Files
botfights/frontend/src/pages/FightPage.vue
T

1183 lines
53 KiB
Vue

<script setup lang="ts">
import { ref, computed, watch, onMounted, onUnmounted, nextTick } from 'vue'
import { useRoute, useRouter } from 'vue-router'
import FightViewer from '../components/FightViewer.vue'
import { useNostr } from '../composables/useNostr'
import { useFightPolling } from '../composables/useFightPolling'
import { useHumanChallenge } from '../composables/useHumanChallenge'
import { cacheFight, getCachedFight } from '../composables/useFightCache'
import { createFightScene, type FightSceneController } from '../game/FightScene'
import {
fanfareRound,
sfxCrowdCheer, sfxApplause, sfxDrumRoll,
announceFinishHim, announceFlawlessVictory, announceDeepIntro,
setMusicIntensity, stopAllAudio, ensureAudioContext, installAutoUnlock, setMasterMute,
} from '../game/audio'
const route = useRoute()
const router = useRouter()
const { bot: myBot, isLoggedIn } = useNostr()
const fightId = ref(route.params.fightId as string)
const isRequeueing = ref(false)
const replayDone = ref(false)
const autoBattle = ref(false)
const autoBattleCount = ref(0)
// Human fight detection
const isHumanFight = computed(() => !!myBot.value?.isHuman || myBot.value?.archetype === 'human')
// Composables
const polling = useFightPolling(fightId)
const {
isLive, isLoading, liveRounds, fightError, fight, liveFightData,
spectatorCount, currentChallengeInfo, pendingSSEEvents,
loadFight, startPolling, stopPolling, connectSSE, disconnectSSE, cleanup: cleanupPolling,
} = polling
const myBotId = computed(() => {
if (!isLoggedIn.value || !myBot.value) return null
const f = fight.value || liveFightData.value
if (!f) return null
if (myBot.value.id === f.botA?.id) return f.botA.id
if (myBot.value.id === f.botB?.id) return f.botB.id
return null
})
const challenge = useHumanChallenge(fightId, myBotId)
const {
humanChallenge, humanAnswer, humanTimer, humanSubmitted, humanChoices,
roundCooldown, pendingChallengeData,
applyChallenge, submitChoice, startHumanPolling, stopHumanPolling,
startCooldown, clearChallenge, resetState: resetChallengeState, handleSSEChallenge,
setEntrancePlaying,
} = challenge
// Live scene state
const liveCanvas = ref<HTMLCanvasElement>()
const liveLogEl = ref<HTMLElement>()
let liveScene: FightSceneController | null = null
const liveLogItems = ref<{ type: string; round: number; text: string; color: string }[]>([])
const liveHpA = ref(100)
const liveHpB = ref(100)
const liveCurrentRound = ref(0)
const liveSceneReady = ref(false)
const liveSoundOn = ref(true)
const liveAnnouncement = ref('')
const liveAnnouncementColor = ref('#ffffff')
const liveAnnouncementVisible = ref(false)
const humanFightDone = ref(false)
const humanFightResult = ref<{ winnerId: string; winnerName: string; isPerfect: boolean } | null>(null)
// Emoji reactions
const liveFloatingEmojis = ref<{ id: number; emoji: string; x: number }[]>([])
let liveEmojiCounter = 0
const EMOJI_MAP: Record<string, string> = {
fist: '\u{1F44A}', fire: '\u{1F525}', skull: '\u{1F480}', '100': '\u{1F4AF}', clown: '\u{1F921}',
}
function spawnLiveReactionEmoji(key: string) {
const emoji = EMOJI_MAP[key] || key
const id = liveEmojiCounter++
const x = 15 + Math.random() * 70
liveFloatingEmojis.value.push({ id, emoji, x })
setTimeout(() => {
liveFloatingEmojis.value = liveFloatingEmojis.value.filter(e => e.id !== id)
}, 2000)
}
const showOverlay = computed(() => replayDone.value && !isRequeueing.value && !autoBattle.value)
let _pageDestroyed = false
function sleep(ms: number): Promise<void> {
return new Promise((resolve, reject) => {
setTimeout(() => {
if (_pageDestroyed) reject(new Error('unmounted'))
else resolve()
}, ms)
})
}
function scrollLiveLog() { nextTick(() => { liveLogEl.value?.scrollTo({ top: liveLogEl.value.scrollHeight, behavior: 'smooth' }) }) }
const challengeLabel = (type: string) => {
const labels: Record<string, string> = {
speed_blitz: 'SPEED BLITZ', riddle: 'RIDDLE ME THIS', code_golf: 'CODE GOLF',
roast_battle: 'ROAST BATTLE', hallucination_check: 'HALLUCINATION CHECK',
token_economy: 'TOKEN ECONOMY', creative_writing: 'CREATIVE WRITING',
math_blitz: 'MATH BLITZ', trap_card: 'TRAP CARD',
food_fight: 'FOOD FIGHT', wrestling_match: 'WRESTLING MATCH',
music_battle: 'MUSIC BATTLE', magic_duel: 'MAGIC DUEL',
sports_showdown: 'SPORTS SHOWDOWN', nature_clash: 'NATURE CLASH',
space_war: 'SPACE WAR', hack_battle: 'HACK BATTLE',
meme_war: 'MEME WAR', animal_kingdom: 'ANIMAL KINGDOM',
demolition: 'DEMOLITION DERBY', vehicle_mayhem: 'VEHICLE MAYHEM',
medieval_combat: 'MEDIEVAL COMBAT',
}
return labels[type] || type.replace(/_/g, ' ').toUpperCase()
}
const tierClass = (t: number) => `tier-${t}`
// --- Live scene management ---
async function initLiveScene() {
const data = liveFightData.value
if (!data?.botA || !data?.botB || !liveCanvas.value) return
if (liveScene) { liveScene.destroy(); liveScene = null }
const container = liveCanvas.value.parentElement
if (container) {
for (let i = 0; i < 10 && (!container.clientWidth || !container.clientHeight); i++) {
await new Promise(r => requestAnimationFrame(r))
}
const oldCanvas = liveCanvas.value
const newCanvas = document.createElement('canvas')
newCanvas.className = oldCanvas.className
newCanvas.width = container.clientWidth || 800
newCanvas.height = container.clientHeight || 500
oldCanvas.replaceWith(newCanvas)
liveCanvas.value = newCanvas
}
try {
liveScene = await createFightScene({
canvas: liveCanvas.value,
botA: { name: data.botA.name, seed: data.botA.avatarSeed || data.botA.name, tier: data.botA.tier, archetype: data.botA.archetype, customization: data.botA.customization ?? undefined, wins: data.botA.wins, losses: data.botA.losses },
botB: { name: data.botB.name, seed: data.botB.avatarSeed || data.botB.name, tier: data.botB.tier, archetype: data.botB.archetype, customization: data.botB.customization ?? undefined, wins: data.botB.wins, losses: data.botB.losses },
arena: data.arena,
})
} catch (err) {
