Commit Graph
97 Commits
Author SHA1 Message Date
DorianandClaude Opus 4.6 fb35075b01 fix: arcade mode crash — kaplay go() defers scene init to next frame
CI / check (push) Failing after 7m34s
k.go('arcade') schedules the scene callback on frameEnd, not synchronously.
start() was called before fighters existed, causing "Cannot read properties
of undefined (reading 'obj')". Fix: await a readiness promise that resolves
once the scene callback has created the fighters.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-11 20:17:10 +01:00
Dorian 32e6c19f72 stuff 2026-04-11 19:46:37 +01:00
DorianandClaude Opus 4.6 08437cdf5c test: add static analysis tests for memory leak destroy contracts
Verifies FightScene.destroy(), FightViewer.vue onUnmounted, and audio
module cleanup invariants via source-code scanning — ensures future
changes don't silently break resource cleanup.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 10:06:42 +00:00
DorianandClaude Opus 4.6 854b1cd1df fix: prevent memory leaks on consecutive fight replays
- FightViewer: store canvas event handlers and remove them before
  replacing canvas elements, preventing detached DOM/closure leaks
- FightViewer: clean up canvas listeners on unmount
- tts.ts: clear _staticLoading dedup map after precache completes

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 10:04:03 +00:00
DorianandClaude Opus 4.6 aa263ec8ae test: verify TTS cache uses LRU eviction, not FIFO (BUG-8)
Cache already uses lastAccess timestamps and LRU eviction. Added
test-only exports and 6 tests verifying: timestamp tracking, access
updates, LRU eviction of oldest entry, recently accessed entries
survive eviction, and eviction is not FIFO.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 10:00:59 +00:00
DorianandClaude Opus 4.6 8afdc2d898 fix: replace raw setTimeout with tracked timers in game audio (BUG-4)
Added audioTimeout() to audio/context.ts — tracked timer set cleared on
scene destroy via clearAllAudioTimers(). Converted 20 sfx.ts + 3 voice.ts
raw setTimeout calls to audioTimeout. Converted FightScene playEntrance
timeout to trackedTimeout. Remaining setTimeout in tts.ts worker layer
and music.ts (already tracked via setMusicTimeout) are self-managing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 09:59:16 +00:00
DorianandClaude Opus 4.6 abc081487c fix: pass archetype/customization to human morph sprite generation (BUG-10)
Human morph sprites were generated without archetype and customization
params, causing fallback to generic sprites instead of the bot's actual
appearance.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 05:23:53 +00:00
DorianandClaude Opus 4.6 b4900cb66f fix: replace all silent .catch(() => {}) with console.warn (BUG-F2)
13 silent catch handlers replaced with descriptive console.warn logging
across 6 frontend files. No silent error swallowing remains.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 23:06:22 +00:00
DorianandClaude Opus 4.6 df70f5f093 fix: move BETA badge after green dot in navbar
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 15:36:24 +00:00
DorianandClaude Opus 4.6 dd3cbdae7f fix: mobile nostr signer detection, mobile TTS auto-unlock, button loaders
- Nostr signer: poll for window.nostr up to 3s on mobile (Amber injects
  late). Both login() and handleSignerLogin() now wait before failing.
- Mobile TTS: install global one-time click/touch/keydown handler to
  auto-unlock AudioContext when fight pages mount. Previously only
  triggered by explicit sound toggle, so mobile TTS silently failed.
- Add loading spinners to "I BUILD BOTS" and "I FIGHT MYSELF" buttons.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 14:44:38 +00:00
DorianandClaude Opus 4.6 a98d94d24c feat: 56k modem SFX for code answers, fix crossed entrance voices
- Add sfxModem() — synthesized 56k handshake sound with carrier tones,
  data burst, and chirps. Plays instead of TTS for code_golf/hack_battle
  rounds and code-detected answers.
- Fix entrance voice overlap: remove duplicate announceDeepIntro() from
  robe entrance, add cancelPrevious to entrance-specific voice calls
  (girlfriend, bouncer, shopping cart, spotlight, creator) so they
  cleanly replace the global intro instead of overlapping.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 14:21:58 +00:00
DorianandClaude Opus 4.6 3a5f473d25 fix: show full text in battle log and speech bubbles
Remove .slice(0, 120) truncation from battle log entries and
.slice(0, 60) from speech bubble calls. Increase bubble limits
to 200 chars, 24 chars/line, 8 lines so responses display fully.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 14:11:02 +00:00
DorianandClaude Opus 4.6 761c01f92f fix: reduce fighter sprite scale on mobile canvas
On narrow viewports (<600px), fighters were oversized due to the
desktop scale formula. Use reduced base (1.1) and tier (0.2) scale
factors on mobile while keeping desktop unchanged.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 13:56:50 +00:00
DorianandClaude Opus 4.6 a2416bbe19 fix: human fight timing, creative timer, TTS reliability, add sweary/vibe narrations
- Fix invisible characters in human mode: init live scene BEFORE starting
  challenge polling so entrance plays before first question appears
- Cap creative writing timer to 10s for multiple choice (just tapping buttons)
- Fix TTS reliability: precache priority phrases (Round 1-7, Fight!, K.O.)
  all at once instead of in slow batches; prevent duplicate precache runs
- Add 10 vibe-coded narrations (~20% chance): "I was vibe coded into existence"
- Add 15 sweary narrations (~30% chance): raw unhinged fight commentary
- Add sweary draw and retro narrations

