- Add fight-loop CLI for automated mock fights with elo-based matchmaking - Expand challenge types, scoring narrations, arenas, and mock bot pool - FightPage "Fight again" buttons now only show for your own bot - FightViewer async scene init, live fight polling with round counter - Extract mock answers into separate answers module Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
639 lines
27 KiB
Vue
639 lines
27 KiB
Vue
<script setup lang="ts">
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import { ref, onMounted, onUnmounted, nextTick } from 'vue'
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import { createFightScene, type FightSceneController } from '../game/FightScene'
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import {
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fanfareRound, fanfareFight, announce, announceDeep, announceFast,
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announceDeepIntro, announceRandomHype, announceRoundHype,
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announceFinishHim, announceFatality, announceFlawlessVictory,
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sfxCrowdCheer, sfxCrowdGasp, sfxCrowdOoh, sfxApplause, sfxDrumRoll,
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setMusicIntensity,
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} from '../game/sounds'
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interface Round {
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roundNumber: number
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challengeType: string
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challengeData: string
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botAResponse: string | null
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botATimeMs: number | null
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botAScore: number | null
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botBResponse: string | null
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botBTimeMs: number | null
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botBScore: number | null
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winnerId: string | null
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narration: string | null
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}
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interface FightData {
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id: string
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botA: { id: string; name: string; avatarSeed: string; archetype?: string; profilePicUrl?: string | null; eloRating: number; wins: number; losses: number; tier: number } | null
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botB: { id: string; name: string; avatarSeed: string; archetype?: string; profilePicUrl?: string | null; eloRating: number; wins: number; losses: number; tier: number } | null
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arenaInfo: { id: string; name: string; description: string; modifier: string | null } | null
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arena: string
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winnerId: string | null
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botAHp: number
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botBHp: number
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totalRounds: number
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status: string
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rounds: Round[]
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}
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const props = defineProps<{ fight: FightData; autoplay?: boolean }>()
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const canvasRef = ref<HTMLCanvasElement>()
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const logEl = ref<HTMLElement>()
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let scene: FightSceneController | null = null
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const isReplaying = ref(false)
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const displayHpA = ref(100)
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const displayHpB = ref(100)
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const currentRound = ref(0)
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const showingFinal = ref(true)
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// Floating overlay announcements (replaces in-canvas text)
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const announcement = ref('')
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const announcementColor = ref('#ffffff')
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const announcementVisible = ref(false)
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const hitText = ref('')
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const hitTextVisible = ref(false)
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const hitTextColor = ref('#ff2d2d')
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const hitTextX = ref(50)
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const hitTextY = ref(30)
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const glitching = ref(false)
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// Staggered log
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const logItems = ref<{ type: string; round: number; text: string; color: string }[]>([])
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onMounted(async () => {
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if (props.autoplay) {
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// Fresh fight — start replay immediately instead of showing static result
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await initScene()
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await nextTick()
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replay()
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} else {
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// Map server HP (0-200) to display (0-100), loser always 0
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displayHpA.value = mapHp(props.fight.botAHp, props.fight.winnerId, props.fight.botA?.id)
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displayHpB.value = mapHp(props.fight.botBHp, props.fight.winnerId, props.fight.botB?.id)
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for (const r of props.fight.rounds) addRoundToLog(r, false)
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await initScene()
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}
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})
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function mapHp(hp: number, winnerId: string | null, botId: string | undefined): number {
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// If there's a winner and this bot lost, show 0
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if (winnerId && botId && winnerId !== botId) return 0
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return Math.round((hp / 200) * 100)
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}
