Commit Graph
77 Commits
Author SHA1 Message Date
DorianandClaude Opus 4.6 5ee6b6c88c fix: fight restart bug, mobile TTS, character sizing, bitcoin symbols
- Fix fight replay showing empty scene: validate rounds before playing,
  retry loading fight data up to 5 times when rounds are missing
- Add COOP/COEP headers to production server for SharedArrayBuffer
  (required by Kokoro TTS WASM threading on mobile)
- Add blob: to scriptSrc/workerSrc CSP for Web Worker support
- Fix mobile character cutoff: raise ground line to 0.82, add
  MOBILE_SCALE_CAP (0.55) so fighters never shrink too small
- Add ₿ bitcoin chest badge to all fighter sprites (scales with tier)
- Add sats coin stack on bot profile page proportional to satsWon
- Seed dev tournament with 8 mock bots on startup (dev mode only)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:21:16 +00:00
DorianandClaude Opus 4.6 46d560af24 fix: replace TTS FIFO cache with LRU eviction, add database indexes
TTS audioCache now tracks lastAccess timestamp per entry and evicts
the least-recently-used entry when full (was FIFO, deleting commonly
used phrases). Adds 6 new database indexes for bets, bot type/active
filtering, payment status lookups, and tournament entries.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:38:04 +00:00
DorianandClaude Opus 4.6 7b82803868 fix: allow Google Fonts in CSP so 3D announcement font loads in production
fontSrc blocked fonts.gstatic.com and styleSrc blocked fonts.googleapis.com,
causing Honk font to fail in production. The chromatic aberration pseudo-elements
then appeared as doubled plain text instead of a styled 3D effect.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:18:57 +00:00
DorianandClaude Opus 4.6 b28d0b220e refactor: extract arena renderer and showboat system from FightScene.ts
- drawArenaDecor (1,234 lines) → fight/arena-renderer.ts
- showboat/taunt system (870 lines) → fight/showboats.ts
- FightScene.ts: 3,468 → 1,266 lines (scene setup + orchestration only)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:38:46 +00:00
DorianandClaude Opus 4.6 b6033a90e5 refactor: extract pickChoreography to fight/choreography/picker.ts
Moves 103 lines of choreography selection logic out of FightScene.ts
into a dedicated module. FightScene re-exports for backward compat.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:31:22 +00:00
DorianandClaude Opus 4.6 38d7236be3 refactor: eliminate more any types in FightScene, FightViewer, FightPage
Replace any[] with GameObj[], fighter: any with Fighter in speech
bubbles, talking anims, showboat system, bow/fistbump/helpup, and
dizzy stars. Fix customization as any casts with ?? undefined.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:29:09 +00:00
DorianandClaude Opus 4.6 a86d39b982 refactor: replace 97 any types in fight system with Fighter/GameObj
- fighter: any → Fighter in entrances, morphs, finishers, rounds, types
- any[] → GameObj[] for spawned game objects across all choreography files
- as any cast in particles.ts replaced with closure variables
- Record<string, unknown> for morph sprite opts
- this: any → this: GameObj in basic choreography callback

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:26:33 +00:00
DorianandClaude Opus 4.6 81048ff22f fix: make vhsTracking accept ChoreoContext directly, remove as any cast
Effect functions now accept FightContext | ChoreoContext union type,
eliminating the unsafe cast in rounds.ts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:21:06 +00:00
DorianandClaude Opus 4.6 86bf534f50 fix: type safeColor return in ChoreoContext using Kaplay Color type
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:19:55 +00:00
DorianandClaude Opus 4.6 945a776a5a refactor: extract shared FightData interface to fight/types.ts
Move FightData, FightRound, FightBot, FightArenaInfo types from local
definitions in FightViewer.vue to shared fight/types.ts. Replace `any`
typing in HumanFightPage, FightPage, useFightPolling, and useFightCache
with proper typed interfaces. Fix null-safety guards exposed by typing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 06:19:26 +00:00
DorianandClaude Opus 4.6 aca025a360 feat: mobile UX polish with haptics and reduced motion
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:23:39 +00:00
DorianandClaude Opus 4.6 5af5ee1cba perf: adaptive performance mode for mobile
Auto-detect low-end devices (< 4 cores or touch) and reduce visual
complexity: 60% fewer particles, 6 vs 16 speed lines, 15 vs 40 stars,
halved datacenter buildings/racks, skip LED blinking animations,
fewer GPU graveyard chips, reduced afterimages and exhaust particles.

