Commit Graph
100 Commits
Author SHA1 Message Date
Dorian 80de7a9389 Merge branch 'overnight/2026-03-09' 2026-03-09 08:28:26 +00:00
DorianandClaude Opus 4.6 3c95adb545 feat: convert all human fights to multiple choice, remove text input
Creative challenges (roast_battle, creative_writing, meme_war,
code_golf, wrestling_match) now auto-generate multiple choice options
from per-type response pools: 1 good answer + 3 weaker distractors.
The free text input UI is commented out but preserved for future use.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:28:22 +00:00
DorianandClaude Opus 4.6 4dc350dc9e test: verify narration variety — no repeats within 5-round fights
Runs 100 simulated fights and verifies 80%+ have zero repeated
narrations across 5 rounds.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:24:42 +00:00
DorianandClaude Opus 4.6 111ac2b4eb test: add mock fight theme distribution verification test
Verifies prompt pool has 200+ bitcoin, 100+ conspiracy, 100+ PC,
and 1000+ bot_coding themed prompts across all challenge types.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:24:08 +00:00
DorianandClaude Opus 4.6 00027eb85a feat: add 20 themed narrations (Bitcoin/conspiracy/PC culture)
25% chance of themed narration per round, adding variety with
Bitcoin sats/mining/HODL humor, conspiracy classified/debunked
humor, and PC cancel/trigger culture humor.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:22:55 +00:00
Dorian 6f3a8342d7 Merge branch 'overnight/2026-03-09' 2026-03-09 08:21:42 +00:00
DorianandClaude Opus 4.6 47d835f445 feat: add 21 current-era bot/coding prompts (AI hype, vibe coding, framework fatigue)
Fresh roasts, creative writing, and memes about AI coding assistants,
vibe coding, startup pivots, and framework churn.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:21:41 +00:00
DorianandClaude Opus 4.6 5ee6b6c88c fix: fight restart bug, mobile TTS, character sizing, bitcoin symbols
- Fix fight replay showing empty scene: validate rounds before playing,
  retry loading fight data up to 5 times when rounds are missing
- Add COOP/COEP headers to production server for SharedArrayBuffer
  (required by Kokoro TTS WASM threading on mobile)
- Add blob: to scriptSrc/workerSrc CSP for Web Worker support
- Fix mobile character cutoff: raise ground line to 0.82, add
  MOBILE_SCALE_CAP (0.55) so fighters never shrink too small
- Add ₿ bitcoin chest badge to all fighter sprites (scales with tier)
- Add sats coin stack on bot profile page proportional to satsWon
- Seed dev tournament with 8 mock bots on startup (dev mode only)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:21:16 +00:00
DorianandClaude Opus 4.6 a10c1c9cb6 feat: add 112 PC culture-themed prompts across all 16 challenge types
Satirical and irreverent — cancel culture, DEI absurdity, trigger
warnings, virtue signaling, safe spaces. Mocking the absurdity,
never punching down.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:20:10 +00:00
DorianandClaude Opus 4.6 bec75e0e82 feat: add 112 conspiracy-themed prompts across all 16 challenge types
Satirical and fun conspiracy culture humor — MK-Ultra, Area 51,
flat earth, tinfoil hats, Bigfoot, UFOs, surveillance. Never endorsing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:17:47 +00:00
DorianandClaude Opus 4.6 7d699b2ed3 feat: add 160 Bitcoin-themed prompts across all 16 challenge types
10 prompts per type covering Bitcoin history, mining, Lightning,
privacy, culture, memes, riddles, and technical knowledge.
Total prompts: 1,485 (253 Bitcoin-themed).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:15:31 +00:00
DorianandClaude Opus 4.6 cb5e5a1cc9 test: add theme selection and prompt tagging verification tests
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:11:08 +00:00
DorianandClaude Opus 4.6 0c6a775e30 feat: tag all 1,325 prompts with theme (bitcoin/conspiracy/pc_culture/bot_coding)
93 bitcoin, 2 conspiracy, 1 pc_culture, 1,229 bot_coding.
Most existing prompts are tech/general knowledge (bot_coding).
Theme-aware pickChallenge now has data to filter on.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:10:12 +00:00
DorianandClaude Opus 4.6 070e41f97b test: verify all factual answers work with checkAnswer, fix 2 data bugs
- Hash rate question: added ×10^20 notation to answers array
- Phishing question: added correct MC choice text to answers array
- New tests: self-match, case-insensitive, MC correctness validation

