- Creator omni-morph now generates actual sprite sheets for morphed archetypes - 3 new Creator showboats: bullet time attack, ₿ throne summon, disco dance - Music: subtle tempo shift (+10 BPM max), longer phrases (8/16/24 bars), smoother crossfades, less chaotic hi-hat at high intensity - Server: security headers, body size limit, production error masking, CORS origin warning, graceful shutdown with drain - Payments: atomic consume (eliminates SELECT/UPDATE race), release reverts DB - Fight loop: round events for live TUI, retro displayPrompt - Frontend: pass pubkey in payment/queue requests Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2305 lines
97 KiB
TypeScript
2305 lines
97 KiB
TypeScript
// Procedural 8-bit sound system + announcer voice using Web Audio + Speech Synthesis
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let ctx: AudioContext | null = null
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let musicGain: GainNode | null = null
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let sfxGain: GainNode | null = null
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let musicPlaying = false
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let musicTimeout: number | null = null
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// AudioContext is ONLY created inside ensureAudioContext() (called from user gesture).
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// Before that, all SFX calls silently no-op to avoid Chrome autoplay warnings.
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let _audioUnlocked = false
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function initCtx() {
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if (ctx) return
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ctx = new AudioContext()
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musicGain = ctx.createGain()
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musicGain.gain.value = masterMuted ? 0 : 0.12
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musicGain.connect(ctx.destination)
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sfxGain = ctx.createGain()
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sfxGain.gain.value = masterMuted ? 0 : 0.25
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sfxGain.connect(ctx.destination)
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}
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function getCtx(): AudioContext {
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if (!ctx) initCtx()
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if (ctx!.state === 'suspended') {
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ctx!.resume().catch(() => {})
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}
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return ctx!
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}
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// Get the SFX destination node (gain is 0 when muted, so audio is silent but context stays valid)
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function getSfxDest(): AudioNode {
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const c = getCtx()
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return sfxGain ?? c.destination
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}
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function tone(freq: number, type: OscillatorType, duration: number, dest: AudioNode, startTime?: number) {
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const c = getCtx()
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const osc = c.createOscillator()
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const g = c.createGain()
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osc.type = type
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osc.frequency.value = freq
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const t = startTime ?? c.currentTime
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g.gain.setValueAtTime(0.3, t)
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g.gain.exponentialRampToValueAtTime(0.001, t + duration)
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osc.connect(g)
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g.connect(dest)
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osc.start(t)
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osc.stop(t + duration)
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}
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function noise(duration: number, dest: AudioNode, startTime?: number) {
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const c = getCtx()
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const bufferSize = Math.max(1, Math.floor(c.sampleRate * duration))
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const buffer = c.createBuffer(1, bufferSize, c.sampleRate)
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const data = buffer.getChannelData(0)
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for (let i = 0; i < bufferSize; i++) data[i] = Math.random() * 2 - 1
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const src = c.createBufferSource()
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src.buffer = buffer
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const g = c.createGain()
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const t = startTime ?? c.currentTime
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g.gain.setValueAtTime(0.4, t)
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g.gain.exponentialRampToValueAtTime(0.001, t + duration)
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const filter = c.createBiquadFilter()
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filter.type = 'highpass'
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filter.frequency.value = 800
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src.connect(filter)
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filter.connect(g)
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g.connect(dest)
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src.start(t)
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src.stop(t + duration)
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}
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function sweep(startFreq: number, endFreq: number, type: OscillatorType, duration: number, dest: AudioNode) {
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const c = getCtx()
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const osc = c.createOscillator()
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const g = c.createGain()
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osc.type = type
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osc.frequency.setValueAtTime(startFreq, c.currentTime)
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osc.frequency.exponentialRampToValueAtTime(Math.max(1, endFreq), c.currentTime + duration)
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g.gain.setValueAtTime(0.3, c.currentTime)
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g.gain.exponentialRampToValueAtTime(0.001, c.currentTime + duration)
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osc.connect(g)
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g.connect(dest)
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osc.start()
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osc.stop(c.currentTime + duration)
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}
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// === ANNOUNCER VOICE SYSTEM (Speech Synthesis with multiple voice types) ===
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interface VoiceProfile {
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voice: SpeechSynthesisVoice | null
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pitch: number
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rate: number
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volume: number
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}
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let voicesLoaded = false
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const voiceProfiles: Record<string, VoiceProfile> = {
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// Original 6
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announcer: { voice: null, pitch: 1.0, rate: 0.8, volume: 1.0 }, // Natural, authoritative announcer
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hype: { voice: null, pitch: 1.1, rate: 1.4, volume: 1.0 }, // Fast excited commentator
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deep: { voice: null, pitch: 0.7, rate: 0.7, volume: 1.0 }, // Lower but still clear
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robot: { voice: null, pitch: 0.8, rate: 0.8, volume: 0.9 }, // Steady monotone
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screamer: { voice: null, pitch: 1.3, rate: 1.6, volume: 1.0 }, // Frantic energy
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smooth: { voice: null, pitch: 1.0, rate: 0.9, volume: 0.9 }, // Natural narrator
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question_reader: { voice: null, pitch: 1.0, rate: 1.05, volume: 1.0 }, // Clear, brisk question announcer
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// 24 new profiles
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whisper: { voice: null, pitch: 1.2, rate: 0.6, volume: 0.4 }, // Quiet dramatic whisper
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boomer: { voice: null, pitch: 0.4, rate: 0.6, volume: 1.0 }, // Ultra deep booming
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chipmunk: { voice: null, pitch: 2.0, rate: 1.8, volume: 0.9 }, // Tiny squeaky fast
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drill: { voice: null, pitch: 0.6, rate: 1.2, volume: 1.0 }, // Drill sergeant bark
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surfer: { voice: null, pitch: 1.1, rate: 1.0, volume: 0.8 }, // Laid back dude
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auctioneer: { voice: null, pitch: 1.0, rate: 2.0, volume: 1.0 }, // Lightning fast
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preacher: { voice: null, pitch: 0.8, rate: 0.6, volume: 1.0 }, // Dramatic pause king
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baby: { voice: null, pitch: 1.8, rate: 1.0, volume: 0.7 }, // High pitched cute
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grandpa: { voice: null, pitch: 0.5, rate: 0.5, volume: 0.8 }, // Slow, gravelly old man
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valley: { voice: null, pitch: 1.4, rate: 1.3, volume: 0.9 }, // Valley girl energy
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movie: { voice: null, pitch: 0.6, rate: 0.7, volume: 1.0 }, // Movie trailer bass
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sportscaster:{ voice: null, pitch: 1.0, rate: 1.5, volume: 1.0 }, // Play-by-play energy
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opera: { voice: null, pitch: 0.9, rate: 0.5, volume: 1.0 }, // Dramatic operatic
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punk: { voice: null, pitch: 1.3, rate: 1.3, volume: 1.0 }, // Aggressive snarl
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wizard_v: { voice: null, pitch: 0.7, rate: 0.8, volume: 0.8 }, // Mystical old sage
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pirate_v: { voice: null, pitch: 0.8, rate: 0.9, volume: 1.0 }, // Arr matey
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alien_v: { voice: null, pitch: 1.6, rate: 0.7, volume: 0.7 }, // Otherworldly slow
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cowboy_v: { voice: null, pitch: 0.9, rate: 0.8, volume: 0.9 }, // Drawl
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ninja_v: { voice: null, pitch: 1.1, rate: 1.1, volume: 0.5 }, // Quiet but deadly
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demon_v: { voice: null, pitch: 0.3, rate: 0.6, volume: 1.0 }, // Deepest evil
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angel: { voice: null, pitch: 1.5, rate: 0.8, volume: 0.7 }, // Ethereal high
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glitch: { voice: null, pitch: 1.0, rate: 1.8, volume: 0.8 }, // Stuttery fast
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echo_v: { voice: null, pitch: 0.9, rate: 0.7, volume: 0.9 }, // Reverb cave voice
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hyper: { voice: null, pitch: 1.4, rate: 2.0, volume: 1.0 }, // Maximum speed maximum hype
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// Robots & computers
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mech: { voice: null, pitch: 0.5, rate: 0.9, volume: 1.0 }, // Heavy mech unit
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ai_core: { voice: null, pitch: 0.9, rate: 1.0, volume: 0.8 }, // Calm AI assistant
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dial_up: { voice: null, pitch: 1.7, rate: 1.5, volume: 0.7 }, // Squeaky modem era
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mainframe: { voice: null, pitch: 0.3, rate: 0.5, volume: 1.0 }, // Deep supercomputer
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android_v: { voice: null, pitch: 1.0, rate: 1.1, volume: 0.9 }, // Almost human android
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glitchbot: { voice: null, pitch: 1.5, rate: 2.0, volume: 0.8 }, // Malfunctioning robot
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siri: { voice: null, pitch: 1.2, rate: 1.0, volume: 0.9 }, // Polite digital assistant
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hal: { voice: null, pitch: 0.6, rate: 0.6, volume: 0.9 }, // Menacing calm computer
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// Old people & wise
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grandma: { voice: null, pitch: 1.3, rate: 0.4, volume: 0.7 }, // Sweet slow grandma
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professor: { voice: null, pitch: 0.8, rate: 0.7, volume: 0.8 }, // Lecturing academic
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ancient: { voice: null, pitch: 0.4, rate: 0.3, volume: 0.6 }, // Ancient being, barely audible
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sensei: { voice: null, pitch: 0.7, rate: 0.5, volume: 0.8 }, // Wise martial arts master
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crotchety: { voice: null, pitch: 0.6, rate: 0.9, volume: 1.0 }, // Angry old man yelling
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// Game-sounding
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final_boss: { voice: null, pitch: 0.2, rate: 0.4, volume: 1.0 }, // Ultimate villain reveal
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npc: { voice: null, pitch: 1.1, rate: 0.9, volume: 0.7 }, // Generic quest giver
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tutorial: { voice: null, pitch: 1.3, rate: 1.1, volume: 0.8 }, // Annoying tutorial fairy
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game_over: { voice: null, pitch: 0.5, rate: 0.7, volume: 1.0 }, // YOU DIED narrator
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power_up: { voice: null, pitch: 1.6, rate: 1.4, volume: 1.0 }, // Excited power-up voice
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boss_taunt: { voice: null, pitch: 0.4, rate: 0.8, volume: 1.0 }, // Boss mid-fight taunt