Toggle in fight viewer (LO/HI button), persisted in localStorage.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:00:48 +00:00
DorianandClaude Opus 4.6 78f83a7520 perf: fight replay memory leak fixes
Replace 32 bare setTimeout calls with tracked timeouts across all fight
modules (effects, entrances, finishers, choreographies). All timers are
now registered in cleanupTimers Set and cleared on scene destroy.

Enhanced destroy() to also clean up active speech bubbles and explicitly
destroy all remaining game objects before k.quit().

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:55:58 +00:00
DorianandClaude Opus 4.6 57703a28ad refactor: remove dead code
Remove 38 unused audio/announce imports from FightScene.ts left over
from the module extraction. All functions are still used by the
extracted modules which import them directly.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:46:30 +00:00
DorianandClaude Opus 4.6 7c8e404cf1 refactor: extract magic numbers to named constants
Frontend: choreography selection ratios, morph trigger chances,
creator cameo/ultimate chances, dodge/counter probabilities.
Server: HP, K-factors, Elo divisor, tier thresholds, fight loop interval.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:34:05 +00:00
DorianandClaude Opus 4.6 1731a64ae8 refactor: extract morph, entrance, round, and finisher systems from FightScene
Split FightScene.ts from 6514 to 3468 lines by extracting four major
subsystems into dedicated modules with factory functions and ChoreoContext.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:24:20 +00:00
DorianandClaude Opus 4.6 cabe0adb31 refactor: split choreographies into category modules
Extract 457 choreography functions from FightScene.ts into 11 modular files
under fight/choreography/. ChoreoContext interface bundles all closure deps
(k, effects, SFX) so function bodies remain unchanged. Factory pattern
(createFactories) shares prop system and make* helpers across categories.