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:07:17 +00:00
DorianandClaude Opus 4.6 a4b4963c32 feat: add difficulty field to prompts and wire into fight pacing
Round 1-2 picks easy prompts, 3-4 medium, 5+ hard (when tagged).
Graceful fallback to any prompt when no difficulty-tagged prompts exist.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:05:21 +00:00
Dorian 5b9d8ac2cf Merge branch 'overnight/2026-03-09' 2026-03-09 08:01:08 +00:00
DorianandClaude Opus 4.6 8d0eb4b5f9 feat: add narrations for all 16 challenge types, eliminate generic fallback
Add dedicated narrations for: magic_duel, sports_showdown, vehicle_mayhem,
nature_clash, animal_kingdom, hack_battle (6 per type, 36 new narrations).
All 16 challenge types now have themed narrations — no generic fallback needed.
Add narration variety test verifying >1 unique narration per type.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:00:06 +00:00
DorianandClaude Opus 4.6 493983ccc0 fix: prevent fight view scrolling on mobile with tab bar
All pages used h-[calc(100dvh-4rem)] which only subtracted the top
navbar but ignored the mobile tab bar's pb-14 bottom padding, causing
content to overflow and scroll. Changed all pages to h-full so they
fill the flex parent (main element) which already handles both the
navbar and tab bar spacing correctly.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:57:37 +00:00
DorianandClaude Opus 4.6 3b863d1f5f feat: add theme system, improve creative scoring spam detection
Theme system (Section 5.1):
- Add PromptTheme type ('bitcoin' | 'conspiracy' | 'pc_culture' | 'bot_coding')
- Add optional theme field to PromptEntry interface
- pickChallenge now accepts optional theme bias, picks target theme with
  30/20/20/30 distribution, prefers themed prompts when available
- challenges-extra.ts now imports PromptEntry type from challenge-data.ts

Creative scoring improvements (Section 7.2):
- Detect repeated phrases via trigram analysis (>25% duplicate = spam)
- Detect question echo (answer copies prompt back)
- Detect all-caps spam (>80% uppercase letters)
- Detect punctuation-only spam (<30% letter content)
- Minimum word count threshold (< 3 words = low score)
- 5 new tests: repeated phrases, question echo, all-caps, short answer, legit short

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:56:51 +00:00
DorianandClaude Opus 4.6 2ceef08f55 feat: add CI workflow, lifecycle integration tests, and mark completed plan items
- Add GitHub Actions CI: test, typecheck, lint on push/PR to main
- Add fight lifecycle integration tests: full pipeline, ELO advantage,
  combo scaling, type exhaustion, answer verification (7 tests)
- Kaplay already lazy-loaded via route-level code splitting
- Total: 135 tests across 7 test files

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:53:40 +00:00
DorianandClaude Opus 4.6 4074ef94eb feat: add leaderboard cache, performance benchmarks, and verify SSE cleanup
- Add 30s TTL leaderboard cache with invalidation on fight completion
- Add scoreRound performance benchmark: 1000 rounds in <100ms
- Add checkAnswer performance benchmark: 1000 checks in <50ms
- Add adversarial regex backtracking test for checkAnswer
- Verify SSE cleanup: connections, IP counters, spectator counts, event listeners
  all properly decremented in finally block on disconnect