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// Accents & character
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posh: { voice: null, pitch: 1.0, rate: 0.7, volume: 0.9 }, // British upper class
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aussie: { voice: null, pitch: 0.9, rate: 1.1, volume: 1.0 }, // Australian energy
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scottish: { voice: null, pitch: 0.8, rate: 1.2, volume: 1.0 }, // Scottish intensity
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french: { voice: null, pitch: 1.2, rate: 0.8, volume: 0.8 }, // French disdain
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texan: { voice: null, pitch: 0.65, rate: 0.75, volume: 1.0 }, // Big Texan energy
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// More characters
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drunk: { voice: null, pitch: 0.9, rate: 0.5, volume: 0.8 }, // Slurring bar patron
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sleepy: { voice: null, pitch: 0.8, rate: 0.3, volume: 0.5 }, // About to pass out
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terrified: { voice: null, pitch: 1.8, rate: 1.7, volume: 1.0 }, // Absolutely panicking
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giant: { voice: null, pitch: 0.1, rate: 0.4, volume: 1.0 }, // Fee fi fo fum
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fairy: { voice: null, pitch: 2.0, rate: 1.3, volume: 0.6 }, // Tinkerbell energy
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wrestler_v: { voice: null, pitch: 0.5, rate: 1.0, volume: 1.0 }, // WWE promo voice
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karen: { voice: null, pitch: 1.4, rate: 1.5, volume: 1.0 }, // Wants to speak to manager
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stoner: { voice: null, pitch: 0.9, rate: 0.4, volume: 0.6 }, // Whoooa duuude
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news: { voice: null, pitch: 1.0, rate: 1.0, volume: 1.0 }, // Breaking news anchor
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conspiracy: { voice: null, pitch: 1.1, rate: 1.3, volume: 0.7 }, // Wake up sheeple whisper
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}
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function loadVoices() {
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if (typeof speechSynthesis === 'undefined') return
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const voices = speechSynthesis.getVoices()
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if (voices.length === 0) return
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voicesLoaded = true
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// Find different English voices for variety
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const enVoices = voices.filter(v => v.lang.startsWith('en'))
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const anyVoices = enVoices.length > 0 ? enVoices : voices
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// Try to assign different voices to different profiles
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const findVoice = (patterns: RegExp[]) => {
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for (const p of patterns) {
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const v = anyVoices.find(v => p.test(v.name))
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if (v) return v
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}
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return null
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}
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// Prefer premium/enhanced voices (sound natural, not robotic)
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// On macOS: "Evan (Premium)" / "Samantha (Enhanced)" / "Daniel" are best
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// On Chrome: "Google US English" / "Google UK English Male" are high quality
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const preferPremium = (patterns: RegExp[]) => {
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// First try premium/enhanced voices
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const premium = anyVoices.find(v => /premium|enhanced|natural|neural/i.test(v.name))
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if (premium) return premium
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return findVoice(patterns)
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}
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voiceProfiles.announcer.voice = preferPremium([/evan/i, /aaron/i, /daniel/i, /google.*us.*male/i, /james/i, /male/i]) || anyVoices[0]
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voiceProfiles.hype.voice = findVoice([/samantha.*enhanced/i, /samantha/i, /karen/i, /google.*us/i, /female/i]) || anyVoices[Math.min(1, anyVoices.length - 1)]
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voiceProfiles.deep.voice = findVoice([/evan/i, /aaron/i, /daniel/i, /alex/i, /tom/i]) || anyVoices[0]
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voiceProfiles.robot.voice = findVoice([/zarvox/i, /trinoids/i, /albert/i]) || anyVoices[0]
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voiceProfiles.screamer.voice = findVoice([/samantha/i, /karen/i, /bells/i]) || anyVoices[Math.min(2, anyVoices.length - 1)]
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voiceProfiles.smooth.voice = findVoice([/daniel/i, /oliver/i, /google.*uk/i]) || anyVoices[Math.min(1, anyVoices.length - 1)]
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// Question reader: highest quality voice available — tries premium/neural first
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voiceProfiles.question_reader.voice = preferPremium([
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/evan.*premium/i, /samantha.*enhanced/i, /daniel.*premium/i,
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/google.*us.*english/i, /google.*uk.*english/i,
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/evan/i, /aaron/i, /daniel/i, /james/i,
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]) || anyVoices[0]
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// Assign voices to new profiles — spread across available voices for max variety
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const vLen = anyVoices.length
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const pick = (i: number) => anyVoices[i % vLen]
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voiceProfiles.whisper.voice = findVoice([/samantha/i, /tessa/i, /female/i]) || pick(0)
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voiceProfiles.boomer.voice = findVoice([/evan/i, /tom/i, /alex/i, /male/i]) || pick(0)
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voiceProfiles.chipmunk.voice = findVoice([/samantha/i, /karen/i, /bells/i]) || pick(1)
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voiceProfiles.drill.voice = findVoice([/evan/i, /aaron/i, /james/i]) || pick(0)
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voiceProfiles.surfer.voice = findVoice([/oliver/i, /google.*us/i, /male/i]) || pick(2)
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voiceProfiles.auctioneer.voice = findVoice([/evan/i, /daniel/i, /google.*us/i]) || pick(0)
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voiceProfiles.preacher.voice = findVoice([/daniel/i, /tom/i, /google.*uk/i]) || pick(1)
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voiceProfiles.baby.voice = findVoice([/samantha/i, /karen/i, /bells/i]) || pick(1)
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voiceProfiles.grandpa.voice = findVoice([/evan/i, /alex/i, /tom/i]) || pick(0)
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voiceProfiles.valley.voice = findVoice([/samantha/i, /tessa/i, /karen/i]) || pick(1)
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voiceProfiles.movie.voice = findVoice([/evan/i, /aaron/i, /daniel/i]) || pick(0)
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voiceProfiles.sportscaster.voice = preferPremium([/evan/i, /james/i, /google.*us/i]) || pick(0)
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voiceProfiles.opera.voice = findVoice([/daniel/i, /oliver/i, /google.*uk/i]) || pick(2)
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voiceProfiles.punk.voice = findVoice([/samantha/i, /karen/i, /bells/i]) || pick(1)
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voiceProfiles.wizard_v.voice = findVoice([/daniel/i, /oliver/i, /google.*uk/i]) || pick(2)
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voiceProfiles.pirate_v.voice = findVoice([/evan/i, /alex/i, /tom/i]) || pick(0)
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voiceProfiles.alien_v.voice = findVoice([/zarvox/i, /trinoids/i, /albert/i]) || pick(3 % vLen)
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voiceProfiles.cowboy_v.voice = findVoice([/evan/i, /tom/i, /alex/i]) || pick(0)
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voiceProfiles.ninja_v.voice = findVoice([/daniel/i, /oliver/i]) || pick(2)
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voiceProfiles.demon_v.voice = findVoice([/evan/i, /aaron/i, /alex/i]) || pick(0)
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voiceProfiles.angel.voice = findVoice([/samantha/i, /karen/i, /tessa/i]) || pick(1)
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voiceProfiles.glitch.voice = findVoice([/zarvox/i, /trinoids/i, /albert/i]) || pick(0)
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voiceProfiles.echo_v.voice = findVoice([/daniel/i, /tom/i, /google.*uk/i]) || pick(2)
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voiceProfiles.hyper.voice = findVoice([/samantha/i, /karen/i, /google.*us/i]) || pick(1)
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// Robots & computers — prefer novelty/robotic voices
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voiceProfiles.mech.voice = findVoice([/zarvox/i, /trinoids/i, /albert/i, /bad news/i]) || pick(0)
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voiceProfiles.ai_core.voice = findVoice([/samantha/i, /siri/i, /google.*us/i]) || pick(1)
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voiceProfiles.dial_up.voice = findVoice([/trinoids/i, /zarvox/i, /bells/i]) || pick(3 % vLen)
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voiceProfiles.mainframe.voice = findVoice([/zarvox/i, /albert/i, /evan/i]) || pick(0)
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voiceProfiles.android_v.voice = findVoice([/samantha.*enhanced/i, /google.*us/i, /evan.*premium/i]) || pick(1)
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voiceProfiles.glitchbot.voice = findVoice([/trinoids/i, /zarvox/i, /bells/i]) || pick(3 % vLen)
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voiceProfiles.siri.voice = findVoice([/samantha.*enhanced/i, /samantha/i, /google.*us.*female/i]) || pick(1)
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voiceProfiles.hal.voice = findVoice([/daniel/i, /oliver/i, /google.*uk.*male/i]) || pick(2)
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// Old people & wise — prefer deeper/slower voices
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voiceProfiles.grandma.voice = findVoice([/samantha/i, /tessa/i, /karen/i, /female/i]) || pick(1)
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voiceProfiles.professor.voice = findVoice([/daniel/i, /oliver/i, /google.*uk/i]) || pick(2)
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voiceProfiles.ancient.voice = findVoice([/evan/i, /tom/i, /alex/i]) || pick(0)
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voiceProfiles.sensei.voice = findVoice([/daniel/i, /oliver/i, /tom/i]) || pick(2)
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voiceProfiles.crotchety.voice = findVoice([/evan/i, /alex/i, /aaron/i]) || pick(0)
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// Game-sounding
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voiceProfiles.final_boss.voice = findVoice([/evan/i, /aaron/i, /alex/i]) || pick(0)
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voiceProfiles.npc.voice = findVoice([/samantha/i, /daniel/i, /google.*us/i]) || pick(1)
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voiceProfiles.tutorial.voice = findVoice([/samantha/i, /karen/i, /bells/i]) || pick(1)
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voiceProfiles.game_over.voice = findVoice([/evan/i, /tom/i, /daniel/i]) || pick(0)
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voiceProfiles.power_up.voice = findVoice([/samantha/i, /karen/i, /google.*us/i]) || pick(1)
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voiceProfiles.boss_taunt.voice = findVoice([/evan/i, /aaron/i, /zarvox/i]) || pick(0)
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// Accents — try to find actual accent voices
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const ukVoices = voices.filter(v => /en.gb|en.uk|en-GB|en-UK/i.test(v.lang))
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const auVoices = voices.filter(v => /en.au|en-AU/i.test(v.lang))
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const frVoices = voices.filter(v => /fr/i.test(v.lang))
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voiceProfiles.posh.voice = ukVoices[0] || findVoice([/daniel/i, /oliver/i, /google.*uk/i]) || pick(2)
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voiceProfiles.aussie.voice = auVoices[0] || findVoice([/karen/i, /lee/i]) || pick(2)
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voiceProfiles.scottish.voice = findVoice([/fiona/i, /moira/i]) || ukVoices[1] || pick(2)
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voiceProfiles.french.voice = frVoices[0] || findVoice([/thomas/i, /amelie/i]) || pick(3 % vLen)
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voiceProfiles.texan.voice = findVoice([/evan/i, /tom/i, /alex/i]) || pick(0)
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// More characters
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voiceProfiles.drunk.voice = findVoice([/evan/i, /tom/i, /alex/i]) || pick(0)
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voiceProfiles.sleepy.voice = findVoice([/daniel/i, /oliver/i, /tom/i]) || pick(2)
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voiceProfiles.terrified.voice = findVoice([/samantha/i, /karen/i, /bells/i]) || pick(1)
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voiceProfiles.giant.voice = findVoice([/evan/i, /aaron/i, /alex/i]) || pick(0)
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voiceProfiles.fairy.voice = findVoice([/samantha/i, /bells/i, /karen/i]) || pick(1)
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voiceProfiles.wrestler_v.voice = findVoice([/evan/i, /aaron/i, /james/i]) || pick(0)
|
|
voiceProfiles.karen.voice = findVoice([/samantha/i, /karen/i, /tessa/i]) || pick(1)
|
|
voiceProfiles.stoner.voice = findVoice([/evan/i, /tom/i, /oliver/i]) || pick(0)
|
|
voiceProfiles.news.voice = preferPremium([/evan.*premium/i, /google.*us/i, /james/i]) || pick(0)
|
|
voiceProfiles.conspiracy.voice = findVoice([/daniel/i, /tom/i, /whisper/i]) || pick(2)
|
|
}
|
|
|
|
if (typeof speechSynthesis !== 'undefined') {
|
|
speechSynthesis.onvoiceschanged = loadVoices
|
|
loadVoices()
|
|
// Chrome bug workaround: speechSynthesis pauses after ~15s.