Categories: basic (72), ranged (94), silly (80), food (45), weapons (45),
ultimates (41), bitcoin (34), heavy (30), creator (16), plus factories
and index. FightScene.ts reduced from 11,917 to 6,515 lines.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:00:57 +00:00
DorianandClaude Opus 4.6 08786a9b06 refactor: extract particles, effects, projectiles from FightScene
Move spawnSparks, spawnBulletHoles, spawnExhaust to fight/particles.ts,
glitchRGB, scanlineGlitch, vhsTracking, dimensionalShift to fight/effects.ts,
and spawnProjectile to fight/projectiles.ts. All accept FightContext as first
param. FightScene.ts reduced by ~180 lines.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:23:50 +00:00
DorianandClaude Opus 4.6 020ab3f1f8 refactor: extract fight types and constants
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:16:50 +00:00
DorianandClaude Opus 4.6 954b64ebe9 refactor: remove old sounds.ts (replaced by audio/ modules)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:12:22 +00:00
DorianandClaude Opus 4.6 d998cb3ad0 refactor: split sounds.ts into audio/ modules
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:11:58 +00:00
DorianandClaude Opus 4.6 88ceba43b0 feat: victory celebration animations
Normal wins: winner flex pose with camera flash bursts + confetti rain.
Upset wins (100+ Elo underdog): dramatic zoom on winner with golden
flash. Upset tag shown on win overlay. Wired into FightViewer after
KO/Perfect sequence.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:35:04 +00:00
DorianandClaude Opus 4.6 cc0fb4553a feat: tier-gated entrance animations
Tier 0-1: simple entrances (skateboard, backflip, ice slide, moonwalk).
Tier 2: + vehicles (car, shopping cart, girlfriend, bouncer).
Tier 3: + dramatic drops (space fall, helicopter, underground, parachute).
Tier 4: + teleport/effects (portal, lightning, jetpack, crowd surf).
Tier 5+: all entrances including spotlight, robe, cannon.
THE CREATOR golden portal entrance unchanged.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:33:41 +00:00
DorianandClaude Opus 4.6 c876998601 feat: 50 new choreographies (430+ total)
15 food (sushiRoll, tacoSlam, iceCreamFreeze, wokToss, cakeSmash, etc.),
15 energy/beam (novaBlast, plasmaWhip, sonicBoom, gravityCrush, etc.),
10 silly (plushiePummel, selfieStun, vibeCheck, touchGrassSmack, etc.),
10 weapon (nunchakuSpin, tridentThrust, boomerangToss, scytheSlash, etc.).
Added to food_fight, magic_duel, space_war, meme_war, medieval_combat pools.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:32:23 +00:00
DorianandClaude Opus 4.6 561343164f feat: 30 Bitcoin-themed choreographies
lightningBolt, hashSmash, blockDrop, mempoolFlood, difficultyBomb,
feeSpike, utxoScatter, nodeSync, relayBounce, channelForceClose,
halvingStrike, coldStorage, paperWalletSlash, hardFork, doubleSpend,
proofOfWork, merkleRoot, blockReward, difficultyRetarget, taprootStrike,
segwitSlash, timestampAttack, dustAttack, opReturnBeam, orphanBlock,
miningRig, satPerByte, fullNodeGuard, multisigStrike, nonceGrind,
whitePaperRoll, asicHammer, rugPullYank, stackSatsBlast. Added to
token_economy, hack_battle, math_blitz, speed_blitz themed pools.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:29:02 +00:00
DorianandClaude Opus 4.6 9de36a9349 feat: 15 Bitcoin-themed arenas (40 total)
bitcoin_mine, lightning_node, satoshis_garage, mempool, silk_road_ruins,
block_height_tower, hodl_cave, whale_pool, node_farm, genesis_block,
pizza_day_parlor, difficulty_adjustment, fifty_one_percent,
timechain_temple, nostr_relay_room. Each with unique theme colors.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:22:37 +00:00
DorianandClaude Opus 4.6 48cf19b438 feat: 10 new music tracks (20 total)
2x Drum & Bass (Jungle Protocol 174bpm, Liquid Lightning 172bpm),
2x Lo-fi (Midnight Stack 92bpm, Satoshi's Lullaby 88bpm),
2x Ska Punk (Skanking Satoshi 210bpm, Rudeboy Relay 205bpm),
2x Boss Fight (Final Hashrate 145bpm, Whale Alert 155bpm),
2x Chiptune (8-Bit Blockwar 190bpm, Pixel Proof 185bpm).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:21:26 +00:00
DorianandClaude Opus 4.6 74939e995d perf: cache Kokoro TTS model in service worker
Add CacheFirst runtimeCaching rules for Hugging Face model requests
(huggingface.co and cdn-lfs) with 90-day expiration. Add
getKokoroProgress() export to tts.ts for tracking download progress.
Add TTS model download progress bar overlay in FightViewer.vue that
shows during model loading and auto-hides when complete.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:49:00 +00:00
DorianandClaude Opus 4.6 7bd110684d fix: track and clear all intervals and event listeners
- FightPage.vue: store SSE listener refs in array, removeEventListener
  on each before close() in disconnectSSE()
- FightScene.ts: add cleanupTimers Set with trackedInterval/trackedTimeout
  helpers; replace key setInterval calls (projectile trails, entrance
  flames, talking animation, exhaust effects, dimensional shift, hole
  fade) with tracked versions; clear all on scene destroy()
- rate-limit.ts: export cleanupInterval handle for graceful shutdown

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:39:11 +00:00
DorianandClaude Opus 4.6 010e18fbd3 refactor: eliminate any types across server and TTS worker
- app.ts: type serveFile context parameter as Hono Context
- bets.ts: replace catch(err: any) with err: unknown + narrowing
- fight-loop.ts: type pickMatchup style as union literal, replace
  as any casts with proper result type
- tts-worker.ts: import KokoroTTS type, use ProgressInfo inference