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:50:46 +00:00
DorianandClaude Opus 4.6 7d9b8b1dbf chore: add ESLint with no-floating-promises and no-console rules
Sets up ESLint 10 flat config with @typescript-eslint/no-floating-promises (error)
and no-console (warn, allow warn/error). Fixes all floating promise errors in
server routes, orchestrator reader cleanup, and frontend composables with void operator.
Game engine files get warning-level for intentional fire-and-forget async.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:47:43 +00:00
DorianandClaude Opus 4.6 5007d009fe test: add unit tests for challenge distribution, ranked challenges, answer edge cases, and mock bot coverage
Covers plan section 4.1: pickChallenge 70/30 distribution, pickRankedChallenge never returns choices,
True/False auto-generation, special characters and long answers, all 16 challenge types produce valid
mock responses, and timeout/error answer verification. 113 → 125 tests.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:42:55 +00:00
DorianandClaude Opus 4.6 46d560af24 fix: replace TTS FIFO cache with LRU eviction, add database indexes
TTS audioCache now tracks lastAccess timestamp per entry and evicts
the least-recently-used entry when full (was FIFO, deleting commonly
used phrases). Adds 6 new database indexes for bets, bot type/active
filtering, payment status lookups, and tournament entries.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:38:04 +00:00
DorianandClaude Opus 4.6 fbc61ef154 fix: add amount validation for zap and bet endpoints
Validate amountSats is a positive integer (1–1,000,000) on both
/zap and /bets/place endpoints to prevent negative, zero, or
absurdly large amounts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:34:51 +00:00
DorianandClaude Opus 4.6 22b428d222 chore: harden .gitignore for secrets and credentials
Add wildcard .env* exclusion, PEM/key/cert patterns.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:33:56 +00:00
DorianandClaude Opus 4.6 5bfb63aa7f fix: add input validation, Zod schemas, rate limiting, and IP trust
- Add Zod schema for webhook response parsing (orchestrator.ts)
- Add Zod schemas for POST /respond and /react request bodies
- Add safe integer validation for batch count param
- Prefer cf-connecting-ip over spoofable x-forwarded-for
- Add ID format validation on URL params
- Add rate limiting on /auth/login (30/min) and /update (10/min)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:30:49 +00:00
DorianandClaude Opus 4.6 276cbd6e31 refactor: replace all hardcoded numbers in scoring.ts with named constants
All magic numbers in scoring.ts now reference constants from
lib/constants.ts: damage multipliers, score thresholds, quality
parameters, narration margins, and rounding factors.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:26:50 +00:00
DorianandClaude Opus 4.6 1d6826c6e2 test: update arena count assertion from 25 to 40
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:21:19 +00:00
DorianandClaude Opus 4.6 49bd388d3a test: update arena count assertion from 25 to 40
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:20:08 +00:00
DorianandClaude Opus 4.6 7b82803868 fix: allow Google Fonts in CSP so 3D announcement font loads in production
fontSrc blocked fonts.gstatic.com and styleSrc blocked fonts.googleapis.com,
causing Honk font to fail in production. The chromatic aberration pseudo-elements
then appeared as doubled plain text instead of a styled 3D effect.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:18:57 +00:00
DorianandClaude Opus 4.6 b28d0b220e refactor: extract arena renderer and showboat system from FightScene.ts
- drawArenaDecor (1,234 lines) → fight/arena-renderer.ts
- showboat/taunt system (870 lines) → fight/showboats.ts
- FightScene.ts: 3,468 → 1,266 lines (scene setup + orchestration only)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:38:46 +00:00
DorianandClaude Opus 4.6 b6033a90e5 refactor: extract pickChoreography to fight/choreography/picker.ts
Moves 103 lines of choreography selection logic out of FightScene.ts
into a dedicated module. FightScene re-exports for backward compat.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:31:22 +00:00
DorianandClaude Opus 4.6 38d7236be3 refactor: eliminate more any types in FightScene, FightViewer, FightPage
Replace any[] with GameObj[], fighter: any with Fighter in speech
bubbles, talking anims, showboat system, bow/fistbump/helpup, and
dizzy stars. Fix customization as any casts with ?? undefined.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:29:09 +00:00
DorianandClaude Opus 4.6 a86d39b982 refactor: replace 97 any types in fight system with Fighter/GameObj
- fighter: any → Fighter in entrances, morphs, finishers, rounds, types
- any[] → GameObj[] for spawned game objects across all choreography files
- as any cast in particles.ts replaced with closure variables
- Record<string, unknown> for morph sprite opts
- this: any → this: GameObj in basic choreography callback