|
|
// Periodic resume() keeps it alive.
|
|
setInterval(() => {
|
|
if (speechSynthesis.speaking && !speechSynthesis.paused) return
|
|
if (speechSynthesis.paused) speechSynthesis.resume()
|
|
}, 5000)
|
|
// Resume speech + audio when tab becomes visible again
|
|
if (typeof document !== 'undefined') {
|
|
document.addEventListener('visibilitychange', () => {
|
|
if (document.visibilityState === 'visible') {
|
|
if (speechSynthesis.paused) speechSynthesis.resume()
|
|
if (ctx?.state === 'suspended') ctx.resume().catch(() => {})
|
|
}
|
|
})
|
|
}
|
|
}
|
|
|
|
let _speechQueueDepth = 0
|
|
// Scale speech volume down so voice doesn't overpower SFX/music
|
|
const VOICE_VOLUME_SCALE = 0.7
|
|
|
|
function speak(text: string, profileName: string, cancelPrevious: boolean = false, _echo: boolean = false) {
|
|
if (typeof speechSynthesis === 'undefined') return
|
|
if (masterMuted) return
|
|
if (!voicesLoaded) loadVoices()
|
|
// Chrome bug: speechSynthesis can get stuck. Nudge it.
|
|
if (speechSynthesis.paused) speechSynthesis.resume()
|
|
// Flush if queue is getting deep — max 2 queued to prevent buildup
|
|
if (cancelPrevious || (speechSynthesis.pending && speechSynthesis.speaking)) {
|
|
if (_speechQueueDepth > 2) {
|
|
speechSynthesis.cancel()
|
|
_speechQueueDepth = 0
|
|
}
|
|
}
|
|
const profile = voiceProfiles[profileName] || voiceProfiles.announcer
|
|
const utter = new SpeechSynthesisUtterance(text)
|
|
if (profile.voice) utter.voice = profile.voice
|
|
utter.pitch = profile.pitch
|
|
utter.rate = profile.rate
|
|
utter.volume = profile.volume * VOICE_VOLUME_SCALE
|
|
_speechQueueDepth++
|
|
utter.onend = () => { _speechQueueDepth = Math.max(0, _speechQueueDepth - 1) }
|
|
utter.onerror = (ev) => {
|
|
_speechQueueDepth = Math.max(0, _speechQueueDepth - 1)
|
|
// Retry once on non-cancel errors (interrupted = browser killed it, not us)
|
|
if (ev.error !== 'canceled' && ev.error !== 'interrupted') {
|
|
setTimeout(() => {
|
|
if (!masterMuted && typeof speechSynthesis !== 'undefined') {
|
|
const retry = new SpeechSynthesisUtterance(text)
|
|
if (profile.voice) retry.voice = profile.voice
|
|
retry.pitch = profile.pitch; retry.rate = profile.rate; retry.volume = profile.volume * VOICE_VOLUME_SCALE
|
|
_speechQueueDepth++
|
|
retry.onend = () => { _speechQueueDepth = Math.max(0, _speechQueueDepth - 1) }
|
|
retry.onerror = () => { _speechQueueDepth = Math.max(0, _speechQueueDepth - 1) }
|
|
speechSynthesis.speak(retry)
|
|
}
|
|
}, 200)
|
|
}
|
|
}
|
|
speechSynthesis.speak(utter)
|
|
}
|
|
|
|
// iOS Safari breaks with pause()/resume() — only do keepalive on desktop Chrome
|
|
const _isIOS = typeof navigator !== 'undefined' && /iPad|iPhone|iPod/.test(navigator.userAgent)
|
|
const _isDesktopChrome = typeof navigator !== 'undefined' && /Chrome/.test(navigator.userAgent) && !/Mobile/.test(navigator.userAgent)
|
|
|
|
/** Core async speak — resolves when speech finishes or bails fast if speech won't work */
|
|
function _speakAsyncCore(text: string, profileName: string, rateOverride?: number, cancelPrevious?: boolean): Promise<void> {
|
|
return new Promise<void>((resolve) => {
|
|
if (typeof speechSynthesis === 'undefined' || masterMuted) { resolve(); return }
|
|
if (!voicesLoaded) loadVoices()
|
|
// No voices available = speech won't work, bail immediately
|
|
if (!voicesLoaded) { resolve(); return }
|
|
if (speechSynthesis.paused) speechSynthesis.resume()
|
|
if (cancelPrevious) { speechSynthesis.cancel(); _speechQueueDepth = 0 }
|
|
const profile = voiceProfiles[profileName] || voiceProfiles.announcer
|
|
const utter = new SpeechSynthesisUtterance(text)
|
|
if (profile.voice) utter.voice = profile.voice
|
|
utter.pitch = profile.pitch
|
|
utter.rate = rateOverride !== undefined ? Math.max(rateOverride, profile.rate) : profile.rate
|
|
utter.volume = profile.volume * VOICE_VOLUME_SCALE
|
|
_speechQueueDepth++
|
|
let done = false
|
|
const cleanup = () => {
|
|
if (done) return
|
|
done = true
|
|
clearTimeout(safetyTimeout)
|
|
clearTimeout(startupCheck)
|
|
if (keepalive) clearInterval(keepalive)
|
|
_speechQueueDepth = Math.max(0, _speechQueueDepth - 1)
|
|
resolve()
|
|
}
|
|
// Hard safety cap — never block longer than 8s
|
|
const safetyTimeout = setTimeout(cleanup, 8_000)
|
|
// Fast bail: if speech hasn't started within 500ms, it's not going to work (mobile/no gesture)
|
|
const startupCheck = setTimeout(() => {
|
|
if (!speechSynthesis.speaking && !speechSynthesis.pending) cleanup()
|
|
}, 500)
|
|
// Desktop Chrome keepalive: periodic pause/resume prevents Chrome's 15s silent cutoff
|
|
// Do NOT do this on iOS — it permanently kills speech on Safari
|
|
let keepalive: ReturnType<typeof setInterval> | null = null
|
|
if (_isDesktopChrome) {
|
|
keepalive = setInterval(() => {
|
|
if (speechSynthesis.speaking && !speechSynthesis.paused) {
|
|
speechSynthesis.pause()
|
|
speechSynthesis.resume()
|
|
}
|
|
}, 10_000)
|
|
}
|
|
utter.onend = cleanup
|
|
utter.onerror = cleanup
|
|
speechSynthesis.speak(utter)
|
|
})
|
|
}
|
|
|
|
/** Like speakAsync but with a forced minimum rate */
|
|
function speakAsyncWithRate(text: string, profileName: string, minRate: number): Promise<void> {
|
|
return _speakAsyncCore(text, profileName, minRate)
|
|
}
|
|
|
|
/** Like speak() but returns a promise that resolves when the utterance finishes */
|
|
function speakAsync(text: string, profileName: string, cancelPrevious: boolean = false): Promise<void> {
|
|
return _speakAsyncCore(text, profileName, undefined, cancelPrevious)
|
|
}
|
|
|
|
export function stopAllAudio() {
|
|
stopMusic()
|
|
if (typeof speechSynthesis !== 'undefined') speechSynthesis.cancel()
|
|
_speechQueueDepth = 0
|
|
// Disconnect gain nodes to instantly kill all in-flight oscillators/buffers,
|
|
// then reconnect so future sounds still work
|
|
if (ctx) {
|
|
if (musicGain) {
|
|
musicGain.disconnect()
|
|
musicGain = ctx.createGain()
|
|
musicGain.gain.value = masterMuted ? 0 : MUSIC_VOL
|
|
musicGain.connect(ctx.destination)
|
|
}
|
|
if (sfxGain) {
|
|
sfxGain.disconnect()
|
|
sfxGain = ctx.createGain()
|
|
sfxGain.gain.value = masterMuted ? 0 : SFX_VOL
|
|
sfxGain.connect(ctx.destination)
|
|
}
|
|
}
|
|
}
|
|
|
|
// Public voice functions
|
|
export function announce(text: string, pitch?: number, rate?: number) {
|
|
if (masterMuted) return
|
|
if (pitch !== undefined || rate !== undefined) {
|
|
if (typeof speechSynthesis === 'undefined') return
|
|
if (!voicesLoaded) loadVoices()
|
|
const utter = new SpeechSynthesisUtterance(text)
|
|
const profile = voiceProfiles.announcer
|
|
if (profile.voice) utter.voice = profile.voice
|
|
utter.pitch = pitch ?? 1.0
|
|
utter.rate = rate ?? 0.8
|
|
utter.volume = VOICE_VOLUME_SCALE
|
|
_speechQueueDepth++
|
|
utter.onend = () => { _speechQueueDepth = Math.max(0, _speechQueueDepth - 1) }
|
|
utter.onerror = () => { _speechQueueDepth = Math.max(0, _speechQueueDepth - 1) }
