- fighter: any → Fighter in entrances, morphs, finishers, rounds, types - any[] → GameObj[] for spawned game objects across all choreography files - as any cast in particles.ts replaced with closure variables - Record<string, unknown> for morph sprite opts - this: any → this: GameObj in basic choreography callback Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>