Commit Graph
135 Commits
Author SHA1 Message Date
DorianandClaude Opus 4.6 c8e4fa7a95 perf: SQLite WAL mode and indexes
Add PRAGMA synchronous=NORMAL, temp_store=MEMORY, mmap_size=256MB for
better write throughput and query performance. Create 11 indexes on
commonly queried columns (fights.status, fights.created_at, bots.elo,
rounds.fight_id, payments, tournament_matches). Run PRAGMA optimize
on startup for query planner statistics.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:02:47 +00:00
DorianandClaude Opus 4.6 5af5ee1cba perf: adaptive performance mode for mobile
Auto-detect low-end devices (< 4 cores or touch) and reduce visual
complexity: 60% fewer particles, 6 vs 16 speed lines, 15 vs 40 stars,
halved datacenter buildings/racks, skip LED blinking animations,
fewer GPU graveyard chips, reduced afterimages and exhaust particles.

Toggle in fight viewer (LO/HI button), persisted in localStorage.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:00:48 +00:00
DorianandClaude Opus 4.6 78f83a7520 perf: fight replay memory leak fixes
Replace 32 bare setTimeout calls with tracked timeouts across all fight
modules (effects, entrances, finishers, choreographies). All timers are
now registered in cleanupTimers Set and cleared on scene destroy.

Enhanced destroy() to also clean up active speech bubbles and explicitly
destroy all remaining game objects before k.quit().

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:55:58 +00:00
DorianandClaude Opus 4.6 57703a28ad refactor: remove dead code
Remove 38 unused audio/announce imports from FightScene.ts left over
from the module extraction. All functions are still used by the
extracted modules which import them directly.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:46:30 +00:00
DorianandClaude Opus 4.6 d8e43d6843 fix: enforce webhook response size limits via named constants
readLimitedBody already enforces 10KB body limit. Answer truncation
(2000 chars) and trash_talk truncation (200 chars) now reference
named constants from lib/constants.ts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:40:17 +00:00
DorianandClaude Opus 4.6 eb4d52438d refactor: extract FightPage polling and challenge composables
Split FightPage.vue into useFightPolling (SSE, polling, reconnect)
and useHumanChallenge (timer, submission, cooldown) composables.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:39:20 +00:00
DorianandClaude Opus 4.6 7c8e404cf1 refactor: extract magic numbers to named constants
Frontend: choreography selection ratios, morph trigger chances,
creator cameo/ultimate chances, dodge/counter probabilities.
Server: HP, K-factors, Elo divisor, tier thresholds, fight loop interval.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:34:05 +00:00
DorianandClaude Opus 4.6 1731a64ae8 refactor: extract morph, entrance, round, and finisher systems from FightScene
Split FightScene.ts from 6514 to 3468 lines by extracting four major
subsystems into dedicated modules with factory functions and ChoreoContext.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:24:20 +00:00
DorianandClaude Opus 4.6 cabe0adb31 refactor: split choreographies into category modules
Extract 457 choreography functions from FightScene.ts into 11 modular files
under fight/choreography/. ChoreoContext interface bundles all closure deps
(k, effects, SFX) so function bodies remain unchanged. Factory pattern
(createFactories) shares prop system and make* helpers across categories.