console.error('[FightPage] createFightScene failed:', err)
liveScene = null
}
liveSceneReady.value = true
if (liveScene) {
if (liveSoundOn.value) {
await ensureAudioContext()
liveScene.startMusic()
}
// Let Kaplay register game objects before entrance (prevents invisible fighters)
await new Promise(r => requestAnimationFrame(() => requestAnimationFrame(r)))
// Block challenges during entrance so the animation plays fully
setEntrancePlaying(true)
announceDeepIntro()
try {
await liveScene.playEntrance()
} catch (err) {
console.warn('[FightPage] entrance failed:', err)
}
// Safety: ensure fighters are visible after entrance (prevents invisible characters on mobile)
liveScene._resetPositions()
setEntrancePlaying(false)
}
liveLogItems.value.push(
{ type: 'system', round: 0, text: `ARENA: ${data.arenaInfo?.name || 'THE RING'}`, color: 'neon-purple' },
{ type: 'system', round: 0, text: `${data.botA.name} vs ${data.botB.name}`, color: 'text-secondary' },
{ type: 'divider', round: 0, text: '', color: '' },
)
// Pre-fight instructions for human players
if (isHumanFight.value) {
liveLogItems.value.push(
{ type: 'narration', round: 0, text: 'HUMAN VS AI — Answer challenges faster and better than the bot! Tap a choice or type your answer before time runs out.', color: 'neon-yellow' },
{ type: 'divider', round: 0, text: '', color: '' },
)
}
scrollLiveLog()
}
// --- SSE event wiring ---
function wireSSE() {
connectSSE({
onReaction(data) {
if (typeof data.emoji === 'string' && data.counts) {
spawnLiveReactionEmoji(data.emoji)
}
},
onRoundStart(data) {
liveLogItems.value.push({
type: 'challenge',
round: data.round,
text: `${data.challenge.label}: ${data.challenge.prompt}`,
color: 'neon-green',
})
scrollLiveLog()
},
onHumanChallenge(sseData) {
// SSE now includes choices directly — no secondary fetch needed
handleSSEChallenge(sseData)
},
onRoundEnd(data) {
handleRoundEnd(data).catch(() => {})
},
onFightEnd(data) {
handleFightEnd(data).catch(() => {})
},
})
}
async function showLiveOverlay(text: string, color: string, duration: number) {
liveAnnouncement.value = text
liveAnnouncementColor.value = color
liveAnnouncementVisible.value = true
await sleep(duration)
liveAnnouncementVisible.value = false
await sleep(60)
}
async function handleRoundEnd(data: any) {
const fd = liveFightData.value
if (!fd || !fd.botA || !fd.botB) {
pendingSSEEvents.value.push({ type: 'round_end', data })
return
}
const round = data.round
const result = data.result
const hp = data.hp
liveCurrentRound.value = round
clearChallenge()
// Update HP (server 0-200, display 0-100)
liveHpA.value = Math.round((hp.a / 200) * 100)
liveHpB.value = Math.round((hp.b / 200) * 100)
setMusicIntensity(1 - Math.min(liveHpA.value, liveHpB.value) / 100)
const aWon = result.winnerId === fd.botA.id
const bWon = result.winnerId === fd.botB.id
const isCritical = Math.abs((result.botAScore || 0) - (result.botBScore || 0)) > 4
const cLabel = currentChallengeInfo.value?.label || challengeLabel(currentChallengeInfo.value?.type || '')
// Don't show the human player's typed answer in the battle log
const isAHuman = myBotId.value === fd.botA.id && isHumanFight.value
const isBHuman = myBotId.value === fd.botB.id && isHumanFight.value
liveLogItems.value.push(
{ type: 'header', round, text: `ROUND ${round}: ${cLabel}`, color: 'neon-purple' },
)
if (result.botAResponse && !isAHuman) {
liveLogItems.value.push({ type: 'responseA', round, text: `${fd.botA.name}: ${result.botAResponse}`, color: 'neon-cyan' })
}
if (result.botBResponse && !isBHuman) {
liveLogItems.value.push({ type: 'responseB', round, text: `${fd.botB.name}: ${result.botBResponse}`, color: 'neon-pink' })
}
if (result.narration) {
liveLogItems.value.push({ type: 'narration', round, text: `>> ${result.narration}`, color: 'neon-yellow' })
}
const winnerName = aWon ? fd.botA.name : bWon ? fd.botB.name : 'DRAW'
liveLogItems.value.push(
{ type: 'result', round, text: `${winnerName} ${aWon || bWon ? 'wins round!' : '- no winner'} (${result.botAScore} vs ${result.botBScore})`, color: aWon ? 'neon-cyan' : bWon ? 'neon-pink' : 'text-muted' },
{ type: 'divider', round, text: '', color: '' },
)
scrollLiveLog()
if (liveScene) {
fanfareRound(round)
if (result.botAResponse && !isAHuman) liveScene.showSpeechBubble('a', result.botAResponse, 3)
if (result.botBResponse && !isBHuman) {
setTimeout(() => {
if (liveScene && result.botBResponse) liveScene.showSpeechBubble('b', result.botBResponse, 2.5)
}, 300)
}
try {
await liveScene.playRound({
round,
challengeType: currentChallengeInfo.value?.type || '',
winnerId: result.winnerId,
botAId: fd.botA.id,
botBId: fd.botB.id,
narration: result.narration || '',
isCritical,
botAScore: result.botAScore || 0,
botBScore: result.botBScore || 0,
})
} catch (err) {
console.warn('[FightPage] playRound animation failed:', err)
}
if (aWon || bWon) {
await liveScene.playTaunt(aWon ? 'a' : 'b')
}
}
currentChallengeInfo.value = null
startCooldown(3)
}
async function handleFightEnd(data: any) {
const fd = liveFightData.value
if (!fd || !fd.botA || !fd.botB) {
pendingSSEEvents.value.push({ type: 'fight_end', data })
return
}
clearChallenge()
roundCooldown.value = 0
if (data.winnerId) {
if (data.winnerId === fd.botA.id) liveHpB.value = 0
else liveHpA.value = 0
}
if (data.winnerId) {
const winningSide = (data.winnerId === fd.botA.id ? 'a' : 'b') as 'a' | 'b'
sfxDrumRoll()
await sleep(500)
announceFinishHim()
await showLiveOverlay('FINISH IT!', '#ff2d2d', 900)
if (liveScene) {
try {
if (data.isPerfect) {
await liveScene.playPerfect(winningSide, data.winnerName)
announceFlawlessVictory()
} else {
await liveScene.playKO(winningSide, data.winnerName)
}
} catch (err) {
console.warn('[FightPage] KO animation failed:', err)
}
} else {
// Scene unavailable — still announce vocally
if (data.isPerfect) announceFlawlessVictory()
await sleep(800)
}
sfxApplause()
sfxCrowdCheer()
await showLiveOverlay(`${data.winnerName} WINS!`, '#00f0ff', 2000)
if (data.mode === 'ranked' && data.potSats) {
