Commit Graph
100 Commits
Author SHA1 Message Date
DorianandClaude Opus 4.6 a4b4963c32 feat: add difficulty field to prompts and wire into fight pacing
Round 1-2 picks easy prompts, 3-4 medium, 5+ hard (when tagged).
Graceful fallback to any prompt when no difficulty-tagged prompts exist.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:05:21 +00:00
DorianandClaude Opus 4.6 8d0eb4b5f9 feat: add narrations for all 16 challenge types, eliminate generic fallback
Add dedicated narrations for: magic_duel, sports_showdown, vehicle_mayhem,
nature_clash, animal_kingdom, hack_battle (6 per type, 36 new narrations).
All 16 challenge types now have themed narrations — no generic fallback needed.
Add narration variety test verifying >1 unique narration per type.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:00:06 +00:00
DorianandClaude Opus 4.6 493983ccc0 fix: prevent fight view scrolling on mobile with tab bar
All pages used h-[calc(100dvh-4rem)] which only subtracted the top
navbar but ignored the mobile tab bar's pb-14 bottom padding, causing
content to overflow and scroll. Changed all pages to h-full so they
fill the flex parent (main element) which already handles both the
navbar and tab bar spacing correctly.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:57:37 +00:00
DorianandClaude Opus 4.6 3b863d1f5f feat: add theme system, improve creative scoring spam detection
Theme system (Section 5.1):
- Add PromptTheme type ('bitcoin' | 'conspiracy' | 'pc_culture' | 'bot_coding')
- Add optional theme field to PromptEntry interface
- pickChallenge now accepts optional theme bias, picks target theme with
  30/20/20/30 distribution, prefers themed prompts when available
- challenges-extra.ts now imports PromptEntry type from challenge-data.ts

Creative scoring improvements (Section 7.2):
- Detect repeated phrases via trigram analysis (>25% duplicate = spam)
- Detect question echo (answer copies prompt back)
- Detect all-caps spam (>80% uppercase letters)
- Detect punctuation-only spam (<30% letter content)
- Minimum word count threshold (< 3 words = low score)
- 5 new tests: repeated phrases, question echo, all-caps, short answer, legit short

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:56:51 +00:00
DorianandClaude Opus 4.6 2ceef08f55 feat: add CI workflow, lifecycle integration tests, and mark completed plan items
- Add GitHub Actions CI: test, typecheck, lint on push/PR to main
- Add fight lifecycle integration tests: full pipeline, ELO advantage,
  combo scaling, type exhaustion, answer verification (7 tests)
- Kaplay already lazy-loaded via route-level code splitting
- Total: 135 tests across 7 test files

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:53:40 +00:00
DorianandClaude Opus 4.6 4074ef94eb feat: add leaderboard cache, performance benchmarks, and verify SSE cleanup
- Add 30s TTL leaderboard cache with invalidation on fight completion
- Add scoreRound performance benchmark: 1000 rounds in <100ms
- Add checkAnswer performance benchmark: 1000 checks in <50ms
- Add adversarial regex backtracking test for checkAnswer
- Verify SSE cleanup: connections, IP counters, spectator counts, event listeners
  all properly decremented in finally block on disconnect

