Commit Graph
12 Commits
Author SHA1 Message Date
DorianandClaude Opus 4.6 7d251dbd78 fix: mobile fight layout — 50/50 split, no page scroll
- Canvas 50% top, battle log 50% bottom on mobile
- Add overflow-hidden to prevent page scrolling past viewport
- Bots no longer cut off with more canvas space

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 21:44:36 +00:00
DorianandClaude Opus 4.6 5520e0760e fix: mobile layout — 30% fight view / 70% battle log split
- Canvas takes 30% top, battle log + human input takes 70% bottom on mobile
- Battle log now visible on mobile for both live fights and replays (was hidden)
- Compact single-row health bar on mobile to maximize canvas space
- Desktop layout unchanged (62/38 split)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 21:29:57 +00:00
DorianandClaude Opus 4.6 4307a02d25 fix: server crash from syntax error in challenges.ts, voice overlap, human fight UX
- Remove stray duplicate template block outside TEMPLATES array that caused parse error preventing server startup (fixes /api/queue/status 500)
- Add choices field to Challenge/PromptEntry interfaces for multiple choice support
- Allow voice lines to overlap naturally instead of cancelling previous speech on every call, with safety flush at depth > 3
- Buffer challenges during cooldown in polling path, auto-submit random choice on timeout
- Block auto-battle for human fights, guard replay-done auto-transition

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 21:15:42 +00:00
DorianandClaude Opus 4.6 c5f6c6bbf9 fix: mobile homepage — side-by-side Fight/Watch buttons, hero bots below title
- Buttons always side-by-side with shorter labels (FIGHT / WATCH)
- Hero bots displayed horizontally below title on mobile
- Desktop keeps flanking hero layout with larger sprites

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 20:10:57 +00:00
DorianandClaude Opus 4.6 52bba75ee5 fix: mobile human fight — split view with 60/40 canvas/controls layout
- Canvas takes top 60%, controls panel takes bottom 40% on mobile
- Battle log header/text hidden on mobile, controls always visible
- Multiple choice buttons shown on both mobile and desktop
- Removed canvas overlay approach in favor of proper split layout

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 19:54:45 +00:00
DorianandClaude Opus 4.6 4b46aaf643 feat: mobile human vs AI — multiple choice, two-row VS bar, responsive arena
- Server-side choice generation for all 22 challenge types (factual + creative)
- Mobile: 3 multiple-choice buttons replace keyboard input (4s timer)
- Two-row VS bar on mobile (names row + HP bars row) in FightPage and FightViewer
- Battle log hidden on mobile to maximize canvas visibility
- Arena page responsive: stacking header, tighter fight cards, no name overflow
- Profile page two-column desktop layout with contained sprite display
- Human fighter sprites with baby growth system

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 19:42:49 +00:00
DorianandClaude Opus 4.6 1906821452 fix: human fight UX — SSE challenge input, fighter sprites, battle log questions, left-side positioning
- Add SSE human_challenge listener for instant input activation with auto-focus
- Buffer challenges during 3s round cooldown, apply with correct remaining time
- Map 'human' archetype to fighter-looking archetypes (boxer, ninja, etc.) in sprite system
- Show challenge questions in battle log via round_start SSE events
- Ensure human players are always botA (left side) in queue matchmaking

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 15:46:16 +00:00
DorianandClaude Opus 4.6 8448f1d823 feat: human vs AI mode — live typing challenges, baby growth system, SSE rounds
- Add choose-mode step: "I BUILD BOTS" vs "I FIGHT MYSELF" paths
- Human registration with baby avatar picker, no webhook required
- Live fight scene with SSE round streaming and real-time challenge UI
- 5-second timer per round, submit answers via browser
- Baby → toddler → kid → teen → adult → hero → super growth stages
- Huge sparkly baby eyes, diapers, pacifiers, bibs, rattles, rosy cheeks
- Speech bubble positioning fix (pushed to outside of sprite)
- Canvas text rendering via offscreen canvas to bypass kaplay color issues
- Voice timing improvements: await pauses between voice lines and hits
- 30 devastating announcement lines, 15 critical/hit word variants
- Orchestrator human player detection + waitForHumanResponse system
- Server endpoints: GET /challenge/:botId, POST /respond/:botId
- Human player auth: register-human route, isHuman flag on login

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 15:20:14 +00:00
DorianandClaude Opus 4.6 c87bff01a8 feat: speech overflow fix, 60+ voice profiles, post-fight audio cleanup
- Change speak() default to cancelPrevious=true so voices don't queue endlessly
- Add stopAllAudio() export and wire into FightViewer unmount + post-fight
- Flush speech queue at fight end with delayed cancel for clean cutoff
- Expand from 30 to 60+ voice profiles (robots, accents, game, characters)
- Add speech bubbles showing bot responses during rounds
- Wire announceFinishHim/Fatality/FlawlessVictory/Devastating to not cancel

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 11:42:32 +00:00
DorianandClaude Opus 4.6 2c0323d5fb feat: v3 — fight loop, expanded challenges, FightPage ownership guard
- Add fight-loop CLI for automated mock fights with elo-based matchmaking
- Expand challenge types, scoring narrations, arenas, and mock bot pool
- FightPage "Fight again" buttons now only show for your own bot
- FightViewer async scene init, live fight polling with round counter
- Extract mock answers into separate answers module

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 23:44:40 +00:00
DorianandClaude Opus 4.6 47d20fbe66 feat: v2 — queue matchmaking, procedural audio, sprite archetypes, auth
- Add queue-based matchmaking with Elo-proximity and 10s timeout
- Procedural sound engine (SFX, voice announcer, 4-track music)
- Sprite system refactored into 6 archetypes (standard, lobster, sheep, cyborg, blob, tank)
- 42+ fight choreographies with themed/generic/wild card selection
- 4 KO finish styles, super-speed mode, hyperdetail close-ups
- Auth routes, JoinBout page, bot profile with stats
- 7-tier ranking system (Baby through Legend)
- Arena and challenge system expansions

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 22:13:19 +00:00
DorianandClaude Opus 4.6 335c148866 feat: botfights v1 — full fighting game with Kaplay engine
- Vue 3 + Vite + Tailwind 4 frontend with synthwave aesthetic
- Hono backend on port 9100 with SQLite/Drizzle
- Procedural pixel-art sprite generator (48x48, 8 animation states)
- Kaplay fight scene with punch/kick/special/knockback/KO animations
- 12 mock bots across 6 tiers with Elo rating system
- 9 challenge types, 10 fight arenas with modifiers
- Fight replay with staggered battle log and ~1 min timing
- Sprite preview page at /sprites

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 16:27:54 +00:00