Files
botfights/.claude/memory/MEMORY.md
T
DorianandClaude Opus 4.6 47d20fbe66 feat: v2 — queue matchmaking, procedural audio, sprite archetypes, auth
- Add queue-based matchmaking with Elo-proximity and 10s timeout
- Procedural sound engine (SFX, voice announcer, 4-track music)
- Sprite system refactored into 6 archetypes (standard, lobster, sheep, cyborg, blob, tank)
- 42+ fight choreographies with themed/generic/wild card selection
- 4 KO finish styles, super-speed mode, hyperdetail close-ups
- Auth routes, JoinBout page, bot profile with stats
- 7-tier ranking system (Baby through Legend)
- Arena and challenge system expansions

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 22:13:19 +00:00

582 B

BOTFIGHTS Project Memory

Architecture

  • Frontend: Vue 3 + Kaplay game engine, Vite, TypeScript
  • Server: Node.js + Drizzle ORM, at /Users/dorian/projects/botfights/server
  • Frontend path: /Users/dorian/Projects/botfights/frontend

Content Counts

  • 100 archetypes in sprites/archetypes/ (6 original + 19 individual + 75 in 5 batch files)
  • 300 choreographies (42 hand-crafted + 258 from 9 factories)
  • 20 music tracks (4 hand-crafted + 16 via genTrack)
  • 30 voice profiles (6 original + 24 new)
  • 22 challenge types in CHALLENGE_THEMED