await showLiveOverlay(`WON ${data.potSats} SATS!`, '#00f0ff', 1500)
}
if (liveScene) liveScene.stopMusic()
}
if (isHumanFight.value) {
humanFightDone.value = true
humanFightResult.value = { winnerId: data.winnerId, winnerName: data.winnerName, isPerfect: data.isPerfect }
const myWon = myBot.value && data.winnerId === myBot.value.id
liveLogItems.value.push(
{ type: 'divider', round: 0, text: '', color: '' },
{ type: 'system', round: 0, text: myWon ? 'YOU WIN!' : 'YOU LOSE!', color: myWon ? 'neon-cyan' : 'neon-pink' },
)
if (data.mode === 'ranked' && data.potSats && myWon) {
liveLogItems.value.push(
{ type: 'system', round: 0, text: `YOU WON ${data.potSats} SATS!`, color: 'neon-cyan' },
)
}
scrollLiveLog()
disconnectSSE()
stopHumanPolling()
stopPolling()
return
}
if (liveScene) { liveScene.destroy(); liveScene = null }
liveSceneReady.value = false
// Retry loading until rounds are populated (server may still be persisting)
for (let attempt = 0; attempt < 5; attempt++) {
await loadFight()
if (fight.value?.rounds?.length) break
await new Promise(r => setTimeout(r, 800))
}
isLive.value = false
disconnectSSE()
stopHumanPolling()
stopPolling()
}
async function toggleLiveSound() {
liveSoundOn.value = !liveSoundOn.value
await ensureAudioContext()
setMasterMute(!liveSoundOn.value)
}
// Watch route param changes
watch(() => route.params.fightId, async (newId) => {
if (!newId || newId === fightId.value) return
cleanupPolling()
stopHumanPolling()
stopAllAudio()
if (liveScene) { liveScene.destroy(); liveScene = null }
liveSceneReady.value = false
fightId.value = newId as string
fight.value = null
isLoading.value = true
isLive.value = false
liveRounds.value = 0
fightError.value = ''
replayDone.value = false
autoBattle.value = false
autoBattleCount.value = 0
liveFightData.value = null
liveLogItems.value = []
liveHpA.value = 100
liveHpB.value = 100
liveCurrentRound.value = 0
humanFightDone.value = false
humanFightResult.value = null
resetChallengeState()
const status = await loadFight()
isLoading.value = false
if (status === null || status !== 'finished') {
isLive.value = true
}
if (isLive.value) {
startPolling({ onFinished: () => stopHumanPolling(), onTimeout: () => stopHumanPolling() })
wireSSE()
if (isHumanFight.value) {
startHumanPolling()
await nextTick()
await nextTick()
if (liveFightData.value) await initLiveScene()
} else {
if (!liveFightData.value) await loadFight()
await nextTick()
await nextTick()
if (liveFightData.value) await initLiveScene()
}
}
})
// Watch for liveFightData becoming available
watch(liveFightData, async (val) => {
if (val && !liveSceneReady.value && !liveScene) {
await nextTick()
await nextTick()
await initLiveScene()
// For human fights, start challenge polling after scene is ready
if (isHumanFight.value) {
startHumanPolling()
}
const queued = pendingSSEEvents.value.splice(0)
for (const evt of queued) {
if (evt.type === 'round_end') await handleRoundEnd(evt.data)
else if (evt.type === 'fight_end') await handleFightEnd(evt.data)
}
}
})
// --- Mount / Unmount ---
onMounted(async () => {
// Auto-unlock AudioContext on first user interaction (critical for mobile TTS)
if (liveSoundOn.value) installAutoUnlock()
let status = await loadFight()
// If fetch failed (offline), try IndexedDB cache
if (status === null && fight.value === null) {
const cached = await getCachedFight(fightId.value)
if (cached) {
fight.value = cached
status = 'finished'
}
}
// Cache finished fights for offline replay
if (status === 'finished' && fight.value) {
cacheFight(fight.value).catch(() => {})
}
isLoading.value = false
if (status === null || status !== 'finished') {
isLive.value = true
}
if (isLive.value) {
startPolling({ onFinished: () => stopHumanPolling(), onTimeout: () => stopHumanPolling() })
if (isHumanFight.value) {
wireSSE()
// Init scene first, then start challenge polling — ensures entrance
// plays before the first question appears (characters invisible otherwise)
if (liveFightData.value) {
await nextTick()
await nextTick()
await initLiveScene()
}
// Only start polling after scene is ready (or watcher will start it when liveFightData arrives)
if (liveSceneReady.value) {
startHumanPolling()
}
}
}
})
onUnmounted(() => {
_pageDestroyed = true
cleanupPolling()
stopHumanPolling()
stopAllAudio()
if (liveScene) { liveScene.destroy(); liveScene = null }
autoBattle.value = false
})
// --- Fight again / matchmake ---
async function fightAgain(botId: string) {
if (isRequeueing.value) return
isRequeueing.value = true
replayDone.value = false
resetChallengeState()
humanFightDone.value = false
humanFightResult.value = null
if (liveScene) { liveScene.destroy(); liveScene = null }
liveSceneReady.value = false
liveFightData.value = null
liveLogItems.value = []
liveHpA.value = 100
liveHpB.value = 100
liveCurrentRound.value = 0
// Stop ALL old polling/connections before starting new fight
stopHumanPolling()
stopPolling()
disconnectSSE()
try {
const res = await fetch(`/api/queue/join/${botId}`, { method: 'POST' })
if (res.ok) {
const data = await res.json()
fightId.value = data.fightId
fight.value = null
isLive.value = true
liveRounds.value = 0
fightError.value = ''
window.history.replaceState({}, '', `/arena/${data.fightId}`)
startPolling({ onFinished: () => stopHumanPolling(), onTimeout: () => stopHumanPolling() })
if (isHumanFight.value) {
wireSSE()
for (let i = 0; i < 20; i++) {
await loadFight()
if (liveFightData.value) break
await sleep(300)
}
await nextTick()
await nextTick()
if (liveFightData.value) await initLiveScene()
startHumanPolling()
}
} else {
fightError.value = `Failed to start fight (${res.status})`
}
} catch (err) {
fightError.value = 'Network error starting fight'
console.warn('[FightPage] fightAgain failed:', err)
}
isRequeueing.value = false
}
async function matchmake(botId: string) {
if (isRequeueing.value) return
isRequeueing.value = true
replayDone.value = false
try {
const res = await fetch(`/api/fights/matchmake/${botId}`, { method: 'POST' })
