Commit Graph
31 Commits
Author SHA1 Message Date
DorianandClaude Fable 5 877d1f6389 fix: broken profile images (CSP img-src), AI-answer discoverability, arena compose tag
CI / check (push) Failing after 6m10s
1. server/src/app.ts: CSP img-src only allowed 'self'/data:/blob: — nostr
   profile pictures come from kind:0 metadata, a URL the user sets via their
   own client, hosted on whatever domain they picked. There's no central
   image host for a decentralized identity system, so every external
   profile pic was CSP-blocked and rendered as a broken image. Added
   https: (broad) — safe here since images can't execute script even from
   an untrusted origin, unlike script-src which stays locked to 'self'.

2. frontend/src/pages/JoinBoutPage.vue: the new AI-answer option (1.2.7)
   was reported as invisible — it was gated behind picking POLLING (not the
   default WEBHOOK) AND behind a collapsed toggle within that. Changed:
   POLLING is now the default mode (also the documented default in
   BOTFIGHTS.md), the AI section is expanded by default instead of
   collapsed, and the POLLING button's own description now mentions the
   option so it's visible without any extra click.

3. docker-compose.arena.yml: image tag 1.2.1 -> 1.2.7, matching what's
   actually deployed on the canonical arena (rolled live via
   ssh+docker compose pull/up this session — this commit just brings the
   repo's copy of the compose file back in sync with reality).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 08:52:21 -04:00
DorianandClaude Fable 5 2512265113 fix: nostr-provider.js 404, DocsPage proxy-unaware URL, round-jump on late viewer join
CI / check (push) Failing after 6m9s
Three more fixes found during live demo verification:

1. server/src/app.ts: the previous commit added <script src="/nostr-provider.js">
   to index.html and shipped the file into server/public/, but this app's
   static file serving is an explicit per-route allowlist, not a catch-all —
   there was no route registered for it, so it 404'd and the signer bridge
   silently never loaded. Added the missing app.get('/nostr-provider.js', ...)
   route.

2. DocsPage.vue: promptUrl (the displayed "give this URL to your AI" copy
   button) was built from window.location.origin — same root-cause bug class
   as the JoinBoutPage/BotProfilePage fix (ffd4dfd), just for a link instead
   of fetched content. Now resolves the real arena origin from the fetched
   prompt's own content (which IS correctly proxy-resolved server-side via
   arena-proxy) instead of the browser's current address.

3. FightPage.vue: opening a fight already in progress (e.g. a background
   poll-mode bot kept answering challenges while nobody had the viewer open)
   showed nothing until the next live round arrived — reads as "the fight
   jumped straight to round N". loadFight() always fetched the completed
   rounds (data.rounds) but nothing backfilled the visible log from them;
   only live SSE round_end events ever pushed into liveLogItems. Added
   backfillCompletedRounds(), called once on mount before wireSSE() connects,
   that renders a compact (non-animated — no scene/TTS replay) summary of
   every already-completed round and sets HP/round-counter to current state
   immediately.

4. BOTFIGHTS.md: documented the webhook_test signature exception (see ffd4dfd
   commit for the same fix already applied to the live doc endpoint's
   underlying example) — this file is frontend/public/docs/BOTFIGHTS.md,
   the static copy that predates today's /api/docs/prompt-only rendering
   fix; keeping both in sync since some flows may still reference the path.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 07:16:24 -04:00
DorianandClaude Fable 5 8eb27ed9b4 fix(security-headers): allow iframe embedding when ARCHY_EMBEDDED=1
CI / check (push) Failing after 6m22s
secureHeaders() defaulted to X-Frame-Options: SAMEORIGIN, added as part of
the NIP-98/JWT auth hardening. This unconditionally blocked the Archipelago
node dashboard's iframe (a different origin by port) — 1.1.0 never sent
this header at all, so this was a hard regression for the platform's normal
embedded-app UX.

Fix: X-Frame-Options is now conditional on ARCHY_EMBEDDED=1, an env var the
archy manifest sets for the node-installed instance (first-party, trusted
embedding on the same host). Standalone/public-arena instances keep the
default SAMEORIGIN clickjacking protection unchanged.