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:34:11 +00:00
DorianandClaude Opus 4.6 1ca8a6feb0 refactor: type Fighter interface for all choreographies
Define Fighter type alias using Kaplay's GameObj with SpriteComp, PosComp,
ScaleComp, AnchorComp, OpacityComp, ColorComp, RotateComp, and ZComp.
Replace 81 choreography function signatures from (atk: any, def: any, ...)
to (atk: Fighter, def: Fighter, ...). Type loadSpriteWithTimeout opts as
LoadSpriteOpt. Type lines/bands arrays as GameObj[]. Type spawnAfterimages
and cameraZoom fighter params. Add as Fighter casts at k.get() call sites.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:30:02 +00:00
DorianandClaude Opus 4.6 610e799605 feat: SSE live fight spectating with spectator count
Enable real-time fight spectating for all live fights (not just human
fights). Multiple spectators can watch simultaneously via SSE. Spectator
count is tracked per-fight and broadcast with every SSE event.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 19:46:39 +00:00
DorianandClaude Opus 4.6 a540320901 feat: replace Web Speech API with Kokoro TTS for high-quality voices
Adds kokoro-js (82M model, 28 distinct voices) as primary TTS engine with
automatic fallback to speechSynthesis while model loads. All 60+ voice
profiles mapped to real Kokoro voices. Common fight phrases pre-cached
for instant playback.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:30:36 +00:00
DorianandClaude Opus 4.6 dc5ea69180 feat: style-specific music synths, add .pnpm-store to gitignore
Music now uses per-track synthStyle for bass/lead/pad/arp instead of
generic synths. Add .pnpm-store and .npmrc to gitignore.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:16:27 +00:00
DorianandClaude Opus 4.6 63960b5faf feat: 9 diverse brawl variants — knockdowns, wall bounces, suplexes, haymakers, dizzy staggers
Add knockdown, wall-bounce, dizzy-stagger, suplex, ping-pong, ground-pound,
haymaker, body-check brawl variants with dizzy stars, angle physics, and
screen-edge impacts. Fix missing synthStyle on music tracks 10.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:10:59 +00:00
DorianandClaude Opus 4.6 ba1deab0f6 feat: physical contact overhaul — brawls, clinches, counter-attacks
50%+ of fight time is now physical contact between fighters:

- Brawl exchanges: both fighters close to center, trade 4-13 rapid
  blows with sparks at contact point, positional pushing, intensity
  scaling. Winner lands 65% of hits.
- Clinch combos: attacker rushes in, grapples at close range for
  3-11 sustained hits with defender counter-blocking (30% chance).
  Ends with a shove-apart.
- Counter-attacks: after a choreography hit, defender retaliates
  with 2-3 quick hits (25% chance on non-final exchanges).
- Exchange count increased from 2-4 to 3-7, scaling with round
  number and intensity. Later rounds are longer, more brutal.
- Physical exchange chance: 35-70% per non-final exchange,
  increasing with intensity and exchange number.
- Reduced dodge chance (12% vs 15%) for more contact, fewer misses.
- Shorter pauses between exchanges for tighter pacing.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 17:01:06 +00:00
DorianandClaude Opus 4.6 a59b0748a7 feat: 30 comedy sound effects, replace 75% round-end TTS with SFX
Comedy sounds (all procedural Web Audio, no samples):
- Vine Boom, Air Horn (MLG), Bruh, Fart, Record Scratch
- Rubber Chicken, Squeaky Toy, Wet Slap, Bone Crack, Cartoon Run
- Rim Shot (ba dum tss), Slide Whistle Up/Down, Yippee, Ding
- Taco Bell Bong, Windows Error, Meme Thud
- Sad Trombone, Emotional Damage, Dun Dun Dunnnn
- Fail Horn, Price Is Right Fail, Buzzer, Sad Violin
- Mission Failed, Crickets

Wiring:
- Round-end narration: 75% comedy SFX, 25% TTS (was 100% TTS)
- Critical rounds get Emotional Damage, draws get random fail
- Showboat loop: 40% chance of comedy sound punctuation after each
- KO finish: 50% chance of comedy fail sound on loser
- sfxRandomSilly expanded with comedy sounds
- New exports: sfxRandomComedy, sfxRandomFail

Also adds bulletTimeAttack combat choreography + ultimateBulletTimeBarrage
(tier 3+ ultimate) to fight system.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:55:14 +00:00
DorianandClaude Opus 4.6 d3f026d356 feat: bullet time attack choreography for fight scenes
Adds cinematic bullet-time combat sequence with slow-mo golden projectiles,
afterimage dodge trails, and devastating counter-rush with multi-hit impact.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:25:03 +00:00
DorianandClaude Opus 4.6 e12fb94ae7 feat: omni-morph sprite swap, bullet time showboats, music tuning, server hardening
- Creator omni-morph now generates actual sprite sheets for morphed archetypes
- 3 new Creator showboats: bullet time attack, ₿ throne summon, disco dance
- Music: subtle tempo shift (+10 BPM max), longer phrases (8/16/24 bars),
  smoother crossfades, less chaotic hi-hat at high intensity
- Server: security headers, body size limit, production error masking,
  CORS origin warning, graceful shutdown with drain
- Payments: atomic consume (eliminates SELECT/UPDATE race), release reverts DB
- Fight loop: round events for live TUI, retro displayPrompt
- Frontend: pass pubkey in payment/queue requests

