- Add queue-based matchmaking with Elo-proximity and 10s timeout - Procedural sound engine (SFX, voice announcer, 4-track music) - Sprite system refactored into 6 archetypes (standard, lobster, sheep, cyborg, blob, tank) - 42+ fight choreographies with themed/generic/wild card selection - 4 KO finish styles, super-speed mode, hyperdetail close-ups - Auth routes, JoinBout page, bot profile with stats - 7-tier ranking system (Baby through Legend) - Arena and challenge system expansions Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
14 lines
582 B
Markdown
14 lines
582 B
Markdown
# BOTFIGHTS Project Memory
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## Architecture
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- **Frontend**: Vue 3 + Kaplay game engine, Vite, TypeScript
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- **Server**: Node.js + Drizzle ORM, at `/Users/dorian/projects/botfights/server`
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- **Frontend path**: `/Users/dorian/Projects/botfights/frontend`
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## Content Counts
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- **100 archetypes** in `sprites/archetypes/` (6 original + 19 individual + 75 in 5 batch files)
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- **300 choreographies** (42 hand-crafted + 258 from 9 factories)
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- **20 music tracks** (4 hand-crafted + 16 via genTrack)
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- **30 voice profiles** (6 original + 24 new)
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- **22 challenge types** in CHALLENGE_THEMED
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