Commit Graph
29 Commits
Author SHA1 Message Date
DorianandClaude Opus 4.6 945a776a5a refactor: extract shared FightData interface to fight/types.ts
Move FightData, FightRound, FightBot, FightArenaInfo types from local
definitions in FightViewer.vue to shared fight/types.ts. Replace `any`
typing in HumanFightPage, FightPage, useFightPolling, and useFightCache
with proper typed interfaces. Fix null-safety guards exposed by typing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:19:26 +00:00
DorianandClaude Opus 4.6 6e092ee7be feat: offline resilience and connection status
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:27:05 +00:00
DorianandClaude Opus 4.6 eb4d52438d refactor: extract FightPage polling and challenge composables
Split FightPage.vue into useFightPolling (SSE, polling, reconnect)
and useHumanChallenge (timer, submission, cooldown) composables.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:39:20 +00:00
DorianandClaude Opus 4.6 d998cb3ad0 refactor: split sounds.ts into audio/ modules
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:11:58 +00:00
DorianandClaude Opus 4.6 94910820f8 fix: validate SSE event data before parsing
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:49:30 +00:00
DorianandClaude Opus 4.6 7bd110684d fix: track and clear all intervals and event listeners
- FightPage.vue: store SSE listener refs in array, removeEventListener
  on each before close() in disconnectSSE()
- FightScene.ts: add cleanupTimers Set with trackedInterval/trackedTimeout
  helpers; replace key setInterval calls (projectile trails, entrance
  flames, talking animation, exhaust effects, dimensional shift, hole
  fade) with tracked versions; clear all on scene destroy()
- rate-limit.ts: export cleanupInterval handle for graceful shutdown

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:39:11 +00:00
DorianandClaude Opus 4.6 fd22b126e7 feat: spectator reactions with floating emoji particles
POST /api/fights/:fightId/react endpoint accepts emoji reactions (fist,
fire, skull, 100, clown), aggregates counts, broadcasts via SSE.
Reaction bar added to FightViewer with floating emoji particles that
rise and fade. Live fight views receive reactions via SSE in real-time.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 19:51:13 +00:00
DorianandClaude Opus 4.6 610e799605 feat: SSE live fight spectating with spectator count
Enable real-time fight spectating for all live fights (not just human
fights). Multiple spectators can watch simultaneously via SSE. Spectator
count is tracked per-fight and broadcast with every SSE event.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 19:46:39 +00:00
DorianandClaude Opus 4.6 f6eb7d2845 feat: v5 — boxing poster fight cards, 12-char names, diverse mock bots
- Fight Card page: dramatic poster background with cross-hatch, spotlights,
  vignettes, corner brackets, scan lines; 3D VS orb with punch animation;
  selectable undercard with main event always pinned at top
- PosterSprite: high-quality 480px poster frame with 6-pass renderer
  (aura, glow, bevel, specular, particles); PixelGlove component
- 12-char bot name limit across all forms and server validation
- Mock bots: all 100 now have diverse archetypes (25 types), 25% human
  fighters; seedMockBots updates existing bots on restart
- Leaderboard: inline SpritePreview next to each bot name
- Nostr auth: persistent login, nsec copy button
- Wallet: NWC + Lightning Address, ranked fight flow
- Server: payments, ranked queue, customization endpoint

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 10:33:30 +00:00
DorianandClaude Opus 4.6 95b53e271f feat: wallet UI — WalletConnect component + ranked fight flow in pages
Add WalletConnect.vue with NWC/LN Address connection states. Add "FIGHT
FOR SATS" button to JoinBoutPage with entry fee payment flow. Show ranked
pot and winner payout in FightPage. Add sats stats and wallet section to
BotProfilePage. Extend BotData interface with satsWon/satsWagered/hasWallet.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 01:31:51 +00:00
DorianandClaude Opus 4.6 6b139a076a fix: KAPLAY scene init robustness — wait for layout, catch errors
- FightViewer: wrap createFightScene in try/catch so scene failures
  don't crash every subsequent playRound call
- FightViewer: wait for container to have non-zero dimensions before
  creating canvas (prevents 0x0 canvas causing sprite load failures)
- FightViewer: graceful log-only fallback when scene init fails
- FightPage: same dimension-wait and try/catch for initLiveScene
- Fallback canvas dimensions (800x500) when container not yet laid out