if (res.ok) {
const data = await res.json()
fightId.value = data.fightId
fight.value = null
isLive.value = true
liveRounds.value = 0
fightError.value = ''
window.history.replaceState({}, '', `/arena/${data.fightId}`)
startPolling({ onFinished: () => stopHumanPolling(), onTimeout: () => stopHumanPolling() })
} else {
fightError.value = `Matchmaking failed (${res.status})`
}
} catch (err) {
fightError.value = 'Network error during matchmaking'
console.warn('[FightPage] matchmake failed:', err)
}
isRequeueing.value = false
}
function onReplayDone() {
replayDone.value = true
if (autoBattle.value && myBotId.value && !isHumanFight.value) {
autoBattleCount.value++
fightAgain(myBotId.value)
}
}
const isLoadingNext = ref(false)
async function watchAnotherFight() {
if (isLoadingNext.value) return
isLoadingNext.value = true
try {
const res = await fetch('/api/fights')
if (res.ok) {
const fights = await res.json()
const finished = fights.filter((f: { status: string; id: string }) => f.status === 'finished' && f.id !== fightId.value)
if (finished.length > 0) {
const pick = finished[Math.floor(Math.random() * finished.length)]
router.push(`/arena/${pick.id}`)
return
}
}
router.push('/arena')
} catch {
router.push('/arena')
} finally {
isLoadingNext.value = false
}
}
function startAutoBattle() {
if (!myBotId.value || isHumanFight.value) return
autoBattle.value = true
autoBattleCount.value = 0
fightAgain(myBotId.value)
}
function stopAutoBattle() {
autoBattle.value = false
}
</script>
<template>
<div class="h-full flex flex-col px-2 sm:px-3 py-2 sm:py-3 overflow-hidden">
<div v-if="isLoading" class="flex-1 flex items-center justify-center">
<p class="font-display text-text-muted animate-pulse tracking-wider">LOADING FIGHT...</p>
</div>
<!-- LIVE HUMAN FIGHT: full arena view with input -->
<div v-else-if="isLive && isHumanFight" class="flex-1 flex flex-col lg:flex-row gap-1 sm:gap-2 min-h-0 overflow-hidden">
<!-- Battle Log + Human Input mobile: bottom 50%, desktop: left 38% -->
<div class="flex flex-col min-h-0 border border-border rounded-lg bg-black/90 overflow-hidden
h-[50%] lg:h-auto lg:w-[38%] order-2 lg:order-1">
<div class="bg-surface-raised border-b border-border px-3 py-1 lg:py-1.5 flex items-center gap-2 flex-shrink-0">
<span class="w-2 h-2 lg:w-2.5 lg:h-2.5 rounded-full bg-ko" />
<span class="w-2 h-2 lg:w-2.5 lg:h-2.5 rounded-full bg-neon-yellow" />
<span class="w-2 h-2 lg:w-2.5 lg:h-2.5 rounded-full bg-neon-green" />
<span class="font-pixel text-[10px] text-text-muted ml-2 tracking-wider">BATTLE LOG</span>
<span v-if="spectatorCount > 0" class="ml-auto font-pixel text-[10px] text-neon-cyan tracking-wider flex items-center gap-1">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="currentColor" class="w-3 h-3">
<path d="M12 4.5C7 4.5 2.73 7.61 1 12c1.73 4.39 6 7.5 11 7.5s9.27-3.11 11-7.5c-1.73-4.39-6-7.5-11-7.5zM12 17c-2.76 0-5-2.24-5-5s2.24-5 5-5 5 2.24 5 5-2.24 5-5 5zm0-8c-1.66 0-3 1.34-3 3s1.34 3 3 3 3-1.34 3-3-1.34-3-3-3z"/>
</svg>
{{ spectatorCount }}
</span>
</div>
<div ref="liveLogEl" class="flex-1 overflow-y-auto p-2 sm:p-4 font-mono text-xs sm:text-sm space-y-1.5 leading-relaxed">
<div v-for="(item, idx) in liveLogItems" :key="idx">
<div v-if="item.type === 'divider'" class="py-1.5"><div class="border-t border-white/5" /></div>
<p v-else-if="item.type === 'header'" class="text-neon-purple font-bold text-base tracking-wide pt-3 pb-1 uppercase">{{ item.text }}</p>
<div v-else-if="item.type === 'challenge'" class="bg-neon-green/[0.06] border border-neon-green/20 rounded-md px-3 py-1.5 my-1">
<p class="text-neon-green text-xs font-mono leading-snug">{{ item.text }}</p>
</div>
<div v-else-if="item.type === 'responseA'" class="bg-neon-cyan/[0.04] border-l-2 border-neon-cyan/30 rounded-r-md px-3 py-1.5 my-1">
<p class="text-neon-cyan text-sm leading-snug">{{ item.text }}</p>
</div>
<div v-else-if="item.type === 'responseB'" class="bg-neon-pink/[0.04] border-l-2 border-neon-pink/30 rounded-r-md px-3 py-1.5 my-1">
<p class="text-neon-pink text-sm leading-snug">{{ item.text }}</p>
</div>
<div v-else-if="item.type === 'narration'" class="bg-neon-yellow/[0.06] border border-neon-yellow/20 rounded-md px-3 py-1.5 my-1">
<p class="text-neon-yellow font-bold text-sm">{{ item.text }}</p>
</div>
<p v-else-if="item.type === 'result'" :class="['font-bold text-sm pl-2 py-0.5', item.color === 'neon-cyan' ? 'text-neon-cyan' : item.color === 'neon-pink' ? 'text-neon-pink' : 'text-text-secondary']">{{ item.text }}</p>
<p v-else-if="item.type === 'system'" :class="['text-sm', item.color === 'neon-purple' ? 'text-neon-purple font-bold tracking-wider' : 'text-text-muted']">{{ item.text }}</p>
</div>
<div v-if="liveLogItems.length === 0" class="text-neon-purple italic pt-8 text-center text-sm">Waiting for fight to begin...</div>
</div>
<!-- Human Input / Post-fight buttons at bottom of battle log -->
<div class="px-3 py-2 border-t border-border bg-surface-raised/80 flex-shrink-0">
<div v-if="humanFightDone" class="flex flex-col gap-2 py-1">
<button
v-if="myBot"
:disabled="isRequeueing"
class="w-full py-2.5 bg-neon-cyan/10 border-2 border-neon-cyan/50 text-neon-cyan
font-display font-black text-xs tracking-widest rounded-lg
hover:bg-neon-cyan/20 hover:border-neon-cyan transition-all
disabled:opacity-50 disabled:cursor-wait flex items-center justify-center gap-2"
@click="fightAgain(myBot!.id)"
>
<span v-if="isRequeueing" class="w-4 h-4 border-2 border-neon-cyan/30 border-t-neon-cyan rounded-full animate-spin" />
{{ isRequeueing ? 'MATCHING...' : 'FIGHT AGAIN' }}
</button>
<button
class="w-full py-2 border border-white/10 text-text-muted
font-display text-xs tracking-widest rounded-lg
hover:bg-white/5 hover:text-text-primary transition-all"
@click="$router.push('/join')"
>
BACK TO LOBBY
</button>
</div>
<div v-else-if="roundCooldown > 0" class="text-center py-4">
<p class="font-display text-neon-yellow text-lg tracking-widest animate-pulse">
NEXT ROUND IN {{ roundCooldown }}...
