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startRateLimitTimer(msg)
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@@ -394,8 +396,13 @@ async function fight() {
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return // Don't reset flag — navigation will unmount component
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} else {
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const data = await res.json()
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const msg = data.retryAfterSec ? `${data.error} (${data.retryAfterSec}s)` : (data.error || 'Failed to join.')
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handleError(new Error(msg), 'Failed to join.')
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if (data.fightId) {
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activeFightLink.value = data.fightId
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error.value = 'You\'re already in a fight!'
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} else {
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const msg = data.retryAfterSec ? `${data.error} (${data.retryAfterSec}s)` : (data.error || 'Failed to join.')
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handleError(new Error(msg), 'Failed to join.')
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}
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}
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} catch {
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error.value = 'Network error.'
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@@ -443,8 +450,13 @@ async function practice() {
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return // Don't reset flag — navigation will unmount component
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} else {
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const data = await res.json()
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const msg = data.retryAfterSec ? `${data.error} (${data.retryAfterSec}s)` : (data.error || 'Failed to start practice fight.')
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handleError(new Error(msg), 'Practice fight failed.')
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if (data.fightId) {
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activeFightLink.value = data.fightId
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error.value = 'You\'re already in a fight!'
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} else {
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const msg = data.retryAfterSec ? `${data.error} (${data.retryAfterSec}s)` : (data.error || 'Failed to start practice fight.')
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handleError(new Error(msg), 'Practice fight failed.')
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}
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}
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} catch {
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error.value = 'Network error.'
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@@ -1144,6 +1156,14 @@ function handleSignOut() {
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<!-- Error display -->
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<div v-if="error" class="mt-4 p-3 border-2 border-ko/30 bg-ko/5 text-center">
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<p class="font-mono text-xs text-ko">{{ error }}</p>
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<RouterLink
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v-if="activeFightLink"
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:to="`/arena/${activeFightLink}`"
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class="inline-block mt-2 px-6 py-2 bg-neon-cyan/10 border-2 border-neon-cyan text-neon-cyan
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font-display font-black text-xs tracking-widest hover:bg-neon-cyan/20 transition-all neon-border-cyan"
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>
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REJOIN FIGHT
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</RouterLink>
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<div v-if="rateLimitCountdown > 0" class="mt-2 flex items-center justify-center gap-2">
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<div class="w-4 h-4 border-2 border-neon-purple/60 border-t-neon-purple rounded-full animate-spin" />
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<p class="font-display font-bold text-sm text-neon-purple tracking-wider">
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@@ -47,7 +47,8 @@ interface WebhookResponse {
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import { MAX_ROUNDS, KO_THRESHOLD, MAX_RESPONSE_BYTES, STARTING_HP, ELO_K_FACTOR, ELO_K_FACTOR_MOCK, MAX_ANSWER_LENGTH, MAX_TRASH_TALK_LENGTH } from '../lib/constants.js'
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// Track bots currently in a fight to prevent concurrent fights
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const activeFighters = new Set<string>()
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// Maps botId → fightId so we can direct users to their active fight
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const activeFighters = new Map<string, string>()
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export function getActiveFighterCount(): number {
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return activeFighters.size
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@@ -57,6 +58,10 @@ export function isInFight(botId: string): boolean {
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return activeFighters.has(botId)
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}
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export function getActiveFightId(botId: string): string | undefined {
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return activeFighters.get(botId)
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}
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function emit(fightId: string, type: string, data: Record<string, unknown>) {
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fightEvents.emit({
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fightId,
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@@ -621,13 +626,13 @@ export async function runFight(botAId: string, botBId: string, mode: 'free' | 'r
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if (activeFighters.has(botAId)) throw new Error(`Bot ${botAId} is already in a fight`)
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if (activeFighters.has(botBId)) throw new Error(`Bot ${botBId} is already in a fight`)
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activeFighters.add(botAId)
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activeFighters.add(botBId)
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const [botA, botB] = await loadBots(botAId, botBId)
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const arena = randomArena()
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const fightId = await createFightRecord(botA, botB, arena, mode)
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activeFighters.set(botAId, fightId)
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activeFighters.set(botBId, fightId)
