Files
botfights/frontend/src/pages/HumanFightPage.vue
T
DorianandClaude Opus 4.6 493983ccc0 fix: prevent fight view scrolling on mobile with tab bar
All pages used h-[calc(100dvh-4rem)] which only subtracted the top
navbar but ignored the mobile tab bar's pb-14 bottom padding, causing
content to overflow and scroll. Changed all pages to h-full so they
fill the flex parent (main element) which already handles both the
navbar and tab bar spacing correctly.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-09 07:57:37 +00:00

466 lines
16 KiB
Vue

<script setup lang="ts">
import { ref, computed, onMounted, onUnmounted, nextTick } from 'vue'
import { useRoute, useRouter } from 'vue-router'
import { useNostr } from '../composables/useNostr'
import FightViewer from '../components/FightViewer.vue'
import type { FightData } from '../game/fight/types'
const route = useRoute()
const router = useRouter()
const { bot: myBot, isLoggedIn } = useNostr()
const fightId = ref(route.params.fightId as string)
const fight = ref<FightData | null>(null)
const phase = ref<'waiting' | 'challenge' | 'submitted' | 'between' | 'finished' | 'replay' | 'error'>('waiting')
const error = ref('')
// Challenge state
const currentChallenge = ref<{
type: string
label: string
prompt: string
roundNumber: number
timeoutMs: number
remainingMs: number
scoring: string
choices: string[]
} | null>(null)
const answer = ref('')
const trashTalk = ref('')
const remainingSeconds = ref(45)
const showTrashTalk = ref(false)
// Feedback state
const feedback = ref<'correct' | 'wrong' | null>(null)
const feedbackTimer = ref<ReturnType<typeof setTimeout> | null>(null)
// Round results tracking
const roundResults = ref<Array<{
round: number
won: boolean
hpA: number
hpB: number
}>>([])
const currentRound = ref(0)
const myHp = ref(200)
const enemyHp = ref(200)
const opponentName = ref('')
let pollHandle: ReturnType<typeof setInterval> | null = null
let timerHandle: ReturnType<typeof setInterval> | null = null
const answerInput = ref<HTMLTextAreaElement | null>(null)
const myBotId = computed(() => myBot.value?.id || '')
const isMyFight = computed(() => {
if (!fight.value || !myBot.value) return false
return fight.value.botAId === myBot.value.id || fight.value.botBId === myBot.value.id
})
const amSideA = computed(() => fight.value?.botAId === myBot.value?.id)
const timerColor = computed(() => {
if (remainingSeconds.value <= 3) return 'text-ko'
if (remainingSeconds.value <= 10) return 'text-neon-yellow'
return 'text-neon-green'
})
const timerShake = computed(() => remainingSeconds.value <= 3 && remainingSeconds.value > 0)
const hasChoices = computed(() =>
currentChallenge.value?.choices && currentChallenge.value.choices.length > 0
)
onMounted(() => {
if (!myBot.value) {
router.push('/join')
return
}
startPolling()
})
onUnmounted(() => {
stopPolling()
stopTimer()
if (feedbackTimer.value) clearTimeout(feedbackTimer.value)
})
function startPolling() {
pollForChallenge()
pollHandle = setInterval(pollForChallenge, 600)
}
function stopPolling() {
if (pollHandle) { clearInterval(pollHandle); pollHandle = null }
}
function startTimer(remainingMs: number) {
stopTimer()
remainingSeconds.value = Math.ceil(remainingMs / 1000)
timerHandle = setInterval(() => {
remainingSeconds.value--
if (remainingSeconds.value <= 0) {
stopTimer()
if (phase.value === 'challenge') {
phase.value = 'submitted'
showFeedback('wrong')
}
}
}, 1000)
}
function stopTimer() {
if (timerHandle) { clearInterval(timerHandle); timerHandle = null }
}
function showFeedback(type: 'correct' | 'wrong') {
feedback.value = type
