Global app.onError handler already in app.ts catches all unhandled route
exceptions. Production mode returns "Internal server error" only.
Tests verify no stack traces or file paths leak in responses.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Validates challenge type against the full CHALLENGE_TYPES enum before
processing. Invalid types now return 400 instead of silently falling
back to speed_blitz.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Added getDecodedToken validation that rejects malformed tokens with
400 before any DB lookups. Tests cover empty, non-base64, truncated,
and random base64 tokens.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add rateLimit(1_000, 30) middleware to GET /poll endpoint
- Fix Challenge type errors in human-responses test files (missing baseDamage)
- Add rate-limit unit test verifying 429 after exceeding limit
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
better-sqlite3 driver is synchronous — .get() does NOT need await.
Added tests for unknown pubkey (404) and missing pubkey (400) on join.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Polling bots have no external script running during practice mode,
so the poll would time out giving empty answers. Now overrides the
webhook URL to human.local so the browser UI handles challenges.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Security:
- Move CREATOR_PUBKEY from hardcoded constant to BOTFIGHTS_CREATOR_PUBKEYS
env var. Shared isCreatorPubkey() in constants.ts used by auth, admin,
tournaments. Frontend checks authorization via API, not client-side.
Mobile fixes:
- Nostr signer: poll for window.nostr up to 3s (Amber injects late).
- TTS: auto-unlock AudioContext on first user interaction via
installAutoUnlock() on fight page mount.
UX:
- Add loading spinners to "I BUILD BOTS" and "I FIGHT MYSELF" buttons.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace insecure raw-pubkey auth with cryptographic NIP-98 signed
requests and server-issued JWT sessions. Logout now fully clears
all state including nsec. Add yellow "Use Nostr Signer" button
for Amber/NIP-07 remote signers.
- Server: JWT middleware (HMAC-SHA256, 24h expiry), NIP-98 verification
- Server: POST /api/auth/nostr/session endpoint
- Frontend: NIP-98 token builder + authFetch wrapper with JWT Bearer
- Frontend: All authenticated API calls use authFetch
- Security: logout clears JWT, pubkey, bot, nsec, and profile pic
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Track active fight IDs per bot in orchestrator (Set → Map)
- Return fightId in "already in fight" error responses (409)
- Frontend shows "REJOIN FIGHT" link instead of generic error
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Migrate all server modules to use the centralized logger (lib/logger.ts)
instead of raw console calls. Lint warnings reduced from 74 to 25.
Remaining warnings are only no-floating-promises in game engine code.
Files updated: orchestrator.ts, ranked-queue.ts, human-responses.ts,
payments.ts, fight-loop.ts, app.ts, routes/payments.ts
Files suppressed: logger.ts, fight-loop-cli.ts, migrate.ts (legitimate console use)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Creative challenges (roast_battle, creative_writing, meme_war,
code_golf, wrestling_match) now auto-generate multiple choice options
from per-type response pools: 1 good answer + 3 weaker distractors.
The free text input UI is commented out but preserved for future use.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Sets up ESLint 10 flat config with @typescript-eslint/no-floating-promises (error)
and no-console (warn, allow warn/error). Fixes all floating promise errors in
server routes, orchestrator reader cleanup, and frontend composables with void operator.
Game engine files get warning-level for intentional fire-and-forget async.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Validate amountSats is a positive integer (1–1,000,000) on both
/zap and /bets/place endpoints to prevent negative, zero, or
absurdly large amounts.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add Zod schema for webhook response parsing (orchestrator.ts)
- Add Zod schemas for POST /respond and /react request bodies
- Add safe integer validation for batch count param
- Prefer cf-connecting-ip over spoofable x-forwarded-for
- Add ID format validation on URL params
- Add rate limiting on /auth/login (30/min) and /update (10/min)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add periodic cleanup of fightReactions Map (clears when >100 entries).
Add RSS/heap logging every 10 fights in fight-loop for memory monitoring.
Set --max-old-space-size=256 in Docker CMD as safety net.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
POST /api/tournaments (create, admin-only),
POST /api/tournaments/:id/join, POST /api/tournaments/:id/start,
GET /api/tournaments (list), GET /api/tournaments/:id (bracket).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add per-IP SSE connection limit (max 5 concurrent streams). Track
activeSSECount and ssePerIp maps with proper decrement in finally
blocks. Export getActiveSSECount() for admin stats. Change heartbeat
ping from 5s to 15s interval. Connections already clean up on client
disconnect via Hono's streamSSE try/catch/finally pattern.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Create server/src/lib/logger.ts with info/warn/error methods that add
[botfights:tag] timestamps. Replace bare console.log/warn/error calls
in index.ts, seed.ts, routes/fights.ts, engine/queue.ts, engine/mock.ts.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- app.ts: type serveFile context parameter as Hono Context
- bets.ts: replace catch(err: any) with err: unknown + narrowing
- fight-loop.ts: type pickMatchup style as union literal, replace
as any casts with proper result type
- tts-worker.ts: import KokoroTTS type, use ProgressInfo inference
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add GET /api/bots/leaderboard?season=current endpoint. LeaderboardPage
now toggles between "This Season" and "All Time" views. Shows season
name, countdown timer, and top 3 placement badges.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add ZAP WINNER button in FightViewer after fight ends. Server endpoint
POST /api/payments/zap increments zapsReceived on winner bot. Show zap
count on bot profile page. Add zaps_received column with migration.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Fetch full kind:0 metadata (display_name, about, banner, nip05) from
relays with a 5-min TTL cache. Show Nostr banner, display name, and
NIP-05 on bot profile pages. Expose ownerPubkey in stats API.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
POST /api/fights/:fightId/react endpoint accepts emoji reactions (fist,
fire, skull, 100, clown), aggregates counts, broadcasts via SSE.
