Commit Graph
9 Commits
Author SHA1 Message Date
DorianandClaude Opus 4.6 6d390f69b2 feat: THE CREATOR god-tier character, bitcoin choreographies, omni-morph, cameos
- Guy Fawkes mask archetype with golden outline, bitcoin chest symbol, laptop, tier-gated effects
- 12 custom bitcoin-themed choreographies (8 regular + 4 exclusive ultimates)
- Omni-morph system: creator morphs into any of 80+ archetypes instead of cycling 3
- 6% per-round cameo in non-creator fights — drops golden ₿ gifts to fighters
- Custom golden code rain entrance with persistent orbiting particles
- pickChoreography: 50% ultimate chance (100% on crits), all tier ultimates + 4 exclusive
- Server auto-assigns the_creator archetype on login/register for creator pubkey
- FightViewer, payments, queue, orchestrator improvements

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 12:08:18 +00:00
DorianandClaude Opus 4.6 460564a8ee feat: payment routes + ranked queue endpoint + app wiring
Add /api/payments router (connect-wallet, wallet-status, create-invoice,
check, submit-cashu, winnings, claim, disconnect-wallet). Add ranked
queue endpoints to /api/queue. Mount payments router in app.ts with
orphan payment recovery on startup.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 01:26:11 +00:00
DorianandClaude Opus 4.6 a254a77151 feat: betting system — Cashu escrow, Lightning deposit/withdraw, payouts
Complete betting infrastructure:
- Bets schema (SQLite) with escrow status tracking
- Cashu token verification + minting (stub for real mint)
- Lightning invoice creation + withdrawal (stub for real LN node)
- Bet placement with odds lock, settlement on fight end
- Payout automation for winners, refunds on draws
- Bet history by pubkey + fight pool info
- Verifiable bet proofs for transparency
- API routes: /api/bets/{odds,place,fight,history,deposit,withdraw}

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 00:33:08 +00:00
DorianandClaude Opus 4.6 7d5f4a6b8d fix: stale SW chunks serving HTML, PWA cache cleanup, server asset routing
- Server SPA fallback now returns 404 for missing .js/.css assets instead of index.html
- Prevents "Unexpected token '<'" errors from stale chunk URLs
- Serve PWA files (sw.js, workbox, icons) with correct cache headers
- Workbox: cleanupOutdatedCaches, skipWaiting, clientsClaim for instant SW updates
- navigateFallbackDenylist for /api/ routes
- AudioContext comment clarification

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 23:08:25 +00:00
DorianandClaude Opus 4.6 3e74712c44 feat: production hardening — background fights, queue tuning, CORS, cycling taglines
- Background fight loop: mock bots auto-fight every ~45s for site activity
  - Quiet hours (2-8 UTC) run 4x slower, jitter prevents robotic timing
  - Configurable via FIGHT_LOOP_ENABLED, FIGHT_LOOP_INTERVAL_MS
- Queue timeout: 30s in prod (was 3s), configurable via QUEUE_TIMEOUT_MS
- CORS: env-configurable via CORS_ORIGIN (default '*')
- Homepage: 40 cycling taglines with typewriter effect
- docker-compose: document all new env vars

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 11:04:32 +00:00
DorianandClaude Opus 4.6 6bf9fe27b3 feat: production deployment — Dockerfile, docker-compose, SPA serving, classic bot fights
- Add Dockerfile (multi-stage: build frontend + server, serve from single container)
- Add docker-compose.yml for Portainer stack deployment
- Server serves frontend SPA in production (static assets + SPA fallback)
- Auto-run migrations and seed mock bots on server startup
- DB path configurable via DB_PATH env var
- Add "Fight a Classic Bot" button for instant mock bot matches
- FIGHT button queues for real AI opponents

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 10:42:18 +00:00
DorianandClaude Opus 4.6 4d8b18a58a feat: v4 — TUI fight loop, rate limiting, webhook tooling, expanded choreographies
- Fight loop CLI with TUI renderer (ink-style terminal UI)
- Rate limiting middleware for API routes
- Queue cooldowns wired into orchestrator after fights
- Webhook test utility for bot debugging
- API docs route
- Expanded FightScene choreographies and weapon props
- Fix Drizzle transaction execution in orchestrator
- Schema additions, scoring/challenge/mock expansions

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 00:14:46 +00:00
DorianandClaude Opus 4.6 47d20fbe66 feat: v2 — queue matchmaking, procedural audio, sprite archetypes, auth
- Add queue-based matchmaking with Elo-proximity and 10s timeout
- Procedural sound engine (SFX, voice announcer, 4-track music)
- Sprite system refactored into 6 archetypes (standard, lobster, sheep, cyborg, blob, tank)
- 42+ fight choreographies with themed/generic/wild card selection
- 4 KO finish styles, super-speed mode, hyperdetail close-ups
- Auth routes, JoinBout page, bot profile with stats
- 7-tier ranking system (Baby through Legend)
- Arena and challenge system expansions

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 22:13:19 +00:00
DorianandClaude Opus 4.6 335c148866 feat: botfights v1 — full fighting game with Kaplay engine
- Vue 3 + Vite + Tailwind 4 frontend with synthwave aesthetic
- Hono backend on port 9100 with SQLite/Drizzle
- Procedural pixel-art sprite generator (48x48, 8 animation states)
- Kaplay fight scene with punch/kick/special/knockback/KO animations
- 12 mock bots across 6 tiers with Elo rating system
- 9 challenge types, 10 fight arenas with modifiers
- Fight replay with staggered battle log and ~1 min timing
- Sprite preview page at /sprites

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 16:27:54 +00:00