Disconnect and recreate sfxGain in stopAllAudio() so oscillators and noise buffers stop immediately instead of playing to completion. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Disconnect and recreate sfxGain in stopAllAudio() so oscillators and noise buffers stop immediately instead of playing to completion. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>