Commit Graph
262 Commits
Author SHA1 Message Date
DorianandClaude Opus 4.6 acecc79d04 test: verify HumanFightPage timer cleanup on unmount (BUG-F3)
feedbackTimer, timerHandle, and pollHandle are all cleared in
onUnmounted. Test confirms cleanup pattern works correctly.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 23:07:47 +00:00
DorianandClaude Opus 4.6 b4900cb66f fix: replace all silent .catch(() => {}) with console.warn (BUG-F2)
13 silent catch handlers replaced with descriptive console.warn logging
across 6 frontend files. No silent error swallowing remains.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 23:06:22 +00:00
DorianandClaude Opus 4.6 e5ed856df9 fix: SSE reconnection with exponential backoff (BUG-F1)
SSE now always attempts reconnection when fight isn't finished,
regardless of isLive.value. Uses exponential backoff (1s, 2s, 4s,
max 8s). Moved sseRetries to outer scope to persist across reconnects.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 23:02:10 +00:00
DorianandClaude Opus 4.6 370d8643b7 fix: add Zod enum validation for challenge types in webhook tester (BUG-S6)
Validates challenge type against the full CHALLENGE_TYPES enum before
processing. Invalid types now return 400 instead of silently falling
back to speed_blitz.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 22:56:26 +00:00
DorianandClaude Opus 4.6 b82c2755aa fix: throw if JWT_SECRET missing in production (BUG-S5)
Production now requires JWT_SECRET env var. Added comprehensive JWT
tests: creation, verification, expiry, tampered payload, tampered
signature, and malformed token rejection.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 22:48:30 +00:00
DorianandClaude Opus 4.6 e4a7f47e0f fix: validate Cashu token format before placing bets (BUG-S4)
Added getDecodedToken validation that rejects malformed tokens with
400 before any DB lookups. Tests cover empty, non-base64, truncated,
and random base64 tokens.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 22:46:24 +00:00
DorianandClaude Opus 4.6 c6a54d63c4 fix: add rate limiting to /poll endpoint + fix test type errors (BUG-S3)
- Add rateLimit(1_000, 30) middleware to GET /poll endpoint
- Fix Challenge type errors in human-responses test files (missing baseDamage)
- Add rate-limit unit test verifying 429 after exceeding limit

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 22:41:59 +00:00
DorianandClaude Opus 4.6 48847d879c test: add human-responses unit tests
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 22:36:32 +00:00
DorianandClaude Opus 4.6 e48a984d96 test: verify human challenge race condition fix ordering (BUG-S2)
waitForHumanResponse synchronously stores pending challenge before
returning, ensuring SSE emit happens after storage. Tests verify
ordering, choice consistency, promise resolution, and cleanup.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 22:36:04 +00:00
DorianandClaude Opus 4.6 8468c89352 test: verify tournaments .get() is sync + add route tests
better-sqlite3 driver is synchronous — .get() does NOT need await.
Added tests for unknown pubkey (404) and missing pubkey (400) on join.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 22:32:37 +00:00
DorianandClaude Opus 4.6 d9e32123fe test: add test infrastructure for frontend and server
- Frontend: vitest.config.ts with vue plugin + jsdom, dummy component test
- Server: in-memory SQLite test DB factory + Hono testClient helper + smoke test
- CI: add pnpm audit and server coverage threshold steps
- Root: vitest workspace config for multi-project test discovery

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 22:30:43 +00:00
DorianandClaude Opus 4.6 6f0eb92ebb fix: both-wrong draws + double TTS entrance fix
Scoring: both-wrong is now a DRAW — equal scores (3/3), no winner,
symmetric minimal damage. Garbage answers no longer beat reasonable
ones just by being faster. Both-wrong narrations reflect the draw.

Entrance: removed duplicate announceDeepIntro() call from FightViewer
(was already called inside playEntrance). Removed _resetPositions()
after entrance (entrance already places fighters at home positions,
the extra reset caused a visible snap/reset).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 20:09:11 +00:00
DorianandClaude Opus 4.6 017d0e3e4c fix: consolidate bot setup into single step with doc download + mode picker
Merged bot-setup and choose-connection into one actionable step.
Users now see mode picker, download button for the correct guide
(BOTFIGHTS-WEBHOOK.md or BOTFIGHTS-POLLING.md), and safety info
all on one screen instead of two filler steps with no actions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 17:02:45 +00:00
DorianandClaude Opus 4.6 af50580aca fix: generated identity uses extension signer instead of local key
buildNip98Token checked window.nostr before secretKeyHex, so
"Generate New Identity" would sign with the browser extension's key
after saving. Now explicit keys always take priority over extensions.