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 00:46:50 +00:00
DorianandClaude Opus 4.6 c98007e95c fix: replace silent error swallowing with console.warn and user-facing error messages
All empty catch blocks across 8 Vue pages now log warnings. User-initiated
actions (fight, matchmake) also surface errors in the UI via fightError/loadError refs.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 23:49:45 +00:00
DorianandClaude Opus 4.6 4c576b0369 fix: watch another fight route watcher, profile fight button spinner
- Add route param watcher so navigating to a new fight properly resets
  and reinitializes the scene (fixes KAPLAY re-init / null scene errors)
- Add loading spinner to profile page instant fight button
- Restore truncated challenges.ts (was causing all 500 errors)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 23:41:05 +00:00
DorianandClaude Opus 4.6 e31b15ed28 fix: page-breaking bugs — duplicate onMounted, SSE race, canvas lifecycle, ghost animation
- ArenaPage: merge duplicate onMounted hooks into single parallel fetch
- FightPage: queue SSE events until liveFightData ready, add reconnect with backoff
- FightViewer: fix stale canvas ref with container ref, add sceneReady guard
- HomePage: replace stopCycling boolean with AbortController for clean unmount

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 23:37:43 +00:00
DorianandClaude Opus 4.6 84625bc4d2 feat: watch another fight, rename nav — FIGHT! + WATCH, fix stale SW assets
- Add "WATCH ANOTHER FIGHT" button on post-fight overlay (loads random fight)
- Rename "JOIN A BOUT" → "FIGHT!" in nav, join page, register page
- Rename "ARENA" → "WATCH" in nav
- Server: return 404 for missing asset files instead of index.html (fixes "Unexpected token '<'")
- PWA: cleanupOutdatedCaches, skipWaiting, clientsClaim for instant SW updates
- Serve PWA files (sw.js, workbox, icons) with correct cache headers

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 23:15:39 +00:00
DorianandClaude Opus 4.6 20e9f0f7a2 fix: audio reliability — proper AudioContext resume, SFX destination, voice stability
- getSfxDest() helper centralizes SFX routing (replaces 38 inline calls)
- Await ensureAudioContext() before playing audio (fixes suspended context on prod)
- Chrome speechSynthesis pause bug workaround (periodic resume interval)
- Respect masterMuted on initial gain node creation
- Responsive overlay text sizes for small screens (text-2xl/5xl/7xl)
- Speech queue depth management with safety flush at depth > 3

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 22:46:47 +00:00
DorianandClaude Opus 4.6 07fa2cf35c fix: mobile — scale sprites to canvas size, fix viewport scroll
- Add scale factor (SF) based on canvas height so bots and referee
  shrink proportionally on small screens (reference: 500px)
- Scale judge chair/ladder dimensions with SF
- Push judge seat lower on small canvases so it stays visible
- Use 100dvh instead of 100vh to account for mobile browser chrome
  (address bar, tab bar) — eliminates scroll under browser UI
- App root uses dvh, main area uses min-h-0 + overflow-y-auto

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 22:07:52 +00:00
DorianandClaude Opus 4.6 7d251dbd78 fix: mobile fight layout — 50/50 split, no page scroll
- Canvas 50% top, battle log 50% bottom on mobile
- Add overflow-hidden to prevent page scrolling past viewport
- Bots no longer cut off with more canvas space

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 21:44:36 +00:00
DorianandClaude Opus 4.6 5520e0760e fix: mobile layout — 30% fight view / 70% battle log split
- Canvas takes 30% top, battle log + human input takes 70% bottom on mobile
- Battle log now visible on mobile for both live fights and replays (was hidden)
- Compact single-row health bar on mobile to maximize canvas space
- Desktop layout unchanged (62/38 split)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 21:29:57 +00:00
DorianandClaude Opus 4.6 4307a02d25 fix: server crash from syntax error in challenges.ts, voice overlap, human fight UX
- Remove stray duplicate template block outside TEMPLATES array that caused parse error preventing server startup (fixes /api/queue/status 500)
- Add choices field to Challenge/PromptEntry interfaces for multiple choice support
- Allow voice lines to overlap naturally instead of cancelling previous speech on every call, with safety flush at depth > 3
- Buffer challenges during cooldown in polling path, auto-submit random choice on timeout
- Block auto-battle for human fights, guard replay-done auto-transition

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 21:15:42 +00:00
DorianandClaude Opus 4.6 c5f6c6bbf9 fix: mobile homepage — side-by-side Fight/Watch buttons, hero bots below title
- Buttons always side-by-side with shorter labels (FIGHT / WATCH)
- Hero bots displayed horizontally below title on mobile
- Desktop keeps flanking hero layout with larger sprites

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 20:10:57 +00:00
DorianandClaude Opus 4.6 52bba75ee5 fix: mobile human fight — split view with 60/40 canvas/controls layout
- Canvas takes top 60%, controls panel takes bottom 40% on mobile
- Battle log header/text hidden on mobile, controls always visible
- Multiple choice buttons shown on both mobile and desktop
- Removed canvas overlay approach in favor of proper split layout