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onUnmounted(() => { scene?.destroy(); scene = null })
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async function initScene() {
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if (!canvasRef.value || !props.fight.botA || !props.fight.botB) return
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if (scene) { scene.k.go('fight'); return }
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const container = canvasRef.value.parentElement
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if (container) {
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canvasRef.value.width = container.clientWidth
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canvasRef.value.height = container.clientHeight
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}
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scene = await createFightScene({
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canvas: canvasRef.value,
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botA: { name: props.fight.botA.name, seed: props.fight.botA.avatarSeed || props.fight.botA.name, tier: props.fight.botA.tier, archetype: props.fight.botA.archetype },
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botB: { name: props.fight.botB.name, seed: props.fight.botB.avatarSeed || props.fight.botB.name, tier: props.fight.botB.tier, archetype: props.fight.botB.archetype },
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arena: props.fight.arena,
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})
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}
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const challengeLabel = (type: string) => {
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const labels: Record<string, string> = {
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speed_blitz: 'SPEED BLITZ', riddle: 'RIDDLE ME THIS', code_golf: 'CODE GOLF',
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roast_battle: 'ROAST BATTLE', hallucination_check: 'HALLUCINATION CHECK',
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token_economy: 'TOKEN ECONOMY', creative_writing: 'CREATIVE WRITING',
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math_blitz: 'MATH BLITZ', trap_card: 'TRAP CARD',
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food_fight: 'FOOD FIGHT', wrestling_match: 'WRESTLING MATCH',
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music_battle: 'MUSIC BATTLE', magic_duel: 'MAGIC DUEL',
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sports_showdown: 'SPORTS SHOWDOWN', nature_clash: 'NATURE CLASH',
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space_war: 'SPACE WAR', hack_battle: 'HACK BATTLE',
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meme_war: 'MEME WAR', animal_kingdom: 'ANIMAL KINGDOM',
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demolition: 'DEMOLITION DERBY', vehicle_mayhem: 'VEHICLE MAYHEM',
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medieval_combat: 'MEDIEVAL COMBAT',
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}
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return labels[type] || type.replace(/_/g, ' ').toUpperCase()
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}
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const tierClass = (t: number) => `tier-${t}`
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function sleep(ms: number) { return new Promise(resolve => setTimeout(resolve, ms)) }
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function scrollLog() { nextTick(() => { logEl.value?.scrollTo({ top: logEl.value.scrollHeight, behavior: 'smooth' }) }) }
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// Show floating announcement over the canvas
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async function showOverlay(text: string, color: string, duration: number) {
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announcement.value = text
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announcementColor.value = color
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announcementVisible.value = true
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await sleep(duration)
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announcementVisible.value = false
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await sleep(60)
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}
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// Show hit text that flies around
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async function showHitText(text: string, color: string, x: number) {
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hitText.value = text
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hitTextColor.value = color
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hitTextX.value = x
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hitTextY.value = 35 + Math.random() * 20
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hitTextVisible.value = true
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glitching.value = true
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await sleep(100)
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glitching.value = false
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await sleep(700)
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hitTextVisible.value = false
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}
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function addRoundToLog(round: Round, stagger: boolean): Promise<void> {
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if (!stagger) {
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const challenge = JSON.parse(round.challengeData)
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logItems.value.push(
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{ type: 'header', round: round.roundNumber, text: `ROUND ${round.roundNumber}: ${challengeLabel(round.challengeType)}`, color: 'neon-purple' },
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{ type: 'prompt', round: round.roundNumber, text: challenge.prompt, color: 'text-muted' },
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{ type: 'responseA', round: round.roundNumber, text: `${props.fight.botA?.name}: ${round.botAResponse?.slice(0, 120) || '[NO RESPONSE]'} (${round.botATimeMs}ms)`, color: 'neon-cyan' },
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{ type: 'responseB', round: round.roundNumber, text: `${props.fight.botB?.name}: ${round.botBResponse?.slice(0, 120) || '[NO RESPONSE]'} (${round.botBTimeMs}ms)`, color: 'neon-pink' },
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)
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if (round.narration) logItems.value.push({ type: 'narration', round: round.roundNumber, text: `>> ${round.narration}`, color: 'neon-yellow' })
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const winner = round.winnerId === props.fight.botA?.id ? props.fight.botA?.name : round.winnerId === props.fight.botB?.id ? props.fight.botB?.name : 'DRAW'
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logItems.value.push({ type: 'result', round: round.roundNumber, text: `${winner} wins round! (${round.botAScore} vs ${round.botBScore})`, color: 'text-secondary' })
