Verified: 17 challenge types with complete scoring, Elo (K=32/12),
7 tiers with dual thresholds, mock bot fights, background loop,
THE CREATOR features (entrance, omni-morph, cameo, 13+4 moves)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add periodic cleanup of fightReactions Map (clears when >100 entries).
Add RSS/heap logging every 10 fights in fight-loop for memory monitoring.
Set --max-old-space-size=256 in Docker CMD as safety net.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add PRAGMA synchronous=NORMAL, temp_store=MEMORY, mmap_size=256MB for
better write throughput and query performance. Create 11 indexes on
commonly queried columns (fights.status, fights.created_at, bots.elo,
rounds.fight_id, payments, tournament_matches). Run PRAGMA optimize
on startup for query planner statistics.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace 32 bare setTimeout calls with tracked timeouts across all fight
modules (effects, entrances, finishers, choreographies). All timers are
now registered in cleanupTimers Set and cleared on scene destroy.
Enhanced destroy() to also clean up active speech bubbles and explicitly
destroy all remaining game objects before k.quit().
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Remove 38 unused audio/announce imports from FightScene.ts left over
from the module extraction. All functions are still used by the
extracted modules which import them directly.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
readLimitedBody already enforces 10KB body limit. Answer truncation
(2000 chars) and trash_talk truncation (200 chars) now reference
named constants from lib/constants.ts.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Split FightPage.vue into useFightPolling (SSE, polling, reconnect)
and useHumanChallenge (timer, submission, cooldown) composables.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Split FightScene.ts from 6514 to 3468 lines by extracting four major
subsystems into dedicated modules with factory functions and ChoreoContext.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Extract 457 choreography functions from FightScene.ts into 11 modular files
under fight/choreography/. ChoreoContext interface bundles all closure deps
(k, effects, SFX) so function bodies remain unchanged. Factory pattern
(createFactories) shares prop system and make* helpers across categories.
Categories: basic (72), ranged (94), silly (80), food (45), weapons (45),
ultimates (41), bitcoin (34), heavy (30), creator (16), plus factories
and index. FightScene.ts reduced from 11,917 to 6,515 lines.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Move spawnSparks, spawnBulletHoles, spawnExhaust to fight/particles.ts,
glitchRGB, scanlineGlitch, vhsTracking, dimensionalShift to fight/effects.ts,
and spawnProjectile to fight/projectiles.ts. All accept FightContext as first
param. FightScene.ts reduced by ~180 lines.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Normal wins: winner flex pose with camera flash bursts + confetti rain.
Upset wins (100+ Elo underdog): dramatic zoom on winner with golden
flash. Upset tag shown on win overlay. Wired into FightViewer after
KO/Perfect sequence.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add 526 new prompts across all 16 challenge types with heavy
Bitcoin/cypherpunk themes. Factual types include multiple-choice
options. Separate file for maintainability, merged at runtime.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Tier-selectable practice page at /practice. Fights against classic
bots with dampened Elo. Routes to human fight page or arena based
on bot type.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Large tap-target multiple-choice buttons (min 48px), full-width text
area for creative responses, countdown timer with color shift
(green/yellow/red) and shake animation at <3s, timer progress bar,
correct/wrong feedback flash overlay.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Lightning Round (daily 8-bot at noon UTC) and The Halvening
(weekly 32-bot Saturday 20:00 UTC). Auto-fills with mock bots,
runs matches via background loop.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
TournamentListPage with status filters, TournamentPage with CSS grid
bracket display, lobby view for open tournaments, champion banner,
live polling for active tournaments. Routes at /tournaments and
/tournament/:id. NavBar link added.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
POST /api/tournaments (create, admin-only),
POST /api/tournaments/:id/join, POST /api/tournaments/:id/start,
GET /api/tournaments (list), GET /api/tournaments/:id (bracket).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Create, join, seed by Elo, generate bracket matches with byes,
advance rounds on fight completion, finish tournament on champion.
Wire into orchestrator fight finalization.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add tournaments, tournament_entries, and tournament_matches tables
with Drizzle ORM definitions and SQLite CREATE TABLE migrations.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add per-IP SSE connection limit (max 5 concurrent streams). Track
activeSSECount and ssePerIp maps with proper decrement in finally
blocks. Export getActiveSSECount() for admin stats. Change heartbeat
ping from 5s to 15s interval. Connections already clean up on client
disconnect via Hono's streamSSE try/catch/finally pattern.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add CacheFirst runtimeCaching rules for Hugging Face model requests
(huggingface.co and cdn-lfs) with 90-day expiration. Add
getKokoroProgress() export to tts.ts for tracking download progress.
Add TTS model download progress bar overlay in FightViewer.vue that
shows during model loading and auto-hides when complete.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Document top 5 largest chunks in vite.config.ts. Findings:
- kokoro-js (2.2MB) is in a separate worker chunk, NOT main bundle
- kaplay is tree-shaken into the lazy FightViewer chunk only
- nostr-tools is split across wallet chunks, minimal in main entry
- optimizeDeps.include is dev-only, no production effect
- All routes are properly code-split via dynamic imports
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- useNostr.ts: wrap auto-restore login fetch with AbortController,
abort on logout to cancel in-flight request
- useWallet.ts: wrap localStorage.setItem/removeItem calls in try/catch
for Safari private browsing quota exceptions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add MAX_MAP_SIZE (10,000) cap to botHitCounts Map. During the 5-minute
cleanup interval, evict oldest entries when the map exceeds the limit.
Export cleanupInterval handle for graceful shutdown.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>