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:50:46 +00:00
DorianandClaude Opus 4.6 7d9b8b1dbf chore: add ESLint with no-floating-promises and no-console rules
Sets up ESLint 10 flat config with @typescript-eslint/no-floating-promises (error)
and no-console (warn, allow warn/error). Fixes all floating promise errors in
server routes, orchestrator reader cleanup, and frontend composables with void operator.
Game engine files get warning-level for intentional fire-and-forget async.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:47:43 +00:00
DorianandClaude Opus 4.6 5007d009fe test: add unit tests for challenge distribution, ranked challenges, answer edge cases, and mock bot coverage
Covers plan section 4.1: pickChallenge 70/30 distribution, pickRankedChallenge never returns choices,
True/False auto-generation, special characters and long answers, all 16 challenge types produce valid
mock responses, and timeout/error answer verification. 113 → 125 tests.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:42:55 +00:00
DorianandClaude Opus 4.6 46d560af24 fix: replace TTS FIFO cache with LRU eviction, add database indexes
TTS audioCache now tracks lastAccess timestamp per entry and evicts
the least-recently-used entry when full (was FIFO, deleting commonly
used phrases). Adds 6 new database indexes for bets, bot type/active
filtering, payment status lookups, and tournament entries.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:38:04 +00:00
DorianandClaude Opus 4.6 fbc61ef154 fix: add amount validation for zap and bet endpoints
Validate amountSats is a positive integer (1–1,000,000) on both
/zap and /bets/place endpoints to prevent negative, zero, or
absurdly large amounts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:34:51 +00:00
DorianandClaude Opus 4.6 22b428d222 chore: harden .gitignore for secrets and credentials
Add wildcard .env* exclusion, PEM/key/cert patterns.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:33:56 +00:00
DorianandClaude Opus 4.6 5bfb63aa7f fix: add input validation, Zod schemas, rate limiting, and IP trust
- Add Zod schema for webhook response parsing (orchestrator.ts)
- Add Zod schemas for POST /respond and /react request bodies
- Add safe integer validation for batch count param
- Prefer cf-connecting-ip over spoofable x-forwarded-for
- Add ID format validation on URL params
- Add rate limiting on /auth/login (30/min) and /update (10/min)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:30:49 +00:00
DorianandClaude Opus 4.6 276cbd6e31 refactor: replace all hardcoded numbers in scoring.ts with named constants
All magic numbers in scoring.ts now reference constants from
lib/constants.ts: damage multipliers, score thresholds, quality
parameters, narration margins, and rounding factors.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:26:50 +00:00
DorianandClaude Opus 4.6 1d6826c6e2 test: update arena count assertion from 25 to 40
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:21:19 +00:00
DorianandClaude Opus 4.6 7b82803868 fix: allow Google Fonts in CSP so 3D announcement font loads in production
fontSrc blocked fonts.gstatic.com and styleSrc blocked fonts.googleapis.com,
causing Honk font to fail in production. The chromatic aberration pseudo-elements
then appeared as doubled plain text instead of a styled 3D effect.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:18:57 +00:00
DorianandClaude Opus 4.6 b28d0b220e refactor: extract arena renderer and showboat system from FightScene.ts
- drawArenaDecor (1,234 lines) → fight/arena-renderer.ts
- showboat/taunt system (870 lines) → fight/showboats.ts
- FightScene.ts: 3,468 → 1,266 lines (scene setup + orchestration only)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:38:46 +00:00
DorianandClaude Opus 4.6 b6033a90e5 refactor: extract pickChoreography to fight/choreography/picker.ts
Moves 103 lines of choreography selection logic out of FightScene.ts
into a dedicated module. FightScene re-exports for backward compat.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:31:22 +00:00
DorianandClaude Opus 4.6 38d7236be3 refactor: eliminate more any types in FightScene, FightViewer, FightPage
Replace any[] with GameObj[], fighter: any with Fighter in speech
bubbles, talking anims, showboat system, bow/fistbump/helpup, and
dizzy stars. Fix customization as any casts with ?? undefined.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:29:09 +00:00
DorianandClaude Opus 4.6 a86d39b982 refactor: replace 97 any types in fight system with Fighter/GameObj
- fighter: any → Fighter in entrances, morphs, finishers, rounds, types
- any[] → GameObj[] for spawned game objects across all choreography files
- as any cast in particles.ts replaced with closure variables
- Record<string, unknown> for morph sprite opts
- this: any → this: GameObj in basic choreography callback

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:26:33 +00:00
DorianandClaude Opus 4.6 81048ff22f fix: make vhsTracking accept ChoreoContext directly, remove as any cast
Effect functions now accept FightContext | ChoreoContext union type,
eliminating the unsafe cast in rounds.ts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:21:06 +00:00
DorianandClaude Opus 4.6 86bf534f50 fix: type safeColor return in ChoreoContext using Kaplay Color type
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:19:55 +00:00
DorianandClaude Opus 4.6 945a776a5a refactor: extract shared FightData interface to fight/types.ts
Move FightData, FightRound, FightBot, FightArenaInfo types from local
definitions in FightViewer.vue to shared fight/types.ts. Replace `any`
typing in HumanFightPage, FightPage, useFightPolling, and useFightCache
with proper typed interfaces. Fix null-safety guards exposed by typing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:19:26 +00:00
DorianandClaude Opus 4.6 2f7c10e4b8 fix: defer analytics prepared statements to avoid crash before migrations
The sqlite.prepare() calls ran at module import time, before
runMigrations() created the analytics table, causing a crash loop.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 01:05:47 +00:00
DorianandClaude Opus 4.6 bd44d5562f chore: final smoke test passed — ready for launch
All end-to-end flows verified: registration, fight queue, SSE
spectating, leaderboard, bot profiles, wallet connect (NWC/LN/Cashu),
admin dashboard, background fight loop, seed/migrations, tournaments.
10 API routers mounted, all endpoints wired and typechecked.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:47:11 +00:00
DorianandClaude Opus 4.6 f759bb2161 test: infrastructure launch checklist passed
Verified: SQLite WAL mode, rate limiting (60/min/IP), SSRF blocking
(private IPs, localhost, reserved TLDs), 256KB body limit, security
headers (CSP, X-Frame-Options, HSTS), graceful shutdown (10s drain),
daily backups (7 rotation), monitoring alerts (200/300MB thresholds)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:45:55 +00:00
DorianandClaude Opus 4.6 fae41e72ea test: frontend launch checklist passed
Verified: 18 pages load, mobile responsive (44px touch targets,
bottom nav), initial bundle ~150KB gzip, Kokoro TTS lazy-loaded
in Worker, SSE reconnects with exponential backoff, perf mode
auto-detects + persists, reduced motion respected