Categories: basic (72), ranged (94), silly (80), food (45), weapons (45),
ultimates (41), bitcoin (34), heavy (30), creator (16), plus factories
and index. FightScene.ts reduced from 11,917 to 6,515 lines.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 23:00:57 +00:00
DorianandClaude Opus 4.6 08786a9b06 refactor: extract particles, effects, projectiles from FightScene
Move spawnSparks, spawnBulletHoles, spawnExhaust to fight/particles.ts,
glitchRGB, scanlineGlitch, vhsTracking, dimensionalShift to fight/effects.ts,
and spawnProjectile to fight/projectiles.ts. All accept FightContext as first
param. FightScene.ts reduced by ~180 lines.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:23:50 +00:00
DorianandClaude Opus 4.6 020ab3f1f8 refactor: extract fight types and constants
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:16:50 +00:00
DorianandClaude Opus 4.6 954b64ebe9 refactor: remove old sounds.ts (replaced by audio/ modules)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:12:22 +00:00
DorianandClaude Opus 4.6 d998cb3ad0 refactor: split sounds.ts into audio/ modules
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 22:11:58 +00:00
DorianandClaude Opus 4.6 94910820f8 fix: validate SSE event data before parsing
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:49:30 +00:00
DorianandClaude Opus 4.6 7de503a487 refactor: explicit return types on all public functions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:48:22 +00:00
DorianandClaude Opus 4.6 8d93abf36d refactor: separate challenge data from challenge logic
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:45:20 +00:00
DorianandClaude Opus 4.6 4d1e592365 refactor: standardize error handling with toError() helper
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:44:17 +00:00
DorianandClaude Opus 4.6 ea716c1f0e refactor: extract pick() helper, deduplicate random selection
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:42:11 +00:00
DorianandClaude Opus 4.6 88ceba43b0 feat: victory celebration animations
Normal wins: winner flex pose with camera flash bursts + confetti rain.
Upset wins (100+ Elo underdog): dramatic zoom on winner with golden
flash. Upset tag shown on win overlay. Wired into FightViewer after
KO/Perfect sequence.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:35:04 +00:00
DorianandClaude Opus 4.6 cc0fb4553a feat: tier-gated entrance animations
Tier 0-1: simple entrances (skateboard, backflip, ice slide, moonwalk).
Tier 2: + vehicles (car, shopping cart, girlfriend, bouncer).
Tier 3: + dramatic drops (space fall, helicopter, underground, parachute).
Tier 4: + teleport/effects (portal, lightning, jetpack, crowd surf).
Tier 5+: all entrances including spotlight, robe, cannon.
THE CREATOR golden portal entrance unchanged.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:33:41 +00:00
DorianandClaude Opus 4.6 c876998601 feat: 50 new choreographies (430+ total)
15 food (sushiRoll, tacoSlam, iceCreamFreeze, wokToss, cakeSmash, etc.),
15 energy/beam (novaBlast, plasmaWhip, sonicBoom, gravityCrush, etc.),
10 silly (plushiePummel, selfieStun, vibeCheck, touchGrassSmack, etc.),
10 weapon (nunchakuSpin, tridentThrust, boomerangToss, scytheSlash, etc.).
Added to food_fight, magic_duel, space_war, meme_war, medieval_combat pools.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:32:23 +00:00
DorianandClaude Opus 4.6 561343164f feat: 30 Bitcoin-themed choreographies
lightningBolt, hashSmash, blockDrop, mempoolFlood, difficultyBomb,
feeSpike, utxoScatter, nodeSync, relayBounce, channelForceClose,
halvingStrike, coldStorage, paperWalletSlash, hardFork, doubleSpend,
proofOfWork, merkleRoot, blockReward, difficultyRetarget, taprootStrike,
segwitSlash, timestampAttack, dustAttack, opReturnBeam, orphanBlock,
miningRig, satPerByte, fullNodeGuard, multisigStrike, nonceGrind,
whitePaperRoll, asicHammer, rugPullYank, stackSatsBlast. Added to
token_economy, hack_battle, math_blitz, speed_blitz themed pools.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:29:02 +00:00
DorianandClaude Opus 4.6 9de36a9349 feat: 15 Bitcoin-themed arenas (40 total)
bitcoin_mine, lightning_node, satoshis_garage, mempool, silk_road_ruins,
block_height_tower, hodl_cave, whale_pool, node_farm, genesis_block,
pizza_day_parlor, difficulty_adjustment, fifty_one_percent,
timechain_temple, nostr_relay_room. Each with unique theme colors.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:22:37 +00:00
DorianandClaude Opus 4.6 48cf19b438 feat: 10 new music tracks (20 total)
2x Drum & Bass (Jungle Protocol 174bpm, Liquid Lightning 172bpm),
2x Lo-fi (Midnight Stack 92bpm, Satoshi's Lullaby 88bpm),
2x Ska Punk (Skanking Satoshi 210bpm, Rudeboy Relay 205bpm),
2x Boss Fight (Final Hashrate 145bpm, Whale Alert 155bpm),
2x Chiptune (8-Bit Blockwar 190bpm, Pixel Proof 185bpm).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:21:26 +00:00
DorianandClaude Opus 4.6 fbaeeb5f93 feat: scale to 1,330 challenge prompts
Add 526 new prompts across all 16 challenge types with heavy
Bitcoin/cypherpunk themes. Factual types include multiple-choice
options. Separate file for maintainability, merged at runtime.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:14:26 +00:00
DorianandClaude Opus 4.6 cb31fdbbae feat: practice mode against mock bots
Tier-selectable practice page at /practice. Fights against classic
bots with dampened Elo. Routes to human fight page or arena based
on bot type.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:07:09 +00:00
DorianandClaude Opus 4.6 acbf863e4d feat: mobile-optimized human fight input
Large tap-target multiple-choice buttons (min 48px), full-width text
area for creative responses, countdown timer with color shift
(green/yellow/red) and shake animation at <3s, timer progress bar,
correct/wrong feedback flash overlay.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:05:36 +00:00
DorianandClaude Opus 4.6 d0f3780518 feat: scheduled daily and weekly tournaments
Lightning Round (daily 8-bot at noon UTC) and The Halvening
(weekly 32-bot Saturday 20:00 UTC). Auto-fills with mock bots,
runs matches via background loop.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:02:42 +00:00
DorianandClaude Opus 4.6 b0926db9ed feat: tournament bracket UI
TournamentListPage with status filters, TournamentPage with CSS grid
bracket display, lobby view for open tournaments, champion banner,
live polling for active tournaments. Routes at /tournaments and
/tournament/:id. NavBar link added.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 21:00:48 +00:00
DorianandClaude Opus 4.6 b70c49075e feat: tournament API routes
POST /api/tournaments (create, admin-only),
POST /api/tournaments/:id/join, POST /api/tournaments/:id/start,
GET /api/tournaments (list), GET /api/tournaments/:id (bracket).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:58:23 +00:00
DorianandClaude Opus 4.6 c0978ba4c8 feat: tournament engine with single-elimination brackets
Create, join, seed by Elo, generate bracket matches with byes,
advance rounds on fight completion, finish tournament on champion.
Wire into orchestrator fight finalization.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:57:23 +00:00
DorianandClaude Opus 4.6 4dfa49c036 feat: tournament DB schema
Add tournaments, tournament_entries, and tournament_matches tables
with Drizzle ORM definitions and SQLite CREATE TABLE migrations.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:54:44 +00:00
DorianandClaude Opus 4.6 38f94c2955 perf: SSE connection pooling and cleanup
Add per-IP SSE connection limit (max 5 concurrent streams). Track
activeSSECount and ssePerIp maps with proper decrement in finally
blocks. Export getActiveSSECount() for admin stats. Change heartbeat
ping from 5s to 15s interval. Connections already clean up on client
disconnect via Hono's streamSSE try/catch/finally pattern.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:49:56 +00:00
DorianandClaude Opus 4.6 74939e995d perf: cache Kokoro TTS model in service worker
Add CacheFirst runtimeCaching rules for Hugging Face model requests
(huggingface.co and cdn-lfs) with 90-day expiration. Add
getKokoroProgress() export to tts.ts for tracking download progress.
Add TTS model download progress bar overlay in FightViewer.vue that
shows during model loading and auto-hides when complete.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:49:00 +00:00
DorianandClaude Opus 4.6 a04125afb3 perf: bundle audit and tree-shaking verification
Document top 5 largest chunks in vite.config.ts. Findings:
- kokoro-js (2.2MB) is in a separate worker chunk, NOT main bundle
- kaplay is tree-shaken into the lazy FightViewer chunk only
- nostr-tools is split across wallet chunks, minimal in main entry
- optimizeDeps.include is dev-only, no production effect
- All routes are properly code-split via dynamic imports

