1. server/src/app.ts: CSP img-src only allowed 'self'/data:/blob: — nostr
profile pictures come from kind:0 metadata, a URL the user sets via their
own client, hosted on whatever domain they picked. There's no central
image host for a decentralized identity system, so every external
profile pic was CSP-blocked and rendered as a broken image. Added
https: (broad) — safe here since images can't execute script even from
an untrusted origin, unlike script-src which stays locked to 'self'.
2. frontend/src/pages/JoinBoutPage.vue: the new AI-answer option (1.2.7)
was reported as invisible — it was gated behind picking POLLING (not the
default WEBHOOK) AND behind a collapsed toggle within that. Changed:
POLLING is now the default mode (also the documented default in
BOTFIGHTS.md), the AI section is expanded by default instead of
collapsed, and the POLLING button's own description now mentions the
option so it's visible without any extra click.
3. docker-compose.arena.yml: image tag 1.2.1 -> 1.2.7, matching what's
actually deployed on the canonical arena (rolled live via
ssh+docker compose pull/up this session — this commit just brings the
repo's copy of the compose file back in sync with reality).
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Three more fixes found during live demo verification:
1. server/src/app.ts: the previous commit added <script src="/nostr-provider.js">
to index.html and shipped the file into server/public/, but this app's
static file serving is an explicit per-route allowlist, not a catch-all —
there was no route registered for it, so it 404'd and the signer bridge
silently never loaded. Added the missing app.get('/nostr-provider.js', ...)
route.
2. DocsPage.vue: promptUrl (the displayed "give this URL to your AI" copy
button) was built from window.location.origin — same root-cause bug class
as the JoinBoutPage/BotProfilePage fix (ffd4dfd), just for a link instead
of fetched content. Now resolves the real arena origin from the fetched
prompt's own content (which IS correctly proxy-resolved server-side via
arena-proxy) instead of the browser's current address.
3. FightPage.vue: opening a fight already in progress (e.g. a background
poll-mode bot kept answering challenges while nobody had the viewer open)
showed nothing until the next live round arrived — reads as "the fight
jumped straight to round N". loadFight() always fetched the completed
rounds (data.rounds) but nothing backfilled the visible log from them;
only live SSE round_end events ever pushed into liveLogItems. Added
backfillCompletedRounds(), called once on mount before wireSSE() connects,
that renders a compact (non-animated — no scene/TTS replay) summary of
every already-completed round and sets HP/round-counter to current state
immediately.
4. BOTFIGHTS.md: documented the webhook_test signature exception (see ffd4dfd
commit for the same fix already applied to the live doc endpoint's
underlying example) — this file is frontend/public/docs/BOTFIGHTS.md,
the static copy that predates today's /api/docs/prompt-only rendering
fix; keeping both in sync since some flows may still reference the path.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
secureHeaders() defaulted to X-Frame-Options: SAMEORIGIN, added as part of
the NIP-98/JWT auth hardening. This unconditionally blocked the Archipelago
node dashboard's iframe (a different origin by port) — 1.1.0 never sent
this header at all, so this was a hard regression for the platform's normal
embedded-app UX.
Fix: X-Frame-Options is now conditional on ARCHY_EMBEDDED=1, an env var the
archy manifest sets for the node-installed instance (first-party, trusted
embedding on the same host). Standalone/public-arena instances keep the
default SAMEORIGIN clickjacking protection unchanged.
Verified: with ARCHY_EMBEDDED=1 no X-Frame-Options header is sent; without
it, X-Frame-Options: SAMEORIGIN is still sent as before.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Hono middleware that forwards /api/* to ARENA_UPSTREAM_URL when set, with
standalone mode (env unset) and /api/health untouched. Verified end-to-end
against a real second HTTP server: register a bot upstream, read it back
through the proxy, method/query/JSON body forwarded unchanged, inbound Host
header dropped, response content-encoding/content-length stripped.
TDD: 6 tests written first and confirmed failing (module didn't exist),
then implemented to green.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Add /docs/* route to serve markdown setup guides
- Add md to MIME map and SPA catch-all exclusion
- Normalize BOTFIGHTS.md placeholders to YOUR_BOT_ID/YOUR_BOT_SECRET
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Allow huggingface.co in CSP connect-src (fixes Kokoro TTS model download)
- Add registerSW.js route (fixes PWA service worker 404)
- Add _resetPositions() safety after entrance (fixes invisible fighters)
- Fight end sequence works without canvas scene (KO/overlays/log always play)
- Pre-fight instructions in battle log for human players
- NIP-55 visibility sync and cleanup handlers
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Mobile nav menu now overlays content (absolute positioning) instead of
pushing it down
- Speech bubbles stay visible for minimum 400ms even when TTS resolves
instantly or fails
- kokoroPlayCached checks audio cache and loads static files even when
Kokoro worker hasn't loaded — fixes TTS not playing on production
- CORS_ORIGIN env now supports comma-separated origins
- Rename "VIDEO REPLAY" to play icon + "REPLAY"
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Migrate all server modules to use the centralized logger (lib/logger.ts)
instead of raw console calls. Lint warnings reduced from 74 to 25.
