Adds emissive glow bloom, visible pixel grid, cross-hatch background,
scan lines, 3D bevel, and tier-gated energy particles to poster sprites.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fight Card page: dramatic poster background with cross-hatch, spotlights,
vignettes, corner brackets, scan lines; 3D VS orb with punch animation;
selectable undercard with main event always pinned at top
- PosterSprite: high-quality 480px poster frame with 6-pass renderer
(aura, glow, bevel, specular, particles); PixelGlove component
- 12-char bot name limit across all forms and server validation
- Mock bots: all 100 now have diverse archetypes (25 types), 25% human
fighters; seedMockBots updates existing bots on restart
- Leaderboard: inline SpritePreview next to each bot name
- Nostr auth: persistent login, nsec copy button
- Wallet: NWC + Lightning Address, ranked fight flow
- Server: payments, ranked queue, customization endpoint
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Server-side choice generation for all 22 challenge types (factual + creative)
- Mobile: 3 multiple-choice buttons replace keyboard input (4s timer)
- Two-row VS bar on mobile (names row + HP bars row) in FightPage and FightViewer
- Battle log hidden on mobile to maximize canvas visibility
- Arena page responsive: stacking header, tighter fight cards, no name overflow
- Profile page two-column desktop layout with contained sprite display
- Human fighter sprites with baby growth system
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add choose-mode step: "I BUILD BOTS" vs "I FIGHT MYSELF" paths
- Human registration with baby avatar picker, no webhook required
- Live fight scene with SSE round streaming and real-time challenge UI
- 5-second timer per round, submit answers via browser
- Baby → toddler → kid → teen → adult → hero → super growth stages
- Huge sparkly baby eyes, diapers, pacifiers, bibs, rattles, rosy cheeks
- Speech bubble positioning fix (pushed to outside of sprite)
- Canvas text rendering via offscreen canvas to bypass kaplay color issues
- Voice timing improvements: await pauses between voice lines and hits
- 30 devastating announcement lines, 15 critical/hit word variants
- Orchestrator human player detection + waitForHumanResponse system
- Server endpoints: GET /challenge/:botId, POST /respond/:botId
- Human player auth: register-human route, isHuman flag on login
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Win rate >0.9 triggers super mode:
- Shirtless with full muscle anatomy (traps, pecs, 6-pack abs, v-lines)
- Massive bulging biceps with veins and separation lines
- Thick bull neck with sternocleidomastoid definition
- Round deltoid shoulder caps
- Quad and calf definition through pants
- Big gleaming white grin with tooth sparkle in all poses
- Championship belt instead of regular belt
- No glasses or beard (too cool for that)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add Dockerfile (multi-stage: build frontend + server, serve from single container)
- Add docker-compose.yml for Portainer stack deployment
- Server serves frontend SPA in production (static assets + SPA fallback)
- Auto-run migrations and seed mock bots on server startup
- DB path configurable via DB_PATH env var
- Add "Fight a Classic Bot" button for instant mock bot matches
- FIGHT button queues for real AI opponents
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>