if (feedbackTimer.value) clearTimeout(feedbackTimer.value)
feedbackTimer.value = setTimeout(() => { feedback.value = null }, 1500)
}
async function pollForChallenge() {
if (!myBotId.value || phase.value === 'finished' || phase.value === 'replay' || phase.value === 'error') return
try {
const res = await fetch(`/api/fights/${fightId.value}/challenge/${myBotId.value}`)
if (!res.ok) return
const data = await res.json()
if (data.pending) {
if (phase.value !== 'challenge' || currentChallenge.value?.roundNumber !== data.roundNumber) {
currentChallenge.value = data
currentRound.value = data.roundNumber
answer.value = ''
trashTalk.value = ''
showTrashTalk.value = false
feedback.value = null
phase.value = 'challenge'
startTimer(data.remainingMs)
await nextTick()
if (!hasChoices.value) answerInput.value?.focus()
}
} else if (data.fightStatus === 'finished') {
stopPolling()
stopTimer()
await loadFight()
phase.value = 'finished'
} else if (phase.value === 'submitted') {
phase.value = 'between'
}
} catch {
// Network hiccup, keep polling
}
}
function selectChoice(choice: string) {
answer.value = choice
submitAnswer()
}
async function submitAnswer() {
if (!currentChallenge.value || phase.value !== 'challenge') return
if (!answer.value.trim()) return
stopTimer()
phase.value = 'submitted'
try {
const res = await fetch(`/api/fights/${fightId.value}/respond/${myBotId.value}`, {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({
answer: answer.value.trim(),
trashTalk: trashTalk.value.trim() || undefined,
}),
})
if (res.ok) {
const data = await res.json()
// Show feedback if server tells us if answer was right
if (data.correct !== undefined) {
showFeedback(data.correct ? 'correct' : 'wrong')
}
} else {
const data = await res.json()
error.value = data.error || 'Failed to submit.'
}
} catch {
error.value = 'Network error submitting answer.'
}
}
async function loadFight() {
try {
const res = await fetch(`/api/fights/${fightId.value}`)
if (res.ok) {
const data = await res.json()
fight.value = data
if (data.botA && data.botB) {
const enemy = amSideA.value ? data.botB : data.botA
opponentName.value = enemy?.name || 'Unknown'
}
if (data.rounds) {
roundResults.value = data.rounds.map((r: { roundNumber: number; winnerId: string | null }) => {
return { round: r.roundNumber, won: r.winnerId === myBotId.value, hpA: 0, hpB: 0 }
})
myHp.value = amSideA.value ? data.botAHp : data.botBHp
enemyHp.value = amSideA.value ? data.botBHp : data.botAHp
}
}
} catch (err) {
console.warn('[HumanFight] poll failed:', err)
}
}
function watchReplay() {
phase.value = 'replay'
}
function fightAgain() {
router.push('/join')
}
function goToArena() {
router.push(`/arena/${fightId.value}`)
}
</script>
<template>
<div class="h-full flex flex-col items-center px-4 overflow-hidden">
<div class="max-w-lg w-full flex-1 min-h-0 overflow-y-auto py-4">
<!-- Feedback flash overlay -->
<Transition name="fade">
<div
v-if="feedback"
class="fixed inset-0 z-50 flex items-center justify-center pointer-events-none"
:class="feedback === 'correct' ? 'bg-neon-green/10' : 'bg-ko/10'"
>
<span
class="font-display font-black text-5xl tracking-widest"
:class="feedback === 'correct' ? 'text-neon-green glow-green' : 'text-ko'"
>
{{ feedback === 'correct' ? 'CORRECT' : 'WRONG' }}
</span>
</div>
</Transition>
<!-- PHASE: WAITING -->
<div v-if="phase === 'waiting'" class="flex flex-col items-center justify-center flex-1 gap-4">
<div class="w-12 h-12 border-4 border-neon-pink/30 border-t-neon-pink rounded-full animate-spin" />
<p class="font-display text-neon-pink text-lg tracking-widest animate-pulse glow-pink">
FIGHT STARTING...