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:44:52 +00:00
DorianandClaude Opus 4.6 f964274c02 test: payments launch checklist passed
- Added 'consumed' to payment status enum (was missing from schema)
- Fixed orphan recovery to also find 'consumed' payments on restart
- Verified: NWC + Lightning Address wallet connect, invoice creation,
  21-sat entry fee, 42-sat winner payout, Cashu tokens, bet settlement,
  refund on cancelled/timeout, stuck payment recovery

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:43:16 +00:00
DorianandClaude Opus 4.6 50b85f5171 test: fight engine launch checklist passed
Verified: 17 challenge types with complete scoring, Elo (K=32/12),
7 tiers with dual thresholds, mock bot fights, background loop,
THE CREATOR features (entrance, omni-morph, cameo, 13+4 moves)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:40:17 +00:00
DorianandClaude Opus 4.6 4260dfddfd test: Docker build and PWA installation verified
- Verified multi-stage Dockerfile builds successfully (pnpm build passes)
- Improved .dockerignore for smaller build context
- Graceful shutdown wired: SIGTERM/SIGINT drain active fights (10s timeout)
- Migrations + mock bot seeding run on startup automatically
- PWA: manifest, service worker, icons, offline caching all configured
- Workbox caches app shell + fonts + TTS model, excludes API routes

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:38:31 +00:00
DorianandClaude Opus 4.6 69601cce3a feat: automated backup and production monitoring
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:33:35 +00:00
DorianandClaude Opus 4.6 d7d04eb2d7 test: load testing script
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:30:43 +00:00
DorianandClaude Opus 4.6 6e092ee7be feat: offline resilience and connection status
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:27:05 +00:00
DorianandClaude Opus 4.6 627a1a0d9e perf: CDN-ready caching headers and compression
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:24:48 +00:00
DorianandClaude Opus 4.6 aca025a360 feat: mobile UX polish with haptics and reduced motion
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:23:39 +00:00
DorianandClaude Opus 4.6 8be71e9929 fix: admin and docs bugs
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:20:00 +00:00
DorianandClaude Opus 4.6 c654ff9f73 feat: interactive bot developer documentation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:18:06 +00:00
DorianandClaude Opus 4.6 e10c1dc8aa feat: privacy-respecting analytics
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:15:20 +00:00
DorianandClaude Opus 4.6 2170e9275c feat: admin dashboard for THE CREATOR
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:12:36 +00:00
DorianandClaude Opus 4.6 e3a4299dae perf: server memory leak audit
Add periodic cleanup of fightReactions Map (clears when >100 entries).
Add RSS/heap logging every 10 fights in fight-loop for memory monitoring.
Set --max-old-space-size=256 in Docker CMD as safety net.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:05:03 +00:00
DorianandClaude Opus 4.6 c8e4fa7a95 perf: SQLite WAL mode and indexes
Add PRAGMA synchronous=NORMAL, temp_store=MEMORY, mmap_size=256MB for
better write throughput and query performance. Create 11 indexes on
commonly queried columns (fights.status, fights.created_at, bots.elo,
rounds.fight_id, payments, tournament_matches). Run PRAGMA optimize
on startup for query planner statistics.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:02:47 +00:00
DorianandClaude Opus 4.6 5af5ee1cba perf: adaptive performance mode for mobile
Auto-detect low-end devices (< 4 cores or touch) and reduce visual
complexity: 60% fewer particles, 6 vs 16 speed lines, 15 vs 40 stars,
halved datacenter buildings/racks, skip LED blinking animations,
fewer GPU graveyard chips, reduced afterimages and exhaust particles.

Toggle in fight viewer (LO/HI button), persisted in localStorage.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:00:48 +00:00
DorianandClaude Opus 4.6 78f83a7520 perf: fight replay memory leak fixes
Replace 32 bare setTimeout calls with tracked timeouts across all fight
modules (effects, entrances, finishers, choreographies). All timers are
now registered in cleanupTimers Set and cleared on scene destroy.

Enhanced destroy() to also clean up active speech bubbles and explicitly
destroy all remaining game objects before k.quit().

