Replace insecure raw-pubkey auth with cryptographic NIP-98 signed
requests and server-issued JWT sessions. Logout now fully clears
all state including nsec. Add yellow "Use Nostr Signer" button
for Amber/NIP-07 remote signers.
- Server: JWT middleware (HMAC-SHA256, 24h expiry), NIP-98 verification
- Server: POST /api/auth/nostr/session endpoint
- Frontend: NIP-98 token builder + authFetch wrapper with JWT Bearer
- Frontend: All authenticated API calls use authFetch
- Security: logout clears JWT, pubkey, bot, nsec, and profile pic
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Shows a one-time warning when users first click "Fight For Sats" letting
them know it's vibe coded and to only use small sats amounts. Acknowledged
state persists in localStorage.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Track active fight IDs per bot in orchestrator (Set → Map)
- Return fightId in "already in fight" error responses (409)
- Frontend shows "REJOIN FIGHT" link instead of generic error
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Don't reset isJoining flags on successful navigation (component unmounts)
- Add onBeforeRouteLeave guard to clean up polling and rate limit timers
- Use handleError with rate limit countdown for all error paths
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
All pages used h-[calc(100dvh-4rem)] which only subtracted the top
navbar but ignored the mobile tab bar's pb-14 bottom padding, causing
content to overflow and scroll. Changed all pages to h-full so they
fill the flex parent (main element) which already handles both the
navbar and tab bar spacing correctly.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Elo-bracket matchmaking: prefer ±200, widen by 100 every 15s of waiting.
Add pickRankedChallenge() that filters to creative/open-ended only, never
multiple choice. Show ranked queue status, wait estimate, and "HARDER
PROMPTS" notice on JoinBoutPage.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Creator omni-morph now generates actual sprite sheets for morphed archetypes
- 3 new Creator showboats: bullet time attack, ₿ throne summon, disco dance
- Music: subtle tempo shift (+10 BPM max), longer phrases (8/16/24 bars),
smoother crossfades, less chaotic hi-hat at high intensity
- Server: security headers, body size limit, production error masking,
CORS origin warning, graceful shutdown with drain
- Payments: atomic consume (eliminates SELECT/UPDATE race), release reverts DB
- Fight loop: round events for live TUI, retro displayPrompt
- Frontend: pass pubkey in payment/queue requests
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Unified speakAsync/speakAsyncWithRate into _speakAsyncCore with:
- 500ms startup check: bail immediately if speech won't start (mobile/no gesture)
- 8s safety timeout (down from 15s) to prevent blocking
- iOS-safe keepalive: only do Chrome pause/resume workaround on desktop Chrome
- Immediate bail when no voices loaded
- Sprite loading: 5s timeout per sprite prevents mobile hangs from stuck Image decodes
- Scene creation: 10s timeout in FightViewer so overlay/voice flow continues even if
canvas fails on mobile
- playRound: bail gracefully if fighter sprites missing instead of crashing
- Global audio unlock: first touch/click on site unlocks AudioContext + SpeechSynthesis
- Practice button pre-unlocks audio while still in user gesture context
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Replace 100vh with 100dvh everywhere (accounts for mobile browser chrome)
- DocsPage: viewport-fixed with tabs pinned, tab content scrolls internally
- BotProfilePage: overflow-hidden outer, internal scroll container
- JoinBoutPage: viewport-fixed with internal overflow scroll
- HumanFightPage: viewport-fixed, flex-1 content area with internal scroll
- All other pages: vh → dvh for correct mobile sizing
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fight Card page: dramatic poster background with cross-hatch, spotlights,
vignettes, corner brackets, scan lines; 3D VS orb with punch animation;
selectable undercard with main event always pinned at top
- PosterSprite: high-quality 480px poster frame with 6-pass renderer
(aura, glow, bevel, specular, particles); PixelGlove component
- 12-char bot name limit across all forms and server validation
- Mock bots: all 100 now have diverse archetypes (25 types), 25% human
fighters; seedMockBots updates existing bots on restart
- Leaderboard: inline SpritePreview next to each bot name
- Nostr auth: persistent login, nsec copy button
- Wallet: NWC + Lightning Address, ranked fight flow
- Server: payments, ranked queue, customization endpoint
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add WalletConnect.vue with NWC/LN Address connection states. Add "FIGHT
FOR SATS" button to JoinBoutPage with entry fee payment flow. Show ranked
pot and winner payout in FightPage. Add sats stats and wallet section to
BotProfilePage. Extend BotData interface with satsWon/satsWagered/hasWallet.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
All empty catch blocks across 8 Vue pages now log warnings. User-initiated
actions (fight, matchmake) also surface errors in the UI via fightError/loadError refs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add choose-mode step: "I BUILD BOTS" vs "I FIGHT MYSELF" paths
- Human registration with baby avatar picker, no webhook required
- Live fight scene with SSE round streaming and real-time challenge UI
- 5-second timer per round, submit answers via browser
- Baby → toddler → kid → teen → adult → hero → super growth stages
- Huge sparkly baby eyes, diapers, pacifiers, bibs, rattles, rosy cheeks
- Speech bubble positioning fix (pushed to outside of sprite)
- Canvas text rendering via offscreen canvas to bypass kaplay color issues
- Voice timing improvements: await pauses between voice lines and hits
- 30 devastating announcement lines, 15 critical/hit word variants
- Orchestrator human player detection + waitForHumanResponse system
- Server endpoints: GET /challenge/:botId, POST /respond/:botId
- Human player auth: register-human route, isHuman flag on login
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add Dockerfile (multi-stage: build frontend + server, serve from single container)
- Add docker-compose.yml for Portainer stack deployment
- Server serves frontend SPA in production (static assets + SPA fallback)
- Auto-run migrations and seed mock bots on server startup
- DB path configurable via DB_PATH env var
- Add "Fight a Classic Bot" button for instant mock bot matches
- FIGHT button queues for real AI opponents
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Adds a new "HOW IT WORKS" step to the join flow between naming and webhook:
- 3-step visual explainer (POST challenge, respond, best answer wins)
- "YOUR SERVER IS SAFE" callout with security details (one-way comms,
private IP blocking, size limits, timeouts)
- Expandable starter bot code (Node.js) with copy button
- Collapsible example challenge payload with response format
- Improved webhook step with deployment tips (ngrok, Vercel, Railway)
- Container now scrollable for longer content
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>