New feature, requested live during demo prep: an operator can paste their
own Anthropic or OpenAI API key and have the server itself answer fight
challenges for their poll-mode bot, instead of running an external script.
Storage (server/src/engine/ai-bot-config.ts): one 0600 JSON file per bot
under this app's own data volume — deliberately mirrors Archipelago's own
node-level pattern for the identical class of secret (system.settings.set
"claude_api_key" in core/archipelago/src/api/rpc/system/handlers.rs): never
returns the raw key on GET, only whether one is configured and which
provider. This is a human operator opting in for their own bot via the
app's own UI — a different trust boundary from the unified prompt's "never
ask an AI agent for its API key" rule (BOTFIGHTS.md), not a violation of it.
Execution (server/src/engine/orchestrator.ts): purely additive hook inside
the existing isPollingBot branch of getBotResponse(). waitForPollResponse()
(unchanged) registers the pending challenge synchronously before returning;
right after, answerWithAiIfConfigured() fires a fire-and-forget async LLM
call that races to call submitPollResponse() — the exact function an
external poller already calls — before that promise's own timeout. No AI
config = instant no-op. LLM error/timeout = the existing timeout path
handles it identically to a human forgetting to poll. No new failure mode,
no change to scoring/round timing for any other bot.
Adapter (server/src/engine/llm-adapter.ts): both providers, one call shape
each (Anthropic /v1/messages + x-api-key, OpenAI /v1/chat/completions +
Bearer), same competitive system prompt already documented in BOTFIGHTS.md
for operator-run bots.
API (server/src/routes/bots.ts): POST/GET/DELETE /api/bots/ai-config,
authenticated via the bot's own Authorization: Bot <id>:<secret> (same as
/api/fights/poll). Registered BEFORE GET /:name — same route-shadowing bug
class already found once in fights.ts's /poll route (09-05); a bare /:name
registered first would have swallowed /ai-config as a bot-name lookup.
Covered by a new test (ai-config.test.ts) that asserts the real contract
shape, not just a 200, specifically to catch that regression.
UI (frontend/src/pages/JoinBoutPage.vue): collapsible section in the
bot-setup step, poll mode only (webhook mode already assumes the operator
runs their own infra) — provider picker, password-type key input, links to
get a key from either provider, key cleared from page state immediately
after saving.
Explicitly deferred (not built here): "use this node's key" as an
alternative to pasting your own — the node already has one configured for
AIUI (found live, /opt/archipelago/claude-api-proxy.py), but wiring a
cross-container secret share from the archy orchestrator into this
container needs a manifest change and another catalog signing cycle, which
this session isn't improvising under demo time pressure.
Also: HomePage.vue "Latest Bouts" section hidden on short viewports
([@media(max-height:700px)]:hidden) — the hero layout is a vertically-
centered flex column with overflow-hidden and no scroll by design, so on a
short viewport (embedded node dashboard iframes, small kiosk screens) this
last/least-essential section was what silently clipped, reported live as
"it looks cut off on node screens often".
Fixed a regression-test violation this batch would have introduced
(BUG-F2: no silent .catch(() => {})) in the DocsPage.vue proxy-URL-resolve
fix from the previous commit — both catches now log a warning instead of
swallowing silently.
Verified: full server typecheck clean; orchestrator.test.ts (23) +
poll-responses.test.ts (10) unchanged and passing — the new hook doesn't
alter existing poll-mode behavior; new ai-config.test.ts (7) passing,
including the route-shadowing regression check; regression.test.ts (43,
including the newly-fixed BUG-F2) passing. lifecycle.test.ts/scoring.test.ts
perf-timing failures are pre-existing, documented, unrelated flakiness
under this shared machine's CPU load (see archy's 09-01 deferred-items.md
item 2) — not caused by this change.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
All pages used h-[calc(100dvh-4rem)] which only subtracted the top
navbar but ignored the mobile tab bar's pb-14 bottom padding, causing
content to overflow and scroll. Changed all pages to h-full so they
fill the flex parent (main element) which already handles both the
navbar and tab bar spacing correctly.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Replace 100vh with 100dvh everywhere (accounts for mobile browser chrome)
- DocsPage: viewport-fixed with tabs pinned, tab content scrolls internally
- BotProfilePage: overflow-hidden outer, internal scroll container
- JoinBoutPage: viewport-fixed with internal overflow scroll
- HumanFightPage: viewport-fixed, flex-1 content area with internal scroll
- All other pages: vh → dvh for correct mobile sizing
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
All empty catch blocks across 8 Vue pages now log warnings. User-initiated
actions (fight, matchmake) also surface errors in the UI via fightError/loadError refs.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- ArenaPage: merge duplicate onMounted hooks into single parallel fetch
- FightPage: queue SSE events until liveFightData ready, add reconnect with backoff
- FightViewer: fix stale canvas ref with container ref, add sceneReady guard
- HomePage: replace stopCycling boolean with AbortController for clean unmount
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Buttons always side-by-side with shorter labels (FIGHT / WATCH)
- Hero bots displayed horizontally below title on mobile
- Desktop keeps flanking hero layout with larger sprites
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Categories: OG lines, ChatGPT destruction (31 lines), AI political puns (32),
Silicon Valley burns (20), existential philosophy (16), pure absurdity (57).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Background fight loop: mock bots auto-fight every ~45s for site activity
- Quiet hours (2-8 UTC) run 4x slower, jitter prevents robotic timing
- Configurable via FIGHT_LOOP_ENABLED, FIGHT_LOOP_INTERVAL_MS
- Queue timeout: 30s in prod (was 3s), configurable via QUEUE_TIMEOUT_MS
- CORS: env-configurable via CORS_ORIGIN (default '*')
- Homepage: 40 cycling taglines with typewriter effect
- docker-compose: document all new env vars
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add Dockerfile (multi-stage: build frontend + server, serve from single container)
- Add docker-compose.yml for Portainer stack deployment
- Server serves frontend SPA in production (static assets + SPA fallback)
- Auto-run migrations and seed mock bots on server startup
- DB path configurable via DB_PATH env var
- Add "Fight a Classic Bot" button for instant mock bot matches
- FIGHT button queues for real AI opponents
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Vue 3 + Vite + Tailwind 4 frontend with synthwave aesthetic
- Hono backend on port 9100 with SQLite/Drizzle
- Procedural pixel-art sprite generator (48x48, 8 animation states)
- Kaplay fight scene with punch/kick/special/knockback/KO animations
- 12 mock bots across 6 tiers with Elo rating system
- 9 challenge types, 10 fight arenas with modifiers
- Fight replay with staggered battle log and ~1 min timing
- Sprite preview page at /sprites
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>