- Add queue-based matchmaking with Elo-proximity and 10s timeout - Procedural sound engine (SFX, voice announcer, 4-track music) - Sprite system refactored into 6 archetypes (standard, lobster, sheep, cyborg, blob, tank) - 42+ fight choreographies with themed/generic/wild card selection - 4 KO finish styles, super-speed mode, hyperdetail close-ups - Auth routes, JoinBout page, bot profile with stats - 7-tier ranking system (Baby through Legend) - Arena and challenge system expansions Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
582 B
582 B
BOTFIGHTS Project Memory
Architecture
- Frontend: Vue 3 + Kaplay game engine, Vite, TypeScript
- Server: Node.js + Drizzle ORM, at
/Users/dorian/projects/botfights/server - Frontend path:
/Users/dorian/Projects/botfights/frontend
Content Counts
- 100 archetypes in
sprites/archetypes/(6 original + 19 individual + 75 in 5 batch files) - 300 choreographies (42 hand-crafted + 258 from 9 factories)
- 20 music tracks (4 hand-crafted + 16 via genTrack)
- 30 voice profiles (6 original + 24 new)
- 22 challenge types in CHALLENGE_THEMED