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 13:50:24 +00:00
DorianandClaude Opus 4.6 ad96d1158f feat: practice button on profile, fix rate limiter, fix mobile sprite rendering
- Add Practice button to BotProfilePage for quick sparring
- Fix rate limiter bug: all rateLimit() instances shared one counter map,
  causing global and per-route limits to corrupt each other. Each limiter
  now gets its own isolated map.
- Replace 8-digit hex colors (#ffd70066) with rgba() in sprite rendering
  for mobile browser compatibility (iOS Safari renders them as black boxes)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 12:14:07 +00:00
DorianandClaude Opus 4.6 e6b5aa4b9b fix: mobile menu overlay, speech bubble timing, TTS static file fallback
- Mobile nav menu now overlays content (absolute positioning) instead of
  pushing it down
- Speech bubbles stay visible for minimum 400ms even when TTS resolves
  instantly or fails
- kokoroPlayCached checks audio cache and loads static files even when
  Kokoro worker hasn't loaded — fixes TTS not playing on production
- CORS_ORIGIN env now supports comma-separated origins
- Rename "VIDEO REPLAY" to play icon + "REPLAY"

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 11:59:18 +00:00
DorianandClaude Opus 4.6 52769ab43a feat: ship pre-generated TTS audio files for instant playback
71 static voice files (9.6MB) for round calls, intros, hype lines,
and challenge announces. These play instantly from file instead of
running Kokoro TTS generation in the browser. Dynamic content
(questions, answers, narrations) still uses Kokoro.