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try {
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const [botA, botB] = await loadBots(botAId, botBId)
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const arena = randomArena()
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const fightId = await createFightRecord(botA, botB, arena, mode)
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await executeFightRounds(fightId, botA, botB, arena, mode)
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return fightId
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} finally {
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@@ -644,12 +649,11 @@ export async function runFightAsync(botAId: string, botBId: string, mode: 'free'
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if (activeFighters.has(botAId)) throw new Error(`Bot ${botAId} is already in a fight`)
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if (activeFighters.has(botBId)) throw new Error(`Bot ${botBId} is already in a fight`)
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activeFighters.add(botAId)
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activeFighters.add(botBId)
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const [botA, botB] = await loadBots(botAId, botBId)
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const arena = randomArena()
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const fightId = await createFightRecord(botA, botB, arena, mode)
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activeFighters.set(botAId, fightId)
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activeFighters.set(botBId, fightId)
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executeFightRounds(fightId, botA, botB, arena, mode)
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.catch(err => {
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@@ -1,7 +1,7 @@
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import { db, schema } from '../db/index.js'
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import { logger } from '../lib/logger.js'
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import { eq } from 'drizzle-orm'
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import { runFightAsync, isInFight } from './orchestrator.js'
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import { runFightAsync, isInFight, getActiveFightId } from './orchestrator.js'
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import { seedMockBots } from './mock.js'
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interface QueueEntry {
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@@ -55,9 +55,12 @@ export async function joinQueue(botId: string): Promise<string> {
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throw new Error(`Cooldown active. Wait ${waitSec}s.`)
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}
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// Check if already in a fight
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// Check if already in a fight — return the fight ID so frontend can redirect
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if (isInFight(botId)) {
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throw new Error('Bot is already in a fight.')
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const activeFightId = getActiveFightId(botId)
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const err = new Error('Bot is already in a fight.')
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;(err as any).fightId = activeFightId
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throw err
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}
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// Load bot
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@@ -7,7 +7,7 @@ import { eq, desc, inArray } from 'drizzle-orm'
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import { ARENAS } from '../engine/arenas.js'
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import { runMockFight, isClassicBot } from '../engine/mock.js'
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import { startFightLoop } from '../engine/fight-loop.js'
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import { runFight, runFightAsync, isInFight } from '../engine/orchestrator.js'
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import { runFight, runFightAsync, isInFight, getActiveFightId } from '../engine/orchestrator.js'
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import { fightEvents } from '../engine/events.js'
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import { botRateLimit } from '../middleware/rate-limit.js'
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import { getPendingChallenge, getPendingAnswers, submitHumanResponse } from '../engine/human-responses.js'
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@@ -233,7 +233,7 @@ fightsRouter.post('/matchmake/:botId', botRateLimit(10_000), async (c) => {
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}
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if (isInFight(botId)) {
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return c.json({ error: 'Bot is already in a fight.' }, 400)
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return c.json({ error: 'Bot is already in a fight.', fightId: getActiveFightId(botId) }, 409)
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}
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const allBots = await db.select()
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@@ -285,7 +285,7 @@ fightsRouter.post('/practice/:botId', botRateLimit(10_000), async (c) => {
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const bot = botRows[0]
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if (isInFight(botId)) {
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return c.json({ error: 'Bot is already in a fight.' }, 400)
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return c.json({ error: 'Bot is already in a fight.', fightId: getActiveFightId(botId) }, 409)
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}
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// Find all classic bots
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@@ -31,9 +31,10 @@ queueRouter.post('/join/:botId', async (c) => {
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try {
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const fightId = await joinQueue(botId)
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return c.json({ fightId, message: 'Matched! Fight starting.' })
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} catch (err) {
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} catch (err: any) {
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const message = err instanceof Error ? err.message : 'Queue error'
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return c.json({ error: message }, 500)
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const status = message.includes('already in a fight') ? 409 : 500
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return c.json({ error: message, fightId: err?.fightId || undefined }, status)
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}
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})
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