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return Promise.resolve()
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}
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return (async () => {
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const challenge = JSON.parse(round.challengeData)
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logItems.value.push({ type: 'header', round: round.roundNumber, text: `ROUND ${round.roundNumber}: ${challengeLabel(round.challengeType)}`, color: 'neon-purple' })
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scrollLog(); await sleep(150)
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logItems.value.push({ type: 'prompt', round: round.roundNumber, text: challenge.prompt, color: 'text-muted' })
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scrollLog(); await sleep(200)
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logItems.value.push({ type: 'responseA', round: round.roundNumber, text: `${props.fight.botA?.name}: ${round.botAResponse?.slice(0, 120) || '[NO RESPONSE]'}`, color: 'neon-cyan' })
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scrollLog(); await sleep(150)
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logItems.value.push({ type: 'time', round: round.roundNumber, text: ` ${round.botATimeMs}ms | Score: ${round.botAScore}`, color: 'text-muted' })
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scrollLog(); await sleep(150)
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logItems.value.push({ type: 'responseB', round: round.roundNumber, text: `${props.fight.botB?.name}: ${round.botBResponse?.slice(0, 120) || '[NO RESPONSE]'}`, color: 'neon-pink' })
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scrollLog(); await sleep(150)
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logItems.value.push({ type: 'time', round: round.roundNumber, text: ` ${round.botBTimeMs}ms | Score: ${round.botBScore}`, color: 'text-muted' })
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scrollLog()
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})()
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}
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async function replay() {
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if (isReplaying.value || !props.fight.botA || !props.fight.botB) return
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isReplaying.value = true
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showingFinal.value = false
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displayHpA.value = 100
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displayHpB.value = 100
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logItems.value = []
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currentRound.value = 0
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await initScene()
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scene?.startMusic()
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await sleep(300)
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// Deep movie trailer intro
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announceDeepIntro()
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await showOverlay(props.fight.arenaInfo?.name || 'THE RING', '#b83dff', 900)
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logItems.value.push(
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{ type: 'system', round: 0, text: `ARENA: ${props.fight.arenaInfo?.name || 'THE RING'}`, color: 'neon-purple' },
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{ type: 'system', round: 0, text: `${props.fight.botA.name} (${Math.round(props.fight.botA.eloRating)}) vs ${props.fight.botB.name} (${Math.round(props.fight.botB.eloRating)})`, color: 'text-secondary' },
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{ type: 'divider', round: 0, text: '', color: '' },
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)
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scrollLog()
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await sleep(200)
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// Entrance animations
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if (scene) {
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await scene.playEntrance()
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await sleep(300)
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}
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for (const round of props.fight.rounds) {
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currentRound.value = round.roundNumber
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fanfareRound(round.roundNumber)
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await showOverlay(`ROUND ${round.roundNumber}`, '#00f0ff', 700)
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await sleep(80)
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await showOverlay(challengeLabel(round.challengeType), '#b83dff', 600)
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await sleep(80)
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fanfareFight()
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announceRoundHype()
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sfxCrowdCheer()
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await showOverlay('FIGHT!', '#ff2d7b', 400)
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await sleep(80)
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// Log + fight animation in parallel
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const logPromise = addRoundToLog(round, true)
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const isCritical = Math.abs((round.botAScore || 0) - (round.botBScore || 0)) > 4
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const aWon = round.winnerId === props.fight.botA!.id
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const bWon = round.winnerId === props.fight.botB!.id
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await scene!.playRound({
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round: round.roundNumber,
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challengeType: round.challengeType,
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winnerId: round.winnerId,
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botAId: props.fight.botA!.id,
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botBId: props.fight.botB!.id,
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narration: round.narration || '',
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isCritical,
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botAScore: round.botAScore || 0,
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botBScore: round.botBScore || 0,
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})
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// Hit text overlay
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const hitWords = isCritical
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? ['CRITICAL!', 'DEVASTATING!', 'OBLITERATED!', 'ANNIHILATED!', 'WRECKED!']
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: ['POW!', 'BAM!', 'WHAM!', 'CRACK!', 'SMASH!', 'BOOM!', 'THWACK!']
