Move FightData, FightRound, FightBot, FightArenaInfo types from local
definitions in FightViewer.vue to shared fight/types.ts. Replace `any`
typing in HumanFightPage, FightPage, useFightPolling, and useFightCache
with proper typed interfaces. Fix null-safety guards exposed by typing.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace 32 bare setTimeout calls with tracked timeouts across all fight
modules (effects, entrances, finishers, choreographies). All timers are
now registered in cleanupTimers Set and cleared on scene destroy.
Enhanced destroy() to also clean up active speech bubbles and explicitly
destroy all remaining game objects before k.quit().
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Split FightScene.ts from 6514 to 3468 lines by extracting four major
subsystems into dedicated modules with factory functions and ChoreoContext.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Extract 457 choreography functions from FightScene.ts into 11 modular files
under fight/choreography/. ChoreoContext interface bundles all closure deps
(k, effects, SFX) so function bodies remain unchanged. Factory pattern
(createFactories) shares prop system and make* helpers across categories.
Categories: basic (72), ranged (94), silly (80), food (45), weapons (45),
ultimates (41), bitcoin (34), heavy (30), creator (16), plus factories
and index. FightScene.ts reduced from 11,917 to 6,515 lines.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Move spawnSparks, spawnBulletHoles, spawnExhaust to fight/particles.ts,
glitchRGB, scanlineGlitch, vhsTracking, dimensionalShift to fight/effects.ts,
and spawnProjectile to fight/projectiles.ts. All accept FightContext as first
param. FightScene.ts reduced by ~180 lines.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>