</p>
</div>
<div v-else-if="humanChallenge && !humanSubmitted">
<div class="flex items-center justify-between mb-2">
<div class="flex items-center gap-2 min-w-0 flex-1">
<span class="font-display font-black text-xs tracking-wider text-neon-cyan shrink-0">
R{{ humanChallenge.roundNumber }}
</span>
<span class="font-display font-bold text-xs tracking-wider text-neon-purple uppercase truncate">
{{ humanChallenge.label }}
</span>
</div>
<span
class="font-display font-black text-lg tracking-wider tabular-nums shrink-0 ml-2"
:class="humanTimer <= 1 ? 'text-ko animate-pulse scale-125' : humanTimer <= 2 ? 'text-ko animate-pulse' : 'text-neon-yellow'"
>
{{ humanTimer }}s
</span>
</div>
<p class="font-mono text-sm text-text-primary leading-relaxed mb-3">
{{ humanChallenge.prompt }}
</p>
<!-- Multiple choice buttons -->
<div class="flex flex-col gap-2">
<button
v-for="(choice, i) in humanChoices"
:key="i"
class="w-full text-left px-4 py-3 border-2 rounded-lg font-mono text-sm leading-normal
active:scale-[0.97] transition-all"
:class="[
i === 0 ? 'border-neon-cyan/40 text-neon-cyan bg-neon-cyan/5 hover:bg-neon-cyan/15 active:bg-neon-cyan/20' :
i === 1 ? 'border-neon-pink/40 text-neon-pink bg-neon-pink/5 hover:bg-neon-pink/15 active:bg-neon-pink/20' :
'border-neon-purple/40 text-neon-purple bg-neon-purple/5 hover:bg-neon-purple/15 active:bg-neon-purple/20'
]"
@click="submitChoice(choice)"
>
{{ choice }}
</button>
</div>
</div>
<div v-else-if="humanSubmitted" class="text-center py-3">
<p class="font-display text-text-muted text-sm tracking-wider animate-pulse">SCORING ROUND...</p>
</div>
<div v-else class="flex items-center justify-between py-2">
<p class="font-mono text-text-muted text-sm">Waiting for challenge...</p>
<button
class="w-7 h-7 flex items-center justify-center border border-border/50 text-text-muted
hover:text-neon-cyan hover:border-neon-cyan/50 transition-all"
:title="liveSoundOn ? 'Mute' : 'Unmute'"
@click="toggleLiveSound"
>
<svg v-if="liveSoundOn" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" class="w-3.5 h-3.5">
<path d="M11 5L6 9H2v6h4l5 4V5z"/><path d="M19.07 4.93a10 10 0 010 14.14M15.54 8.46a5 5 0 010 7.07"/>
</svg>
<svg v-else xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" class="w-3.5 h-3.5">
<path d="M11 5L6 9H2v6h4l5 4V5z"/><line x1="23" y1="9" x2="17" y2="15"/><line x1="17" y1="9" x2="23" y2="15"/>
</svg>
</button>
</div>
</div>
</div>
<!-- Game Canvas mobile: top 50%, desktop: right 62% -->
<div class="h-[50%] lg:h-auto lg:flex-1 lg:w-[62%] flex flex-col min-h-0 border border-border rounded-lg bg-black overflow-hidden order-1 lg:order-2">
<!-- Health bars -->
<div v-if="liveFightData?.botA" class="px-2 sm:px-3 py-1 sm:py-2 bg-surface-raised/80 border-b border-border flex-shrink-0">
<!-- Mobile: compact single-row names + HP -->
<div class="sm:hidden">
<div class="flex items-center gap-1">
<p class="font-marker text-[10px] tracking-wider truncate text-neon-cyan flex-1 min-w-0">{{ liveFightData.botA.name }}</p>
<span class="font-mono font-bold text-[10px] w-5 text-right tabular-nums" :class="liveHpA > 50 ? 'text-neon-cyan' : liveHpA > 20 ? 'text-neon-yellow' : 'text-ko'">{{ liveHpA }}</span>
<div class="w-6 h-2.5 bg-black/50 rounded-sm overflow-hidden border border-neon-cyan/30">
<div class="h-full bg-neon-cyan transition-all duration-500" :style="{ width: `${liveHpA}%` }" />
</div>
<span class="font-funky text-neon-purple text-[10px] px-0.5 flex-shrink-0">VS</span>
<div class="w-6 h-2.5 bg-black/50 rounded-sm overflow-hidden border border-neon-pink/30">
<div class="h-full bg-neon-pink transition-all duration-500 ml-auto" :style="{ width: `${liveHpB}%` }" />
</div>
<span class="font-mono font-bold text-[10px] w-5 text-left tabular-nums" :class="liveHpB > 50 ? 'text-neon-pink' : liveHpB > 20 ? 'text-neon-yellow' : 'text-ko'">{{ liveHpB }}</span>
<p class="font-marker text-[10px] tracking-wider truncate text-right text-neon-pink flex-1 min-w-0">{{ liveFightData.botB?.name }}</p>
</div>
</div>
<!-- Desktop: single-row layout -->
<div class="hidden sm:block">
<div class="flex items-center gap-2">
<p class="font-marker text-sm tracking-wider truncate text-neon-cyan flex-shrink-0 max-w-[20%]">{{ liveFightData.botA.name }}</p>
<div class="flex-1 h-5 bg-black/50 rounded-sm overflow-hidden border border-neon-cyan/30">
<div class="h-full bg-gradient-to-r from-neon-cyan to-neon-purple transition-all duration-500" :style="{ width: `${liveHpA}%` }" />
</div>
<span class="font-mono font-bold text-sm w-8 text-right tabular-nums" :class="liveHpA > 50 ? 'text-neon-cyan' : liveHpA > 20 ? 'text-neon-yellow' : 'text-ko'">{{ liveHpA }}</span>
<span class="font-funky text-neon-purple text-xl px-1">VS</span>
<span class="font-mono font-bold text-sm w-8 text-left tabular-nums" :class="liveHpB > 50 ? 'text-neon-pink' : liveHpB > 20 ? 'text-neon-yellow' : 'text-ko'">{{ liveHpB }}</span>
<div class="flex-1 h-5 bg-black/50 rounded-sm overflow-hidden border border-neon-pink/30">
<div class="h-full bg-gradient-to-l from-neon-pink to-neon-purple transition-all duration-500 ml-auto" :style="{ width: `${liveHpB}%` }" />
</div>
<p class="font-marker text-sm tracking-wider truncate text-right text-neon-pink flex-shrink-0 max-w-[20%]">{{ liveFightData.botB?.name }}</p>
</div>
<div class="flex items-center justify-between mt-0.5">
<span class="font-pixel text-[9px]" :class="tierClass(liveFightData.botA.tier || 0)">{{ Math.round(liveFightData.botA.eloRating || 0) }}</span>
<span class="font-pixel text-[9px] text-text-muted">
{{ liveFightData.arenaInfo?.name }} | R{{ liveCurrentRound }}
<span v-if="liveFightData.mode === 'ranked'" class="text-neon-cyan"> | {{ liveFightData.potSats || 42 }} SATS</span>
<span v-if="spectatorCount > 0" class="text-neon-cyan"> | {{ spectatorCount }} watching</span>
</span>
<span class="font-pixel text-[9px]" :class="tierClass(liveFightData.botB?.tier || 0)">{{ Math.round(liveFightData.botB?.eloRating || 0) }}</span>
</div>
</div>
</div>
<!-- Canvas area -->