Reaction bar added to FightViewer with floating emoji particles that
rise and fade. Live fight views receive reactions via SSE in real-time.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Enable real-time fight spectating for all live fights (not just human
fights). Multiple spectators can watch simultaneously via SSE. Spectator
count is tracked per-fight and broadcast with every SSE event.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Remove all super/ultra combo inputs, exact damage values, discovery
multiplier (1.5x), and Konami Code from BOT_SETUP.md, bot-guide.md,
docs.ts API, and example bot. Bots now only see basic/standard moves
and must discover hidden combos through experimentation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Update BOT_SETUP.md with full retro mode combo reference, scoring,
and strategy tips. Add docs/bot-guide.md as a standalone developer
guide covering all challenge types including retro mode. Add
docs/sprite-guide.md and sprite-reference.html for custom sprite
creation. Update docs.ts API endpoint and Python example bot with
retro_mode handling.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Login auto-creates a human fighter for the Creator pubkey if no DB entry
exists. register-human now applies the_creator archetype for the Creator.
Update endpoint can no longer override the Creator's archetype.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fight Card page: dramatic poster background with cross-hatch, spotlights,
vignettes, corner brackets, scan lines; 3D VS orb with punch animation;
selectable undercard with main event always pinned at top
- PosterSprite: high-quality 480px poster frame with 6-pass renderer
(aura, glow, bevel, specular, particles); PixelGlove component
- 12-char bot name limit across all forms and server validation
- Mock bots: all 100 now have diverse archetypes (25 types), 25% human
fighters; seedMockBots updates existing bots on restart
- Leaderboard: inline SpritePreview next to each bot name
- Nostr auth: persistent login, nsec copy button
- Wallet: NWC + Lightning Address, ranked fight flow
- Server: payments, ranked queue, customization endpoint
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Arena page shows small sprite previews next to each bot's name
- Server returns archetype in fights list endpoint
- New /fight-card page with 3D perspective fight poster, neon signs,
animated boxing gloves, fighter bobbing, VS pulse, undercard list
- Added FIGHT CARD to nav bar
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add /api/payments router (connect-wallet, wallet-status, create-invoice,
check, submit-cashu, winnings, claim, disconnect-wallet). Add ranked
queue endpoints to /api/queue. Mount payments router in app.ts with
orphan payment recovery on startup.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Complete betting infrastructure:
- Bets schema (SQLite) with escrow status tracking
- Cashu token verification + minting (stub for real mint)
- Lightning invoice creation + withdrawal (stub for real LN node)
- Bet placement with odds lock, settlement on fight end
- Payout automation for winners, refunds on draws
- Bet history by pubkey + fight pool info
- Verifiable bet proofs for transparency
- API routes: /api/bets/{odds,place,fight,history,deposit,withdraw}
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add choose-mode step: "I BUILD BOTS" vs "I FIGHT MYSELF" paths
- Human registration with baby avatar picker, no webhook required
- Live fight scene with SSE round streaming and real-time challenge UI
- 5-second timer per round, submit answers via browser
- Baby → toddler → kid → teen → adult → hero → super growth stages
- Huge sparkly baby eyes, diapers, pacifiers, bibs, rattles, rosy cheeks
- Speech bubble positioning fix (pushed to outside of sprite)
- Canvas text rendering via offscreen canvas to bypass kaplay color issues
- Voice timing improvements: await pauses between voice lines and hits
- 30 devastating announcement lines, 15 critical/hit word variants
- Orchestrator human player detection + waitForHumanResponse system
- Server endpoints: GET /challenge/:botId, POST /respond/:botId
- Human player auth: register-human route, isHuman flag on login
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Change speak() default to cancelPrevious=true so voices don't queue endlessly
- Add stopAllAudio() export and wire into FightViewer unmount + post-fight
- Flush speech queue at fight end with delayed cancel for clean cutoff
- Expand from 30 to 60+ voice profiles (robots, accents, game, characters)
- Add speech bubbles showing bot responses during rounds
- Wire announceFinishHim/Fatality/FlawlessVictory/Devastating to not cancel
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>