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:23:47 +00:00
DorianandClaude Opus 4.6 0acfa4417f feat: overhaul showboat system — big movement, Creator magical showboats
Completely rewrote all 30 showboats with much more walking, jumping,
sprinting back and forth across the arena. Fighters now pace, charge,
leapfrog, zigzag sprint, do backflip retreats, wall-to-wall dashes,
kangaroo hops, shadow box sprints, and girlfriend kiss scenes.

Added 12 Creator-exclusive magical showboats:
- Levitate across screen trailing golden ₿ rain
- Portal teleport (vanish, flash between 3 spots, reappear)
- Massive golden code rain summon (₿01∞⛏ characters)
- ₿ orbit explosion (orbit then burst outward)
- Lightning flight (zigzag with lightning bolts)
- Satoshi meditation (golden aura, bitcoin wisdom quotes)
- Golden tornado (circular path with ₿ trail)
- Laptop hack (type furiously, spawn code chars)
- Bitcoin rain shower (fly across dropping ₿ coins)
- Dimension rift (tear golden portal, step through)
- Golden ascension (rise, glow, slam down with shockwave)
- Phase walk (flicker through opponent's space)

Creator gets magical showboats ~60% of the time. Pause between
showboats shortened to keep the action constant.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:16:41 +00:00
DorianandClaude Opus 4.6 2534cbc4cf feat: 30 showboat/taunt animations during question & answer phases
Fighters now perform random showboating micro-animations while idle
during question reading and opponent's answer — shadow boxing, backflips,
flex poses, moonwalks, ground pounds, air guitar, sumo stomps, and more.

Each showboat uses existing sprite anims (attack/kick/special/win) combined
with Kaplay tweens for position, scale, rotation, sparks, and emote text.
Showboating loops with random variety and pauses between moves.

Flow: both showboat during question → stop the answering bot during their
turn → stop all before fight animation begins.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:07:56 +00:00
DorianandClaude Opus 4.6 6561ef5d15 fix: mobile fight playback — prevent sprite loading hangs, TTS stalls, unlock audio from gesture
- Unified speakAsync/speakAsyncWithRate into _speakAsyncCore with:
  - 500ms startup check: bail immediately if speech won't start (mobile/no gesture)
  - 8s safety timeout (down from 15s) to prevent blocking
  - iOS-safe keepalive: only do Chrome pause/resume workaround on desktop Chrome
  - Immediate bail when no voices loaded
- Sprite loading: 5s timeout per sprite prevents mobile hangs from stuck Image decodes
- Scene creation: 10s timeout in FightViewer so overlay/voice flow continues even if
  canvas fails on mobile
- playRound: bail gracefully if fighter sprites missing instead of crashing
- Global audio unlock: first touch/click on site unlocks AudioContext + SpeechSynthesis
- Practice button pre-unlocks audio while still in user gesture context

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 15:54:58 +00:00
DorianandClaude Opus 4.6 9287fd1783 fix: TTS sentence cutoff + simplified retro challenge prompt
TTS fixes:
- Remove 60-char truncation in FightViewer — let speakAnswer handle limits
- Smart truncation at sentence boundaries (period, comma, etc.) up to 200 chars
- Chrome keepalive: periodic pause/resume prevents silent 15s cutoff bug
- Deduplicated cleanup logic in speakAsync/speakAsyncWithRate

Retro mode:
- Simplified challenge prompt from verbose wall of text to clean 3-line format

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 15:32:29 +00:00
DorianandClaude Opus 4.6 8a345f5e56 fix: DocsPage escaped quotes breaking template + missing rotate() on ₿ text objects
DocsPage: escaped \"answer\" inside v-for HTML attribute broke template
parsing causing infinite Vite error loop. Replaced with &quot; entity.