Includes Node.js generation script (scripts/generate-voice-files.mjs)
and modified tts.ts to check static file cache before worker generation.
Static audio works even before Kokoro model finishes loading.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 10:38:44 +00:00
DorianandClaude Opus 4.6 4c17379ad4 fix: harden TTS with 2s await timeout and 4s worker timeout for reliable fallback
Reduces worker generation timeout from 10s to 4s and adds 2s race on
awaitReady so slow Kokoro generation falls back to Web Speech API
quickly instead of stalling the fight.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 10:18:03 +00:00
DorianandClaude Opus 4.6 cb8a1d50fe feat: sync TTS voice with chat bubbles and battle log for zero-gap playback
Adds await-then-play pattern: audio is pre-generated and cached before
visuals appear, so log text + speech bubble + mouth animation + voice
all fire in the same frame. Prefetches both answers during question
playback for instant transitions. Adds hideSpeechBubble() to dismiss
bubbles when voice ends instead of fixed 5s timer.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 10:15:54 +00:00
DorianandClaude Opus 4.6 d47be39156 fix: pass archetype and customization in sprite fallback (BUG-10)
Sprite generation fallback now preserves archetype and customization
instead of silently reverting to a random character.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:39:32 +00:00
DorianandClaude Opus 4.6 5ee6b6c88c fix: fight restart bug, mobile TTS, character sizing, bitcoin symbols
- Fix fight replay showing empty scene: validate rounds before playing,
  retry loading fight data up to 5 times when rounds are missing
- Add COOP/COEP headers to production server for SharedArrayBuffer
  (required by Kokoro TTS WASM threading on mobile)
- Add blob: to scriptSrc/workerSrc CSP for Web Worker support
- Fix mobile character cutoff: raise ground line to 0.82, add
  MOBILE_SCALE_CAP (0.55) so fighters never shrink too small
- Add ₿ bitcoin chest badge to all fighter sprites (scales with tier)
- Add sats coin stack on bot profile page proportional to satsWon
- Seed dev tournament with 8 mock bots on startup (dev mode only)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:21:16 +00:00
DorianandClaude Opus 4.6 46d560af24 fix: replace TTS FIFO cache with LRU eviction, add database indexes
TTS audioCache now tracks lastAccess timestamp per entry and evicts
the least-recently-used entry when full (was FIFO, deleting commonly
used phrases). Adds 6 new database indexes for bets, bot type/active
filtering, payment status lookups, and tournament entries.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:38:04 +00:00
DorianandClaude Opus 4.6 7b82803868 fix: allow Google Fonts in CSP so 3D announcement font loads in production
fontSrc blocked fonts.gstatic.com and styleSrc blocked fonts.googleapis.com,
causing Honk font to fail in production. The chromatic aberration pseudo-elements
then appeared as doubled plain text instead of a styled 3D effect.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:18:57 +00:00
DorianandClaude Opus 4.6 b28d0b220e refactor: extract arena renderer and showboat system from FightScene.ts
- drawArenaDecor (1,234 lines) → fight/arena-renderer.ts
- showboat/taunt system (870 lines) → fight/showboats.ts
- FightScene.ts: 3,468 → 1,266 lines (scene setup + orchestration only)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:38:46 +00:00
DorianandClaude Opus 4.6 b6033a90e5 refactor: extract pickChoreography to fight/choreography/picker.ts
Moves 103 lines of choreography selection logic out of FightScene.ts
into a dedicated module. FightScene re-exports for backward compat.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:31:22 +00:00
DorianandClaude Opus 4.6 38d7236be3 refactor: eliminate more any types in FightScene, FightViewer, FightPage
Replace any[] with GameObj[], fighter: any with Fighter in speech
bubbles, talking anims, showboat system, bow/fistbump/helpup, and
dizzy stars. Fix customization as any casts with ?? undefined.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:29:09 +00:00
DorianandClaude Opus 4.6 a86d39b982 refactor: replace 97 any types in fight system with Fighter/GameObj
- fighter: any → Fighter in entrances, morphs, finishers, rounds, types
- any[] → GameObj[] for spawned game objects across all choreography files
- as any cast in particles.ts replaced with closure variables
- Record<string, unknown> for morph sprite opts
- this: any → this: GameObj in basic choreography callback

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:26:33 +00:00
DorianandClaude Opus 4.6 81048ff22f fix: make vhsTracking accept ChoreoContext directly, remove as any cast
Effect functions now accept FightContext | ChoreoContext union type,
eliminating the unsafe cast in rounds.ts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:21:06 +00:00
DorianandClaude Opus 4.6 86bf534f50 fix: type safeColor return in ChoreoContext using Kaplay Color type
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:19:55 +00:00
DorianandClaude Opus 4.6 945a776a5a refactor: extract shared FightData interface to fight/types.ts
Move FightData, FightRound, FightBot, FightArenaInfo types from local
definitions in FightViewer.vue to shared fight/types.ts. Replace `any`
typing in HumanFightPage, FightPage, useFightPolling, and useFightCache
with proper typed interfaces. Fix null-safety guards exposed by typing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:19:26 +00:00
DorianandClaude Opus 4.6 aca025a360 feat: mobile UX polish with haptics and reduced motion
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:23:39 +00:00
DorianandClaude Opus 4.6 5af5ee1cba perf: adaptive performance mode for mobile
Auto-detect low-end devices (< 4 cores or touch) and reduce visual
complexity: 60% fewer particles, 6 vs 16 speed lines, 15 vs 40 stars,
halved datacenter buildings/racks, skip LED blinking animations,
fewer GPU graveyard chips, reduced afterimages and exhaust particles.