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:46:04 +00:00
DorianandClaude Opus 4.6 edd08fde59 fix: abort dangling fetches and handle localStorage exceptions
- useNostr.ts: wrap auto-restore login fetch with AbortController,
  abort on logout to cancel in-flight request
- useWallet.ts: wrap localStorage.setItem/removeItem calls in try/catch
  for Safari private browsing quota exceptions

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:43:34 +00:00
DorianandClaude Opus 4.6 d98b264935 fix: bound rate limiter maps to prevent memory growth
Add MAX_MAP_SIZE (10,000) cap to botHitCounts Map. During the 5-minute
cleanup interval, evict oldest entries when the map exceeds the limit.
Export cleanupInterval handle for graceful shutdown.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:41:57 +00:00
DorianandClaude Opus 4.6 f62323c59f refactor: structured logging across server
Create server/src/lib/logger.ts with info/warn/error methods that add
[botfights:tag] timestamps. Replace bare console.log/warn/error calls
in index.ts, seed.ts, routes/fights.ts, engine/queue.ts, engine/mock.ts.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:41:23 +00:00
DorianandClaude Opus 4.6 7bd110684d fix: track and clear all intervals and event listeners
- FightPage.vue: store SSE listener refs in array, removeEventListener
  on each before close() in disconnectSSE()
- FightScene.ts: add cleanupTimers Set with trackedInterval/trackedTimeout
  helpers; replace key setInterval calls (projectile trails, entrance
  flames, talking animation, exhaust effects, dimensional shift, hole
  fade) with tracked versions; clear all on scene destroy()
- rate-limit.ts: export cleanupInterval handle for graceful shutdown

