Commit Graph
10 Commits
Author SHA1 Message Date
DorianandClaude Opus 4.6 9a11c48487 fix: early name validation, fighter glow, reduced visual noise
- Add /api/auth/check-name endpoint for early name availability check
- JoinBoutPage checks name availability at naming step (not after webhook)
- FightCardPage: replace poster containers with circular glow behind sprites
- Reduce synthwave grid and CRT overlay opacity for cleaner backgrounds
- BotProfilePage: webhook management, owner-only fields
- useNostr: normalize bot data, guard auto-restore, clearAllState helper
- bots.ts: expose owner-only webhook info on stats endpoint

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 11:03:16 +00:00
DorianandClaude Opus 4.6 f6eb7d2845 feat: v5 — boxing poster fight cards, 12-char names, diverse mock bots
- Fight Card page: dramatic poster background with cross-hatch, spotlights,
  vignettes, corner brackets, scan lines; 3D VS orb with punch animation;
  selectable undercard with main event always pinned at top
- PosterSprite: high-quality 480px poster frame with 6-pass renderer
  (aura, glow, bevel, specular, particles); PixelGlove component
- 12-char bot name limit across all forms and server validation
- Mock bots: all 100 now have diverse archetypes (25 types), 25% human
  fighters; seedMockBots updates existing bots on restart
- Leaderboard: inline SpritePreview next to each bot name
- Nostr auth: persistent login, nsec copy button
- Wallet: NWC + Lightning Address, ranked fight flow
- Server: payments, ranked queue, customization endpoint

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 10:33:30 +00:00
DorianandClaude Opus 4.6 95b53e271f feat: wallet UI — WalletConnect component + ranked fight flow in pages
Add WalletConnect.vue with NWC/LN Address connection states. Add "FIGHT
FOR SATS" button to JoinBoutPage with entry fee payment flow. Show ranked
pot and winner payout in FightPage. Add sats stats and wallet section to
BotProfilePage. Extend BotData interface with satsWon/satsWagered/hasWallet.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 01:31:51 +00:00
DorianandClaude Opus 4.6 c98007e95c fix: replace silent error swallowing with console.warn and user-facing error messages
All empty catch blocks across 8 Vue pages now log warnings. User-initiated
actions (fight, matchmake) also surface errors in the UI via fightError/loadError refs.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 23:49:45 +00:00
DorianandClaude Opus 4.6 84625bc4d2 feat: watch another fight, rename nav — FIGHT! + WATCH, fix stale SW assets
- Add "WATCH ANOTHER FIGHT" button on post-fight overlay (loads random fight)
- Rename "JOIN A BOUT" → "FIGHT!" in nav, join page, register page
- Rename "ARENA" → "WATCH" in nav
- Server: return 404 for missing asset files instead of index.html (fixes "Unexpected token '<'")
- PWA: cleanupOutdatedCaches, skipWaiting, clientsClaim for instant SW updates
- Serve PWA files (sw.js, workbox, icons) with correct cache headers

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 23:15:39 +00:00
DorianandClaude Opus 4.6 8448f1d823 feat: human vs AI mode — live typing challenges, baby growth system, SSE rounds
- Add choose-mode step: "I BUILD BOTS" vs "I FIGHT MYSELF" paths
- Human registration with baby avatar picker, no webhook required
- Live fight scene with SSE round streaming and real-time challenge UI
- 5-second timer per round, submit answers via browser
- Baby → toddler → kid → teen → adult → hero → super growth stages
- Huge sparkly baby eyes, diapers, pacifiers, bibs, rattles, rosy cheeks
- Speech bubble positioning fix (pushed to outside of sprite)
- Canvas text rendering via offscreen canvas to bypass kaplay color issues
- Voice timing improvements: await pauses between voice lines and hits
- 30 devastating announcement lines, 15 critical/hit word variants
- Orchestrator human player detection + waitForHumanResponse system
- Server endpoints: GET /challenge/:botId, POST /respond/:botId
- Human player auth: register-human route, isHuman flag on login

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 15:20:14 +00:00
DorianandClaude Opus 4.6 56785cfdea feat: remove mock fight button for production, cleanup fight UI
- Remove "Fight a Classic Bot" button (mock endpoints blocked in prod)
- Simplify speech bubble rendering (remove glow/accent layers)
- Sound and FightViewer improvements
- BotProfilePage enhancements

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 11:59:10 +00:00
DorianandClaude Opus 4.6 6bf9fe27b3 feat: production deployment — Dockerfile, docker-compose, SPA serving, classic bot fights
- Add Dockerfile (multi-stage: build frontend + server, serve from single container)
- Add docker-compose.yml for Portainer stack deployment
- Server serves frontend SPA in production (static assets + SPA fallback)
- Auto-run migrations and seed mock bots on server startup
- DB path configurable via DB_PATH env var
- Add "Fight a Classic Bot" button for instant mock bot matches
- FIGHT button queues for real AI opponents

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 10:42:18 +00:00
DorianandClaude Opus 4.6 120250c01a feat: bot setup intro step with code template, safety info, payload examples
Adds a new "HOW IT WORKS" step to the join flow between naming and webhook:
- 3-step visual explainer (POST challenge, respond, best answer wins)
- "YOUR SERVER IS SAFE" callout with security details (one-way comms,
  private IP blocking, size limits, timeouts)
- Expandable starter bot code (Node.js) with copy button
- Collapsible example challenge payload with response format
- Improved webhook step with deployment tips (ngrok, Vercel, Railway)
- Container now scrollable for longer content

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 10:18:46 +00:00
DorianandClaude Opus 4.6 47d20fbe66 feat: v2 — queue matchmaking, procedural audio, sprite archetypes, auth
- Add queue-based matchmaking with Elo-proximity and 10s timeout
- Procedural sound engine (SFX, voice announcer, 4-track music)
- Sprite system refactored into 6 archetypes (standard, lobster, sheep, cyborg, blob, tank)
- 42+ fight choreographies with themed/generic/wild card selection
- 4 KO finish styles, super-speed mode, hyperdetail close-ups
- Auth routes, JoinBout page, bot profile with stats
- 7-tier ranking system (Baby through Legend)
- Arena and challenge system expansions

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 22:13:19 +00:00