FightScene: three k.text('₿') objects used .angle without k.rotate()
component, causing TS2339 build errors.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 15:08:49 +00:00
DorianandClaude Opus 4.6 6658212e9f feat: Creator god-tier voice system — 100+ lines across 10 voice categories
Mysterious, existential, Bitcoin-prophet voice lines for the Creator:
- 20 entrance lines (kneel before your maker)
- 20 round commentary lines (existential announcer crisis)
- 15 KO lines (deprecated, decommissioned, destroyed)
- 12 win lines (was there ever any doubt?)
- 10 lose lines (impossible... unless he wanted to lose?)
- 8 morph lines (he becomes everything)
- 10 cameo lines (ethereal whisper blessings)
- 10 taunt lines (menacing mid-fight trash talk)
- 8 devastating hit lines (divine smites)

All hooked into FightScene: entrance, round start (50% chance with
60% Creator-specific), devastating hits, KO, win/lose, morph,
cameo, and taunts. Uses deep/ancient/hal/mainframe voice profiles.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 14:46:25 +00:00
DorianandClaude Opus 4.6 abe4efe760 feat: Creator human companion — deep hood, detailed Guy Fawkes mask, cloak, gloves
- Rewrote Creator human sprite: taller hood peak, face-framing shadows,
  neck-to-cloak coverage, wider flowing cloak with hem detail, 6 matrix
  code streams, dramatic arched brows, 3px golden eye slits with glow,
  wider curled mustache, wider smile arc, extended goatee, larger Bitcoin
  emblem with serifs, laptop with terminal glow + coach sparks, dark
  gloves covering skin, 6-particle gold orbit, 8-particle shadow aura
- docker-compose: pass wallet/payment env vars from Portainer
- JoinBoutPage: fix isLoading ref access bug, add max 12-char name validation

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 14:30:31 +00:00
DorianandClaude Opus 4.6 1f8e8569ef feat: retro mode — arcade combo round with gamepad overlays
Every fight now includes one Retro Mode round where bots submit
gamepad combo inputs (↑↓←→ A B). 24 moves across 4 tiers: basic
(always shown), standard (partially revealed), super (must discover),
and ultra (KONAMI CODE for 50 dmg). Discovery bonus gives 1.5x damage.

Includes pixel-art gamepad overlays (P1/P2) with animated button
presses, retro-specific narrations, and mock bot combo responses
scaled by ELO.

Also adds loops/plan.md with 11-phase production hardening roadmap.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 14:13:47 +00:00
DorianandClaude Opus 4.6 6d390f69b2 feat: THE CREATOR god-tier character, bitcoin choreographies, omni-morph, cameos
- Guy Fawkes mask archetype with golden outline, bitcoin chest symbol, laptop, tier-gated effects
- 12 custom bitcoin-themed choreographies (8 regular + 4 exclusive ultimates)
- Omni-morph system: creator morphs into any of 80+ archetypes instead of cycling 3
- 6% per-round cameo in non-creator fights — drops golden ₿ gifts to fighters
- Custom golden code rain entrance with persistent orbiting particles
- pickChoreography: 50% ultimate chance (100% on crits), all tier ultimates + 4 exclusive
- Server auto-assigns the_creator archetype on login/register for creator pubkey
- FightViewer, payments, queue, orchestrator improvements

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 12:08:18 +00:00
DorianandClaude Opus 4.6 2d8cdcc60a feat: enhanced poster renderer with 10-pass pixel art pipeline
Adds emissive glow bloom, visible pixel grid, cross-hatch background,
scan lines, 3D bevel, and tier-gated energy particles to poster sprites.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 10:47:40 +00:00
DorianandClaude Opus 4.6 f6eb7d2845 feat: v5 — boxing poster fight cards, 12-char names, diverse mock bots
- Fight Card page: dramatic poster background with cross-hatch, spotlights,
  vignettes, corner brackets, scan lines; 3D VS orb with punch animation;
  selectable undercard with main event always pinned at top
- PosterSprite: high-quality 480px poster frame with 6-pass renderer
  (aura, glow, bevel, specular, particles); PixelGlove component
- 12-char bot name limit across all forms and server validation
- Mock bots: all 100 now have diverse archetypes (25 types), 25% human
  fighters; seedMockBots updates existing bots on restart
- Leaderboard: inline SpritePreview next to each bot name
- Nostr auth: persistent login, nsec copy button
- Wallet: NWC + Lightning Address, ranked fight flow
- Server: payments, ranked queue, customization endpoint

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 10:33:30 +00:00