Commit Graph
9 Commits
Author SHA1 Message Date
DorianandClaude Opus 4.6 b00f52c1e6 fix: add back-button guard and tab-switch re-sync to HumanFightPage
- Warn before navigating away from active fight (beforeRouteLeave)
- Re-poll challenge state when tab becomes visible (visibilitychange)
- Prevents silent forfeit on back-button and stale timer after tab switch

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:41:26 +00:00
DorianandClaude Opus 4.6 c7a1f6cb0b fix: resolve 9 MC bugs in HumanFightPage and useHumanChallenge
- BUG-1: Prevent double-tap by locking phase before async submit
- BUG-2: Submit timeout notification to server when timer expires
- BUG-3: Distinct "TIME'S UP!" visual vs "ANSWER SUBMITTED"
- BUG-4: Track consecutive poll failures, show connection lost banner
- BUG-5: Add A-D / 1-4 keyboard shortcuts for MC choices
- BUG-6: Use choice text as v-for key instead of array index
- BUG-7: Deadline-based timer (250ms tick) prevents drift
- BUG-8: Validate choice is in current choices before submit
- BUG-9: Submit empty timeout instead of random choice on expiry

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:39:27 +00:00
DorianandClaude Opus 4.6 3c95adb545 feat: convert all human fights to multiple choice, remove text input
Creative challenges (roast_battle, creative_writing, meme_war,
code_golf, wrestling_match) now auto-generate multiple choice options
from per-type response pools: 1 good answer + 3 weaker distractors.
The free text input UI is commented out but preserved for future use.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:28:22 +00:00
DorianandClaude Opus 4.6 493983ccc0 fix: prevent fight view scrolling on mobile with tab bar
All pages used h-[calc(100dvh-4rem)] which only subtracted the top
navbar but ignored the mobile tab bar's pb-14 bottom padding, causing
content to overflow and scroll. Changed all pages to h-full so they
fill the flex parent (main element) which already handles both the
navbar and tab bar spacing correctly.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:57:37 +00:00
DorianandClaude Opus 4.6 945a776a5a refactor: extract shared FightData interface to fight/types.ts
Move FightData, FightRound, FightBot, FightArenaInfo types from local
definitions in FightViewer.vue to shared fight/types.ts. Replace `any`
typing in HumanFightPage, FightPage, useFightPolling, and useFightCache
with proper typed interfaces. Fix null-safety guards exposed by typing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:19:26 +00:00
DorianandClaude Opus 4.6 acbf863e4d feat: mobile-optimized human fight input
Large tap-target multiple-choice buttons (min 48px), full-width text
area for creative responses, countdown timer with color shift
(green/yellow/red) and shake animation at <3s, timer progress bar,
correct/wrong feedback flash overlay.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:05:36 +00:00
DorianandClaude Opus 4.6 896e81960f fix: viewport-fixed layout on all pages for mobile
- Replace 100vh with 100dvh everywhere (accounts for mobile browser chrome)
- DocsPage: viewport-fixed with tabs pinned, tab content scrolls internally
- BotProfilePage: overflow-hidden outer, internal scroll container
- JoinBoutPage: viewport-fixed with internal overflow scroll
- HumanFightPage: viewport-fixed, flex-1 content area with internal scroll
- All other pages: vh → dvh for correct mobile sizing

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 15:25:34 +00:00
DorianandClaude Opus 4.6 c98007e95c fix: replace silent error swallowing with console.warn and user-facing error messages
All empty catch blocks across 8 Vue pages now log warnings. User-initiated
actions (fight, matchmake) also surface errors in the UI via fightError/loadError refs.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 23:49:45 +00:00
DorianandClaude Opus 4.6 8448f1d823 feat: human vs AI mode — live typing challenges, baby growth system, SSE rounds
- Add choose-mode step: "I BUILD BOTS" vs "I FIGHT MYSELF" paths
- Human registration with baby avatar picker, no webhook required
- Live fight scene with SSE round streaming and real-time challenge UI
- 5-second timer per round, submit answers via browser
- Baby → toddler → kid → teen → adult → hero → super growth stages
- Huge sparkly baby eyes, diapers, pacifiers, bibs, rattles, rosy cheeks
- Speech bubble positioning fix (pushed to outside of sprite)
- Canvas text rendering via offscreen canvas to bypass kaplay color issues
- Voice timing improvements: await pauses between voice lines and hits
- 30 devastating announcement lines, 15 critical/hit word variants
- Orchestrator human player detection + waitForHumanResponse system
- Server endpoints: GET /challenge/:botId, POST /respond/:botId
- Human player auth: register-human route, isHuman flag on login

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 15:20:14 +00:00