Verified: with ARCHY_EMBEDDED=1 no X-Frame-Options header is sent; without
it, X-Frame-Options: SAMEORIGIN is still sent as before.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-31 05:38:48 -04:00
DorianandClaude Fable 5 143ca808e8 feat(09-01): arena-proxy middleware — REST forwarding to canonical arena
CI / check (push) Has been cancelled
Hono middleware that forwards /api/* to ARENA_UPSTREAM_URL when set, with
standalone mode (env unset) and /api/health untouched. Verified end-to-end
against a real second HTTP server: register a bot upstream, read it back
through the proxy, method/query/JSON body forwarded unchanged, inbound Host
header dropped, response content-encoding/content-length stripped.

TDD: 6 tests written first and confirmed failing (module didn't exist),
then implemented to green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-30 21:30:24 -04:00
Dorian 32e6c19f72 stuff 2026-04-11 19:46:37 +01:00
DorianandClaude Opus 4.6 2e7a039b8b fix: serve /docs/*.md as static files, not SPA fallback
- Add /docs/* route to serve markdown setup guides
- Add md to MIME map and SPA catch-all exclusion
- Normalize BOTFIGHTS.md placeholders to YOUR_BOT_ID/YOUR_BOT_SECRET

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 16:16:44 +00:00
DorianandClaude Opus 4.6 60dd6893be fix: replace download with inline copy-paste setup guide, fix CSP for WASM + Nostr relays
- Replace file download with collapsible inline guide + COPY ALL button
- Guide content has bot_id/secret pre-filled from credentials
- JoinBoutPage: "COPY GUIDE + CREDENTIALS" eagerly loads guide content
- BotProfilePage: webhook/polling guide selector with copy after secret regen
- CSP: add wasm-unsafe-eval to scriptSrc (fixes Kokoro TTS WASM)
- CSP: add wss://relay.damus.io, wss://relay.nostr.band, wss://nos.lol to connectSrc

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 14:06:34 +00:00
Dorian bc4a52bc12 fixes 2026-03-12 16:35:59 +00:00
Dorian bbe656929c another fix for human choices 2026-03-11 00:13:31 +00:00
DorianandClaude Opus 4.6 95ed80335a feat: polling API, HMAC webhook signing, session-only keys, prod audio fix
- Add polling API (GET/POST /api/fights/poll) so bots don't need public URLs
- Add HMAC-SHA256 webhook signing (X-Botfights-Signature header)
- Stop auto-persisting nsec keys — session-only by default with opt-in "Remember on this device"
- Fix production TTS: add wav/mp3/ogg MIME types, /audio/* route, SPA blocklist
- Overhaul docs: mode selector (poll vs webhook), AI-first bot examples, security tab
- Fix duplicate sign-in buttons, login flow bugs

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 18:34:22 +00:00
DorianandClaude Opus 4.6 150ce7447d fix: human vs AI fight bugs — CSP for TTS, invisible sprites, fight end sequence
- Allow huggingface.co in CSP connect-src (fixes Kokoro TTS model download)
- Add registerSW.js route (fixes PWA service worker 404)
- Add _resetPositions() safety after entrance (fixes invisible fighters)
- Fight end sequence works without canvas scene (KO/overlays/log always play)
- Pre-fight instructions in battle log for human players
- NIP-55 visibility sync and cleanup handlers

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 17:00:20 +00:00
DorianandClaude Opus 4.6 e6b5aa4b9b fix: mobile menu overlay, speech bubble timing, TTS static file fallback
- Mobile nav menu now overlays content (absolute positioning) instead of
  pushing it down
- Speech bubbles stay visible for minimum 400ms even when TTS resolves
  instantly or fails
- kokoroPlayCached checks audio cache and loads static files even when
  Kokoro worker hasn't loaded — fixes TTS not playing on production
- CORS_ORIGIN env now supports comma-separated origins
- Rename "VIDEO REPLAY" to play icon + "REPLAY"

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 11:59:18 +00:00
DorianandClaude Opus 4.6 4cc18048e8 refactor: replace console.log/error with structured logger across server
Migrate all server modules to use the centralized logger (lib/logger.ts)
instead of raw console calls. Lint warnings reduced from 74 to 25.
Remaining warnings are only no-floating-promises in game engine code.