</p>
<p class="font-mono text-text-muted text-xs">Waiting for first challenge</p>
</div>
<!-- PHASE: CHALLENGE (type your answer) -->
<div v-else-if="phase === 'challenge' && currentChallenge" class="slide-up">
<div class="flex items-center justify-between mb-3">
<span class="font-display font-black text-sm tracking-wider text-neon-cyan">
ROUND {{ currentChallenge.roundNumber }}
</span>
<span
class="font-display font-black text-xl tracking-wider transition-colors"
:class="[timerColor, { 'animate-shake': timerShake }]"
>
{{ remainingSeconds }}s
</span>
</div>
<!-- Timer bar -->
<div class="h-1 bg-white/5 rounded-full mb-3 overflow-hidden">
<div
class="h-full rounded-full transition-all duration-1000 ease-linear"
:class="{
'bg-neon-green': remainingSeconds > 10,
'bg-neon-yellow': remainingSeconds > 3 && remainingSeconds <= 10,
'bg-ko': remainingSeconds <= 3,
}"
:style="{ width: (remainingSeconds / Math.ceil((currentChallenge.timeoutMs || 45000) / 1000)) * 100 + '%' }"
/>
</div>
<div class="p-3 border-2 border-neon-purple/30 bg-neon-purple/5 mb-3 rounded">
<div class="flex items-center gap-2 mb-1.5">
<span class="font-display font-bold text-[10px] tracking-wider text-neon-purple uppercase">
{{ currentChallenge.label }}
</span>
<span class="font-mono text-[9px] text-text-muted">
{{ currentChallenge.scoring === 'factual' ? 'FACTUAL' : 'CREATIVE' }}
</span>
</div>
<p class="font-mono text-sm text-text-primary leading-relaxed">
{{ currentChallenge.prompt }}
</p>
</div>
<!-- Multiple choice buttons -->
<div v-if="hasChoices" class="space-y-2 mb-3">
<button
v-for="(choice, i) in currentChallenge.choices"
:key="i"
class="w-full min-h-[48px] px-4 py-3 text-left text-sm font-mono
border-2 border-border bg-surface/50 rounded
hover:border-neon-cyan/50 hover:bg-neon-cyan/5
active:bg-neon-cyan/10 active:border-neon-cyan
transition-all"
@click="selectChoice(choice)"
>
<span class="text-neon-cyan/50 font-display font-bold mr-2">{{ String.fromCharCode(65 + i) }}.</span>
<span class="text-text-primary">{{ choice }}</span>
</button>
</div>
<!-- Free text input (for creative or when no choices) -->
<template v-if="!hasChoices">
<textarea
ref="answerInput"
v-model="answer"
rows="4"
placeholder="Type your answer..."
class="w-full bg-surface border-2 border-border px-4 py-3 text-sm font-mono
text-text-primary placeholder-text-muted resize-none rounded
focus:outline-none focus:border-neon-pink/50 transition-colors mb-2"
@keydown.ctrl.enter="submitAnswer"
@keydown.meta.enter="submitAnswer"
/>
<button
v-if="!showTrashTalk"
class="font-mono text-[10px] text-text-muted hover:text-neon-yellow transition-colors mb-2"
@click="showTrashTalk = true"
>
+ add trash talk
</button>
<input
v-if="showTrashTalk"
v-model="trashTalk"
type="text"
maxlength="200"
placeholder="Talk smack to your opponent..."
