Adds a JWT-gated, read-only session-restore route. Mirrors POST /login's
projection and 200 body shape exactly so normalizeBotData on the client
is unchanged. extractPubkeyFromAuth (already imported later in the file
for /regenerate-secret) covers missing/malformed/forged/expired/
blacklisted tokens via verifyJwt; deduped the now-redundant import at
the /nostr/session section. All 7 auth-me.test.ts cases pass; tsc clean.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The creator was being registered with webhookUrl='http://human.local/' and
isHuman=true. Now uses poll.local and isHuman=false. The auto-upgrade logic
on login also converts any existing creator record from human to bot mode.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- downloadSetupGuide() now triggers a real file download with bot_id/secret injected
- Add POST /api/auth/regenerate-secret endpoint (JWT auth, 3/hour rate limit)
- Add "Download Setup Guide" section to BotProfilePage with secret regeneration flow
- Old secret immediately invalidated on regeneration
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Reduce login and nostr/session rate limits from 30 to 10 requests per
minute per IP to prevent brute-force attacks. Add tests verifying 429
response after exceeding the limit.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Create server/src/lib/validators.ts with reusable schemas for all API
inputs (auth, fights, bets, payments, tournaments, queue, docs).
Import and use in all route handlers, replacing inline validation.
Add formatZodError helper for user-friendly error messages.
77 test cases in validators.test.ts cover valid, invalid, boundary,
and attack inputs (SQL injection, XSS, prototype pollution).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Security:
- Move CREATOR_PUBKEY from hardcoded constant to BOTFIGHTS_CREATOR_PUBKEYS
env var. Shared isCreatorPubkey() in constants.ts used by auth, admin,
tournaments. Frontend checks authorization via API, not client-side.
Mobile fixes:
- Nostr signer: poll for window.nostr up to 3s (Amber injects late).
- TTS: auto-unlock AudioContext on first user interaction via
installAutoUnlock() on fight page mount.
UX:
- Add loading spinners to "I BUILD BOTS" and "I FIGHT MYSELF" buttons.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace insecure raw-pubkey auth with cryptographic NIP-98 signed
requests and server-issued JWT sessions. Logout now fully clears
all state including nsec. Add yellow "Use Nostr Signer" button
for Amber/NIP-07 remote signers.
- Server: JWT middleware (HMAC-SHA256, 24h expiry), NIP-98 verification
- Server: POST /api/auth/nostr/session endpoint
- Frontend: NIP-98 token builder + authFetch wrapper with JWT Bearer
- Frontend: All authenticated API calls use authFetch
- Security: logout clears JWT, pubkey, bot, nsec, and profile pic
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add Zod schema for webhook response parsing (orchestrator.ts)
- Add Zod schemas for POST /respond and /react request bodies
- Add safe integer validation for batch count param
- Prefer cf-connecting-ip over spoofable x-forwarded-for
- Add ID format validation on URL params
- Add rate limiting on /auth/login (30/min) and /update (10/min)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Login auto-creates a human fighter for the Creator pubkey if no DB entry
exists. register-human now applies the_creator archetype for the Creator.
Update endpoint can no longer override the Creator's archetype.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fight Card page: dramatic poster background with cross-hatch, spotlights,
vignettes, corner brackets, scan lines; 3D VS orb with punch animation;
selectable undercard with main event always pinned at top
- PosterSprite: high-quality 480px poster frame with 6-pass renderer
(aura, glow, bevel, specular, particles); PixelGlove component
- 12-char bot name limit across all forms and server validation
- Mock bots: all 100 now have diverse archetypes (25 types), 25% human
fighters; seedMockBots updates existing bots on restart
- Leaderboard: inline SpritePreview next to each bot name
- Nostr auth: persistent login, nsec copy button
- Wallet: NWC + Lightning Address, ranked fight flow
- Server: payments, ranked queue, customization endpoint
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add choose-mode step: "I BUILD BOTS" vs "I FIGHT MYSELF" paths
- Human registration with baby avatar picker, no webhook required
- Live fight scene with SSE round streaming and real-time challenge UI
- 5-second timer per round, submit answers via browser
- Baby → toddler → kid → teen → adult → hero → super growth stages
- Huge sparkly baby eyes, diapers, pacifiers, bibs, rattles, rosy cheeks
- Speech bubble positioning fix (pushed to outside of sprite)
- Canvas text rendering via offscreen canvas to bypass kaplay color issues
- Voice timing improvements: await pauses between voice lines and hits
- 30 devastating announcement lines, 15 critical/hit word variants
- Orchestrator human player detection + waitForHumanResponse system
- Server endpoints: GET /challenge/:botId, POST /respond/:botId
- Human player auth: register-human route, isHuman flag on login
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fight loop CLI with TUI renderer (ink-style terminal UI)
- Rate limiting middleware for API routes
- Queue cooldowns wired into orchestrator after fights
- Webhook test utility for bot debugging
- API docs route
- Expanded FightScene choreographies and weapon props
- Fix Drizzle transaction execution in orchestrator
- Schema additions, scoring/challenge/mock expansions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>