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:55:58 +00:00
DorianandClaude Opus 4.6 57703a28ad refactor: remove dead code
Remove 38 unused audio/announce imports from FightScene.ts left over
from the module extraction. All functions are still used by the
extracted modules which import them directly.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:46:30 +00:00
DorianandClaude Opus 4.6 d8e43d6843 fix: enforce webhook response size limits via named constants
readLimitedBody already enforces 10KB body limit. Answer truncation
(2000 chars) and trash_talk truncation (200 chars) now reference
named constants from lib/constants.ts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:40:17 +00:00
DorianandClaude Opus 4.6 eb4d52438d refactor: extract FightPage polling and challenge composables
Split FightPage.vue into useFightPolling (SSE, polling, reconnect)
and useHumanChallenge (timer, submission, cooldown) composables.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:39:20 +00:00
DorianandClaude Opus 4.6 7c8e404cf1 refactor: extract magic numbers to named constants
Frontend: choreography selection ratios, morph trigger chances,
creator cameo/ultimate chances, dodge/counter probabilities.
Server: HP, K-factors, Elo divisor, tier thresholds, fight loop interval.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:34:05 +00:00
DorianandClaude Opus 4.6 1731a64ae8 refactor: extract morph, entrance, round, and finisher systems from FightScene
Split FightScene.ts from 6514 to 3468 lines by extracting four major
subsystems into dedicated modules with factory functions and ChoreoContext.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:24:20 +00:00
DorianandClaude Opus 4.6 cabe0adb31 refactor: split choreographies into category modules
Extract 457 choreography functions from FightScene.ts into 11 modular files
under fight/choreography/. ChoreoContext interface bundles all closure deps
(k, effects, SFX) so function bodies remain unchanged. Factory pattern
(createFactories) shares prop system and make* helpers across categories.