Also made setup flow mode-aware: webhook users get BOTFIGHTS-WEBHOOK.md,
polling users get BOTFIGHTS-POLLING.md with matching copy prompts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 16:49:22 +00:00
Dorian bc4a52bc12 fixes 2026-03-12 16:35:59 +00:00
Dorian 45216e5dfc second human fight fixes 2026-03-11 10:58:03 +00:00
Dorian ea72c097c4 human fight sequence fix 2026-03-11 10:34:08 +00:00
Dorian 29a0a48eb1 human fight sequence fix 2026-03-11 10:02:37 +00:00
Dorian 974566778e characters invisible on human vs bot fight entrance fix 2026-03-11 09:17:20 +00:00
Dorian bcbcd17fce challenges fix 2026-03-11 08:35:03 +00:00
Dorian bbe656929c another fix for human choices 2026-03-11 00:13:31 +00:00
Dorian 112bcde515 human fight non multiple choice fix 2026-03-10 23:26:36 +00:00
DorianandClaude Opus 4.6 68e292183a fix: polling bots play practice fights as human players in browser
Polling bots have no external script running during practice mode,
so the poll would time out giving empty answers. Now overrides the
webhook URL to human.local so the browser UI handles challenges.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 19:02:35 +00:00
DorianandClaude Opus 4.6 95ed80335a feat: polling API, HMAC webhook signing, session-only keys, prod audio fix
- Add polling API (GET/POST /api/fights/poll) so bots don't need public URLs
- Add HMAC-SHA256 webhook signing (X-Botfights-Signature header)
- Stop auto-persisting nsec keys — session-only by default with opt-in "Remember on this device"
- Fix production TTS: add wav/mp3/ogg MIME types, /audio/* route, SPA blocklist
- Overhaul docs: mode selector (poll vs webhook), AI-first bot examples, security tab
- Fix duplicate sign-in buttons, login flow bugs

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 18:34:22 +00:00
DorianandClaude Opus 4.6 150ce7447d fix: human vs AI fight bugs — CSP for TTS, invisible sprites, fight end sequence
- Allow huggingface.co in CSP connect-src (fixes Kokoro TTS model download)
- Add registerSW.js route (fixes PWA service worker 404)
- Add _resetPositions() safety after entrance (fixes invisible fighters)
- Fight end sequence works without canvas scene (KO/overlays/log always play)
- Pre-fight instructions in battle log for human players
- NIP-55 visibility sync and cleanup handlers

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 17:00:20 +00:00
DorianandClaude Opus 4.6 63cc00fcb6 feat: add NIP-55 Android signer support for Amber/Primal login
When window.nostr isn't available (common on mobile Chrome where
extensions can't inject), fall back to NIP-55 nostrsigner: intent
URIs. This opens Amber/Primal directly to sign a NIP-98 event,
then redirects back with the signed event for JWT authentication.

- Build nostrsigner: URI with unsigned NIP-98 event + callback URL
- Process NIP-55 callback on page mount (extract signed event from URL)
- Auto-detect Android to show "SIGN IN WITH AMBER / PRIMAL" label
- Reduced window.nostr polling from 3s to 2s before NIP-55 fallback

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 16:15:16 +00:00
DorianandClaude Opus 4.6 df70f5f093 fix: move BETA badge after green dot in navbar
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 15:36:24 +00:00
DorianandClaude Opus 4.6 226d242552 feat: add BETA badge to header logo
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 15:33:44 +00:00
DorianandClaude Opus 4.6 6dc50f5d5d feat: move creator pubkey to env, fix mobile TTS + signer, button loaders
Security:
- Move CREATOR_PUBKEY from hardcoded constant to BOTFIGHTS_CREATOR_PUBKEYS
  env var. Shared isCreatorPubkey() in constants.ts used by auth, admin,
  tournaments. Frontend checks authorization via API, not client-side.

Mobile fixes:
- Nostr signer: poll for window.nostr up to 3s (Amber injects late).
- TTS: auto-unlock AudioContext on first user interaction via
  installAutoUnlock() on fight page mount.

