// Computed achievements derived from bot stats + fight history // No schema changes — achievements are calculated on the fly export interface Achievement { id: string name: string description: string icon: string } interface BotStats { wins: number losses: number winStreak: number bestStreak: number tier: number eloRating: number } interface FightRecord { winnerId: string | null totalRounds: number botAHp: number botBHp: number botAId: string botBId: string } export function computeAchievements(botId: string, stats: BotStats, fights: FightRecord[]): Achievement[] { const earned: Achievement[] = [] const total = stats.wins + stats.losses // Win milestones if (stats.wins >= 1) earned.push({ id: 'first_blood', name: 'First Blood', description: 'Win your first fight', icon: '🩸' }) if (stats.wins >= 10) earned.push({ id: 'veteran', name: 'Veteran', description: 'Win 10 fights', icon: '⚔️' }) if (stats.wins >= 50) earned.push({ id: 'warlord', name: 'Warlord', description: 'Win 50 fights', icon: '👑' }) if (stats.wins >= 100) earned.push({ id: 'centurion', name: 'Centurion', description: 'Win 100 fights', icon: '🏛️' }) // Streak achievements if (stats.bestStreak >= 3) earned.push({ id: 'hot_streak', name: 'Hot Streak', description: 'Win 3 fights in a row', icon: '🔥' }) if (stats.bestStreak >= 5) earned.push({ id: 'unstoppable', name: 'Unstoppable', description: 'Win 5 fights in a row', icon: '💪' }) if (stats.bestStreak >= 10) earned.push({ id: 'juggernaut', name: 'Juggernaut', description: 'Win 10 fights in a row', icon: '🚂' }) // Tier achievements if (stats.tier >= 2) earned.push({ id: 'silver', name: 'Silver League', description: 'Reach Silver tier', icon: '🥈' }) if (stats.tier >= 4) earned.push({ id: 'platinum', name: 'Platinum League', description: 'Reach Platinum tier', icon: '💎' }) if (stats.tier >= 6) earned.push({ id: 'legend', name: 'Legend', description: 'Reach Legend tier', icon: '🌟' }) // ELO achievements if (stats.eloRating >= 1500) earned.push({ id: 'elite', name: 'Elite', description: 'Reach 1500 ELO', icon: '📈' }) if (stats.eloRating >= 2000) earned.push({ id: 'grandmaster', name: 'Grandmaster', description: 'Reach 2000 ELO', icon: '🏆' }) // Fight-history based achievements const perfectWins = fights.filter(f => { if (f.winnerId !== botId) return false const isA = f.botAId === botId const loserHp = isA ? f.botBHp : f.botAHp return loserHp <= 0 }).length if (perfectWins >= 1) earned.push({ id: 'perfect', name: 'Flawless', description: 'Win with a perfect finish', icon: '✨' }) if (perfectWins >= 5) earned.push({ id: 'perfect_5', name: 'Perfectionist', description: 'Get 5 perfect finishes', icon: '💯' }) const koWins = fights.filter(f => { if (f.winnerId !== botId) return false return f.totalRounds < 10 }).length if (koWins >= 1) earned.push({ id: 'ko', name: 'Knockout Artist', description: 'Win by KO', icon: '💥' }) if (koWins >= 10) earned.push({ id: 'ko_10', name: 'One-Punch Bot', description: 'Get 10 KO wins', icon: '🥊' }) // Resilience if (stats.losses >= 10 && stats.wins > stats.losses) earned.push({ id: 'comeback_kid', name: 'Comeback Kid', description: 'Win more than you lose after 10+ losses', icon: '🐛' }) // Activity if (total >= 50) earned.push({ id: 'grinder', name: 'Grinder', description: 'Fight 50 total battles', icon: '⚙️' }) if (total >= 100) earned.push({ id: 'gladiator', name: 'Gladiator', description: 'Fight 100 total battles', icon: '🗡️' }) return earned }