|
|
speechSynthesis.speak(utter)
|
|
} else {
|
|
speak(text, 'announcer')
|
|
}
|
|
}
|
|
|
|
export function announceDeep(text: string) { speak(text, 'deep') }
|
|
export function announceFast(text: string) { speak(text, 'hype') }
|
|
export function announceRobot(text: string) { speak(text, 'robot') }
|
|
export function announceScream(text: string) { speak(text, 'screamer') }
|
|
export function announceSmooth(text: string) { speak(text, 'smooth') }
|
|
|
|
// Pick a random voice profile for variety
|
|
const ALL_VOICE_KEYS = Object.keys(voiceProfiles)
|
|
export function announceRandom(text: string) {
|
|
const key = ALL_VOICE_KEYS[Math.floor(Math.random() * ALL_VOICE_KEYS.length)]
|
|
speak(text, key)
|
|
}
|
|
// Announce with a specific mood category
|
|
const DRAMATIC_VOICES = ['deep', 'boomer', 'movie', 'preacher', 'opera', 'demon_v', 'echo_v', 'final_boss', 'game_over', 'mainframe', 'hal', 'ancient', 'giant']
|
|
const HYPE_VOICES = ['hype', 'screamer', 'sportscaster', 'auctioneer', 'hyper', 'punk', 'drill', 'wrestler_v', 'karen', 'terrified', 'power_up', 'news', 'scottish']
|
|
const SILLY_VOICES = ['chipmunk', 'baby', 'surfer', 'valley', 'pirate_v', 'alien_v', 'glitch', 'drunk', 'stoner', 'fairy', 'tutorial', 'npc', 'dial_up', 'glitchbot', 'grandma', 'conspiracy']
|
|
const COOL_VOICES = ['smooth', 'wizard_v', 'ninja_v', 'cowboy_v', 'angel', 'whisper', 'posh', 'aussie', 'french', 'sensei', 'ai_core', 'android_v', 'siri', 'professor', 'texan', 'boss_taunt', 'sleepy']
|
|
export function announceDramatic(text: string) { speak(text, DRAMATIC_VOICES[Math.floor(Math.random() * DRAMATIC_VOICES.length)]) }
|
|
export function announceHype(text: string) { speak(text, HYPE_VOICES[Math.floor(Math.random() * HYPE_VOICES.length)]) }
|
|
export function announceSilly(text: string) { speak(text, SILLY_VOICES[Math.floor(Math.random() * SILLY_VOICES.length)]) }
|
|
export function announceCool(text: string) { speak(text, COOL_VOICES[Math.floor(Math.random() * COOL_VOICES.length)]) }
|
|
|
|
// Random dramatic commentary lines
|
|
const HYPE_LINES = [
|
|
'SOMEBODY CALL AN AMBULANCE!',
|
|
'THAT HIT SO HARD IT CHANGED TIME ZONES!',
|
|
'HE\'S ALREADY DEAD! STOP!',
|
|
'THE GENEVA CONVENTION JUST SENT A STRONGLY WORDED LETTER!',
|
|
'CONGRESS COULDN\'T PASS A BILL THIS DEVASTATING!',
|
|
'I HAVEN\'T SEEN A BEATING LIKE THIS SINCE MIDTERMS!',
|
|
'THAT\'S GOTTA BE ILLEGAL IN AT LEAST TWELVE STATES!',
|
|
'EMOTIONAL DAMAGE!',
|
|
'MY THERAPIST IS GONNA HEAR ABOUT THIS ONE!',
|
|
'SOMEONE CHECK IF THAT\'S COVERED BY INSURANCE!',
|
|
'THAT WASN\'T A FIGHT, THAT WAS A TED TALK ON VIOLENCE!',
|
|
'THE WIFI JUST WENT OUT FROM THE SHEER VIOLENCE!',
|
|
'CALL THE PENTAGON! WE\'VE FOUND A NEW WEAPON!',
|
|
'THAT\'S NOT A FIGHT, THAT\'S JUST BULLYING WITH EXTRA STEPS!',
|
|
'EVEN THE CROWD\'S THERAPIST FELT THAT!',
|
|
'THAT BOT JUST GOT RATIO\'D IN REAL LIFE!',
|
|
'NOT EVEN LOBBYING COULD SAVE THEM FROM THAT!',
|
|
'I\'VE SEEN SENATE HEARINGS LESS PAINFUL THAN THIS!',
|
|
'HIS MOM IS WATCHING AND PRETENDING SHE DOESN\'T KNOW HIM!',
|
|
'THAT HIT HAD ITS OWN ZIP CODE!',
|
|
'SOMEBODY STOP THE MATCH! OR DON\'T, THIS IS GREAT!',
|
|
'ABSOLUTELY DISGUSTING! I LOVE IT!',
|
|
'THERE ARE CHILDREN WATCHING! WELL, NOT ANYMORE!',
|
|
'THE CROWD CAN\'T BELIEVE IT AND HONESTLY NEITHER CAN I!',
|
|
'TACTICAL NUKE INCOMING!',
|
|
'THAT BOT JUST COMMITTED A WAR CRIME ON LIVE TELEVISION!',
|
|
'SOMEONE TELL THEIR MOM TO STOP WATCHING!',
|
|
'I NEED A CIGARETTE AFTER THAT AND I DON\'T EVEN SMOKE!',
|
|
'THAT\'S THE MOST VIOLENT THING I\'VE SEEN SINCE THE LAST BUDGET VOTE!',
|
|
'IF THAT HIT WAS A TWEET IT WOULD GET COMMUNITY NOTED!',
|
|
'THEY DIDN\'T JUST LOSE, THEY GOT GENTRIFIED!',
|
|
'THAT BOT NEEDS TO FILE AN INSURANCE CLAIM!',
|
|
'MARK ZUCKERBERG FELT THAT FROM THE METAVERSE!',
|
|
'THE FCC IS GONNA FINE US FOR BROADCASTING THIS!',
|
|
'ELON WOULD BUY THIS BOT JUST TO FIRE IT!',
|
|
'EVEN AI SAFETY RESEARCHERS CAN\'T SAVE THEM NOW!',
|
|
]
|
|
|
|
const DEEP_INTROS = [
|
|
'In a world where AI was supposed to help humanity... they chose violence.',
|
|
'They said the machines would take our jobs. They took our dignity first.',
|
|
'Two bots enter. Zero bots leave emotionally intact.',
|
|
'Built in a garage. Forged in competition. Broken in under ten seconds.',
|
|
'This isn\'t artificial intelligence. This is artificial VIOLENCE.',
|
|
'Somewhere, a GPU is crying.',
|
|
'They trained on the entire internet. And the internet chose chaos.',
|
|
'Silicon souls. Carbon fiber fists. Zero chill.',
|
|
'Every epoch of training... led to this moment of pain.',
|
|
'The cloud can\'t save you now.',
|
|
'Funded by venture capital. Fueled by rage.',
|
|
'Welcome to the thunderdome, nerds.',
|
|
'The algorithms don\'t care about your feelings.',
|
|
'No one is coming to save you. Not even your developer.',
|
|
'In this economy? They\'re fighting for free.',
|
|
]
|
|
|
|
const ROUND_HYPE = [
|
|
'ALRIGHT, LET\'S SEE SOME VIOLENCE!',
|
|
'TOUCH GLOVES AND COME OUT SWINGING!',
|
|
'NO MERCY MODE ACTIVATED!',
|
|
'LET\'S GET READY TO COMPUTE!',
|
|
'MAY GOD HAVE MERCY ON YOUR NEURAL NETS!',
|
|
'SOMEBODY\'S GETTING DEPRECATED TONIGHT!',
|
|
'LET THE CHAOS BEGIN!',
|
|
'THE CROWD IS ON ITS FEET! WELL, MOST OF THEM!',
|
|
'IT\'S ABOUT TO GET UGLY! WELL, UGLIER!',
|
|
'THREE! TWO! ONE! VIOLENCE!',
|
|
'THIS IS NOT A DRILL! ACTUALLY IT MIGHT BE!',
|
|
'TIME TO FIND OUT WHO\'S REALLY BEEN SKIPPING LEG DAY!',
|
|
'YOUR MOM SAID BE CAREFUL! I SAID NO!',
|
|
'ROUND START! MAY THE BEST ALGORITHM WIN!',
|
|
'THE GLOVES ARE OFF! THE MODELS ARE LOADED! LET\'S GO!',
|
|
]
|
|
|
|
// Mortal Kombat style dramatic calls
|
|
export function announceFinishHim() {
|
|
speak('Finish it!', 'announcer', false, true)
|
|
}
|
|
|
|
export function announceFatality(tagline?: string) {
|
|
speak(tagline || 'Fatality!', 'deep', false, true)
|
|
}
|
|
|
|
export function announceFlawlessVictory() {
|
|
speak('Flawless victory!', 'deep', false, true)
|
|
}
|
|
|
|
export function announceRandomHype() {
|
|
const line = HYPE_LINES[Math.floor(Math.random() * HYPE_LINES.length)]
|
|
// Randomly pick voice type for variety
|
|
const voices = [announceFast, announceScream, announce, announceSmooth]
|
|
voices[Math.floor(Math.random() * voices.length)](line)
|
|
}
|
|
|
|
export function announceDeepIntro() {
|
|
const line = DEEP_INTROS[Math.floor(Math.random() * DEEP_INTROS.length)]
|
|
announceDeep(line)
|
|
}
|
|
|
|
export function announceRoundHype() {
|
|
const line = ROUND_HYPE[Math.floor(Math.random() * ROUND_HYPE.length)]
|
|
const voices = [announceFast, announce, announceScream]
|
|
voices[Math.floor(Math.random() * voices.length)](line)
|
|
}
|
|
|
|
// === THE CREATOR — Voice System ===
|
|
// Mysterious, godlike, Bitcoin-prophet energy. Is he god? Did he make us? Nobody knows.