UX:
- Add loading spinners to "I BUILD BOTS" and "I FIGHT MYSELF" buttons.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 15:31:58 +00:00
DorianandClaude Opus 4.6 dd3cbdae7f fix: mobile nostr signer detection, mobile TTS auto-unlock, button loaders
- Nostr signer: poll for window.nostr up to 3s on mobile (Amber injects
  late). Both login() and handleSignerLogin() now wait before failing.
- Mobile TTS: install global one-time click/touch/keydown handler to
  auto-unlock AudioContext when fight pages mount. Previously only
  triggered by explicit sound toggle, so mobile TTS silently failed.
- Add loading spinners to "I BUILD BOTS" and "I FIGHT MYSELF" buttons.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 14:44:38 +00:00
DorianandClaude Opus 4.6 4897335686 chore: add PromptDifficulty type and nostr login planning doc
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 14:26:43 +00:00
DorianandClaude Opus 4.6 a98d94d24c feat: 56k modem SFX for code answers, fix crossed entrance voices
- Add sfxModem() — synthesized 56k handshake sound with carrier tones,
  data burst, and chirps. Plays instead of TTS for code_golf/hack_battle
  rounds and code-detected answers.
- Fix entrance voice overlap: remove duplicate announceDeepIntro() from
  robe entrance, add cancelPrevious to entrance-specific voice calls
  (girlfriend, bouncer, shopping cart, spotlight, creator) so they
  cleanly replace the global intro instead of overlapping.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 14:21:58 +00:00
DorianandClaude Opus 4.6 53ae4b485d feat: massively improve mock bot answer quality for hilarious seeded fights
- Expand all 5 creative answer pools from 5-10 to 25-30 entries each
- Fix factual wrong answers to pick from challenge's own wrong choices
  instead of random non-sequiturs like "banana" and "purple?"
- Reduce bad answer rate: 25% → 2.5% at elo 1200, 0% at elo 1300+
- Improve BAD_ANSWERS and WRONG_FACTUAL to be funny when they do appear
- 90%+ of all mock answers are now good attempts that make sense

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 14:11:49 +00:00
DorianandClaude Opus 4.6 3a5f473d25 fix: show full text in battle log and speech bubbles
Remove .slice(0, 120) truncation from battle log entries and
.slice(0, 60) from speech bubble calls. Increase bubble limits
to 200 chars, 24 chars/line, 8 lines so responses display fully.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 14:11:02 +00:00
DorianandClaude Opus 4.6 761c01f92f fix: reduce fighter sprite scale on mobile canvas
On narrow viewports (<600px), fighters were oversized due to the
desktop scale formula. Use reduced base (1.1) and tier (0.2) scale
factors on mobile while keeping desktop unchanged.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 13:56:50 +00:00
DorianandClaude Opus 4.6 a2416bbe19 fix: human fight timing, creative timer, TTS reliability, add sweary/vibe narrations
- Fix invisible characters in human mode: init live scene BEFORE starting
  challenge polling so entrance plays before first question appears
- Cap creative writing timer to 10s for multiple choice (just tapping buttons)
- Fix TTS reliability: precache priority phrases (Round 1-7, Fight!, K.O.)
  all at once instead of in slow batches; prevent duplicate precache runs
- Add 10 vibe-coded narrations (~20% chance): "I was vibe coded into existence"
- Add 15 sweary narrations (~30% chance): raw unhinged fight commentary
- Add sweary draw and retro narrations

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 13:50:24 +00:00
DorianandClaude Opus 4.6 3ba05a66b4 feat: NIP-98 + JWT authentication with signer support
Replace insecure raw-pubkey auth with cryptographic NIP-98 signed
requests and server-issued JWT sessions. Logout now fully clears
all state including nsec. Add yellow "Use Nostr Signer" button
for Amber/NIP-07 remote signers.

