fix: Drizzle transaction execution, canvas re-init, crowd removal
- Add .run() to all Drizzle queries inside sqlite.transaction() in orchestrator.ts and mock.ts — queries were building but never executing, leaving fights stuck as 'live' forever - Remove spectator crowd from drawArenaDecor() - Rename duplicate spawnProp to spawnWeaponProp (was crashing module load) - Replace canvas element on re-init to avoid "KAPLAY already initialized" - Add safeText() to strip brackets from k.text() calls (Kaplay treats [ ] as style markup, crashes on unclosed tags) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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co-authored by
Claude Opus 4.6
parent
4d8b18a58a
commit
e49735002c
@@ -90,13 +90,19 @@ onUnmounted(() => {
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async function initScene() {
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if (!canvasRef.value || !props.fight.botA || !props.fight.botB) return
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// Destroy previous scene to avoid "KAPLAY already initialized" warning
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// Destroy previous scene fully — replace canvas to avoid "KAPLAY already initialized"
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if (scene) { scene.destroy(); scene = null }
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const container = canvasRef.value.parentElement
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if (container) {
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canvasRef.value.width = container.clientWidth
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canvasRef.value.height = container.clientHeight
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// Replace canvas element so Kaplay gets a fresh context
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const oldCanvas = canvasRef.value
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const newCanvas = document.createElement('canvas')
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newCanvas.className = oldCanvas.className
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newCanvas.width = container.clientWidth
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newCanvas.height = container.clientHeight
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oldCanvas.replaceWith(newCanvas)
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canvasRef.value = newCanvas
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}
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scene = await createFightScene({
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