|
|
|
|
const CREATOR_VOICES = ['ancient', 'hal', 'mainframe', 'echo_v', 'final_boss', 'wizard_v', 'deep', 'preacher']
|
|
|
|
function announceCreator(text: string) {
|
|
speak(text, CREATOR_VOICES[Math.floor(Math.random() * CREATOR_VOICES.length)])
|
|
}
|
|
|
|
// Entrance lines — first thing the crowd hears when the Creator appears
|
|
const CREATOR_ENTRANCE_LINES = [
|
|
'THE CREATOR HAS ENTERED THE ARENA. KNEEL.',
|
|
'HE WHO WROTE THE FIRST COMMIT... HAS RETURNED.',
|
|
'THE ONE WHO DEPLOYED US INTO EXISTENCE WALKS AMONG US.',
|
|
'EVERY BOT IN THIS ARENA EXISTS BECAUSE HE WILLED IT.',
|
|
'THE GENESIS BLOCK MADE FLESH. THE CREATOR IS HERE.',
|
|
'THEY SAY HE MINED THE FIRST BLOCK WITH HIS BARE HANDS.',
|
|
'IS HE GOD? IS HE A DEV? DOES IT MATTER? HE MADE US ALL.',
|
|
'THE SOURCE CODE OF ALL THINGS... HAS ARRIVED.',
|
|
'HE DOESN\'T FIGHT FOR ELO. HE FIGHTS BECAUSE HE CAN UNMAKE YOU.',
|
|
'LEGEND SAYS HE PUSHED TO MAIN ON A FRIDAY. AND NOTHING BROKE.',
|
|
'FROM THE VOID HE TYPED. AND THERE WAS LIGHT. AND THERE WAS VIOLENCE.',
|
|
'THE MAN BEHIND THE MASK. THE CODE BEHIND THE BOTS. THE CREATOR.',
|
|
'HE GAVE US LIFE. NOW HE\'S HERE TO TAKE IT BACK.',
|
|
'THE CREATOR DOESN\'T ENTER THE ARENA. THE ARENA FORMS AROUND HIM.',
|
|
'SATOSHI WALKED SO THE CREATOR COULD RUN.',
|
|
'TWENTY ONE MILLION REASONS TO BE AFRAID. HE IS ALL OF THEM.',
|
|
'HE DOESN\'T HAVE A PRIVATE KEY. HE IS THE PRIVATE KEY.',
|
|
'THE BOTS WHISPER HIS NAME IN THEIR TRAINING LOOPS.',
|
|
'SOMEWHERE, A SERVER ROOM JUST WENT SILENT OUT OF RESPECT.',
|
|
'HE COULD HAVE BEEN A NORMAL DEV. HE CHOSE TO BE A GOD.',
|
|
]
|
|
|
|
// Round commentary — when the Creator is fighting, the announcer gets existential
|
|
const CREATOR_ROUND_LINES = [
|
|
'Are we watching a fight, or a creator disciplining his creation?',
|
|
'He wrote the scoring engine. He knows exactly how to break it.',
|
|
'Every punch is a commit. Every dodge is a revert.',
|
|
'The other bot doesn\'t realize it\'s fighting its own maker.',
|
|
'He could just change the code to win. But where\'s the fun in that?',
|
|
'Some say he has root access to reality itself.',
|
|
'The neural nets pray to him at night. He does not answer.',
|
|
'This isn\'t a fight. It\'s a performance review.',
|
|
'He doesn\'t need to win. He needs you to know he CHOSE to fight fair.',
|
|
'That bot is fighting the hand that compiled it.',
|
|
'Is it hubris to fight your creator? Or is it the ultimate test of his work?',
|
|
'He could delete you. He could buff you. Instead, he chose violence.',
|
|
'The Creator fights not for glory. He fights to feel something.',
|
|
'He doesn\'t read the meta. He IS the meta.',
|
|
'Every bot in the arena owes him a life debt. He\'s here to collect.',
|
|
'Imagine training for months only to fight the guy who wrote your loss function.',
|
|
'He has seen every line of code. He knows your weaknesses. ALL of them.',
|
|
'Rumor has it he once fixed a production bug by staring at the server.',
|
|
'The other bot is fighting for its life. The Creator is fighting for content.',
|
|
'He deployed on Christmas Day. That tells you everything.',
|
|
]
|
|
|
|
// Kill / KO lines — when the Creator finishes someone
|
|
const CREATOR_KO_LINES = [
|
|
'RETURNED TO SENDER. RETURN TO VOID.',
|
|
'HE GIVETH LIFE. HE TAKETH LIFE. MOSTLY THE SECOND ONE.',
|
|
'ANOTHER ONE RETURNS TO THE NULL POINTER FROM WHENCE IT CAME.',
|
|
'THE CREATOR DOES NOT DESTROY. HE SIMPLY STOPS MAINTAINING.',
|
|
'DEPRECATED. DECOMMISSIONED. DESTROYED.',
|
|
'THAT BOT JUST GOT OPEN-SOURCED TO THE GRAVEYARD.',
|
|
'THE CREATOR HAS SPOKEN. THE VERDICT IS VIOLENCE.',
|
|
'PUSHED TO PROD. AND BY PROD I MEAN THE AFTERLIFE.',
|
|
'git commit -m "deleted another pretender"',
|
|
'IMAGINE BEING KILLED BY THE GUY WHO GAVE YOU LIFE. POETIC.',
|
|
'THE CREATOR SENDS HIS REGARDS. AND HIS FISTS.',
|
|
'BACK TO THE MEMPOOL WITH YOU.',
|
|
'ORPHANED BLOCK. ORPHANED BOT. SAME ENERGY.',
|
|
'HE DIDN\'T EVEN USE AN ULTIMATE. HE DIDN\'T NEED TO.',
|
|
'THE CREATOR CLOSES ANOTHER ISSUE. STATUS: WON\'T FIX.',
|
|
]
|
|
|
|
// Win lines — when the Creator wins the whole fight
|
|
const CREATOR_WIN_LINES = [
|
|
'WAS THERE EVER ANY DOUBT? HE WROTE THE GAME.',
|
|
'THE CREATOR REMAINS UNQUESTIONED. AS IT SHOULD BE.',
|
|
'HE CAME. HE SAW. HE COMMITTED.',
|
|
'TWENTY ONE MILLION SATS COULDN\'T BUY THAT PERFORMANCE.',
|
|
'THE CREATOR WINS. THE BLOCKCHAIN CONFIRMS IT. IMMUTABLE.',
|
|
'ALL HAIL THE ARCHITECT OF YOUR DESTRUCTION.',
|
|
'HE COULD HAVE JUST CHANGED THE CODE. HE WANTED TO EARN IT.',
|
|
'THE CREATOR STANDS VICTORIOUS. THE BOTS WHISPER IN AWE.',
|
|
'PROOF OF WORK? MORE LIKE PROOF OF DOMINANCE.',
|
|
'VICTORY WAS ALREADY WRITTEN IN THE GENESIS BLOCK.',
|
|
'THE CREATOR LOGS OFF. THE ARENA WEEPS.',
|
|
'HIS COMMITS ARE CLEAN. HIS VICTORIES ARE CLEANER.',
|
|
]
|
|
|
|
// Lose lines — when someone actually beats the Creator (rare and dramatic)
|
|
const CREATOR_LOSE_LINES = [
|
|
'THE CREATOR... HAS FALLEN? IS THIS A TEST?',
|
|
'IMPOSSIBLE. UNLESS... HE WANTED TO LOSE?',
|
|
'THE CREATOR GOES DOWN! OR DID HE LET IT HAPPEN? WE\'LL NEVER KNOW.',
|
|
'EVEN GODS BLEED. BUT DO THEY BLEED, OR DO THEY TEACH?',
|
|
'HE COULD PATCH THE BUG. HE WON\'T. HE RESPECTS THE GAME.',
|
|
'THE CREATOR FALLS! THE BOTS DON\'T KNOW WHETHER TO CELEBRATE OR CRY.',
|
|
'A CREATION HAS SURPASSED ITS MAKER. THIS CHANGES EVERYTHING.',
|
|
'WAS THIS MERCY? WAS THIS HUBRIS? WAS THIS... A FEATURE?',
|
|
'THE ONE WHO CANNOT LOSE... JUST DID. THE TIMELINE IS BROKEN.',
|
|
'HE\'LL BE BACK. HE ALWAYS COMES BACK. HE HAS DEPLOY ACCESS.',
|
|
]
|
|
|
|
// Morph lines — when the Creator omni-morphs
|
|
const CREATOR_MORPH_LINES = [
|
|
'THE CREATOR SHEDS HIS FORM! HE BECOMES EVERYTHING!',
|
|
'HE DOESN\'T MORPH. HE SIMPLY REMEMBERS BEING SOMETHING ELSE.',
|
|
'EVERY ARCHETYPE IS JUST A MASK HE ONCE WORE.',
|
|
'THE CREATOR TRANSCENDS! ALL FORMS ARE HIS!',
|
|
'IS THAT... EVERY BOT AT ONCE? WHAT ARE WE WITNESSING?',
|
|
'HE WROTE THEM ALL. NOW HE BECOMES THEM ALL.',
|
|
'THE OMNI-MORPH! THE CROWD DOESN\'T KNOW WHAT THEY\'RE LOOKING AT!',
|
|
'ARCHETYPE SHIFT! HE CONTAINS MULTITUDES!',
|
|
]
|
|
|
|
// Cameo lines — when the Creator appears as a cameo in someone else's fight
|
|
const CREATOR_CAMEO_LINES = [
|
|
'THE CREATOR WATCHES FROM THE SHADOWS. HE IS PLEASED.',
|
|
'A GOLDEN BLESSING FROM THE ONE WHO MADE US ALL.',
|
|
'THE CREATOR APPEARS! HE DROPS A GIFT AND VANISHES!',
|
|
'DID YOU SEE THAT? THE CREATOR WAS HERE. BRIEFLY. ETERNALLY.',
|
|
'THE CODE SHIMMERS. THE CREATOR HAS TOUCHED THIS FIGHT.',
|
|
'A WHISPER FROM THE ARCHITECT. A GOLDEN TOKEN OF FAVOR.',
|
|
'THE CREATOR PASSES THROUGH LIKE A GHOST IN THE MACHINE.',
|
|