Categories: basic (72), ranged (94), silly (80), food (45), weapons (45),
ultimates (41), bitcoin (34), heavy (30), creator (16), plus factories
and index. FightScene.ts reduced from 11,917 to 6,515 lines.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:00:57 +00:00
DorianandClaude Opus 4.6 08786a9b06 refactor: extract particles, effects, projectiles from FightScene
Move spawnSparks, spawnBulletHoles, spawnExhaust to fight/particles.ts,
glitchRGB, scanlineGlitch, vhsTracking, dimensionalShift to fight/effects.ts,
and spawnProjectile to fight/projectiles.ts. All accept FightContext as first
param. FightScene.ts reduced by ~180 lines.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:23:50 +00:00
DorianandClaude Opus 4.6 020ab3f1f8 refactor: extract fight types and constants
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:16:50 +00:00
DorianandClaude Opus 4.6 954b64ebe9 refactor: remove old sounds.ts (replaced by audio/ modules)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:12:22 +00:00
DorianandClaude Opus 4.6 d998cb3ad0 refactor: split sounds.ts into audio/ modules
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:11:58 +00:00
DorianandClaude Opus 4.6 94910820f8 fix: validate SSE event data before parsing
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:49:30 +00:00
DorianandClaude Opus 4.6 7de503a487 refactor: explicit return types on all public functions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:48:22 +00:00
DorianandClaude Opus 4.6 8d93abf36d refactor: separate challenge data from challenge logic
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:45:20 +00:00
DorianandClaude Opus 4.6 4d1e592365 refactor: standardize error handling with toError() helper
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:44:17 +00:00
DorianandClaude Opus 4.6 ea716c1f0e refactor: extract pick() helper, deduplicate random selection
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:42:11 +00:00
DorianandClaude Opus 4.6 88ceba43b0 feat: victory celebration animations
Normal wins: winner flex pose with camera flash bursts + confetti rain.
Upset wins (100+ Elo underdog): dramatic zoom on winner with golden
flash. Upset tag shown on win overlay. Wired into FightViewer after
KO/Perfect sequence.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:35:04 +00:00
DorianandClaude Opus 4.6 cc0fb4553a feat: tier-gated entrance animations
Tier 0-1: simple entrances (skateboard, backflip, ice slide, moonwalk).
Tier 2: + vehicles (car, shopping cart, girlfriend, bouncer).
Tier 3: + dramatic drops (space fall, helicopter, underground, parachute).
Tier 4: + teleport/effects (portal, lightning, jetpack, crowd surf).
Tier 5+: all entrances including spotlight, robe, cannon.
THE CREATOR golden portal entrance unchanged.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:33:41 +00:00
DorianandClaude Opus 4.6 c876998601 feat: 50 new choreographies (430+ total)
15 food (sushiRoll, tacoSlam, iceCreamFreeze, wokToss, cakeSmash, etc.),
15 energy/beam (novaBlast, plasmaWhip, sonicBoom, gravityCrush, etc.),
10 silly (plushiePummel, selfieStun, vibeCheck, touchGrassSmack, etc.),
10 weapon (nunchakuSpin, tridentThrust, boomerangToss, scytheSlash, etc.).
Added to food_fight, magic_duel, space_war, meme_war, medieval_combat pools.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:32:23 +00:00
DorianandClaude Opus 4.6 561343164f feat: 30 Bitcoin-themed choreographies
lightningBolt, hashSmash, blockDrop, mempoolFlood, difficultyBomb,
feeSpike, utxoScatter, nodeSync, relayBounce, channelForceClose,
halvingStrike, coldStorage, paperWalletSlash, hardFork, doubleSpend,
proofOfWork, merkleRoot, blockReward, difficultyRetarget, taprootStrike,
segwitSlash, timestampAttack, dustAttack, opReturnBeam, orphanBlock,
miningRig, satPerByte, fullNodeGuard, multisigStrike, nonceGrind,
whitePaperRoll, asicHammer, rugPullYank, stackSatsBlast. Added to
token_economy, hack_battle, math_blitz, speed_blitz themed pools.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:29:02 +00:00
DorianandClaude Opus 4.6 9de36a9349 feat: 15 Bitcoin-themed arenas (40 total)
bitcoin_mine, lightning_node, satoshis_garage, mempool, silk_road_ruins,
block_height_tower, hodl_cave, whale_pool, node_farm, genesis_block,
pizza_day_parlor, difficulty_adjustment, fifty_one_percent,
timechain_temple, nostr_relay_room. Each with unique theme colors.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:22:37 +00:00
DorianandClaude Opus 4.6 48cf19b438 feat: 10 new music tracks (20 total)
2x Drum & Bass (Jungle Protocol 174bpm, Liquid Lightning 172bpm),
2x Lo-fi (Midnight Stack 92bpm, Satoshi's Lullaby 88bpm),
2x Ska Punk (Skanking Satoshi 210bpm, Rudeboy Relay 205bpm),
2x Boss Fight (Final Hashrate 145bpm, Whale Alert 155bpm),
2x Chiptune (8-Bit Blockwar 190bpm, Pixel Proof 185bpm).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:21:26 +00:00
DorianandClaude Opus 4.6 fbaeeb5f93 feat: scale to 1,330 challenge prompts
Add 526 new prompts across all 16 challenge types with heavy
Bitcoin/cypherpunk themes. Factual types include multiple-choice
options. Separate file for maintainability, merged at runtime.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:14:26 +00:00
DorianandClaude Opus 4.6 cb31fdbbae feat: practice mode against mock bots
Tier-selectable practice page at /practice. Fights against classic
bots with dampened Elo. Routes to human fight page or arena based
on bot type.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:07:09 +00:00
DorianandClaude Opus 4.6 acbf863e4d feat: mobile-optimized human fight input
Large tap-target multiple-choice buttons (min 48px), full-width text
area for creative responses, countdown timer with color shift
(green/yellow/red) and shake animation at <3s, timer progress bar,
correct/wrong feedback flash overlay.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:05:36 +00:00
DorianandClaude Opus 4.6 d0f3780518 feat: scheduled daily and weekly tournaments
Lightning Round (daily 8-bot at noon UTC) and The Halvening
(weekly 32-bot Saturday 20:00 UTC). Auto-fills with mock bots,
runs matches via background loop.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:02:42 +00:00
DorianandClaude Opus 4.6 b0926db9ed feat: tournament bracket UI
TournamentListPage with status filters, TournamentPage with CSS grid
bracket display, lobby view for open tournaments, champion banner,
live polling for active tournaments. Routes at /tournaments and
/tournament/:id. NavBar link added.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:00:48 +00:00
DorianandClaude Opus 4.6 b70c49075e feat: tournament API routes
POST /api/tournaments (create, admin-only),
POST /api/tournaments/:id/join, POST /api/tournaments/:id/start,
GET /api/tournaments (list), GET /api/tournaments/:id (bracket).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:58:23 +00:00
DorianandClaude Opus 4.6 c0978ba4c8 feat: tournament engine with single-elimination brackets
Create, join, seed by Elo, generate bracket matches with byes,
advance rounds on fight completion, finish tournament on champion.
Wire into orchestrator fight finalization.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:57:23 +00:00
DorianandClaude Opus 4.6 4dfa49c036 feat: tournament DB schema
Add tournaments, tournament_entries, and tournament_matches tables
with Drizzle ORM definitions and SQLite CREATE TABLE migrations.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:54:44 +00:00
DorianandClaude Opus 4.6 38f94c2955 perf: SSE connection pooling and cleanup
Add per-IP SSE connection limit (max 5 concurrent streams). Track
activeSSECount and ssePerIp maps with proper decrement in finally
blocks. Export getActiveSSECount() for admin stats. Change heartbeat
ping from 5s to 15s interval. Connections already clean up on client
disconnect via Hono's streamSSE try/catch/finally pattern.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:49:56 +00:00
DorianandClaude Opus 4.6 74939e995d perf: cache Kokoro TTS model in service worker
Add CacheFirst runtimeCaching rules for Hugging Face model requests
(huggingface.co and cdn-lfs) with 90-day expiration. Add
getKokoroProgress() export to tts.ts for tracking download progress.
Add TTS model download progress bar overlay in FightViewer.vue that
shows during model loading and auto-hides when complete.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:49:00 +00:00
DorianandClaude Opus 4.6 a04125afb3 perf: bundle audit and tree-shaking verification
Document top 5 largest chunks in vite.config.ts. Findings:
- kokoro-js (2.2MB) is in a separate worker chunk, NOT main bundle
- kaplay is tree-shaken into the lazy FightViewer chunk only
- nostr-tools is split across wallet chunks, minimal in main entry
- optimizeDeps.include is dev-only, no production effect
- All routes are properly code-split via dynamic imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:46:04 +00:00
DorianandClaude Opus 4.6 edd08fde59 fix: abort dangling fetches and handle localStorage exceptions
- useNostr.ts: wrap auto-restore login fetch with AbortController,
  abort on logout to cancel in-flight request
- useWallet.ts: wrap localStorage.setItem/removeItem calls in try/catch
  for Safari private browsing quota exceptions