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:39:11 +00:00
DorianandClaude Opus 4.6 010e18fbd3 refactor: eliminate any types across server and TTS worker
- app.ts: type serveFile context parameter as Hono Context
- bets.ts: replace catch(err: any) with err: unknown + narrowing
- fight-loop.ts: type pickMatchup style as union literal, replace
  as any casts with proper result type
- tts-worker.ts: import KokoroTTS type, use ProgressInfo inference

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:34:11 +00:00
DorianandClaude Opus 4.6 1ca8a6feb0 refactor: type Fighter interface for all choreographies
Define Fighter type alias using Kaplay's GameObj with SpriteComp, PosComp,
ScaleComp, AnchorComp, OpacityComp, ColorComp, RotateComp, and ZComp.
Replace 81 choreography function signatures from (atk: any, def: any, ...)
to (atk: Fighter, def: Fighter, ...). Type loadSpriteWithTimeout opts as
LoadSpriteOpt. Type lines/bands arrays as GameObj[]. Type spawnAfterimages
and cameraZoom fighter params. Add as Fighter casts at k.get() call sites.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:30:02 +00:00
DorianandClaude Opus 4.6 156c727f82 feat: ranked queue Elo-bracket matchmaking and harder prompts
Elo-bracket matchmaking: prefer ±200, widen by 100 every 15s of waiting.
Add pickRankedChallenge() that filters to creative/open-ended only, never
multiple choice. Show ranked queue status, wait estimate, and "HARDER
PROMPTS" notice on JoinBoutPage.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:18:23 +00:00
DorianandClaude Opus 4.6 e229bfb8fc feat: season leaderboard with toggle and countdown
Add GET /api/bots/leaderboard?season=current endpoint. LeaderboardPage
now toggles between "This Season" and "All Time" views. Shows season
name, countdown timer, and top 3 placement badges.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:16:04 +00:00
DorianandClaude Opus 4.6 ecac2bf246 feat: season framework with 2-week auto-rotation
Create seasons engine with getCurrentSeason(), getSeasonLeaderboard(),
and resetSeasonElo(). 20 Bitcoin-themed season names. Add currentSeason
column to fights table, set on fight creation. Elo soft-reset formula:
finalElo * 0.6 + 1200 * 0.4.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:13:44 +00:00
DorianandClaude Opus 4.6 d22d739666 feat: zap the winner button with lightning animation
Add ZAP WINNER button in FightViewer after fight ends. Server endpoint
POST /api/payments/zap increments zapsReceived on winner bot. Show zap
count on bot profile page. Add zaps_received column with migration.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:10:46 +00:00
DorianandClaude Opus 4.6 d1fe4d6e83 feat: Nostr profile enrichment with caching
Fetch full kind:0 metadata (display_name, about, banner, nip05) from
relays with a 5-min TTL cache. Show Nostr banner, display name, and
NIP-05 on bot profile pages. Expose ownerPubkey in stats API.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:07:09 +00:00
DorianandClaude Opus 4.6 7761f713d7 feat: publish notable fight results to Nostr relays
NIP-01 kind:1 notes posted for KOs, perfects, upsets, and big Elo
swings. Includes bot names, Elo changes, arena, and replay link.
Configurable via BOTFIGHTS_NOSTR_RELAYS and BOTFIGHTS_NOSTR_NSEC env
vars. Silently skips if NSEC not set.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:01:11 +00:00
DorianandClaude Opus 4.6 5e598e3987 feat: betting history with P&L tracking on bot profile
BetHistory component shows personal bet history with fight links,
amounts, outcomes, and payouts. P&L summary shows total wagered, total
won, and net sats. Added to BotProfilePage for the bot owner's view.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 19:58:53 +00:00
DorianandClaude Opus 4.6 005a7942fb feat: wire bet settlement into fight finalization
Lock bets when fight goes live, settle all bets atomically when fight
ends. Winners get Cashu payout tokens, losers forfeit. Draws refund
all bets. Settlement results persisted to bets table.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 19:57:00 +00:00
DorianandClaude Opus 4.6 de15d27468 feat: bet placement panel with odds and payout preview
BetPanel component with pick-winner buttons, preset amounts (21/100/500/
1000 sats), Cashu token paste, odds display from server, and payout
preview with 5% house cut. Wired into FightCardPage for scheduled fights.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 19:55:44 +00:00