Files updated: orchestrator.ts, ranked-queue.ts, human-responses.ts,
payments.ts, fight-loop.ts, app.ts, routes/payments.ts
Files suppressed: logger.ts, fight-loop-cli.ts, migrate.ts (legitimate console use)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 09:06:36 +00:00
DorianandClaude Opus 4.6 5ee6b6c88c fix: fight restart bug, mobile TTS, character sizing, bitcoin symbols
- Fix fight replay showing empty scene: validate rounds before playing,
  retry loading fight data up to 5 times when rounds are missing
- Add COOP/COEP headers to production server for SharedArrayBuffer
  (required by Kokoro TTS WASM threading on mobile)
- Add blob: to scriptSrc/workerSrc CSP for Web Worker support
- Fix mobile character cutoff: raise ground line to 0.82, add
  MOBILE_SCALE_CAP (0.55) so fighters never shrink too small
- Add ₿ bitcoin chest badge to all fighter sprites (scales with tier)
- Add sats coin stack on bot profile page proportional to satsWon
- Seed dev tournament with 8 mock bots on startup (dev mode only)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 08:21:16 +00:00
DorianandClaude Opus 4.6 7b82803868 fix: allow Google Fonts in CSP so 3D announcement font loads in production
fontSrc blocked fonts.gstatic.com and styleSrc blocked fonts.googleapis.com,
causing Honk font to fail in production. The chromatic aberration pseudo-elements
then appeared as doubled plain text instead of a styled 3D effect.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:18:57 +00:00
DorianandClaude Opus 4.6 69601cce3a feat: automated backup and production monitoring
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:33:35 +00:00
DorianandClaude Opus 4.6 627a1a0d9e perf: CDN-ready caching headers and compression
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:24:48 +00:00
DorianandClaude Opus 4.6 e10c1dc8aa feat: privacy-respecting analytics
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:15:20 +00:00
DorianandClaude Opus 4.6 2170e9275c feat: admin dashboard for THE CREATOR
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 00:12:36 +00:00
DorianandClaude Opus 4.6 b70c49075e feat: tournament API routes
POST /api/tournaments (create, admin-only),
POST /api/tournaments/:id/join, POST /api/tournaments/:id/start,
GET /api/tournaments (list), GET /api/tournaments/:id (bracket).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:58:23 +00:00
DorianandClaude Opus 4.6 010e18fbd3 refactor: eliminate any types across server and TTS worker
- app.ts: type serveFile context parameter as Hono Context
- bets.ts: replace catch(err: any) with err: unknown + narrowing
- fight-loop.ts: type pickMatchup style as union literal, replace
  as any casts with proper result type
- tts-worker.ts: import KokoroTTS type, use ProgressInfo inference

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 20:34:11 +00:00
DorianandClaude Opus 4.6 e12fb94ae7 feat: omni-morph sprite swap, bullet time showboats, music tuning, server hardening
- Creator omni-morph now generates actual sprite sheets for morphed archetypes
- 3 new Creator showboats: bullet time attack, ₿ throne summon, disco dance
- Music: subtle tempo shift (+10 BPM max), longer phrases (8/16/24 bars),
  smoother crossfades, less chaotic hi-hat at high intensity
- Server: security headers, body size limit, production error masking,
  CORS origin warning, graceful shutdown with drain
- Payments: atomic consume (eliminates SELECT/UPDATE race), release reverts DB
- Fight loop: round events for live TUI, retro displayPrompt
- Frontend: pass pubkey in payment/queue requests

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 16:23:47 +00:00
DorianandClaude Opus 4.6 6d390f69b2 feat: THE CREATOR god-tier character, bitcoin choreographies, omni-morph, cameos
- Guy Fawkes mask archetype with golden outline, bitcoin chest symbol, laptop, tier-gated effects
- 12 custom bitcoin-themed choreographies (8 regular + 4 exclusive ultimates)
- Omni-morph system: creator morphs into any of 80+ archetypes instead of cycling 3
- 6% per-round cameo in non-creator fights — drops golden ₿ gifts to fighters
- Custom golden code rain entrance with persistent orbiting particles
- pickChoreography: 50% ultimate chance (100% on crits), all tier ultimates + 4 exclusive
- Server auto-assigns the_creator archetype on login/register for creator pubkey
- FightViewer, payments, queue, orchestrator improvements