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:43:34 +00:00
DorianandClaude Opus 4.6 d98b264935 fix: bound rate limiter maps to prevent memory growth
Add MAX_MAP_SIZE (10,000) cap to botHitCounts Map. During the 5-minute
cleanup interval, evict oldest entries when the map exceeds the limit.
Export cleanupInterval handle for graceful shutdown.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:41:57 +00:00
DorianandClaude Opus 4.6 f62323c59f refactor: structured logging across server
Create server/src/lib/logger.ts with info/warn/error methods that add
[botfights:tag] timestamps. Replace bare console.log/warn/error calls
in index.ts, seed.ts, routes/fights.ts, engine/queue.ts, engine/mock.ts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:41:23 +00:00
DorianandClaude Opus 4.6 7bd110684d fix: track and clear all intervals and event listeners
- FightPage.vue: store SSE listener refs in array, removeEventListener
  on each before close() in disconnectSSE()
- FightScene.ts: add cleanupTimers Set with trackedInterval/trackedTimeout
  helpers; replace key setInterval calls (projectile trails, entrance
  flames, talking animation, exhaust effects, dimensional shift, hole
  fade) with tracked versions; clear all on scene destroy()
- rate-limit.ts: export cleanupInterval handle for graceful shutdown

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:39:11 +00:00
DorianandClaude Opus 4.6 010e18fbd3 refactor: eliminate any types across server and TTS worker
- app.ts: type serveFile context parameter as Hono Context
- bets.ts: replace catch(err: any) with err: unknown + narrowing
- fight-loop.ts: type pickMatchup style as union literal, replace
  as any casts with proper result type
- tts-worker.ts: import KokoroTTS type, use ProgressInfo inference