Toggle in fight viewer (LO/HI button), persisted in localStorage.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:00:48 +00:00
DorianandClaude Opus 4.6 78f83a7520 perf: fight replay memory leak fixes
Replace 32 bare setTimeout calls with tracked timeouts across all fight
modules (effects, entrances, finishers, choreographies). All timers are
now registered in cleanupTimers Set and cleared on scene destroy.

Enhanced destroy() to also clean up active speech bubbles and explicitly
destroy all remaining game objects before k.quit().

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:55:58 +00:00
DorianandClaude Opus 4.6 57703a28ad refactor: remove dead code
Remove 38 unused audio/announce imports from FightScene.ts left over
from the module extraction. All functions are still used by the
extracted modules which import them directly.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:46:30 +00:00
DorianandClaude Opus 4.6 7c8e404cf1 refactor: extract magic numbers to named constants
Frontend: choreography selection ratios, morph trigger chances,
creator cameo/ultimate chances, dodge/counter probabilities.
Server: HP, K-factors, Elo divisor, tier thresholds, fight loop interval.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:34:05 +00:00
DorianandClaude Opus 4.6 1731a64ae8 refactor: extract morph, entrance, round, and finisher systems from FightScene
Split FightScene.ts from 6514 to 3468 lines by extracting four major
subsystems into dedicated modules with factory functions and ChoreoContext.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:24:20 +00:00
DorianandClaude Opus 4.6 cabe0adb31 refactor: split choreographies into category modules
Extract 457 choreography functions from FightScene.ts into 11 modular files
under fight/choreography/. ChoreoContext interface bundles all closure deps
(k, effects, SFX) so function bodies remain unchanged. Factory pattern
(createFactories) shares prop system and make* helpers across categories.