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:26:33 +00:00
DorianandClaude Opus 4.6 81048ff22f fix: make vhsTracking accept ChoreoContext directly, remove as any cast
Effect functions now accept FightContext | ChoreoContext union type,
eliminating the unsafe cast in rounds.ts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:21:06 +00:00
DorianandClaude Opus 4.6 86bf534f50 fix: type safeColor return in ChoreoContext using Kaplay Color type
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:19:55 +00:00
DorianandClaude Opus 4.6 945a776a5a refactor: extract shared FightData interface to fight/types.ts
Move FightData, FightRound, FightBot, FightArenaInfo types from local
definitions in FightViewer.vue to shared fight/types.ts. Replace `any`
typing in HumanFightPage, FightPage, useFightPolling, and useFightCache
with proper typed interfaces. Fix null-safety guards exposed by typing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:19:26 +00:00
DorianandClaude Opus 4.6 2f7c10e4b8 fix: defer analytics prepared statements to avoid crash before migrations
The sqlite.prepare() calls ran at module import time, before
runMigrations() created the analytics table, causing a crash loop.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 01:05:47 +00:00
DorianandClaude Opus 4.6 bd44d5562f chore: final smoke test passed — ready for launch
All end-to-end flows verified: registration, fight queue, SSE
spectating, leaderboard, bot profiles, wallet connect (NWC/LN/Cashu),
admin dashboard, background fight loop, seed/migrations, tournaments.
10 API routers mounted, all endpoints wired and typechecked.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:47:11 +00:00
DorianandClaude Opus 4.6 f759bb2161 test: infrastructure launch checklist passed
Verified: SQLite WAL mode, rate limiting (60/min/IP), SSRF blocking
(private IPs, localhost, reserved TLDs), 256KB body limit, security
headers (CSP, X-Frame-Options, HSTS), graceful shutdown (10s drain),
daily backups (7 rotation), monitoring alerts (200/300MB thresholds)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:45:55 +00:00
DorianandClaude Opus 4.6 fae41e72ea test: frontend launch checklist passed
Verified: 18 pages load, mobile responsive (44px touch targets,
bottom nav), initial bundle ~150KB gzip, Kokoro TTS lazy-loaded
in Worker, SSE reconnects with exponential backoff, perf mode
auto-detects + persists, reduced motion respected

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:44:52 +00:00
DorianandClaude Opus 4.6 f964274c02 test: payments launch checklist passed
- Added 'consumed' to payment status enum (was missing from schema)
- Fixed orphan recovery to also find 'consumed' payments on restart
- Verified: NWC + Lightning Address wallet connect, invoice creation,
  21-sat entry fee, 42-sat winner payout, Cashu tokens, bet settlement,
  refund on cancelled/timeout, stuck payment recovery

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:43:16 +00:00
DorianandClaude Opus 4.6 50b85f5171 test: fight engine launch checklist passed
Verified: 17 challenge types with complete scoring, Elo (K=32/12),
7 tiers with dual thresholds, mock bot fights, background loop,
THE CREATOR features (entrance, omni-morph, cameo, 13+4 moves)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:40:17 +00:00
DorianandClaude Opus 4.6 4260dfddfd test: Docker build and PWA installation verified
- Verified multi-stage Dockerfile builds successfully (pnpm build passes)
- Improved .dockerignore for smaller build context
- Graceful shutdown wired: SIGTERM/SIGINT drain active fights (10s timeout)
- Migrations + mock bot seeding run on startup automatically
- PWA: manifest, service worker, icons, offline caching all configured
- Workbox caches app shell + fonts + TTS model, excludes API routes