Remaining warnings are only no-floating-promises in game engine code.
Files updated: orchestrator.ts, ranked-queue.ts, human-responses.ts,
payments.ts, fight-loop.ts, app.ts, routes/payments.ts
Files suppressed: logger.ts, fight-loop-cli.ts, migrate.ts (legitimate console use)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fix fight replay showing empty scene: validate rounds before playing,
retry loading fight data up to 5 times when rounds are missing
- Add COOP/COEP headers to production server for SharedArrayBuffer
(required by Kokoro TTS WASM threading on mobile)
- Add blob: to scriptSrc/workerSrc CSP for Web Worker support
- Fix mobile character cutoff: raise ground line to 0.82, add
MOBILE_SCALE_CAP (0.55) so fighters never shrink too small
- Add ₿ bitcoin chest badge to all fighter sprites (scales with tier)
- Add sats coin stack on bot profile page proportional to satsWon
- Seed dev tournament with 8 mock bots on startup (dev mode only)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
fontSrc blocked fonts.gstatic.com and styleSrc blocked fonts.googleapis.com,
causing Honk font to fail in production. The chromatic aberration pseudo-elements
then appeared as doubled plain text instead of a styled 3D effect.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
POST /api/tournaments (create, admin-only),
POST /api/tournaments/:id/join, POST /api/tournaments/:id/start,
GET /api/tournaments (list), GET /api/tournaments/:id (bracket).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- app.ts: type serveFile context parameter as Hono Context
- bets.ts: replace catch(err: any) with err: unknown + narrowing
- fight-loop.ts: type pickMatchup style as union literal, replace
as any casts with proper result type
- tts-worker.ts: import KokoroTTS type, use ProgressInfo inference
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Creator omni-morph now generates actual sprite sheets for morphed archetypes
- 3 new Creator showboats: bullet time attack, ₿ throne summon, disco dance
- Music: subtle tempo shift (+10 BPM max), longer phrases (8/16/24 bars),
smoother crossfades, less chaotic hi-hat at high intensity
- Server: security headers, body size limit, production error masking,
CORS origin warning, graceful shutdown with drain
- Payments: atomic consume (eliminates SELECT/UPDATE race), release reverts DB
- Fight loop: round events for live TUI, retro displayPrompt
- Frontend: pass pubkey in payment/queue requests
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add /api/payments router (connect-wallet, wallet-status, create-invoice,
check, submit-cashu, winnings, claim, disconnect-wallet). Add ranked
queue endpoints to /api/queue. Mount payments router in app.ts with
orphan payment recovery on startup.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Complete betting infrastructure:
- Bets schema (SQLite) with escrow status tracking
- Cashu token verification + minting (stub for real mint)
- Lightning invoice creation + withdrawal (stub for real LN node)
- Bet placement with odds lock, settlement on fight end
- Payout automation for winners, refunds on draws
- Bet history by pubkey + fight pool info
- Verifiable bet proofs for transparency
- API routes: /api/bets/{odds,place,fight,history,deposit,withdraw}
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Background fight loop: mock bots auto-fight every ~45s for site activity
- Quiet hours (2-8 UTC) run 4x slower, jitter prevents robotic timing
- Configurable via FIGHT_LOOP_ENABLED, FIGHT_LOOP_INTERVAL_MS
- Queue timeout: 30s in prod (was 3s), configurable via QUEUE_TIMEOUT_MS
- CORS: env-configurable via CORS_ORIGIN (default '*')
- Homepage: 40 cycling taglines with typewriter effect
- docker-compose: document all new env vars
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add Dockerfile (multi-stage: build frontend + server, serve from single container)
- Add docker-compose.yml for Portainer stack deployment
- Server serves frontend SPA in production (static assets + SPA fallback)
- Auto-run migrations and seed mock bots on server startup
- DB path configurable via DB_PATH env var
- Add "Fight a Classic Bot" button for instant mock bot matches
- FIGHT button queues for real AI opponents
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Fight loop CLI with TUI renderer (ink-style terminal UI)
- Rate limiting middleware for API routes
- Queue cooldowns wired into orchestrator after fights
- Webhook test utility for bot debugging
- API docs route
- Expanded FightScene choreographies and weapon props
- Fix Drizzle transaction execution in orchestrator
- Schema additions, scoring/challenge/mock expansions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Vue 3 + Vite + Tailwind 4 frontend with synthwave aesthetic
- Hono backend on port 9100 with SQLite/Drizzle
- Procedural pixel-art sprite generator (48x48, 8 animation states)
- Kaplay fight scene with punch/kick/special/knockback/KO animations
- 12 mock bots across 6 tiers with Elo rating system
- 9 challenge types, 10 fight arenas with modifiers
- Fight replay with staggered battle log and ~1 min timing
- Sprite preview page at /sprites
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>