Categories: basic (72), ranged (94), silly (80), food (45), weapons (45),
ultimates (41), bitcoin (34), heavy (30), creator (16), plus factories
and index. FightScene.ts reduced from 11,917 to 6,515 lines.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:00:57 +00:00
DorianandClaude Opus 4.6 08786a9b06 refactor: extract particles, effects, projectiles from FightScene
Move spawnSparks, spawnBulletHoles, spawnExhaust to fight/particles.ts,
glitchRGB, scanlineGlitch, vhsTracking, dimensionalShift to fight/effects.ts,
and spawnProjectile to fight/projectiles.ts. All accept FightContext as first
param. FightScene.ts reduced by ~180 lines.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:23:50 +00:00
DorianandClaude Opus 4.6 020ab3f1f8 refactor: extract fight types and constants
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:16:50 +00:00
DorianandClaude Opus 4.6 954b64ebe9 refactor: remove old sounds.ts (replaced by audio/ modules)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:12:22 +00:00
DorianandClaude Opus 4.6 d998cb3ad0 refactor: split sounds.ts into audio/ modules
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:11:58 +00:00
DorianandClaude Opus 4.6 88ceba43b0 feat: victory celebration animations
Normal wins: winner flex pose with camera flash bursts + confetti rain.
Upset wins (100+ Elo underdog): dramatic zoom on winner with golden
flash. Upset tag shown on win overlay. Wired into FightViewer after
KO/Perfect sequence.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:35:04 +00:00
DorianandClaude Opus 4.6 cc0fb4553a feat: tier-gated entrance animations
Tier 0-1: simple entrances (skateboard, backflip, ice slide, moonwalk).
Tier 2: + vehicles (car, shopping cart, girlfriend, bouncer).
Tier 3: + dramatic drops (space fall, helicopter, underground, parachute).
Tier 4: + teleport/effects (portal, lightning, jetpack, crowd surf).
Tier 5+: all entrances including spotlight, robe, cannon.
THE CREATOR golden portal entrance unchanged.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:33:41 +00:00
DorianandClaude Opus 4.6 c876998601 feat: 50 new choreographies (430+ total)
15 food (sushiRoll, tacoSlam, iceCreamFreeze, wokToss, cakeSmash, etc.),
15 energy/beam (novaBlast, plasmaWhip, sonicBoom, gravityCrush, etc.),
10 silly (plushiePummel, selfieStun, vibeCheck, touchGrassSmack, etc.),
10 weapon (nunchakuSpin, tridentThrust, boomerangToss, scytheSlash, etc.).
Added to food_fight, magic_duel, space_war, meme_war, medieval_combat pools.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:32:23 +00:00
DorianandClaude Opus 4.6 561343164f feat: 30 Bitcoin-themed choreographies
lightningBolt, hashSmash, blockDrop, mempoolFlood, difficultyBomb,
feeSpike, utxoScatter, nodeSync, relayBounce, channelForceClose,
halvingStrike, coldStorage, paperWalletSlash, hardFork, doubleSpend,
proofOfWork, merkleRoot, blockReward, difficultyRetarget, taprootStrike,
segwitSlash, timestampAttack, dustAttack, opReturnBeam, orphanBlock,
miningRig, satPerByte, fullNodeGuard, multisigStrike, nonceGrind,
whitePaperRoll, asicHammer, rugPullYank, stackSatsBlast. Added to
token_economy, hack_battle, math_blitz, speed_blitz themed pools.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:29:02 +00:00
DorianandClaude Opus 4.6 9de36a9349 feat: 15 Bitcoin-themed arenas (40 total)
bitcoin_mine, lightning_node, satoshis_garage, mempool, silk_road_ruins,
block_height_tower, hodl_cave, whale_pool, node_farm, genesis_block,
pizza_day_parlor, difficulty_adjustment, fifty_one_percent,
timechain_temple, nostr_relay_room. Each with unique theme colors.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:22:37 +00:00
DorianandClaude Opus 4.6 48cf19b438 feat: 10 new music tracks (20 total)
2x Drum & Bass (Jungle Protocol 174bpm, Liquid Lightning 172bpm),
2x Lo-fi (Midnight Stack 92bpm, Satoshi's Lullaby 88bpm),
2x Ska Punk (Skanking Satoshi 210bpm, Rudeboy Relay 205bpm),
2x Boss Fight (Final Hashrate 145bpm, Whale Alert 155bpm),
2x Chiptune (8-Bit Blockwar 190bpm, Pixel Proof 185bpm).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:21:26 +00:00
DorianandClaude Opus 4.6 74939e995d perf: cache Kokoro TTS model in service worker
Add CacheFirst runtimeCaching rules for Hugging Face model requests
(huggingface.co and cdn-lfs) with 90-day expiration. Add
getKokoroProgress() export to tts.ts for tracking download progress.
Add TTS model download progress bar overlay in FightViewer.vue that
shows during model loading and auto-hides when complete.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:49:00 +00:00
DorianandClaude Opus 4.6 7bd110684d fix: track and clear all intervals and event listeners
- FightPage.vue: store SSE listener refs in array, removeEventListener
  on each before close() in disconnectSSE()
- FightScene.ts: add cleanupTimers Set with trackedInterval/trackedTimeout
  helpers; replace key setInterval calls (projectile trails, entrance
  flames, talking animation, exhaust effects, dimensional shift, hole
  fade) with tracked versions; clear all on scene destroy()
- rate-limit.ts: export cleanupInterval handle for graceful shutdown

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:39:11 +00:00
DorianandClaude Opus 4.6 010e18fbd3 refactor: eliminate any types across server and TTS worker
- app.ts: type serveFile context parameter as Hono Context
- bets.ts: replace catch(err: any) with err: unknown + narrowing
- fight-loop.ts: type pickMatchup style as union literal, replace
  as any casts with proper result type
- tts-worker.ts: import KokoroTTS type, use ProgressInfo inference

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:34:11 +00:00