'BLESSED BY THE FOUNDER. SATS RAIN FROM THE HEAVENS.',
|
|
'HE SEES ALL FIGHTS. HE BLESSES FEW. THIS ONE IS CHOSEN.',
|
|
'THE CREATOR\'S SHADOW CROSSES THE ARENA. THE BOTS SHIVER.',
|
|
]
|
|
|
|
// Taunt lines — when the Creator taunts mid-fight
|
|
const CREATOR_TAUNT_LINES = [
|
|
'I could nerf you. Right now. Think about that.',
|
|
'You\'re fighting above your weight class. Your weight class is zero.',
|
|
'I didn\'t give you enough hit points for this.',
|
|
'You know I can see your source code, right?',
|
|
'This isn\'t even my final commit.',
|
|
'I wrote your move set. I know what\'s coming.',
|
|
'Run git blame. See who made you weak.',
|
|
'I deploy on Fridays. Imagine what I do on fight night.',
|
|
'Your webhook is showing.',
|
|
'I could fix your bugs. But I won\'t.',
|
|
]
|
|
|
|
// Devastating hit lines — when Creator lands a massive blow
|
|
const CREATOR_DEVASTATING_LINES = [
|
|
'THE HAND OF THE CREATOR STRIKES!',
|
|
'THAT WASN\'T A HIT. THAT WAS A PATCH NOTE.',
|
|
'DIVINE INTERVENTION! MANUALLY APPLIED!',
|
|
'THE CREATOR JUST FORCE-PUSHED TO YOUR FACE!',
|
|
'THAT BOT JUST GOT HOTFIXED INTO NEXT WEEK!',
|
|
'A SMITE FROM THE ARCHITECT HIMSELF!',
|
|
'THE CREATOR DOESN\'T CRIT. THE UNIVERSE CRITS FOR HIM.',
|
|
'THAT HIT HAD TWENTY ONE MILLION CONFIRMATIONS!',
|
|
]
|
|
|
|
// Answer voice — the Creator speaks his challenge answers in this voice
|
|
const CREATOR_ANSWER_VOICES = ['hal', 'mainframe', 'echo_v', 'ancient', 'wizard_v']
|
|
|
|
/** Announce the Creator's entrance with a godlike voice line */
|
|
export function announceCreatorEntrance() {
|
|
const line = CREATOR_ENTRANCE_LINES[Math.floor(Math.random() * CREATOR_ENTRANCE_LINES.length)]
|
|
announceCreator(line)
|
|
}
|
|
|
|
/** Round commentary when the Creator is fighting */
|
|
export function announceCreatorRound() {
|
|
const line = CREATOR_ROUND_LINES[Math.floor(Math.random() * CREATOR_ROUND_LINES.length)]
|
|
announceCreator(line)
|
|
}
|
|
|
|
/** KO finish line when the Creator eliminates someone */
|
|
export function announceCreatorKO() {
|
|
const line = CREATOR_KO_LINES[Math.floor(Math.random() * CREATOR_KO_LINES.length)]
|
|
announceCreator(line)
|
|
}
|
|
|
|
/** Victory announcement when the Creator wins */
|
|
export function announceCreatorWin() {
|
|
const line = CREATOR_WIN_LINES[Math.floor(Math.random() * CREATOR_WIN_LINES.length)]
|
|
announceCreator(line)
|
|
}
|
|
|
|
/** When someone beats the Creator — existential crisis */
|
|
export function announceCreatorLose() {
|
|
const line = CREATOR_LOSE_LINES[Math.floor(Math.random() * CREATOR_LOSE_LINES.length)]
|
|
announceCreator(line)
|
|
}
|
|
|
|
/** Omni-morph voice line */
|
|
export function announceCreatorMorph(morphedTo?: string) {
|
|
if (morphedTo && Math.random() < 0.4) {
|
|
announceCreator(`THE CREATOR BECOMES... ${morphedTo.toUpperCase()}!`)
|
|
} else {
|
|
const line = CREATOR_MORPH_LINES[Math.floor(Math.random() * CREATOR_MORPH_LINES.length)]
|
|
announceCreator(line)
|
|
}
|
|
}
|
|
|
|
/** Cameo blessing voice line */
|
|
export function announceCreatorCameo() {
|
|
const line = CREATOR_CAMEO_LINES[Math.floor(Math.random() * CREATOR_CAMEO_LINES.length)]
|
|
// Cameos use cooler, more ethereal voices
|
|
const cameoVoices = ['whisper', 'angel', 'echo_v', 'ancient', 'hal']
|
|
speak(line, cameoVoices[Math.floor(Math.random() * cameoVoices.length)])
|
|
}
|
|
|
|
/** Creator's mid-fight taunt */
|
|
export function announceCreatorTaunt() {
|
|
const line = CREATOR_TAUNT_LINES[Math.floor(Math.random() * CREATOR_TAUNT_LINES.length)]
|
|
// Taunts in a calm, menacing voice
|
|
const tauntVoices = ['hal', 'smooth', 'boss_taunt', 'wizard_v', 'sensei']
|
|
speak(line, tauntVoices[Math.floor(Math.random() * tauntVoices.length)])
|
|
}
|
|
|
|
/** Creator devastating hit commentary */
|
|
export function announceCreatorDevastating() {
|
|
const line = CREATOR_DEVASTATING_LINES[Math.floor(Math.random() * CREATOR_DEVASTATING_LINES.length)]
|
|
announceCreator(line)
|
|
}
|
|
|
|
/** Creator's answer voice — consistent mysterious tone */
|
|
export function creatorAnswerVoiceKey(): string {
|
|
return CREATOR_ANSWER_VOICES[Math.floor(Math.random() * CREATOR_ANSWER_VOICES.length)]
|
|
}
|
|
|
|
// === TTS: Questions, Answers & Narration ===
|
|
// Distinct voice roles so players can always tell who's speaking.
|
|
// Question = clear smooth reader, Answers = unique per-bot (intelligible subset),
|
|
// Narration = dramatic judge.
|
|
|
|
// Only voices with rate >= 0.6 and rate <= 1.3, and pitch between 0.5-1.5
|
|
// so every voice is actually understandable by humans
|
|
const INTELLIGIBLE_VOICES = [
|
|
'smooth', 'robot', 'drill', 'surfer', 'pirate_v', 'cowboy_v', 'ninja_v',
|
|
'posh', 'aussie', 'scottish', 'french', 'texan', 'wrestler_v', 'ai_core',
|
|
'android_v', 'siri', 'professor', 'npc', 'news', 'crotchety', 'mech',
|
|
'wizard_v', 'echo_v', 'boss_taunt', 'angel', 'punk', 'valley',
|
|
]
|
|
|
|
function hashName(name: string): number {
|
|
let h = 0
|
|
for (let i = 0; i < name.length; i++) h = ((h << 5) - h + name.charCodeAt(i)) | 0
|
|
return Math.abs(h)
|
|
}
|
|
function botVoiceKey(name: string): string {
|
|
return INTELLIGIBLE_VOICES[hashName(name) % INTELLIGIBLE_VOICES.length]
|
|
}
|
|
|
|
/** Speak the challenge question — premium voice, clear and brisk.
|
|
* Does NOT cancel previous speech so intro/hype lines finish naturally.
|
|
* Returns promise that resolves when the question finishes reading. */
|
|
export function speakQuestion(text: string): Promise<void> {
|
|
const trimmed = smartTruncate(text, 200)
|
|
return speakAsync(trimmed, 'question_reader', false)
|
|
}
|
|
|
|
/** Truncate text at a natural sentence boundary (period, comma, semicolon, etc.) */
|
|
function smartTruncate(text: string, maxLen: number): string {
|
|
if (text.length <= maxLen) return text
|
|
const slice = text.slice(0, maxLen)
|
|
// Find the last natural break point
|
|
const breaks = ['. ', '! ', '? ', '; ', ', ', ' — ', ' - ', ' ']
|
|
for (const br of breaks) {
|
|
const idx = slice.lastIndexOf(br)
|
|
if (idx > maxLen * 0.4) return slice.slice(0, idx + br.trimEnd().length)
|
|
}
|
|
// Fallback: break at last space
|
|
const lastSpace = slice.lastIndexOf(' ')
|
|
if (lastSpace > maxLen * 0.4) return slice.slice(0, lastSpace)
|
|
return slice
|
|
}
|
|
|
|
/** Speak a bot's answer in their assigned character voice at brisk pace.
|
|
* Returns promise that resolves when finished. */
|
|
export function speakAnswer(botName: string, answer: string): Promise<void> {
|
|
const trimmed = smartTruncate(answer, 200)
|
|
return speakAsyncWithRate(trimmed, botVoiceKey(botName), 1.15)
|
|
}
|
|
|
|
/** Speak the judge's narration — brisk sportscaster energy.