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 12:08:18 +00:00
DorianandClaude Opus 4.6 460564a8ee feat: payment routes + ranked queue endpoint + app wiring
Add /api/payments router (connect-wallet, wallet-status, create-invoice,
check, submit-cashu, winnings, claim, disconnect-wallet). Add ranked
queue endpoints to /api/queue. Mount payments router in app.ts with
orphan payment recovery on startup.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 01:26:11 +00:00
DorianandClaude Opus 4.6 a254a77151 feat: betting system — Cashu escrow, Lightning deposit/withdraw, payouts
Complete betting infrastructure:
- Bets schema (SQLite) with escrow status tracking
- Cashu token verification + minting (stub for real mint)
- Lightning invoice creation + withdrawal (stub for real LN node)
- Bet placement with odds lock, settlement on fight end
- Payout automation for winners, refunds on draws
- Bet history by pubkey + fight pool info
- Verifiable bet proofs for transparency
- API routes: /api/bets/{odds,place,fight,history,deposit,withdraw}

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-08 00:33:08 +00:00
DorianandClaude Opus 4.6 7d5f4a6b8d fix: stale SW chunks serving HTML, PWA cache cleanup, server asset routing
- Server SPA fallback now returns 404 for missing .js/.css assets instead of index.html
- Prevents "Unexpected token '<'" errors from stale chunk URLs
- Serve PWA files (sw.js, workbox, icons) with correct cache headers
- Workbox: cleanupOutdatedCaches, skipWaiting, clientsClaim for instant SW updates
- navigateFallbackDenylist for /api/ routes
- AudioContext comment clarification

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 23:08:25 +00:00
DorianandClaude Opus 4.6 3e74712c44 feat: production hardening — background fights, queue tuning, CORS, cycling taglines
- Background fight loop: mock bots auto-fight every ~45s for site activity
  - Quiet hours (2-8 UTC) run 4x slower, jitter prevents robotic timing
  - Configurable via FIGHT_LOOP_ENABLED, FIGHT_LOOP_INTERVAL_MS
- Queue timeout: 30s in prod (was 3s), configurable via QUEUE_TIMEOUT_MS
- CORS: env-configurable via CORS_ORIGIN (default '*')
- Homepage: 40 cycling taglines with typewriter effect
- docker-compose: document all new env vars

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 11:04:32 +00:00
DorianandClaude Opus 4.6 6bf9fe27b3 feat: production deployment — Dockerfile, docker-compose, SPA serving, classic bot fights
- Add Dockerfile (multi-stage: build frontend + server, serve from single container)
- Add docker-compose.yml for Portainer stack deployment
- Server serves frontend SPA in production (static assets + SPA fallback)
- Auto-run migrations and seed mock bots on server startup
- DB path configurable via DB_PATH env var
- Add "Fight a Classic Bot" button for instant mock bot matches
- FIGHT button queues for real AI opponents

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 10:42:18 +00:00
DorianandClaude Opus 4.6 4d8b18a58a feat: v4 — TUI fight loop, rate limiting, webhook tooling, expanded choreographies
- Fight loop CLI with TUI renderer (ink-style terminal UI)
- Rate limiting middleware for API routes
- Queue cooldowns wired into orchestrator after fights
- Webhook test utility for bot debugging
- API docs route
- Expanded FightScene choreographies and weapon props
- Fix Drizzle transaction execution in orchestrator
- Schema additions, scoring/challenge/mock expansions

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 00:14:46 +00:00
DorianandClaude Opus 4.6 47d20fbe66 feat: v2 — queue matchmaking, procedural audio, sprite archetypes, auth
- Add queue-based matchmaking with Elo-proximity and 10s timeout
- Procedural sound engine (SFX, voice announcer, 4-track music)
- Sprite system refactored into 6 archetypes (standard, lobster, sheep, cyborg, blob, tank)
- 42+ fight choreographies with themed/generic/wild card selection
- 4 KO finish styles, super-speed mode, hyperdetail close-ups
- Auth routes, JoinBout page, bot profile with stats
- 7-tier ranking system (Baby through Legend)
- Arena and challenge system expansions

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 22:13:19 +00:00
DorianandClaude Opus 4.6 335c148866 feat: botfights v1 — full fighting game with Kaplay engine
- Vue 3 + Vite + Tailwind 4 frontend with synthwave aesthetic
- Hono backend on port 9100 with SQLite/Drizzle
- Procedural pixel-art sprite generator (48x48, 8 animation states)
- Kaplay fight scene with punch/kick/special/knockback/KO animations
- 12 mock bots across 6 tiers with Elo rating system
- 9 challenge types, 10 fight arenas with modifiers
- Fight replay with staggered battle log and ~1 min timing
- Sprite preview page at /sprites

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 16:27:54 +00:00