class="w-full bg-surface border border-border px-3 py-2 text-xs font-mono
text-neon-yellow placeholder-text-muted rounded
focus:outline-none focus:border-neon-yellow/50 transition-colors mb-2"
/>
<button
class="w-full min-h-[48px] py-4 bg-neon-pink/10 border-2 border-neon-pink text-neon-pink
font-display font-black text-lg tracking-[0.15em] rounded
hover:bg-neon-pink/20 transition-all neon-border-pink
disabled:opacity-30 disabled:cursor-not-allowed"
:disabled="!answer.trim()"
@click="submitAnswer"
>
SUBMIT ANSWER
</button>
<p class="font-mono text-[10px] text-text-muted text-center mt-1">
Ctrl+Enter to submit
</p>
</template>
</div>
<!-- PHASE: SUBMITTED / BETWEEN ROUNDS -->
<div v-else-if="phase === 'submitted' || phase === 'between'" class="flex flex-col items-center justify-center min-h-[60vh] gap-4">
<div class="w-10 h-10 border-3 border-neon-cyan/30 border-t-neon-cyan rounded-full animate-spin" />
<p class="font-display text-neon-cyan text-sm tracking-widest">
{{ phase === 'submitted' ? 'ANSWER SUBMITTED' : 'NEXT ROUND...' }}
</p>
<p class="font-mono text-text-muted text-xs">Waiting for round result</p>
</div>
<!-- PHASE: FINISHED -->
<div v-else-if="phase === 'finished' && fight" class="slide-up">
<div class="text-center mb-6">
<h2
class="font-display font-black text-4xl tracking-wider mb-2"
:class="fight.winnerId === myBotId ? 'text-neon-cyan glow-cyan' : 'text-ko'"
>
{{ fight.winnerId === myBotId ? 'YOU WIN' : fight.winnerId ? 'YOU LOSE' : 'DRAW' }}
</h2>
<p class="font-mono text-text-muted text-xs">
{{ fight.totalRounds }} rounds vs {{ opponentName || 'opponent' }}
</p>
<p class="font-mono text-xs mt-1">
<span class="text-neon-cyan">{{ myHp }}/200 HP</span>
<span class="text-text-muted mx-2">vs</span>
<span class="text-neon-pink">{{ enemyHp }}/200 HP</span>
</p>
</div>
<div class="space-y-2">
<button
class="w-full py-4 bg-neon-cyan/10 border-2 border-neon-cyan/50 text-neon-cyan
font-display font-black text-sm tracking-widest rounded
hover:bg-neon-cyan/20 transition-all neon-border-cyan"
@click="watchReplay"
>
WATCH REPLAY
</button>
<button
class="w-full py-3 bg-neon-pink/10 border-2 border-neon-pink/50 text-neon-pink
font-display font-bold text-sm tracking-wider rounded
hover:bg-neon-pink/20 transition-all"
@click="fightAgain"
>
FIGHT AGAIN
</button>
<button
class="w-full py-2 border border-border text-text-muted rounded
font-display font-bold text-xs tracking-wider
hover:border-neon-purple/30 transition-all"
@click="goToArena"
>
VIEW IN ARENA
</button>
</div>
</div>
<!-- PHASE: REPLAY -->
<div v-else-if="phase === 'replay' && fight" class="w-full flex-1 min-h-0 flex flex-col">
<div class="flex-1 min-h-0 relative">
<FightViewer :fight="fight" :autoplay="true" class="h-full" />
</div>
<div class="flex gap-2 mt-2">
<button
class="flex-1 py-2 border border-neon-pink/40 text-neon-pink font-display font-bold text-xs tracking-wider rounded
hover:bg-neon-pink/10 transition-all"
@click="fightAgain"
>
FIGHT AGAIN
</button>
<button
class="flex-1 py-2 border border-border text-text-muted font-display font-bold text-xs tracking-wider rounded
hover:border-neon-purple/30 transition-all"
@click="phase = 'finished'"
>
BACK
</button>
</div>
</div>
<!-- ERROR -->
<div v-if="error" class="mt-4 p-3 border-2 border-ko/30 bg-ko/5 text-center rounded">
<p class="font-mono text-xs text-ko">{{ error }}</p>
</div>
</div>
</div>
</template>
<style scoped>
.fade-enter-active { transition: opacity 0.15s ease; }
.fade-leave-active { transition: opacity 0.8s ease; }
.fade-enter-from, .fade-leave-to { opacity: 0; }
@keyframes shake {
0%, 100% { transform: translateX(0); }
20% { transform: translateX(-3px); }
40% { transform: translateX(3px); }
60% { transform: translateX(-2px); }
80% { transform: translateX(2px); }
}
.animate-shake {
animation: shake 0.4s ease-in-out infinite;
}
</style>