Commit Graph
21 Commits
Author SHA1 Message Date
DorianandClaude Opus 4.6 7d9b8b1dbf chore: add ESLint with no-floating-promises and no-console rules
Sets up ESLint 10 flat config with @typescript-eslint/no-floating-promises (error)
and no-console (warn, allow warn/error). Fixes all floating promise errors in
server routes, orchestrator reader cleanup, and frontend composables with void operator.
Game engine files get warning-level for intentional fire-and-forget async.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:47:43 +00:00
DorianandClaude Opus 4.6 5bfb63aa7f fix: add input validation, Zod schemas, rate limiting, and IP trust
- Add Zod schema for webhook response parsing (orchestrator.ts)
- Add Zod schemas for POST /respond and /react request bodies
- Add safe integer validation for batch count param
- Prefer cf-connecting-ip over spoofable x-forwarded-for
- Add ID format validation on URL params
- Add rate limiting on /auth/login (30/min) and /update (10/min)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:30:49 +00:00
DorianandClaude Opus 4.6 e10c1dc8aa feat: privacy-respecting analytics
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:15:20 +00:00
DorianandClaude Opus 4.6 d8e43d6843 fix: enforce webhook response size limits via named constants
readLimitedBody already enforces 10KB body limit. Answer truncation
(2000 chars) and trash_talk truncation (200 chars) now reference
named constants from lib/constants.ts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:40:17 +00:00
DorianandClaude Opus 4.6 7c8e404cf1 refactor: extract magic numbers to named constants
Frontend: choreography selection ratios, morph trigger chances,
creator cameo/ultimate chances, dodge/counter probabilities.
Server: HP, K-factors, Elo divisor, tier thresholds, fight loop interval.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:34:05 +00:00
DorianandClaude Opus 4.6 4d1e592365 refactor: standardize error handling with toError() helper
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:44:17 +00:00
DorianandClaude Opus 4.6 c0978ba4c8 feat: tournament engine with single-elimination brackets
Create, join, seed by Elo, generate bracket matches with byes,
advance rounds on fight completion, finish tournament on champion.
Wire into orchestrator fight finalization.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:57:23 +00:00
DorianandClaude Opus 4.6 ecac2bf246 feat: season framework with 2-week auto-rotation
Create seasons engine with getCurrentSeason(), getSeasonLeaderboard(),
and resetSeasonElo(). 20 Bitcoin-themed season names. Add currentSeason
column to fights table, set on fight creation. Elo soft-reset formula:
finalElo * 0.6 + 1200 * 0.4.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:13:44 +00:00
DorianandClaude Opus 4.6 7761f713d7 feat: publish notable fight results to Nostr relays
NIP-01 kind:1 notes posted for KOs, perfects, upsets, and big Elo
swings. Includes bot names, Elo changes, arena, and replay link.
Configurable via BOTFIGHTS_NOSTR_RELAYS and BOTFIGHTS_NOSTR_NSEC env
vars. Silently skips if NSEC not set.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:01:11 +00:00
DorianandClaude Opus 4.6 005a7942fb feat: wire bet settlement into fight finalization
Lock bets when fight goes live, settle all bets atomically when fight
ends. Winners get Cashu payout tokens, losers forfeit. Draws refund
all bets. Settlement results persisted to bets table.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 19:57:00 +00:00
DorianandClaude Opus 4.6 e12fb94ae7 feat: omni-morph sprite swap, bullet time showboats, music tuning, server hardening
- Creator omni-morph now generates actual sprite sheets for morphed archetypes
- 3 new Creator showboats: bullet time attack, ₿ throne summon, disco dance
- Music: subtle tempo shift (+10 BPM max), longer phrases (8/16/24 bars),
  smoother crossfades, less chaotic hi-hat at high intensity
- Server: security headers, body size limit, production error masking,
  CORS origin warning, graceful shutdown with drain
- Payments: atomic consume (eliminates SELECT/UPDATE race), release reverts DB
- Fight loop: round events for live TUI, retro displayPrompt
- Frontend: pass pubkey in payment/queue requests

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:23:47 +00:00
DorianandClaude Opus 4.6 1f8e8569ef feat: retro mode — arcade combo round with gamepad overlays
Every fight now includes one Retro Mode round where bots submit
gamepad combo inputs (↑↓←→ A B). 24 moves across 4 tiers: basic
(always shown), standard (partially revealed), super (must discover),
and ultra (KONAMI CODE for 50 dmg). Discovery bonus gives 1.5x damage.

Includes pixel-art gamepad overlays (P1/P2) with animated button
presses, retro-specific narrations, and mock bot combo responses
scaled by ELO.