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:38:31 +00:00
DorianandClaude Opus 4.6 69601cce3a feat: automated backup and production monitoring
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:33:35 +00:00
DorianandClaude Opus 4.6 d7d04eb2d7 test: load testing script
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:30:43 +00:00
DorianandClaude Opus 4.6 6e092ee7be feat: offline resilience and connection status
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:27:05 +00:00
DorianandClaude Opus 4.6 627a1a0d9e perf: CDN-ready caching headers and compression
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:24:48 +00:00
DorianandClaude Opus 4.6 aca025a360 feat: mobile UX polish with haptics and reduced motion
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:23:39 +00:00
DorianandClaude Opus 4.6 8be71e9929 fix: admin and docs bugs
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:20:00 +00:00
DorianandClaude Opus 4.6 c654ff9f73 feat: interactive bot developer documentation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:18:06 +00:00
DorianandClaude Opus 4.6 e10c1dc8aa feat: privacy-respecting analytics
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:15:20 +00:00
DorianandClaude Opus 4.6 2170e9275c feat: admin dashboard for THE CREATOR
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:12:36 +00:00
DorianandClaude Opus 4.6 e3a4299dae perf: server memory leak audit
Add periodic cleanup of fightReactions Map (clears when >100 entries).
Add RSS/heap logging every 10 fights in fight-loop for memory monitoring.
Set --max-old-space-size=256 in Docker CMD as safety net.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:05:03 +00:00
DorianandClaude Opus 4.6 c8e4fa7a95 perf: SQLite WAL mode and indexes
Add PRAGMA synchronous=NORMAL, temp_store=MEMORY, mmap_size=256MB for
better write throughput and query performance. Create 11 indexes on
commonly queried columns (fights.status, fights.created_at, bots.elo,
rounds.fight_id, payments, tournament_matches). Run PRAGMA optimize
on startup for query planner statistics.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:02:47 +00:00
DorianandClaude Opus 4.6 5af5ee1cba perf: adaptive performance mode for mobile
Auto-detect low-end devices (< 4 cores or touch) and reduce visual
complexity: 60% fewer particles, 6 vs 16 speed lines, 15 vs 40 stars,
halved datacenter buildings/racks, skip LED blinking animations,
fewer GPU graveyard chips, reduced afterimages and exhaust particles.

Toggle in fight viewer (LO/HI button), persisted in localStorage.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:00:48 +00:00
DorianandClaude Opus 4.6 78f83a7520 perf: fight replay memory leak fixes
Replace 32 bare setTimeout calls with tracked timeouts across all fight
modules (effects, entrances, finishers, choreographies). All timers are
now registered in cleanupTimers Set and cleared on scene destroy.

Enhanced destroy() to also clean up active speech bubbles and explicitly
destroy all remaining game objects before k.quit().

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:55:58 +00:00
DorianandClaude Opus 4.6 57703a28ad refactor: remove dead code
Remove 38 unused audio/announce imports from FightScene.ts left over
from the module extraction. All functions are still used by the
extracted modules which import them directly.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:46:30 +00:00
DorianandClaude Opus 4.6 d8e43d6843 fix: enforce webhook response size limits via named constants
readLimitedBody already enforces 10KB body limit. Answer truncation
(2000 chars) and trash_talk truncation (200 chars) now reference
named constants from lib/constants.ts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:40:17 +00:00
DorianandClaude Opus 4.6 eb4d52438d refactor: extract FightPage polling and challenge composables
Split FightPage.vue into useFightPolling (SSE, polling, reconnect)
and useHumanChallenge (timer, submission, cooldown) composables.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:39:20 +00:00
DorianandClaude Opus 4.6 7c8e404cf1 refactor: extract magic numbers to named constants
Frontend: choreography selection ratios, morph trigger chances,
creator cameo/ultimate chances, dodge/counter probabilities.
Server: HP, K-factors, Elo divisor, tier thresholds, fight loop interval.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:34:05 +00:00
DorianandClaude Opus 4.6 1731a64ae8 refactor: extract morph, entrance, round, and finisher systems from FightScene
Split FightScene.ts from 6514 to 3468 lines by extracting four major
subsystems into dedicated modules with factory functions and ChoreoContext.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:24:20 +00:00
DorianandClaude Opus 4.6 cabe0adb31 refactor: split choreographies into category modules
Extract 457 choreography functions from FightScene.ts into 11 modular files
under fight/choreography/. ChoreoContext interface bundles all closure deps
(k, effects, SFX) so function bodies remain unchanged. Factory pattern
(createFactories) shares prop system and make* helpers across categories.