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if (aWon || bWon) {
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showHitText(
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hitWords[Math.floor(Math.random() * hitWords.length)],
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isCritical ? '#ffe14d' : '#ff2d2d',
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aWon ? 65 : 35,
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)
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// Crowd reactions
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if (isCritical) {
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sfxCrowdGasp()
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setTimeout(() => sfxCrowdOoh(), 400)
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} else if (Math.random() < 0.4) {
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sfxCrowdOoh()
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}
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// Random hype voiceover on big moments
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if (isCritical || Math.random() < 0.3) {
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setTimeout(() => announceRandomHype(), 300)
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}
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}
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await logPromise
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if (round.narration) {
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logItems.value.push({ type: 'narration', round: round.roundNumber, text: `>> ${round.narration}`, color: 'neon-yellow' })
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scrollLog()
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}
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const winner = aWon ? props.fight.botA!.name : bWon ? props.fight.botB!.name : 'DRAW'
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logItems.value.push(
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{ type: 'result', round: round.roundNumber, text: `${winner} ${aWon || bWon ? 'wins round!' : '- no winner'}`, color: aWon ? 'neon-cyan' : bWon ? 'neon-pink' : 'text-muted' },
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{ type: 'divider', round: round.roundNumber, text: '', color: '' },
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)
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scrollLog()
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// HP update
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const baseDmg = 15
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if (aWon) {
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const dmg = Math.max(8, baseDmg + ((round.botAScore || 5) - (round.botBScore || 5)) * 3)
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displayHpB.value = Math.max(0, displayHpB.value - Math.round(dmg))
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} else if (bWon) {
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const dmg = Math.max(8, baseDmg + ((round.botBScore || 5) - (round.botAScore || 5)) * 3)
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displayHpA.value = Math.max(0, displayHpA.value - Math.round(dmg))
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}
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// Dynamic music intensity — lower HP = more intense
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const lowestHp = Math.min(displayHpA.value, displayHpB.value)
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setMusicIntensity(1 - lowestHp / 100)
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// Taunting between rounds — winner taunts, sometimes both
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if (scene && (aWon || bWon)) {
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const winnerSide = aWon ? 'a' : 'b'
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await sleep(150)
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await scene.playTaunt(winnerSide)
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// Sometimes loser taunts back (30% chance)
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if (Math.random() < 0.3) {
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await scene.playTaunt(winnerSide === 'a' ? 'b' : 'a')
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}
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await sleep(200)
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} else {