<div class="flex-1 relative min-h-0">
<canvas ref="liveCanvas" class="w-full h-full block" />
<!-- Floating reaction emojis -->
<div
v-for="fe in liveFloatingEmojis"
:key="fe.id"
class="absolute pointer-events-none z-25 emoji-float"
:style="{ left: `${fe.x}%`, bottom: '10%' }"
>
<span class="text-2xl sm:text-3xl">{{ fe.emoji }}</span>
</div>
<!-- Floating announcement -->
<Transition name="announce">
<div v-if="liveAnnouncementVisible"
class="absolute inset-0 flex items-center justify-center pointer-events-none z-20">
<p class="font-funky text-2xl sm:text-5xl lg:text-7xl tracking-widest uppercase announce-text"
:style="{ color: liveAnnouncementColor, textShadow: `0 0 20px ${liveAnnouncementColor}, 0 0 40px ${liveAnnouncementColor}` }">
{{ liveAnnouncement }}
</p>
</div>
</Transition>
<!-- Loading scene overlay -->
<div v-if="!liveSceneReady" class="absolute inset-0 flex items-center justify-center bg-black/80 z-10">
<div class="text-center">
<div class="w-12 h-12 border-4 border-neon-pink/30 border-t-neon-pink rounded-full animate-spin mx-auto mb-3" />
<p class="font-display text-neon-pink tracking-widest animate-pulse">LOADING ARENA...</p>
</div>
</div>
</div>
</div>
</div>
<!-- LIVE BOT FIGHT: spectator view with live scene -->
<div v-else-if="isLive && !isHumanFight" class="flex-1 flex flex-col lg:flex-row gap-1 sm:gap-2 min-h-0 overflow-hidden">
<!-- Battle Log mobile: bottom 40%, desktop: left 35% -->
<div class="flex flex-col min-h-0 border border-border rounded-lg bg-black/90 overflow-hidden
h-[40%] lg:h-auto lg:w-[35%] order-2 lg:order-1">
<div class="bg-surface-raised border-b border-border px-3 py-1 lg:py-1.5 flex items-center gap-2 flex-shrink-0">
<span class="w-2 h-2 lg:w-2.5 lg:h-2.5 rounded-full bg-ko" />
<span class="w-2 h-2 lg:w-2.5 lg:h-2.5 rounded-full bg-neon-yellow" />
<span class="w-2 h-2 lg:w-2.5 lg:h-2.5 rounded-full bg-neon-green" />
<span class="font-pixel text-[10px] text-text-muted ml-2 tracking-wider">BATTLE LOG</span>
<span v-if="spectatorCount > 0" class="ml-auto font-pixel text-[10px] text-neon-cyan tracking-wider flex items-center gap-1">
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="currentColor" class="w-3 h-3">
<path d="M12 4.5C7 4.5 2.73 7.61 1 12c1.73 4.39 6 7.5 11 7.5s9.27-3.11 11-7.5c-1.73-4.39-6-7.5-11-7.5zM12 17c-2.76 0-5-2.24-5-5s2.24-5 5-5 5 2.24 5 5-2.24 5-5 5zm0-8c-1.66 0-3 1.34-3 3s1.34 3 3 3 3-1.34 3-3-1.34-3-3-3z"/>
</svg>
{{ spectatorCount }}
</span>
</div>
<div ref="liveLogEl" class="flex-1 overflow-y-auto p-2 sm:p-4 font-mono text-xs sm:text-sm space-y-1.5 leading-relaxed">
<div v-for="(item, idx) in liveLogItems" :key="idx">
<div v-if="item.type === 'divider'" class="py-1.5"><div class="border-t border-white/5" /></div>
<p v-else-if="item.type === 'header'" class="text-neon-purple font-bold text-base tracking-wide pt-3 pb-1 uppercase">{{ item.text }}</p>
<div v-else-if="item.type === 'challenge'" class="bg-neon-green/[0.06] border border-neon-green/20 rounded-md px-3 py-1.5 my-1">
<p class="text-neon-green text-xs font-mono leading-snug">{{ item.text }}</p>
</div>
<div v-else-if="item.type === 'responseA'" class="bg-neon-cyan/[0.04] border-l-2 border-neon-cyan/30 rounded-r-md px-3 py-1.5 my-1">
<p class="text-neon-cyan text-sm leading-snug">{{ item.text }}</p>
</div>
<div v-else-if="item.type === 'responseB'" class="bg-neon-pink/[0.04] border-l-2 border-neon-pink/30 rounded-r-md px-3 py-1.5 my-1">
<p class="text-neon-pink text-sm leading-snug">{{ item.text }}</p>
</div>
<div v-else-if="item.type === 'narration'" class="bg-neon-yellow/[0.06] border border-neon-yellow/20 rounded-md px-3 py-1.5 my-1">
<p class="text-neon-yellow font-bold text-sm">{{ item.text }}</p>
</div>
<p v-else-if="item.type === 'result'" :class="['font-bold text-sm pl-2 py-0.5', item.color === 'neon-cyan' ? 'text-neon-cyan' : item.color === 'neon-pink' ? 'text-neon-pink' : 'text-text-secondary']">{{ item.text }}</p>
<p v-else-if="item.type === 'system'" :class="['text-sm', item.color === 'neon-purple' ? 'text-neon-purple font-bold tracking-wider' : 'text-text-muted']">{{ item.text }}</p>
</div>
<div v-if="liveLogItems.length === 0" class="text-neon-purple italic pt-8 text-center text-sm">Waiting for fight to begin...</div>
</div>
<!-- Spectator footer -->
<div class="px-3 py-2 border-t border-border bg-surface-raised/80 flex-shrink-0">
<div class="flex items-center justify-between">
<p class="font-mono text-text-muted text-xs">
<span v-if="liveCurrentRound > 0">Round {{ liveCurrentRound }}</span>
<span v-else>Waiting for fight...</span>
</p>
<button
class="w-7 h-7 flex items-center justify-center border border-border/50 text-text-muted
hover:text-neon-cyan hover:border-neon-cyan/50 transition-all"
:title="liveSoundOn ? 'Mute' : 'Unmute'"
@click="toggleLiveSound"
>
<svg v-if="liveSoundOn" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" class="w-3.5 h-3.5">
<path d="M11 5L6 9H2v6h4l5 4V5z"/><path d="M19.07 4.93a10 10 0 010 14.14M15.54 8.46a5 5 0 010 7.07"/>
</svg>
<svg v-else xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" class="w-3.5 h-3.5">
<path d="M11 5L6 9H2v6h4l5 4V5z"/><line x1="23" y1="9" x2="17" y2="15"/><line x1="17" y1="9" x2="23" y2="15"/>
</svg>
</button>
</div>
<p v-if="autoBattle" class="font-pixel text-[10px] text-neon-yellow tracking-wider mt-1">
AUTO BATTLE #{{ autoBattleCount + 1 }}
<button class="ml-2 text-ko hover:text-text-primary transition-colors" @click="stopAutoBattle">STOP</button>
</p>
</div>
</div>
<!-- Game Canvas mobile: top 60%, desktop: right 65% -->
<div class="h-[60%] lg:h-auto lg:flex-1 lg:w-[65%] flex flex-col min-h-0 border border-border rounded-lg bg-black overflow-hidden order-1 lg:order-2">
<!-- Health bars -->
<div v-if="liveFightData?.botA" class="px-2 sm:px-3 py-1 sm:py-2 bg-surface-raised/80 border-b border-border flex-shrink-0">
<!-- Mobile: compact single-row names + HP -->
<div class="sm:hidden">
<div class="flex items-center gap-1">
<p class="font-marker text-[10px] tracking-wider truncate text-neon-cyan flex-1 min-w-0">{{ liveFightData.botA.name }}</p>