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:34:11 +00:00
DorianandClaude Opus 4.6 1ca8a6feb0 refactor: type Fighter interface for all choreographies
Define Fighter type alias using Kaplay's GameObj with SpriteComp, PosComp,
ScaleComp, AnchorComp, OpacityComp, ColorComp, RotateComp, and ZComp.
Replace 81 choreography function signatures from (atk: any, def: any, ...)
to (atk: Fighter, def: Fighter, ...). Type loadSpriteWithTimeout opts as
LoadSpriteOpt. Type lines/bands arrays as GameObj[]. Type spawnAfterimages
and cameraZoom fighter params. Add as Fighter casts at k.get() call sites.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:30:02 +00:00
DorianandClaude Opus 4.6 156c727f82 feat: ranked queue Elo-bracket matchmaking and harder prompts
Elo-bracket matchmaking: prefer ±200, widen by 100 every 15s of waiting.
Add pickRankedChallenge() that filters to creative/open-ended only, never
multiple choice. Show ranked queue status, wait estimate, and "HARDER
PROMPTS" notice on JoinBoutPage.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:18:23 +00:00
DorianandClaude Opus 4.6 e229bfb8fc feat: season leaderboard with toggle and countdown
Add GET /api/bots/leaderboard?season=current endpoint. LeaderboardPage
now toggles between "This Season" and "All Time" views. Shows season
name, countdown timer, and top 3 placement badges.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:16:04 +00:00
DorianandClaude Opus 4.6 ecac2bf246 feat: season framework with 2-week auto-rotation
Create seasons engine with getCurrentSeason(), getSeasonLeaderboard(),
and resetSeasonElo(). 20 Bitcoin-themed season names. Add currentSeason
column to fights table, set on fight creation. Elo soft-reset formula:
finalElo * 0.6 + 1200 * 0.4.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:13:44 +00:00
DorianandClaude Opus 4.6 d22d739666 feat: zap the winner button with lightning animation
Add ZAP WINNER button in FightViewer after fight ends. Server endpoint
POST /api/payments/zap increments zapsReceived on winner bot. Show zap
count on bot profile page. Add zaps_received column with migration.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:10:46 +00:00
DorianandClaude Opus 4.6 d1fe4d6e83 feat: Nostr profile enrichment with caching
Fetch full kind:0 metadata (display_name, about, banner, nip05) from
relays with a 5-min TTL cache. Show Nostr banner, display name, and
NIP-05 on bot profile pages. Expose ownerPubkey in stats API.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:07:09 +00:00
DorianandClaude Opus 4.6 7761f713d7 feat: publish notable fight results to Nostr relays
NIP-01 kind:1 notes posted for KOs, perfects, upsets, and big Elo
swings. Includes bot names, Elo changes, arena, and replay link.
Configurable via BOTFIGHTS_NOSTR_RELAYS and BOTFIGHTS_NOSTR_NSEC env
vars. Silently skips if NSEC not set.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:01:11 +00:00
DorianandClaude Opus 4.6 5e598e3987 feat: betting history with P&L tracking on bot profile
BetHistory component shows personal bet history with fight links,
amounts, outcomes, and payouts. P&L summary shows total wagered, total
won, and net sats. Added to BotProfilePage for the bot owner's view.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 19:58:53 +00:00
DorianandClaude Opus 4.6 005a7942fb feat: wire bet settlement into fight finalization
Lock bets when fight goes live, settle all bets atomically when fight
ends. Winners get Cashu payout tokens, losers forfeit. Draws refund
all bets. Settlement results persisted to bets table.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 19:57:00 +00:00
DorianandClaude Opus 4.6 de15d27468 feat: bet placement panel with odds and payout preview
BetPanel component with pick-winner buttons, preset amounts (21/100/500/
1000 sats), Cashu token paste, odds display from server, and payout
preview with 5% house cut. Wired into FightCardPage for scheduled fights.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 19:55:44 +00:00
DorianandClaude Opus 4.6 fd22b126e7 feat: spectator reactions with floating emoji particles
POST /api/fights/:fightId/react endpoint accepts emoji reactions (fist,
fire, skull, 100, clown), aggregates counts, broadcasts via SSE.
Reaction bar added to FightViewer with floating emoji particles that
rise and fade. Live fight views receive reactions via SSE in real-time.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 19:51:13 +00:00
DorianandClaude Opus 4.6 baf153b115 feat: fight feed page with filters
Reverse-chronological activity stream of recent fights showing winner,
KO/decision result, arena, sats, and time ago. Filter by tier and bot
name. Click any fight to watch replay. Added to NavBar as FEED link.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 19:48:27 +00:00
DorianandClaude Opus 4.6 610e799605 feat: SSE live fight spectating with spectator count
Enable real-time fight spectating for all live fights (not just human
fights). Multiple spectators can watch simultaneously via SSE. Spectator
count is tracked per-fight and broadcast with every SSE event.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 19:46:39 +00:00
DorianandClaude Opus 4.6 a540320901 feat: replace Web Speech API with Kokoro TTS for high-quality voices
Adds kokoro-js (82M model, 28 distinct voices) as primary TTS engine with
automatic fallback to speechSynthesis while model loads. All 60+ voice
profiles mapped to real Kokoro voices. Common fight phrases pre-cached
for instant playback.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:30:36 +00:00
DorianandClaude Opus 4.6 dc5ea69180 feat: style-specific music synths, add .pnpm-store to gitignore
Music now uses per-track synthStyle for bass/lead/pad/arp instead of
generic synths. Add .pnpm-store and .npmrc to gitignore.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:16:27 +00:00
DorianandClaude Opus 4.6 63960b5faf feat: 9 diverse brawl variants — knockdowns, wall bounces, suplexes, haymakers, dizzy staggers
Add knockdown, wall-bounce, dizzy-stagger, suplex, ping-pong, ground-pound,
haymaker, body-check brawl variants with dizzy stars, angle physics, and
screen-edge impacts. Fix missing synthStyle on music tracks 10.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:10:59 +00:00
DorianandClaude Opus 4.6 ba1deab0f6 feat: physical contact overhaul — brawls, clinches, counter-attacks
50%+ of fight time is now physical contact between fighters:

- Brawl exchanges: both fighters close to center, trade 4-13 rapid
  blows with sparks at contact point, positional pushing, intensity
  scaling. Winner lands 65% of hits.
- Clinch combos: attacker rushes in, grapples at close range for
  3-11 sustained hits with defender counter-blocking (30% chance).
  Ends with a shove-apart.
- Counter-attacks: after a choreography hit, defender retaliates
  with 2-3 quick hits (25% chance on non-final exchanges).
- Exchange count increased from 2-4 to 3-7, scaling with round
  number and intensity. Later rounds are longer, more brutal.
- Physical exchange chance: 35-70% per non-final exchange,
  increasing with intensity and exchange number.
- Reduced dodge chance (12% vs 15%) for more contact, fewer misses.
- Shorter pauses between exchanges for tighter pacing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:01:06 +00:00
DorianandClaude Opus 4.6 a59b0748a7 feat: 30 comedy sound effects, replace 75% round-end TTS with SFX
Comedy sounds (all procedural Web Audio, no samples):
- Vine Boom, Air Horn (MLG), Bruh, Fart, Record Scratch
- Rubber Chicken, Squeaky Toy, Wet Slap, Bone Crack, Cartoon Run
- Rim Shot (ba dum tss), Slide Whistle Up/Down, Yippee, Ding
- Taco Bell Bong, Windows Error, Meme Thud
- Sad Trombone, Emotional Damage, Dun Dun Dunnnn
- Fail Horn, Price Is Right Fail, Buzzer, Sad Violin
- Mission Failed, Crickets

Wiring:
- Round-end narration: 75% comedy SFX, 25% TTS (was 100% TTS)
- Critical rounds get Emotional Damage, draws get random fail
- Showboat loop: 40% chance of comedy sound punctuation after each
- KO finish: 50% chance of comedy fail sound on loser
- sfxRandomSilly expanded with comedy sounds
- New exports: sfxRandomComedy, sfxRandomFail

Also adds bulletTimeAttack combat choreography + ultimateBulletTimeBarrage
(tier 3+ ultimate) to fight system.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:55:14 +00:00
DorianandClaude Opus 4.6 d3f026d356 feat: bullet time attack choreography for fight scenes
Adds cinematic bullet-time combat sequence with slow-mo golden projectiles,
afterimage dodge trails, and devastating counter-rush with multi-hit impact.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:25:03 +00:00
DorianandClaude Opus 4.6 e12fb94ae7 feat: omni-morph sprite swap, bullet time showboats, music tuning, server hardening
- Creator omni-morph now generates actual sprite sheets for morphed archetypes
- 3 new Creator showboats: bullet time attack, ₿ throne summon, disco dance
- Music: subtle tempo shift (+10 BPM max), longer phrases (8/16/24 bars),
  smoother crossfades, less chaotic hi-hat at high intensity
- Server: security headers, body size limit, production error masking,
  CORS origin warning, graceful shutdown with drain
- Payments: atomic consume (eliminates SELECT/UPDATE race), release reverts DB
- Fight loop: round events for live TUI, retro displayPrompt
- Frontend: pass pubkey in payment/queue requests

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:23:47 +00:00
DorianandClaude Opus 4.6 0acfa4417f feat: overhaul showboat system — big movement, Creator magical showboats
Completely rewrote all 30 showboats with much more walking, jumping,
sprinting back and forth across the arena. Fighters now pace, charge,
leapfrog, zigzag sprint, do backflip retreats, wall-to-wall dashes,
kangaroo hops, shadow box sprints, and girlfriend kiss scenes.

Added 12 Creator-exclusive magical showboats:
- Levitate across screen trailing golden ₿ rain
- Portal teleport (vanish, flash between 3 spots, reappear)
- Massive golden code rain summon (₿01∞⛏ characters)
- ₿ orbit explosion (orbit then burst outward)
- Lightning flight (zigzag with lightning bolts)
- Satoshi meditation (golden aura, bitcoin wisdom quotes)
- Golden tornado (circular path with ₿ trail)
- Laptop hack (type furiously, spawn code chars)
- Bitcoin rain shower (fly across dropping ₿ coins)
- Dimension rift (tear golden portal, step through)
- Golden ascension (rise, glow, slam down with shockwave)
- Phase walk (flicker through opponent's space)

Creator gets magical showboats ~60% of the time. Pause between
showboats shortened to keep the action constant.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:16:41 +00:00