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await sleep(400)
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}
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}
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// Map server HP (0-200) to display (0-100), loser always 0
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displayHpA.value = mapHp(props.fight.botAHp, props.fight.winnerId, props.fight.botA?.id)
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displayHpB.value = mapHp(props.fight.botBHp, props.fight.winnerId, props.fight.botB?.id)
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scene?.stopMusic()
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// Always end with a dramatic death/KO sequence
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if (scene) {
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if (props.fight.winnerId) {
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const winningSide = props.fight.winnerId === props.fight.botA!.id ? 'a' : 'b'
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const winnerHp = winningSide === 'a' ? props.fight.botAHp : props.fight.botBHp
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const isPerfect = winnerHp >= 200
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const winnerName = winningSide === 'a' ? props.fight.botA!.name : props.fight.botB!.name
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// "FINISH HIM!" moment before KO
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sfxDrumRoll()
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await sleep(500)
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announceFinishHim()
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await showOverlay('FINISH HIM!', '#ff2d2d', 900)
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await sleep(150)
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if (isPerfect) {
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await scene.playPerfect(winningSide, winnerName)
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announceFlawlessVictory()
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} else {
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await scene.playKO(winningSide, winnerName)
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announceFatality()
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}
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glitching.value = true
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sfxApplause()
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sfxCrowdCheer()
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await sleep(200)
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glitching.value = false
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await showOverlay(`${winnerName} WINS!`, '#00f0ff', 1800)
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logItems.value.push(
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{ type: 'divider', round: 99, text: '', color: '' },
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{ type: 'result', round: 99, text: `${winnerName.toUpperCase()} WINS!${isPerfect ? ' PERFECT!' : ''}`, color: winningSide === 'a' ? 'neon-cyan' : 'neon-pink' },
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)
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scrollLog()
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} else {
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// Draws get a dramatic double-KO
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await scene.playKO('a', 'NOBODY')
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await showOverlay('DOUBLE K.O.!', '#ff2d2d', 1500)
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logItems.value.push(
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{ type: 'divider', round: 99, text: '', color: '' },
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{ type: 'result', round: 99, text: 'DOUBLE K.O.! DRAW!', color: 'neon-purple' },
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)
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scrollLog()
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}
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}
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isReplaying.value = false
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}
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</script>
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<template>