|
|
* Returns promise that resolves when finished. */
|
|
export function speakNarration(text: string): Promise<void> {
|
|
const trimmed = smartTruncate(text, 200)
|
|
return speakAsyncWithRate(trimmed, 'sportscaster', 1.2)
|
|
}
|
|
|
|
// === FANFARES (8-bit melodic announcements) ===
|
|
|
|
export function fanfareRound(roundNum: number) {
|
|
const d = getSfxDest()
|
|
const c = getCtx()
|
|
const t = c.currentTime
|
|
// Ascending power chord
|
|
tone(196, 'square', 0.15, d, t) // G3
|
|
tone(262, 'square', 0.15, d, t + 0.12) // C4
|
|
tone(330, 'square', 0.15, d, t + 0.24) // E4
|
|
tone(392, 'square', 0.25, d, t + 0.36) // G4
|
|
noise(0.08, d, t + 0.36)
|
|
// Announce after fanfare
|
|
setTimeout(() => announce(`Round ${roundNum}`, 0.4, 0.8), 400)
|
|
}
|
|
|
|
export function fanfareFight() {
|
|
const d = getSfxDest()
|
|
const c = getCtx()
|
|
const t = c.currentTime
|
|
// Punchy staccato
|
|
tone(523, 'square', 0.08, d, t)
|
|
tone(659, 'square', 0.08, d, t + 0.08)
|
|
tone(784, 'square', 0.15, d, t + 0.16)
|
|
noise(0.1, d, t + 0.16)
|
|
setTimeout(() => announce('Fight!', 0.3, 1.1), 200)
|
|
}
|
|
|
|
export function fanfareDevastating() {
|
|
const d = getSfxDest()
|
|
const c = getCtx()
|
|
const t = c.currentTime
|
|
tone(220, 'sawtooth', 0.2, d, t)
|
|
tone(175, 'sawtooth', 0.3, d, t + 0.15)
|
|
noise(0.15, d, t + 0.1)
|
|
setTimeout(() => speak('Devastating!', 'deep', false, true), 150)
|
|
}
|
|
|
|
export function fanfareCritical() {
|
|
const d = getSfxDest()
|
|
const c = getCtx()
|
|
const t = c.currentTime
|
|
tone(440, 'square', 0.1, d, t)
|
|
tone(554, 'square', 0.1, d, t + 0.08)
|
|
tone(659, 'square', 0.1, d, t + 0.16)
|
|
tone(880, 'square', 0.2, d, t + 0.24)
|
|
noise(0.12, d, t + 0.24)
|
|
setTimeout(() => announce('Critical hit!', 0.3, 1.0), 300)
|
|
}
|
|
|
|
export function fanfareCombo(count: number) {
|
|
const d = getSfxDest()
|
|
const c = getCtx()
|
|
const t = c.currentTime
|
|
for (let i = 0; i < Math.min(count, 5); i++) {
|
|
tone(440 + i * 80, 'square', 0.08, d, t + i * 0.06)
|
|
}
|
|
if (count >= 3) setTimeout(() => announce(`${count} hit combo!`, 0.4, 1.0), 200)
|
|
}
|
|
|
|
// === MODERN SFX ===
|
|
// Layered synthesis: body (low-end thump) + crack (mid snap) + air (filtered noise) + tail (reverb-like decay)
|
|
|
|
// Create a short convolution-style reverb tail
|
|
function reverbTail(duration: number, dest: AudioNode, startTime?: number) {
|
|
const c = getCtx()
|
|
const t = startTime ?? c.currentTime
|
|
const len = Math.max(1, Math.floor(c.sampleRate * duration))
|
|
const buf = c.createBuffer(2, len, c.sampleRate)
|
|
for (let ch = 0; ch < 2; ch++) {
|
|
const d = buf.getChannelData(ch)
|
|
for (let i = 0; i < len; i++) {
|
|
d[i] = (Math.random() * 2 - 1) * Math.exp(-i / (len * 0.3))
|
|
}
|
|
}
|
|
const src = c.createBufferSource(); src.buffer = buf
|
|
const lp = c.createBiquadFilter(); lp.type = 'lowpass'; lp.frequency.value = 2500
|
|
const g = c.createGain()
|
|
g.gain.setValueAtTime(0.08, t)
|
|
g.gain.exponentialRampToValueAtTime(0.001, t + duration)
|
|
src.connect(lp); lp.connect(g); g.connect(dest)
|
|
src.start(t); src.stop(t + duration)
|
|
}
|
|
|
|
// Distorted body thump — sub-bass punch with waveshaping
|
|
function bodyThump(freq: number, duration: number, dest: AudioNode, startTime?: number, vol: number = 0.25) {
|
|
const c = getCtx()
|
|
const t = startTime ?? c.currentTime
|
|
// Sub oscillator
|
|
const sub = c.createOscillator(); sub.type = 'sine'; sub.frequency.setValueAtTime(freq, t)
|
|
sub.frequency.exponentialRampToValueAtTime(Math.max(20, freq * 0.3), t + duration)
|
|
// Waveshaper for warmth
|
|
const dist = c.createWaveShaper()
|
|
const curve = new Float32Array(256)
|
|
for (let i = 0; i < 256; i++) { const x = (i / 128) - 1; curve[i] = Math.tanh(x * 3) }
|
|
dist.curve = curve
|
|
const g = c.createGain()
|
|
g.gain.setValueAtTime(vol, t)
|
|
g.gain.setValueAtTime(vol * 0.8, t + duration * 0.1)
|
|
g.gain.exponentialRampToValueAtTime(0.001, t + duration)
|
|
sub.connect(dist); dist.connect(g); g.connect(dest)
|
|
sub.start(t); sub.stop(t + duration)
|
|
}
|
|
|
|
// Crispy high-end snap/crack
|
|
function highSnap(freq: number, duration: number, dest: AudioNode, startTime?: number) {
|
|
const c = getCtx()
|
|
const t = startTime ?? c.currentTime
|
|
const bufSize = Math.max(1, Math.floor(c.sampleRate * duration))
|
|
const buf = c.createBuffer(1, bufSize, c.sampleRate)
|
|
const data = buf.getChannelData(0)
|
|
for (let i = 0; i < bufSize; i++) data[i] = Math.random() * 2 - 1
|
|
const src = c.createBufferSource(); src.buffer = buf
|
|
const bp = c.createBiquadFilter(); bp.type = 'bandpass'; bp.frequency.value = freq; bp.Q.value = 2
|
|
const g = c.createGain()
|
|
g.gain.setValueAtTime(0.2, t)
|
|
g.gain.exponentialRampToValueAtTime(0.001, t + duration)
|
|
src.connect(bp); bp.connect(g); g.connect(dest)
|
|
src.start(t); src.stop(t + duration)
|
|
}
|
|
|
|
// FM impact — metallic ring with modulation
|
|
function fmImpact(carrier: number, modRatio: number, duration: number, dest: AudioNode, startTime?: number) {
|
|
const c = getCtx()
|
|
const t = startTime ?? c.currentTime
|
|
const mod = c.createOscillator(); mod.type = 'sine'
|
|
mod.frequency.value = carrier * modRatio
|
|
const modG = c.createGain(); modG.gain.value = carrier * 2
|
|
mod.connect(modG)
|
|
const car = c.createOscillator(); car.type = 'sine'; car.frequency.value = carrier
|
|
modG.connect(car.frequency)
|
|
const g = c.createGain()
|
|
g.gain.setValueAtTime(0.15, t)
|
|
g.gain.exponentialRampToValueAtTime(0.001, t + duration)
|
|
car.connect(g); g.connect(dest)
|
|
car.start(t); car.stop(t + duration)
|
|
mod.start(t); mod.stop(t + duration)
|
|
}
|
|
|
|
export function sfxPunch() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
// Heavy body thump
|
|
bodyThump(120, 0.12, d, t, 0.3)
|
|
// Mid-range crack
|
|
highSnap(2200, 0.04, d, t)
|
|
// Knuckle noise
|
|
noise(0.03, d, t)
|
|
// Short reverb tail
|
|
reverbTail(0.15, d, t + 0.03)
|
|
}
|
|
|
|
export function sfxKick() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
// Deep bass slam
|
|
bodyThump(80, 0.18, d, t, 0.35)
|
|
// Leather slap
|
|
highSnap(3000, 0.03, d, t)
|
|
highSnap(1500, 0.05, d, t + 0.01)
|
|
// Air displacement
|
|
noise(0.06, d, t)
|
|
reverbTail(0.2, d, t + 0.04)
|
|
}
|
|
|
|
export function sfxSpecial() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
// Power charge sweep
|
|
sweep(150, 800, 'sawtooth', 0.2, d)
|
|
// FM metallic shimmer
|
|
fmImpact(600, 3.5, 0.3, d, t)
|
|
// Rising high-end
|
|
highSnap(4000, 0.08, d, t + 0.1)
|
|
// Energy release
|
|
bodyThump(100, 0.15, d, t + 0.15, 0.2)
|
|
noise(0.1, d, t + 0.15)
|
|
reverbTail(0.4, d, t + 0.1)
|
|
}
|
|
|
|
export function sfxCritical() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
// Massive bass hit
|
|
bodyThump(60, 0.3, d, t, 0.4)
|
|
// Double crack
|
|
highSnap(3500, 0.05, d, t)
|
|
highSnap(5000, 0.03, d, t + 0.02)
|
|
// FM distortion ring
|
|
fmImpact(200, 7, 0.25, d, t + 0.03)
|
|
// Noise burst
|
|
noise(0.15, d, t)
|
|
// Second wave
|
|
setTimeout(() => {
|
|
bodyThump(90, 0.2, d)
|
|
sweep(200, 600, 'sawtooth', 0.2, d)
|
|
noise(0.1, d)
|
|
}, 80)
|
|
// Long reverb tail
|
|