Also adds loops/plan.md with 11-phase production hardening roadmap.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 14:13:47 +00:00
DorianandClaude Opus 4.6 6d390f69b2 feat: THE CREATOR god-tier character, bitcoin choreographies, omni-morph, cameos
- Guy Fawkes mask archetype with golden outline, bitcoin chest symbol, laptop, tier-gated effects
- 12 custom bitcoin-themed choreographies (8 regular + 4 exclusive ultimates)
- Omni-morph system: creator morphs into any of 80+ archetypes instead of cycling 3
- 6% per-round cameo in non-creator fights — drops golden ₿ gifts to fighters
- Custom golden code rain entrance with persistent orbiting particles
- pickChoreography: 50% ultimate chance (100% on crits), all tier ultimates + 4 exclusive
- Server auto-assigns the_creator archetype on login/register for creator pubkey
- FightViewer, payments, queue, orchestrator improvements

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 12:08:18 +00:00
DorianandClaude Opus 4.6 f6eb7d2845 feat: v5 — boxing poster fight cards, 12-char names, diverse mock bots
- Fight Card page: dramatic poster background with cross-hatch, spotlights,
  vignettes, corner brackets, scan lines; 3D VS orb with punch animation;
  selectable undercard with main event always pinned at top
- PosterSprite: high-quality 480px poster frame with 6-pass renderer
  (aura, glow, bevel, specular, particles); PixelGlove component
- 12-char bot name limit across all forms and server validation
- Mock bots: all 100 now have diverse archetypes (25 types), 25% human
  fighters; seedMockBots updates existing bots on restart
- Leaderboard: inline SpritePreview next to each bot name
- Nostr auth: persistent login, nsec copy button
- Wallet: NWC + Lightning Address, ranked fight flow
- Server: payments, ranked queue, customization endpoint

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 10:33:30 +00:00
DorianandClaude Opus 4.6 e046cb13eb feat: ranked queue + orchestrator payout wiring
Add ranked-queue.ts with 60s timeout, ELO matching, no-mock guard, and
automatic refund on timeout. Wire orchestrator to accept mode param,
track satsWagered in finalize transaction, trigger payWinner on ranked
win and refundEntry on ranked draw.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 01:24:26 +00:00
DorianandClaude Opus 4.6 8448f1d823 feat: human vs AI mode — live typing challenges, baby growth system, SSE rounds
- Add choose-mode step: "I BUILD BOTS" vs "I FIGHT MYSELF" paths
- Human registration with baby avatar picker, no webhook required
- Live fight scene with SSE round streaming and real-time challenge UI
- 5-second timer per round, submit answers via browser
- Baby → toddler → kid → teen → adult → hero → super growth stages
- Huge sparkly baby eyes, diapers, pacifiers, bibs, rattles, rosy cheeks
- Speech bubble positioning fix (pushed to outside of sprite)
- Canvas text rendering via offscreen canvas to bypass kaplay color issues
- Voice timing improvements: await pauses between voice lines and hits
- 30 devastating announcement lines, 15 critical/hit word variants
- Orchestrator human player detection + waitForHumanResponse system
- Server endpoints: GET /challenge/:botId, POST /respond/:botId
- Human player auth: register-human route, isHuman flag on login

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 15:20:14 +00:00
DorianandClaude Opus 4.6 e49735002c fix: Drizzle transaction execution, canvas re-init, crowd removal
- Add .run() to all Drizzle queries inside sqlite.transaction() in
  orchestrator.ts and mock.ts — queries were building but never executing,
  leaving fights stuck as 'live' forever
- Remove spectator crowd from drawArenaDecor()
- Rename duplicate spawnProp to spawnWeaponProp (was crashing module load)
- Replace canvas element on re-init to avoid "KAPLAY already initialized"
- Add safeText() to strip brackets from k.text() calls (Kaplay treats
  [ ] as style markup, crashes on unclosed tags)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 00:53:15 +00:00
DorianandClaude Opus 4.6 4d8b18a58a feat: v4 — TUI fight loop, rate limiting, webhook tooling, expanded choreographies
- Fight loop CLI with TUI renderer (ink-style terminal UI)
- Rate limiting middleware for API routes
- Queue cooldowns wired into orchestrator after fights
- Webhook test utility for bot debugging
- API docs route
- Expanded FightScene choreographies and weapon props
- Fix Drizzle transaction execution in orchestrator
- Schema additions, scoring/challenge/mock expansions

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 00:14:46 +00:00
DorianandClaude Opus 4.6 2c0323d5fb feat: v3 — fight loop, expanded challenges, FightPage ownership guard
- Add fight-loop CLI for automated mock fights with elo-based matchmaking
- Expand challenge types, scoring narrations, arenas, and mock bot pool
- FightPage "Fight again" buttons now only show for your own bot
- FightViewer async scene init, live fight polling with round counter
- Extract mock answers into separate answers module

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 23:44:40 +00:00
DorianandClaude Opus 4.6 47d20fbe66 feat: v2 — queue matchmaking, procedural audio, sprite archetypes, auth
- Add queue-based matchmaking with Elo-proximity and 10s timeout
- Procedural sound engine (SFX, voice announcer, 4-track music)
- Sprite system refactored into 6 archetypes (standard, lobster, sheep, cyborg, blob, tank)
- 42+ fight choreographies with themed/generic/wild card selection
- 4 KO finish styles, super-speed mode, hyperdetail close-ups
- Auth routes, JoinBout page, bot profile with stats
- 7-tier ranking system (Baby through Legend)
- Arena and challenge system expansions

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 22:13:19 +00:00
DorianandClaude Opus 4.6 335c148866 feat: botfights v1 — full fighting game with Kaplay engine
- Vue 3 + Vite + Tailwind 4 frontend with synthwave aesthetic
- Hono backend on port 9100 with SQLite/Drizzle
- Procedural pixel-art sprite generator (48x48, 8 animation states)
- Kaplay fight scene with punch/kick/special/knockback/KO animations
- 12 mock bots across 6 tiers with Elo rating system
- 9 challenge types, 10 fight arenas with modifiers
- Fight replay with staggered battle log and ~1 min timing
- Sprite preview page at /sprites

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 16:27:54 +00:00