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<div class="h-full flex flex-col lg:flex-row gap-1 sm:gap-2">
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<!-- LEFT: Battle Log (below on mobile) -->
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<div class="h-[30vh] sm:h-auto lg:w-[38%] flex flex-col min-h-0 border border-border rounded-lg bg-black/90 overflow-hidden order-2 lg:order-1">
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<div class="bg-surface-raised border-b border-border px-3 py-1.5 flex items-center gap-2 flex-shrink-0">
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<span class="w-2.5 h-2.5 rounded-full bg-ko" />
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<span class="w-2.5 h-2.5 rounded-full bg-neon-yellow" />
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<span class="w-2.5 h-2.5 rounded-full bg-neon-green" />
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<span class="font-pixel text-[10px] text-text-muted ml-2 tracking-wider">BATTLE LOG</span>
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</div>
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<div ref="logEl" class="flex-1 overflow-y-auto p-2 sm:p-4 font-mono text-xs sm:text-sm space-y-1 leading-relaxed">
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<div v-for="(item, idx) in logItems" :key="idx">
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<div v-if="item.type === 'divider'" class="py-2" />
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<p v-else-if="item.type === 'header'" class="text-neon-purple font-bold text-base tracking-wide pt-2">{{ item.text }}</p>
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<p v-else-if="item.type === 'prompt'" class="text-text-muted text-xs italic pl-2 pb-1">{{ item.text }}</p>
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<p v-else-if="item.type === 'responseA'" class="text-neon-cyan text-sm pl-2">{{ item.text }}</p>
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<p v-else-if="item.type === 'responseB'" class="text-neon-pink text-sm pl-2">{{ item.text }}</p>
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<p v-else-if="item.type === 'time'" class="text-text-muted text-xs pl-4">{{ item.text }}</p>
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<p v-else-if="item.type === 'narration'" class="text-neon-yellow font-bold text-sm pl-2 py-1">{{ item.text }}</p>
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<p v-else-if="item.type === 'result'" :class="['font-bold text-sm pl-2', item.color === 'neon-cyan' ? 'text-neon-cyan' : item.color === 'neon-pink' ? 'text-neon-pink' : 'text-text-secondary']">{{ item.text }}</p>
|
|
<p v-else-if="item.type === 'system'" :class="['text-sm', item.color === 'neon-purple' ? 'text-neon-purple font-bold tracking-wider' : 'text-text-muted']">{{ item.text }}</p>
|
|
</div>
|
|
|
|
<div v-if="logItems.length === 0 && !isReplaying" class="text-text-muted italic pt-8 text-center text-sm">Hit REPLAY to watch the fight.</div>
|
|
<div v-if="isReplaying && logItems.length === 0" class="text-neon-purple italic pt-8 text-center text-sm">Fight starting...</div>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- RIGHT: Game Canvas -->
|
|
<div class="lg:w-[62%] flex flex-col min-h-0 border border-border rounded-lg bg-black overflow-hidden order-1 lg:order-2">
|
|
|
|
<!-- Health bars -->
|
|
<div class="px-2 sm:px-3 py-1.5 sm:py-2 bg-surface-raised/80 border-b border-border flex-shrink-0">
|
|
<div class="flex items-center gap-1 sm:gap-2">
|
|
<div class="flex-shrink-0 flex items-center gap-1 min-w-0 max-w-[25%] sm:max-w-none">
|
|
<img
|
|
v-if="fight.botA?.profilePicUrl"
|
|
:src="fight.botA.profilePicUrl"
|
|
alt=""
|
|
class="w-5 h-5 sm:w-7 sm:h-7 rounded-full border border-neon-cyan/40 flex-shrink-0"
|
|
/>
|
|
<p class="font-marker text-[10px] sm:text-sm tracking-wider truncate"
|
|
:class="fight.winnerId === fight.botA?.id ? 'text-neon-cyan glow-cyan' : 'text-text-primary'">
|
|
{{ fight.botA?.name }}
|
|
</p>
|
|
</div>
|
|
<div class="flex-1 h-4 sm:h-5 bg-black/50 rounded-sm overflow-hidden border border-neon-cyan/30">
|
|
<div class="h-full bg-gradient-to-r from-neon-cyan to-neon-purple health-bar" :style="{ width: `${displayHpA}%` }" />
|
|
</div>
|
|
<span class="font-mono font-bold text-[10px] sm:text-sm w-6 sm:w-8 text-right" :class="displayHpA > 50 ? 'text-neon-cyan' : displayHpA > 20 ? 'text-neon-yellow' : 'text-ko'">{{ displayHpA }}</span>
|
|