<span class="font-mono font-bold text-[10px] w-5 text-right tabular-nums" :class="liveHpA > 50 ? 'text-neon-cyan' : liveHpA > 20 ? 'text-neon-yellow' : 'text-ko'">{{ liveHpA }}</span>
<div class="w-6 h-2.5 bg-black/50 rounded-sm overflow-hidden border border-neon-cyan/30">
<div class="h-full bg-neon-cyan transition-all duration-500" :style="{ width: `${liveHpA}%` }" />
</div>
<span class="font-funky text-neon-purple text-[10px] px-0.5 flex-shrink-0">VS</span>
<div class="w-6 h-2.5 bg-black/50 rounded-sm overflow-hidden border border-neon-pink/30">
<div class="h-full bg-neon-pink transition-all duration-500 ml-auto" :style="{ width: `${liveHpB}%` }" />
</div>
<span class="font-mono font-bold text-[10px] w-5 text-left tabular-nums" :class="liveHpB > 50 ? 'text-neon-pink' : liveHpB > 20 ? 'text-neon-yellow' : 'text-ko'">{{ liveHpB }}</span>
<p class="font-marker text-[10px] tracking-wider truncate text-right text-neon-pink flex-1 min-w-0">{{ liveFightData.botB?.name }}</p>
</div>
</div>
<!-- Desktop: single-row layout -->
<div class="hidden sm:block">
<div class="flex items-center gap-2">
<p class="font-marker text-sm tracking-wider truncate text-neon-cyan flex-shrink-0 max-w-[20%]">{{ liveFightData.botA.name }}</p>
<div class="flex-1 h-5 bg-black/50 rounded-sm overflow-hidden border border-neon-cyan/30">
<div class="h-full bg-gradient-to-r from-neon-cyan to-neon-purple transition-all duration-500" :style="{ width: `${liveHpA}%` }" />
</div>
<span class="font-mono font-bold text-sm w-8 text-right tabular-nums" :class="liveHpA > 50 ? 'text-neon-cyan' : liveHpA > 20 ? 'text-neon-yellow' : 'text-ko'">{{ liveHpA }}</span>
<span class="font-funky text-neon-purple text-xl px-1">VS</span>
<span class="font-mono font-bold text-sm w-8 text-left tabular-nums" :class="liveHpB > 50 ? 'text-neon-pink' : liveHpB > 20 ? 'text-neon-yellow' : 'text-ko'">{{ liveHpB }}</span>
<div class="flex-1 h-5 bg-black/50 rounded-sm overflow-hidden border border-neon-pink/30">
<div class="h-full bg-gradient-to-l from-neon-pink to-neon-purple transition-all duration-500 ml-auto" :style="{ width: `${liveHpB}%` }" />
</div>
<p class="font-marker text-sm tracking-wider truncate text-right text-neon-pink flex-shrink-0 max-w-[20%]">{{ liveFightData.botB?.name }}</p>
</div>
<div class="flex items-center justify-between mt-0.5">
<span class="font-pixel text-[9px]" :class="tierClass(liveFightData.botA.tier || 0)">{{ Math.round(liveFightData.botA.eloRating || 0) }}</span>
<span class="font-pixel text-[9px] text-text-muted">
{{ liveFightData.arenaInfo?.name }} | R{{ liveCurrentRound }}
<span v-if="spectatorCount > 0" class="text-neon-cyan ml-1">| {{ spectatorCount }} watching</span>
</span>
<span class="font-pixel text-[9px]" :class="tierClass(liveFightData.botB?.tier || 0)">{{ Math.round(liveFightData.botB?.eloRating || 0) }}</span>
</div>
</div>
</div>
<!-- Canvas area -->
<div class="flex-1 relative min-h-0">
<canvas ref="liveCanvas" class="w-full h-full block" />
<!-- Floating reaction emojis -->
<div
v-for="fe in liveFloatingEmojis"
:key="fe.id"
class="absolute pointer-events-none z-25 emoji-float"
:style="{ left: `${fe.x}%`, bottom: '10%' }"
>
<span class="text-2xl sm:text-3xl">{{ fe.emoji }}</span>
</div>
<!-- Floating announcement -->
<Transition name="announce">
<div v-if="liveAnnouncementVisible"
class="absolute inset-0 flex items-center justify-center pointer-events-none z-20">
<p class="font-funky text-2xl sm:text-5xl lg:text-7xl tracking-widest uppercase announce-text"
:style="{ color: liveAnnouncementColor, textShadow: `0 0 20px ${liveAnnouncementColor}, 0 0 40px ${liveAnnouncementColor}` }">
{{ liveAnnouncement }}
</p>
</div>
</Transition>
<!-- Loading scene overlay -->
<div v-if="!liveSceneReady && liveFightData" class="absolute inset-0 flex items-center justify-center bg-black/80 z-10">
<div class="text-center">
<div class="w-12 h-12 border-4 border-neon-pink/30 border-t-neon-pink rounded-full animate-spin mx-auto mb-3" />
<p class="font-display text-neon-pink tracking-widest animate-pulse">LOADING ARENA...</p>
</div>
</div>
<!-- No fight data yet -->
<div v-if="!liveFightData" class="absolute inset-0 flex flex-col items-center justify-center bg-black z-10 gap-4">
<div class="w-16 h-16 border-4 border-neon-pink/30 border-t-neon-pink rounded-full animate-spin" />
<p class="font-display text-neon-pink text-xl tracking-widest animate-pulse glow-pink">FIGHT IN PROGRESS</p>
<p class="font-mono text-text-muted text-xs">Connecting to live fight...</p>
</div>
</div>
</div>
</div>
<div v-else-if="fightError" class="flex-1 flex flex-col items-center justify-center gap-3">
<p class="font-display text-ko text-sm tracking-wider">{{ fightError }}</p>
<button
class="px-6 py-2 border border-neon-cyan/40 text-neon-cyan font-display font-bold text-xs tracking-wider
hover:bg-neon-cyan/10 transition-all"
@click="$router.push('/join')"
>
BACK TO LOBBY
</button>
</div>
<div v-else-if="!fight" class="flex-1 flex items-center justify-center">
<p class="font-display text-text-muted">Fight not found.</p>
</div>
<template v-else>
<div class="flex-1 min-h-0 relative">
<FightViewer :key="fightId" :fight="fight" :autoplay="true" class="h-full" @replay-done="onReplayDone" />
<!-- Post-fight overlay -->
<Transition name="fade-up">
<div v-if="showOverlay"
class="absolute inset-0 z-50 flex items-end justify-center pointer-events-none pb-16 sm:pb-20">
<div class="pointer-events-auto flex flex-col items-center gap-2 sm:gap-3
bg-black/80 backdrop-blur-sm border border-white/10 rounded-xl
px-4 sm:px-8 py-4 sm:py-6 shadow-2xl max-w-md w-full mx-4">
<template v-if="myBotId">
<button
:disabled="isRequeueing"
class="w-full py-3 bg-neon-cyan/10 border-2 border-neon-cyan/50 text-neon-cyan
font-display font-black text-sm tracking-widest rounded-lg
hover:bg-neon-cyan/20 hover:border-neon-cyan transition-all neon-border-cyan
disabled:opacity-50 disabled:cursor-wait flex items-center justify-center gap-2"
@click="fightAgain(myBotId!)"