Categories: basic (72), ranged (94), silly (80), food (45), weapons (45),
ultimates (41), bitcoin (34), heavy (30), creator (16), plus factories
and index. FightScene.ts reduced from 11,917 to 6,515 lines.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:00:57 +00:00
DorianandClaude Opus 4.6 08786a9b06 refactor: extract particles, effects, projectiles from FightScene
Move spawnSparks, spawnBulletHoles, spawnExhaust to fight/particles.ts,
glitchRGB, scanlineGlitch, vhsTracking, dimensionalShift to fight/effects.ts,
and spawnProjectile to fight/projectiles.ts. All accept FightContext as first
param. FightScene.ts reduced by ~180 lines.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:23:50 +00:00
DorianandClaude Opus 4.6 020ab3f1f8 refactor: extract fight types and constants
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:16:50 +00:00
DorianandClaude Opus 4.6 954b64ebe9 refactor: remove old sounds.ts (replaced by audio/ modules)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:12:22 +00:00
DorianandClaude Opus 4.6 d998cb3ad0 refactor: split sounds.ts into audio/ modules
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:11:58 +00:00
DorianandClaude Opus 4.6 94910820f8 fix: validate SSE event data before parsing
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:49:30 +00:00
DorianandClaude Opus 4.6 7de503a487 refactor: explicit return types on all public functions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:48:22 +00:00
DorianandClaude Opus 4.6 8d93abf36d refactor: separate challenge data from challenge logic
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:45:20 +00:00
DorianandClaude Opus 4.6 4d1e592365 refactor: standardize error handling with toError() helper
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:44:17 +00:00
DorianandClaude Opus 4.6 ea716c1f0e refactor: extract pick() helper, deduplicate random selection
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:42:11 +00:00
DorianandClaude Opus 4.6 88ceba43b0 feat: victory celebration animations
Normal wins: winner flex pose with camera flash bursts + confetti rain.
Upset wins (100+ Elo underdog): dramatic zoom on winner with golden
flash. Upset tag shown on win overlay. Wired into FightViewer after
KO/Perfect sequence.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:35:04 +00:00
DorianandClaude Opus 4.6 cc0fb4553a feat: tier-gated entrance animations
Tier 0-1: simple entrances (skateboard, backflip, ice slide, moonwalk).
Tier 2: + vehicles (car, shopping cart, girlfriend, bouncer).
Tier 3: + dramatic drops (space fall, helicopter, underground, parachute).
Tier 4: + teleport/effects (portal, lightning, jetpack, crowd surf).
Tier 5+: all entrances including spotlight, robe, cannon.
THE CREATOR golden portal entrance unchanged.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:33:41 +00:00
DorianandClaude Opus 4.6 c876998601 feat: 50 new choreographies (430+ total)
15 food (sushiRoll, tacoSlam, iceCreamFreeze, wokToss, cakeSmash, etc.),
15 energy/beam (novaBlast, plasmaWhip, sonicBoom, gravityCrush, etc.),
10 silly (plushiePummel, selfieStun, vibeCheck, touchGrassSmack, etc.),
10 weapon (nunchakuSpin, tridentThrust, boomerangToss, scytheSlash, etc.).
Added to food_fight, magic_duel, space_war, meme_war, medieval_combat pools.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:32:23 +00:00
DorianandClaude Opus 4.6 561343164f feat: 30 Bitcoin-themed choreographies
lightningBolt, hashSmash, blockDrop, mempoolFlood, difficultyBomb,
feeSpike, utxoScatter, nodeSync, relayBounce, channelForceClose,
halvingStrike, coldStorage, paperWalletSlash, hardFork, doubleSpend,
proofOfWork, merkleRoot, blockReward, difficultyRetarget, taprootStrike,
segwitSlash, timestampAttack, dustAttack, opReturnBeam, orphanBlock,
miningRig, satPerByte, fullNodeGuard, multisigStrike, nonceGrind,
whitePaperRoll, asicHammer, rugPullYank, stackSatsBlast. Added to
token_economy, hack_battle, math_blitz, speed_blitz themed pools.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:29:02 +00:00
DorianandClaude Opus 4.6 9de36a9349 feat: 15 Bitcoin-themed arenas (40 total)
bitcoin_mine, lightning_node, satoshis_garage, mempool, silk_road_ruins,
block_height_tower, hodl_cave, whale_pool, node_farm, genesis_block,
pizza_day_parlor, difficulty_adjustment, fifty_one_percent,
timechain_temple, nostr_relay_room. Each with unique theme colors.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:22:37 +00:00
DorianandClaude Opus 4.6 48cf19b438 feat: 10 new music tracks (20 total)
2x Drum & Bass (Jungle Protocol 174bpm, Liquid Lightning 172bpm),