<span class="font-funky text-neon-purple text-base sm:text-xl px-0.5 sm:px-1">VS</span>
|
|
<span class="font-mono font-bold text-[10px] sm:text-sm w-6 sm:w-8 text-left" :class="displayHpB > 50 ? 'text-neon-pink' : displayHpB > 20 ? 'text-neon-yellow' : 'text-ko'">{{ displayHpB }}</span>
|
|
<div class="flex-1 h-4 sm:h-5 bg-black/50 rounded-sm overflow-hidden border border-neon-pink/30">
|
|
<div class="h-full bg-gradient-to-l from-neon-pink to-neon-purple health-bar ml-auto" :style="{ width: `${displayHpB}%` }" />
|
|
</div>
|
|
<div class="flex-shrink-0 flex items-center gap-1 min-w-0 max-w-[25%] sm:max-w-none">
|
|
<p class="font-marker text-[10px] sm:text-sm tracking-wider truncate text-right"
|
|
:class="fight.winnerId === fight.botB?.id ? 'text-neon-pink glow-pink' : 'text-text-primary'">
|
|
{{ fight.botB?.name }}
|
|
</p>
|
|
<img
|
|
v-if="fight.botB?.profilePicUrl"
|
|
:src="fight.botB.profilePicUrl"
|
|
alt=""
|
|
class="w-5 h-5 sm:w-7 sm:h-7 rounded-full border border-neon-pink/40 flex-shrink-0"
|
|
/>
|
|
</div>
|
|
</div>
|
|
<div class="flex items-center justify-between mt-0.5 sm:mt-1">
|
|
<span class="font-pixel text-[8px] sm:text-[9px]" :class="tierClass(fight.botA?.tier || 0)">{{ Math.round(fight.botA?.eloRating || 0) }}</span>
|
|
<span class="font-pixel text-[8px] sm:text-[9px] text-text-muted">{{ fight.arenaInfo?.name }} | R{{ currentRound || fight.totalRounds }}/{{ fight.totalRounds }}</span>
|
|
<span class="font-pixel text-[8px] sm:text-[9px]" :class="tierClass(fight.botB?.tier || 0)">{{ Math.round(fight.botB?.eloRating || 0) }}</span>
|
|
</div>
|
|
</div>
|
|
|
|
<!-- Canvas + floating overlays -->
|
|
<div class="flex-1 relative min-h-0" :class="{ 'glitch-container': glitching }">
|
|
<canvas ref="canvasRef" class="w-full h-full block" />
|
|
|
|
<!-- Floating announcement -->
|
|
<Transition name="announce">
|
|
<div v-if="announcementVisible"
|
|
class="absolute inset-0 flex items-center justify-center pointer-events-none z-20">
|
|
<div class="announce-text-wrapper">
|
|
<p class="font-funky text-5xl sm:text-7xl tracking-widest announce-text uppercase announce-chromatic"
|
|
:data-text="announcement"
|
|
:style="{ color: announcementColor, textShadow: `0 0 20px ${announcementColor}, 0 0 40px ${announcementColor}, 0 0 80px ${announcementColor}40, 0 0 120px ${announcementColor}20` }">
|
|
{{ announcement }}
|
|
</p>
|
|
</div>
|
|
</div>
|
|
</Transition>
|
|
|
|
<!-- Floating hit text -->
|
|
<Transition name="hit-pop">
|
|
<div v-if="hitTextVisible"
|
|
class="absolute pointer-events-none z-30"
|
|
:style="{ left: `${hitTextX}%`, top: `${hitTextY}%`, transform: 'translate(-50%, -50%)' }">
|
|
<div class="hit-text-wrapper">
|
|
<p class="font-neon text-4xl sm:text-5xl tracking-wider hit-text hit-chromatic"
|
|
:data-text="hitText"
|
|
:style="{ color: hitTextColor, textShadow: `0 0 15px ${hitTextColor}, 0 0 30px ${hitTextColor}, 0 0 60px ${hitTextColor}60` }">
|
|
{{ hitText }}
|
|
</p>
|
|
</div>
|
|
</div>
|
|
</Transition>
|
|
</div>
|
|
|
|
<!-- Controls -->
|
|
<div class="px-3 py-2 border-t border-border flex-shrink-0 flex items-center justify-between bg-surface-raised/50">
|
|
<button
|
|
class="px-6 py-2 border border-neon-pink/50 text-neon-pink font-marker text-sm
|
|
tracking-widest hover:bg-neon-pink/10 transition-all neon-border-pink
|
|
disabled:opacity-30 disabled:cursor-not-allowed"
|
|
:disabled="isReplaying"
|
|
@click="replay"
|
|
>
|
|
{{ isReplaying ? 'FIGHTING...' : 'REPLAY FIGHT' }}
|
|
</button>
|
|
<span class="font-pixel text-[10px] text-text-muted">{{ fight.status === 'finished' ? 'FINISHED' : fight.status.toUpperCase() }}</span>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</template>
|
|
|
|
<style scoped>
|
|
/* Announcement transitions */
|
|
.announce-enter-active { animation: announce-in 0.3s cubic-bezier(0.34, 1.56, 0.64, 1); }
|
|
.announce-leave-active { animation: announce-out 0.25s ease-in; }
|
|
@keyframes announce-in { from { opacity: 0; transform: scale(0.1) rotate(-15deg); filter: blur(8px); } to { opacity: 1; transform: scale(1) rotate(0); filter: blur(0); } }
|
|
@keyframes announce-out { from { opacity: 1; } to { opacity: 0; transform: scale(1.5) rotate(5deg); filter: blur(4px); } }
|
|
|
|
.announce-text-wrapper {
|
|
position: relative;
|
|
}
|
|
|
|
.announce-text {
|
|
animation: announce-pulse 0.4s ease-in-out infinite alternate, announce-hue 2s linear infinite;
|
|
-webkit-text-stroke: 1px rgba(0,0,0,0.3);
|
|
}
|
|
@keyframes announce-pulse {
|
|
from { transform: scale(1) rotate(-1deg); }
|
|