>
<span v-if="isRequeueing" class="w-4 h-4 border-2 border-neon-cyan/30 border-t-neon-cyan rounded-full animate-spin" />
{{ isRequeueing ? 'MATCHING...' : 'FIGHT ANOTHER BOT' }}
</button>
<button
v-if="!isHumanFight"
:disabled="isRequeueing"
class="w-full py-3 bg-neon-yellow/10 border-2 border-neon-yellow/50 text-neon-yellow
font-display font-black text-sm tracking-widest rounded-lg
hover:bg-neon-yellow/20 hover:border-neon-yellow transition-all
disabled:opacity-50 disabled:cursor-wait"
@click="startAutoBattle"
>
AUTO BATTLE
<span class="block font-mono text-[9px] tracking-wider text-neon-yellow/60 mt-0.5">
CONTINUOUS FIGHTS
</span>
</button>
</template>
<template v-else-if="isLoggedIn && myBot">
<button
:disabled="isRequeueing"
class="w-full py-3 bg-neon-cyan/10 border-2 border-neon-cyan/50 text-neon-cyan
font-display font-black text-sm tracking-widest rounded-lg
hover:bg-neon-cyan/20 hover:border-neon-cyan transition-all neon-border-cyan
disabled:opacity-50 disabled:cursor-wait flex items-center justify-center gap-2"
@click="matchmake(myBot!.id)"
>
<span v-if="isRequeueing" class="w-4 h-4 border-2 border-neon-cyan/30 border-t-neon-cyan rounded-full animate-spin" />
{{ isRequeueing ? 'MATCHING...' : 'FIGHT WITH MY BOT' }}
<span v-if="!isRequeueing" class="block font-mono text-[9px] tracking-wider text-neon-cyan/60 mt-0.5">
{{ myBot!.name.toUpperCase() }}
</span>
</button>
</template>
<button
:disabled="isLoadingNext"
class="w-full py-3 bg-neon-purple/10 border-2 border-neon-purple/50 text-neon-purple
font-display font-black text-sm tracking-widest rounded-lg
hover:bg-neon-purple/20 hover:border-neon-purple transition-all
disabled:opacity-50 disabled:cursor-wait flex items-center justify-center gap-2"
@click="watchAnotherFight"
>
<span v-if="isLoadingNext" class="w-4 h-4 border-2 border-neon-purple/30 border-t-neon-purple rounded-full animate-spin" />
{{ isLoadingNext ? 'LOADING...' : 'WATCH ANOTHER FIGHT' }}
</button>
<button
class="w-full py-2 border border-white/10 text-text-muted
font-display text-xs tracking-widest rounded-lg
hover:bg-white/5 hover:text-text-primary transition-all"
@click="$router.push('/join')"
>
BACK TO LOBBY
</button>
</div>
</div>
</Transition>
<!-- Auto-battle indicator -->
<div v-if="autoBattle && fight"
class="absolute top-2 right-2 z-50 flex items-center gap-2
bg-black/80 border border-neon-yellow/30 rounded-lg px-3 py-1.5">
<span class="w-2 h-2 rounded-full bg-neon-yellow animate-pulse" />
<span class="font-pixel text-[10px] text-neon-yellow tracking-wider">
AUTO #{{ autoBattleCount }}
</span>
<button
class="font-pixel text-[10px] text-ko hover:text-text-primary transition-colors ml-1"
@click="stopAutoBattle"
>
STOP
</button>
</div>
</div>
</template>
</div>
</template>
<style scoped>
.fade-up-enter-active {
transition: all 0.4s cubic-bezier(0.34, 1.56, 0.64, 1);
}
.fade-up-leave-active {
transition: all 0.2s ease-in;
}
.fade-up-enter-from {
opacity: 0;
transform: translateY(20px);
}
.fade-up-leave-to {
opacity: 0;
transform: translateY(10px);
}
.announce-enter-active { animation: announce-in 0.3s cubic-bezier(0.34, 1.56, 0.64, 1); }
.announce-leave-active { animation: announce-out 0.25s ease-in; }
@keyframes announce-in { from { opacity: 0; transform: scale(0.1) rotate(-15deg); filter: blur(8px); } to { opacity: 1; transform: scale(1) rotate(0); filter: blur(0); } }
@keyframes announce-out { from { opacity: 1; } to { opacity: 0; transform: scale(1.5) rotate(5deg); filter: blur(4px); } }
.announce-text {
animation: announce-pulse 0.4s ease-in-out infinite alternate;
-webkit-text-stroke: 1px rgba(0,0,0,0.3);
}
@keyframes announce-pulse {
from { transform: scale(1) rotate(-1deg); }
to { transform: scale(1.08) rotate(1deg); }
}
/* Floating reaction emoji */
.emoji-float {
animation: emoji-rise 2s ease-out forwards;
}
@keyframes emoji-rise {
0% { opacity: 1; transform: translateY(0) scale(1); }
50% { opacity: 0.8; transform: translateY(-60px) scale(1.2); }
100% { opacity: 0; transform: translateY(-140px) scale(0.6); }
}
/* Safe area padding for notched phones */
.safe-bottom {
padding-bottom: max(0.75rem, env(safe-area-inset-bottom));
}
</style>