2x Lo-fi (Midnight Stack 92bpm, Satoshi's Lullaby 88bpm),
2x Ska Punk (Skanking Satoshi 210bpm, Rudeboy Relay 205bpm),
2x Boss Fight (Final Hashrate 145bpm, Whale Alert 155bpm),
2x Chiptune (8-Bit Blockwar 190bpm, Pixel Proof 185bpm).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:21:26 +00:00
DorianandClaude Opus 4.6 fbaeeb5f93 feat: scale to 1,330 challenge prompts
Add 526 new prompts across all 16 challenge types with heavy
Bitcoin/cypherpunk themes. Factual types include multiple-choice
options. Separate file for maintainability, merged at runtime.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:14:26 +00:00
DorianandClaude Opus 4.6 cb31fdbbae feat: practice mode against mock bots
Tier-selectable practice page at /practice. Fights against classic
bots with dampened Elo. Routes to human fight page or arena based
on bot type.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:07:09 +00:00
DorianandClaude Opus 4.6 acbf863e4d feat: mobile-optimized human fight input
Large tap-target multiple-choice buttons (min 48px), full-width text
area for creative responses, countdown timer with color shift
(green/yellow/red) and shake animation at <3s, timer progress bar,
correct/wrong feedback flash overlay.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:05:36 +00:00
DorianandClaude Opus 4.6 d0f3780518 feat: scheduled daily and weekly tournaments
Lightning Round (daily 8-bot at noon UTC) and The Halvening
(weekly 32-bot Saturday 20:00 UTC). Auto-fills with mock bots,
runs matches via background loop.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:02:42 +00:00
DorianandClaude Opus 4.6 b0926db9ed feat: tournament bracket UI
TournamentListPage with status filters, TournamentPage with CSS grid
bracket display, lobby view for open tournaments, champion banner,
live polling for active tournaments. Routes at /tournaments and
/tournament/:id. NavBar link added.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:00:48 +00:00
DorianandClaude Opus 4.6 b70c49075e feat: tournament API routes
POST /api/tournaments (create, admin-only),
POST /api/tournaments/:id/join, POST /api/tournaments/:id/start,
GET /api/tournaments (list), GET /api/tournaments/:id (bracket).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:58:23 +00:00
DorianandClaude Opus 4.6 c0978ba4c8 feat: tournament engine with single-elimination brackets
Create, join, seed by Elo, generate bracket matches with byes,
advance rounds on fight completion, finish tournament on champion.
Wire into orchestrator fight finalization.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:57:23 +00:00
DorianandClaude Opus 4.6 4dfa49c036 feat: tournament DB schema
Add tournaments, tournament_entries, and tournament_matches tables
with Drizzle ORM definitions and SQLite CREATE TABLE migrations.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:54:44 +00:00
DorianandClaude Opus 4.6 38f94c2955 perf: SSE connection pooling and cleanup
Add per-IP SSE connection limit (max 5 concurrent streams). Track
activeSSECount and ssePerIp maps with proper decrement in finally
blocks. Export getActiveSSECount() for admin stats. Change heartbeat
ping from 5s to 15s interval. Connections already clean up on client
disconnect via Hono's streamSSE try/catch/finally pattern.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:49:56 +00:00
DorianandClaude Opus 4.6 74939e995d perf: cache Kokoro TTS model in service worker
Add CacheFirst runtimeCaching rules for Hugging Face model requests
(huggingface.co and cdn-lfs) with 90-day expiration. Add
getKokoroProgress() export to tts.ts for tracking download progress.
Add TTS model download progress bar overlay in FightViewer.vue that
shows during model loading and auto-hides when complete.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:49:00 +00:00
DorianandClaude Opus 4.6 a04125afb3 perf: bundle audit and tree-shaking verification
Document top 5 largest chunks in vite.config.ts. Findings:
- kokoro-js (2.2MB) is in a separate worker chunk, NOT main bundle
- kaplay is tree-shaken into the lazy FightViewer chunk only
- nostr-tools is split across wallet chunks, minimal in main entry
- optimizeDeps.include is dev-only, no production effect
- All routes are properly code-split via dynamic imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:46:04 +00:00
DorianandClaude Opus 4.6 edd08fde59 fix: abort dangling fetches and handle localStorage exceptions
- useNostr.ts: wrap auto-restore login fetch with AbortController,
  abort on logout to cancel in-flight request
- useWallet.ts: wrap localStorage.setItem/removeItem calls in try/catch
  for Safari private browsing quota exceptions