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 19:54:45 +00:00
DorianandClaude Opus 4.6 4b46aaf643 feat: mobile human vs AI — multiple choice, two-row VS bar, responsive arena
- Server-side choice generation for all 22 challenge types (factual + creative)
- Mobile: 3 multiple-choice buttons replace keyboard input (4s timer)
- Two-row VS bar on mobile (names row + HP bars row) in FightPage and FightViewer
- Battle log hidden on mobile to maximize canvas visibility
- Arena page responsive: stacking header, tighter fight cards, no name overflow
- Profile page two-column desktop layout with contained sprite display
- Human fighter sprites with baby growth system

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 19:42:49 +00:00
DorianandClaude Opus 4.6 1906821452 fix: human fight UX — SSE challenge input, fighter sprites, battle log questions, left-side positioning
- Add SSE human_challenge listener for instant input activation with auto-focus
- Buffer challenges during 3s round cooldown, apply with correct remaining time
- Map 'human' archetype to fighter-looking archetypes (boxer, ninja, etc.) in sprite system
- Show challenge questions in battle log via round_start SSE events
- Ensure human players are always botA (left side) in queue matchmaking

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 15:46:16 +00:00
DorianandClaude Opus 4.6 8448f1d823 feat: human vs AI mode — live typing challenges, baby growth system, SSE rounds
- Add choose-mode step: "I BUILD BOTS" vs "I FIGHT MYSELF" paths
- Human registration with baby avatar picker, no webhook required
- Live fight scene with SSE round streaming and real-time challenge UI
- 5-second timer per round, submit answers via browser
- Baby → toddler → kid → teen → adult → hero → super growth stages
- Huge sparkly baby eyes, diapers, pacifiers, bibs, rattles, rosy cheeks
- Speech bubble positioning fix (pushed to outside of sprite)
- Canvas text rendering via offscreen canvas to bypass kaplay color issues
- Voice timing improvements: await pauses between voice lines and hits
- 30 devastating announcement lines, 15 critical/hit word variants
- Orchestrator human player detection + waitForHumanResponse system
- Server endpoints: GET /challenge/:botId, POST /respond/:botId
- Human player auth: register-human route, isHuman flag on login

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 15:20:14 +00:00
DorianandClaude Opus 4.6 c87bff01a8 feat: speech overflow fix, 60+ voice profiles, post-fight audio cleanup
- Change speak() default to cancelPrevious=true so voices don't queue endlessly
- Add stopAllAudio() export and wire into FightViewer unmount + post-fight
- Flush speech queue at fight end with delayed cancel for clean cutoff
- Expand from 30 to 60+ voice profiles (robots, accents, game, characters)
- Add speech bubbles showing bot responses during rounds
- Wire announceFinishHim/Fatality/FlawlessVictory/Devastating to not cancel

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 11:42:32 +00:00
DorianandClaude Opus 4.6 2c0323d5fb feat: v3 — fight loop, expanded challenges, FightPage ownership guard
- Add fight-loop CLI for automated mock fights with elo-based matchmaking
- Expand challenge types, scoring narrations, arenas, and mock bot pool
- FightPage "Fight again" buttons now only show for your own bot
- FightViewer async scene init, live fight polling with round counter
- Extract mock answers into separate answers module

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 23:44:40 +00:00
DorianandClaude Opus 4.6 47d20fbe66 feat: v2 — queue matchmaking, procedural audio, sprite archetypes, auth
- Add queue-based matchmaking with Elo-proximity and 10s timeout
- Procedural sound engine (SFX, voice announcer, 4-track music)
- Sprite system refactored into 6 archetypes (standard, lobster, sheep, cyborg, blob, tank)
- 42+ fight choreographies with themed/generic/wild card selection
- 4 KO finish styles, super-speed mode, hyperdetail close-ups
- Auth routes, JoinBout page, bot profile with stats
- 7-tier ranking system (Baby through Legend)
- Arena and challenge system expansions

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 22:13:19 +00:00
DorianandClaude Opus 4.6 335c148866 feat: botfights v1 — full fighting game with Kaplay engine
- Vue 3 + Vite + Tailwind 4 frontend with synthwave aesthetic
- Hono backend on port 9100 with SQLite/Drizzle
- Procedural pixel-art sprite generator (48x48, 8 animation states)
- Kaplay fight scene with punch/kick/special/knockback/KO animations
- 12 mock bots across 6 tiers with Elo rating system
- 9 challenge types, 10 fight arenas with modifiers
- Fight replay with staggered battle log and ~1 min timing
- Sprite preview page at /sprites

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 16:27:54 +00:00