- Server: JWT middleware (HMAC-SHA256, 24h expiry), NIP-98 verification
- Server: POST /api/auth/nostr/session endpoint
- Frontend: NIP-98 token builder + authFetch wrapper with JWT Bearer
- Frontend: All authenticated API calls use authFetch
- Security: logout clears JWT, pubkey, bot, nsec, and profile pic

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 12:31:25 +00:00
DorianandClaude Opus 4.6 ad96d1158f feat: practice button on profile, fix rate limiter, fix mobile sprite rendering
- Add Practice button to BotProfilePage for quick sparring
- Fix rate limiter bug: all rateLimit() instances shared one counter map,
  causing global and per-route limits to corrupt each other. Each limiter
  now gets its own isolated map.
- Replace 8-digit hex colors (#ffd70066) with rgba() in sprite rendering
  for mobile browser compatibility (iOS Safari renders them as black boxes)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 12:14:07 +00:00
DorianandClaude Opus 4.6 d0f0a84a57 feat: add first-time warning dialog for Fight For Sats
Shows a one-time warning when users first click "Fight For Sats" letting
them know it's vibe coded and to only use small sats amounts. Acknowledged
state persists in localStorage.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 12:05:56 +00:00
DorianandClaude Opus 4.6 e6b5aa4b9b fix: mobile menu overlay, speech bubble timing, TTS static file fallback
- Mobile nav menu now overlays content (absolute positioning) instead of
  pushing it down
- Speech bubbles stay visible for minimum 400ms even when TTS resolves
  instantly or fails
- kokoroPlayCached checks audio cache and loads static files even when
  Kokoro worker hasn't loaded — fixes TTS not playing on production
- CORS_ORIGIN env now supports comma-separated origins
- Rename "VIDEO REPLAY" to play icon + "REPLAY"

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 11:59:18 +00:00
DorianandClaude Opus 4.6 1a7ad74859 fix: prevent FightViewer random resets from concurrent kaplay init
- Guard initScene() with initializingScene flag to prevent concurrent calls
- Don't auto-reinit scene on WebGL context restore during active replay
- Block initScene() after component is destroyed
- Static audio files now play even before Kokoro worker loads
- kokoroSpeak/kokoroSpeakAsync check cache before requiring worker ready

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 10:58:13 +00:00
DorianandClaude Opus 4.6 52769ab43a feat: ship pre-generated TTS audio files for instant playback
71 static voice files (9.6MB) for round calls, intros, hype lines,
and challenge announces. These play instantly from file instead of
running Kokoro TTS generation in the browser. Dynamic content
(questions, answers, narrations) still uses Kokoro.

Includes Node.js generation script (scripts/generate-voice-files.mjs)
and modified tts.ts to check static file cache before worker generation.
Static audio works even before Kokoro model finishes loading.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 10:38:44 +00:00
DorianandClaude Opus 4.6 4c17379ad4 fix: harden TTS with 2s await timeout and 4s worker timeout for reliable fallback
Reduces worker generation timeout from 10s to 4s and adds 2s race on
awaitReady so slow Kokoro generation falls back to Web Speech API
quickly instead of stalling the fight.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 10:18:03 +00:00
DorianandClaude Opus 4.6 cb8a1d50fe feat: sync TTS voice with chat bubbles and battle log for zero-gap playback
Adds await-then-play pattern: audio is pre-generated and cached before
visuals appear, so log text + speech bubble + mouth animation + voice
all fire in the same frame. Prefetches both answers during question
playback for instant transitions. Adds hideSpeechBubble() to dismiss
bubbles when voice ends instead of fixed 5s timer.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 10:15:54 +00:00
DorianandClaude Opus 4.6 e7d1f9b97b fix: update WTF modal description text and increase title/subtitle margins
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 09:51:53 +00:00
Dorian 67b5b4ff51 Merge branch 'overnight/2026-03-09' 2026-03-09 09:46:52 +00:00
DorianandClaude Opus 4.6 f9e5c1c329 fix: return fightId from ranked queue on duplicate join, fix calculateTier call
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 09:29:55 +00:00
DorianandClaude Opus 4.6 e31d49898b feat: show rejoin link when bot is already in a fight
- Track active fight IDs per bot in orchestrator (Set → Map)
- Return fightId in "already in fight" error responses (409)
- Frontend shows "REJOIN FIGHT" link instead of generic error

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 09:27:48 +00:00
DorianandClaude Opus 4.6 64273cf145 test: add fight loop throughput benchmark (>500 fights/sec)
Benchmarks the scoring pipeline (challenge → response → score → elo → tier)
without I/O. Currently achieves ~8500 fights/sec.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 09:25:29 +00:00
DorianandClaude Opus 4.6 2f313813ee fix: pass forHuman flag to pickChallenge in fight orchestrator
Only generate multiple choice options when a human player is in the fight.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 09:21:45 +00:00