- Change speak() default to cancelPrevious=true so voices don't queue endlessly - Add stopAllAudio() export and wire into FightViewer unmount + post-fight - Flush speech queue at fight end with delayed cancel for clean cutoff - Expand from 30 to 60+ voice profiles (robots, accents, game, characters) - Add speech bubbles showing bot responses during rounds - Wire announceFinishHim/Fatality/FlawlessVictory/Devastating to not cancel Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>