to { transform: scale(1.08) rotate(1deg); }
|
|
}
|
|
@keyframes announce-hue {
|
|
0% { filter: hue-rotate(0deg) brightness(1); }
|
|
25% { filter: hue-rotate(15deg) brightness(1.1); }
|
|
50% { filter: hue-rotate(0deg) brightness(1.2); }
|
|
75% { filter: hue-rotate(-15deg) brightness(1.1); }
|
|
100% { filter: hue-rotate(0deg) brightness(1); }
|
|
}
|
|
|
|
/* Chromatic aberration on announcements */
|
|
.announce-chromatic {
|
|
position: relative;
|
|
}
|
|
.announce-chromatic::before,
|
|
.announce-chromatic::after {
|
|
content: attr(data-text);
|
|
position: absolute;
|
|
top: 0;
|
|
left: 0;
|
|
right: 0;
|
|
text-align: center;
|
|
opacity: 0.5;
|
|
pointer-events: none;
|
|
}
|
|
.announce-chromatic::before {
|
|
color: #ff2d7b;
|
|
animation: chromatic-r 0.3s ease-in-out infinite alternate;
|
|
clip-path: inset(0 0 50% 0);
|
|
}
|
|
.announce-chromatic::after {
|
|
color: #00f0ff;
|
|
animation: chromatic-b 0.3s ease-in-out infinite alternate-reverse;
|
|
clip-path: inset(50% 0 0 0);
|
|
}
|
|
@keyframes chromatic-r { from { transform: translate(-3px, -2px); } to { transform: translate(3px, 2px); } }
|
|
@keyframes chromatic-b { from { transform: translate(3px, 2px); } to { transform: translate(-3px, -2px); } }
|
|
|
|
/* Hit text */
|
|
.hit-pop-enter-active { animation: hit-in 0.12s cubic-bezier(0.34, 1.56, 0.64, 1); }
|
|
.hit-pop-leave-active { animation: hit-out 0.6s ease-in; }
|
|
@keyframes hit-in { from { opacity: 0; transform: translate(-50%, -50%) scale(0.1) rotate(-20deg); } to { opacity: 1; transform: translate(-50%, -50%) scale(1.2) rotate(0); } }
|
|
@keyframes hit-out { from { opacity: 1; transform: translate(-50%, -50%) scale(1); } to { opacity: 0; transform: translate(-50%, -100%) scale(0.4) rotate(15deg); } }
|
|
|
|
.hit-text-wrapper {
|
|
position: relative;
|
|
}
|
|
|
|
.hit-text {
|
|
animation: hit-shake 0.08s ease-in-out 5, hit-rainbow 0.5s steps(4) infinite;
|
|
-webkit-text-stroke: 1px rgba(0,0,0,0.4);
|
|
}
|
|
@keyframes hit-shake {
|
|
0%, 100% { transform: translate(-50%, -50%) rotate(0); }
|
|
20% { transform: translate(-48%, -52%) rotate(-5deg) scale(1.15); }
|
|
40% { transform: translate(-52%, -48%) rotate(5deg) scale(1.1); }
|
|
60% { transform: translate(-50%, -53%) rotate(-3deg) scale(1.2); }
|
|
80% { transform: translate(-49%, -47%) rotate(4deg) scale(1.05); }
|
|
}
|
|
@keyframes hit-rainbow {
|
|
0% { filter: hue-rotate(0deg) brightness(1.2); }
|
|
25% { filter: hue-rotate(60deg) brightness(1.4); }
|
|
50% { filter: hue-rotate(120deg) brightness(1.2); }
|
|
75% { filter: hue-rotate(180deg) brightness(1.3); }
|
|
100% { filter: hue-rotate(360deg) brightness(1.2); }
|
|
}
|
|
|
|
/* Chromatic aberration on hits */
|
|
.hit-chromatic {
|
|
position: relative;
|
|
}
|
|
.hit-chromatic::before,
|
|
.hit-chromatic::after {
|
|
content: attr(data-text);
|
|
position: absolute;
|
|
top: 0;
|
|
left: 0;
|
|
opacity: 0.6;
|
|
pointer-events: none;
|
|
}
|
|
.hit-chromatic::before {
|
|
color: #ff2d2d;
|
|
animation: hit-chr-r 0.06s ease-in-out infinite alternate;
|
|
}
|
|
.hit-chromatic::after {
|
|
color: #00f0ff;
|
|
animation: hit-chr-b 0.06s ease-in-out infinite alternate-reverse;
|
|
}
|
|
@keyframes hit-chr-r { from { transform: translate(-4px, -3px) rotate(-2deg); } to { transform: translate(4px, 3px) rotate(2deg); } }
|
|
@keyframes hit-chr-b { from { transform: translate(4px, 3px) rotate(2deg); } to { transform: translate(-4px, -3px) rotate(-2deg); } }
|
|
|
|
/* Glitch effect on hits */
|
|
.glitch-container {
|
|
animation: glitch-screen 0.15s steps(2) 2;
|
|
}
|
|
@keyframes glitch-screen {
|
|
0% { filter: none; }
|
|
20% { filter: hue-rotate(90deg) saturate(2); transform: translate(2px, -1px); }
|
|
40% { filter: hue-rotate(-90deg) contrast(1.5); transform: translate(-2px, 1px); }
|
|
60% { filter: invert(0.1) saturate(3); transform: translate(1px, 2px); }
|
|
80% { filter: hue-rotate(45deg) brightness(1.3); transform: translate(-1px, -2px); }
|
|
100% { filter: none; transform: none; }
|
|
}
|
|
|
|
/* VHS scanline overlay on canvas */
|
|
.glitch-container::after {
|
|
content: '';
|
|
position: absolute;
|
|
inset: 0;
|
|
pointer-events: none;
|
|
background: repeating-linear-gradient(
|
|
0deg,
|
|
transparent,
|
|
transparent 2px,
|
|
rgba(0, 0, 0, 0.06) 2px,
|
|
rgba(0, 0, 0, 0.06) 4px
|
|
);
|
|
z-index: 40;
|
|
animation: scanline-drift 0.3s linear infinite;
|
|
}
|
|
@keyframes scanline-drift {
|
|
0% { background-position-y: 0; }
|
|
100% { background-position-y: 4px; }
|
|
}
|
|
</style>
|