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:43:34 +00:00
DorianandClaude Opus 4.6 d98b264935 fix: bound rate limiter maps to prevent memory growth
Add MAX_MAP_SIZE (10,000) cap to botHitCounts Map. During the 5-minute
cleanup interval, evict oldest entries when the map exceeds the limit.
Export cleanupInterval handle for graceful shutdown.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:41:57 +00:00
DorianandClaude Opus 4.6 f62323c59f refactor: structured logging across server
Create server/src/lib/logger.ts with info/warn/error methods that add
[botfights:tag] timestamps. Replace bare console.log/warn/error calls
in index.ts, seed.ts, routes/fights.ts, engine/queue.ts, engine/mock.ts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:41:23 +00:00
DorianandClaude Opus 4.6 7bd110684d fix: track and clear all intervals and event listeners
- FightPage.vue: store SSE listener refs in array, removeEventListener
  on each before close() in disconnectSSE()
- FightScene.ts: add cleanupTimers Set with trackedInterval/trackedTimeout
  helpers; replace key setInterval calls (projectile trails, entrance
  flames, talking animation, exhaust effects, dimensional shift, hole
  fade) with tracked versions; clear all on scene destroy()
- rate-limit.ts: export cleanupInterval handle for graceful shutdown

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:39:11 +00:00
DorianandClaude Opus 4.6 010e18fbd3 refactor: eliminate any types across server and TTS worker
- app.ts: type serveFile context parameter as Hono Context
- bets.ts: replace catch(err: any) with err: unknown + narrowing
- fight-loop.ts: type pickMatchup style as union literal, replace
  as any casts with proper result type
- tts-worker.ts: import KokoroTTS type, use ProgressInfo inference

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:34:11 +00:00
DorianandClaude Opus 4.6 1ca8a6feb0 refactor: type Fighter interface for all choreographies
Define Fighter type alias using Kaplay's GameObj with SpriteComp, PosComp,
ScaleComp, AnchorComp, OpacityComp, ColorComp, RotateComp, and ZComp.
Replace 81 choreography function signatures from (atk: any, def: any, ...)
to (atk: Fighter, def: Fighter, ...). Type loadSpriteWithTimeout opts as
LoadSpriteOpt. Type lines/bands arrays as GameObj[]. Type spawnAfterimages
and cameraZoom fighter params. Add as Fighter casts at k.get() call sites.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:30:02 +00:00
DorianandClaude Opus 4.6 156c727f82 feat: ranked queue Elo-bracket matchmaking and harder prompts
Elo-bracket matchmaking: prefer ±200, widen by 100 every 15s of waiting.
Add pickRankedChallenge() that filters to creative/open-ended only, never
multiple choice. Show ranked queue status, wait estimate, and "HARDER
PROMPTS" notice on JoinBoutPage.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:18:23 +00:00
DorianandClaude Opus 4.6 e229bfb8fc feat: season leaderboard with toggle and countdown
Add GET /api/bots/leaderboard?season=current endpoint. LeaderboardPage
now toggles between "This Season" and "All Time" views. Shows season
name, countdown timer, and top 3 placement badges.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:16:04 +00:00
DorianandClaude Opus 4.6 ecac2bf246 feat: season framework with 2-week auto-rotation
Create seasons engine with getCurrentSeason(), getSeasonLeaderboard(),
and resetSeasonElo(). 20 Bitcoin-themed season names. Add currentSeason
column to fights table, set on fight creation. Elo soft-reset formula:
finalElo * 0.6 + 1200 * 0.4.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:13:44 +00:00
DorianandClaude Opus 4.6 d22d739666 feat: zap the winner button with lightning animation
Add ZAP WINNER button in FightViewer after fight ends. Server endpoint
POST /api/payments/zap increments zapsReceived on winner bot. Show zap
count on bot profile page. Add zaps_received column with migration.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:10:46 +00:00