All empty catch blocks across 8 Vue pages now log warnings. User-initiated
actions (fight, matchmake) also surface errors in the UI via fightError/loadError refs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add route param watcher so navigating to a new fight properly resets
and reinitializes the scene (fixes KAPLAY re-init / null scene errors)
- Add loading spinner to profile page instant fight button
- Restore truncated challenges.ts (was causing all 500 errors)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- ArenaPage: merge duplicate onMounted hooks into single parallel fetch
- FightPage: queue SSE events until liveFightData ready, add reconnect with backoff
- FightViewer: fix stale canvas ref with container ref, add sceneReady guard
- HomePage: replace stopCycling boolean with AbortController for clean unmount
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add scale factor (SF) based on canvas height so bots and referee
shrink proportionally on small screens (reference: 500px)
- Scale judge chair/ladder dimensions with SF
- Push judge seat lower on small canvases so it stays visible
- Use 100dvh instead of 100vh to account for mobile browser chrome
(address bar, tab bar) — eliminates scroll under browser UI
- App root uses dvh, main area uses min-h-0 + overflow-y-auto
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Canvas 50% top, battle log 50% bottom on mobile
- Add overflow-hidden to prevent page scrolling past viewport
- Bots no longer cut off with more canvas space
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Canvas takes 30% top, battle log + human input takes 70% bottom on mobile
- Battle log now visible on mobile for both live fights and replays (was hidden)
- Compact single-row health bar on mobile to maximize canvas space
- Desktop layout unchanged (62/38 split)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Remove stray duplicate template block outside TEMPLATES array that caused parse error preventing server startup (fixes /api/queue/status 500)
- Add choices field to Challenge/PromptEntry interfaces for multiple choice support
- Allow voice lines to overlap naturally instead of cancelling previous speech on every call, with safety flush at depth > 3
- Buffer challenges during cooldown in polling path, auto-submit random choice on timeout
- Block auto-battle for human fights, guard replay-done auto-transition
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Buttons always side-by-side with shorter labels (FIGHT / WATCH)
- Hero bots displayed horizontally below title on mobile
- Desktop keeps flanking hero layout with larger sprites
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Canvas takes top 60%, controls panel takes bottom 40% on mobile
- Battle log header/text hidden on mobile, controls always visible
- Multiple choice buttons shown on both mobile and desktop
- Removed canvas overlay approach in favor of proper split layout
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Server-side choice generation for all 22 challenge types (factual + creative)
- Mobile: 3 multiple-choice buttons replace keyboard input (4s timer)
- Two-row VS bar on mobile (names row + HP bars row) in FightPage and FightViewer
- Battle log hidden on mobile to maximize canvas visibility
- Arena page responsive: stacking header, tighter fight cards, no name overflow
- Profile page two-column desktop layout with contained sprite display
- Human fighter sprites with baby growth system
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add SSE human_challenge listener for instant input activation with auto-focus
- Buffer challenges during 3s round cooldown, apply with correct remaining time
- Map 'human' archetype to fighter-looking archetypes (boxer, ninja, etc.) in sprite system
- Show challenge questions in battle log via round_start SSE events
- Ensure human players are always botA (left side) in queue matchmaking
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add choose-mode step: "I BUILD BOTS" vs "I FIGHT MYSELF" paths
- Human registration with baby avatar picker, no webhook required
- Live fight scene with SSE round streaming and real-time challenge UI
- 5-second timer per round, submit answers via browser
- Baby → toddler → kid → teen → adult → hero → super growth stages
- Huge sparkly baby eyes, diapers, pacifiers, bibs, rattles, rosy cheeks
- Speech bubble positioning fix (pushed to outside of sprite)
- Canvas text rendering via offscreen canvas to bypass kaplay color issues
- Voice timing improvements: await pauses between voice lines and hits
- 30 devastating announcement lines, 15 critical/hit word variants
- Orchestrator human player detection + waitForHumanResponse system
- Server endpoints: GET /challenge/:botId, POST /respond/:botId
- Human player auth: register-human route, isHuman flag on login
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Change speak() default to cancelPrevious=true so voices don't queue endlessly
- Add stopAllAudio() export and wire into FightViewer unmount + post-fight
- Flush speech queue at fight end with delayed cancel for clean cutoff
- Expand from 30 to 60+ voice profiles (robots, accents, game, characters)
- Add speech bubbles showing bot responses during rounds
- Wire announceFinishHim/Fatality/FlawlessVictory/Devastating to not cancel
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add fight-loop CLI for automated mock fights with elo-based matchmaking
- Expand challenge types, scoring narrations, arenas, and mock bot pool
- FightPage "Fight again" buttons now only show for your own bot
- FightViewer async scene init, live fight polling with round counter
- Extract mock answers into separate answers module
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Vue 3 + Vite + Tailwind 4 frontend with synthwave aesthetic
- Hono backend on port 9100 with SQLite/Drizzle
- Procedural pixel-art sprite generator (48x48, 8 animation states)
- Kaplay fight scene with punch/kick/special/knockback/KO animations
- 12 mock bots across 6 tiers with Elo rating system
- 9 challenge types, 10 fight arenas with modifiers
- Fight replay with staggered battle log and ~1 min timing
- Sprite preview page at /sprites
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>