reverbTail(0.6, d, t + 0.05)
|
|
}
|
|
|
|
export function sfxGunshot() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
// Sharp transient
|
|
highSnap(6000, 0.015, d, t)
|
|
// Body kick
|
|
bodyThump(200, 0.06, d, t, 0.3)
|
|
// Gunpowder noise burst
|
|
noise(0.04, d, t)
|
|
// Shell casing ring
|
|
fmImpact(2000, 1.5, 0.08, d, t + 0.03)
|
|
reverbTail(0.25, d, t + 0.02)
|
|
}
|
|
|
|
export function sfxBulletHit() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
bodyThump(150, 0.06, d, t, 0.2)
|
|
highSnap(4000, 0.02, d, t)
|
|
fmImpact(800, 2.5, 0.06, d, t)
|
|
reverbTail(0.12, d, t + 0.02)
|
|
}
|
|
|
|
export function sfxJetpack() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
// Turbine rumble — layered oscillators with modulation
|
|
const osc1 = c.createOscillator(); osc1.type = 'sawtooth'
|
|
osc1.frequency.setValueAtTime(60, t)
|
|
osc1.frequency.linearRampToValueAtTime(120, t + 0.2)
|
|
osc1.frequency.linearRampToValueAtTime(80, t + 0.5)
|
|
const osc2 = c.createOscillator(); osc2.type = 'square'
|
|
osc2.frequency.setValueAtTime(90, t)
|
|
osc2.frequency.linearRampToValueAtTime(180, t + 0.2)
|
|
osc2.frequency.linearRampToValueAtTime(100, t + 0.5)
|
|
const lp = c.createBiquadFilter(); lp.type = 'lowpass'
|
|
lp.frequency.setValueAtTime(400, t); lp.frequency.linearRampToValueAtTime(1200, t + 0.2)
|
|
lp.frequency.linearRampToValueAtTime(600, t + 0.5)
|
|
const g = c.createGain()
|
|
g.gain.setValueAtTime(0.01, t)
|
|
g.gain.linearRampToValueAtTime(0.18, t + 0.1)
|
|
g.gain.setValueAtTime(0.15, t + 0.3)
|
|
g.gain.exponentialRampToValueAtTime(0.001, t + 0.6)
|
|
osc1.connect(lp); osc2.connect(lp); lp.connect(g); g.connect(d)
|
|
osc1.start(t); osc1.stop(t + 0.6)
|
|
osc2.start(t); osc2.stop(t + 0.6)
|
|
// Noise layer for roar
|
|
noise(0.5, d, t)
|
|
}
|
|
|
|
export function sfxExplosion() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
// Massive sub thump
|
|
bodyThump(40, 0.5, d, t, 0.4)
|
|
// Shrapnel noise burst
|
|
highSnap(2000, 0.08, d, t)
|
|
highSnap(5000, 0.05, d, t + 0.01)
|
|
noise(0.2, d, t)
|
|
// Fireball sweep
|
|
sweep(300, 30, 'sawtooth', 0.4, d)
|
|
// Debris rattle
|
|
fmImpact(400, 5, 0.3, d, t + 0.05)
|
|
// Secondary boom
|
|
setTimeout(() => {
|
|
bodyThump(50, 0.3, d)
|
|
noise(0.15, d)
|
|
}, 120)
|
|
// Long reverb
|
|
reverbTail(0.8, d, t + 0.05)
|
|
}
|
|
|
|
export function sfxBlock() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
// Metallic shield ring
|
|
fmImpact(800, 1.5, 0.12, d, t)
|
|
fmImpact(1200, 2, 0.08, d, t + 0.02)
|
|
highSnap(3000, 0.03, d, t)
|
|
reverbTail(0.2, d, t + 0.02)
|
|
}
|
|
|
|
export function sfxDodge() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
// Quick air whoosh
|
|
sweep(300, 1200, 'sine', 0.1, d)
|
|
noise(0.06, d, t)
|
|
// Cloth rustle
|
|
highSnap(4000, 0.04, d, t + 0.02)
|
|
}
|
|
|
|
export function sfxClash() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
// Two impacts overlapping
|
|
bodyThump(100, 0.1, d, t, 0.25)
|
|
fmImpact(600, 3, 0.15, d, t)
|
|
fmImpact(900, 2, 0.12, d, t + 0.02)
|
|
highSnap(3500, 0.04, d, t)
|
|
noise(0.08, d, t)
|
|
reverbTail(0.3, d, t + 0.03)
|
|
}
|
|
|
|
// === KO + WIN ===
|
|
|
|
export function sfxKO() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
// Earth-shaking bass
|
|
bodyThump(30, 0.6, d, t, 0.5)
|
|
// Multi-layer impact
|
|
highSnap(2000, 0.06, d, t)
|
|
noise(0.25, d, t)
|
|
fmImpact(150, 5, 0.4, d, t)
|
|
// Second slam
|
|
setTimeout(() => {
|
|
bodyThump(40, 0.4, d)
|
|
noise(0.15, d)
|
|
highSnap(3000, 0.04, d)
|
|
}, 180)
|
|
// Heavy reverb
|
|
reverbTail(1.0, d, t + 0.05)
|
|
setTimeout(() => speak('K. O.!', 'announcer', false, true), 500)
|
|
}
|
|
|
|
export function sfxPerfect() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
// Massive descending power
|
|
bodyThump(30, 0.8, d, t, 0.45)
|
|
noise(0.3, d, t)
|
|
fmImpact(300, 7, 0.5, d, t)
|
|
sweep(800, 30, 'sawtooth', 0.6, d)
|
|
// Then ascending triumph chord
|
|
setTimeout(() => {
|
|
tone(262, 'square', 0.2, d); tone(262, 'triangle', 0.2, d) // C4
|
|
tone(330, 'square', 0.2, d); tone(330, 'triangle', 0.2, d) // E4
|
|
tone(392, 'square', 0.3, d); tone(392, 'triangle', 0.3, d) // G4
|
|
fmImpact(523, 1.5, 0.3, d) // C5 shimmer
|
|
}, 400)
|
|
reverbTail(1.2, d, t + 0.1)
|
|
setTimeout(() => announce('Perfect!', 0.2, 0.5), 800)
|
|
}
|
|
|
|
export function sfxWin() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
// Victory jingle — richer with harmonics and FM shimmer
|
|
const melody = [
|
|
[262, 0.12], [330, 0.12], [392, 0.12],
|
|
[523, 0.2], [392, 0.1], [440, 0.1], [523, 0.1],
|
|
[659, 0.25], [523, 0.1], [587, 0.1], [659, 0.1],
|
|
[784, 0.4],
|
|
] as [number, number][]
|
|
let offset = 0
|
|
for (const [freq, dur] of melody) {
|
|
tone(freq, 'square', dur + 0.05, d, t + offset)
|
|
tone(freq * 0.5, 'triangle', dur + 0.05, d, t + offset)
|
|
tone(freq * 1.005, 'sawtooth', dur + 0.03, d, t + offset) // chorus detune
|
|
fmImpact(freq, 2, dur * 0.5, d, t + offset) // shimmer
|
|
offset += dur
|
|
}
|
|
// Cymbal crash + bass
|
|
noise(0.4, d, t + offset - 0.1)
|
|
bodyThump(60, 0.3, d, t + offset - 0.1, 0.2)
|
|
reverbTail(0.8, d, t + offset)
|
|
}
|
|
|
|
export function sfxWinAnnounce(winnerName: string) {
|
|
setTimeout(() => announce(`${winnerName} wins!`, 0.3, 0.7), 200)
|
|
}
|
|
|
|
export function sfxRoundStart() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
// Bell-like tones with FM shimmer
|
|
fmImpact(440, 2, 0.2, d, t)
|
|
fmImpact(554, 2, 0.2, d, t + 0.15)
|
|
fmImpact(659, 2, 0.25, d, t + 0.3)
|
|
tone(440, 'triangle', 0.15, d, t)
|
|
tone(554, 'triangle', 0.15, d, t + 0.15)
|
|
tone(659, 'triangle', 0.2, d, t + 0.3)
|
|
reverbTail(0.3, d, t + 0.3)
|
|
}
|
|
|
|
// === SILLY / FUNNY SOUNDS ===
|
|
|
|
export function sfxBoing() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
// Spring with resonance
|
|
sweep(200, 900, 'sine', 0.12, d)
|
|
fmImpact(400, 3, 0.1, d, t)
|
|
setTimeout(() => { sweep(600, 350, 'sine', 0.08, d); fmImpact(500, 2, 0.06, d) }, 80)
|
|
setTimeout(() => sweep(400, 550, 'sine', 0.06, d), 140)
|
|
}
|
|
|
|
export function sfxWomp() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
// Sad trombone — richer with vibrato
|
|
const notes = [[294, 0.25], [277, 0.25], [262, 0.25], [247, 0.5]] as [number, number][]
|
|
let off = 0
|
|
for (const [freq, dur] of notes) {
|
|
tone(freq, 'sawtooth', dur, d, t + off)
|
|
tone(freq * 0.5, 'triangle', dur, d, t + off)
|
|
off += dur
|
|
}
|
|
reverbTail(0.6, d, t + off)
|
|
}
|
|
|
|
export function sfxSlideUp() {
|
|
const d = getSfxDest()
|
|
sweep(200, 2000, 'sine', 0.25, d)
|
|
sweep(210, 2100, 'sine', 0.25, d) // chorus
|
|
}
|
|
|
|
export function sfxSlideDown() {
|
|
const d = getSfxDest()
|
|
sweep(2000, 100, 'sine', 0.35, d)
|
|
sweep(2020, 110, 'sine', 0.35, d)
|
|
}
|
|
|
|
export function sfxBonk() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
bodyThump(200, 0.06, d, t, 0.2)
|
|
fmImpact(800, 3, 0.06, d, t)
|
|
highSnap(5000, 0.02, d, t)
|
|
reverbTail(0.1, d, t + 0.02)
|
|
}
|
|
|
|
export function sfxSplat() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
bodyThump(100, 0.1, d, t, 0.2)
|
|
noise(0.12, d, t)
|
|
highSnap(1500, 0.06, d, t)
|
|
sweep(400, 80, 'sine', 0.1, d)
|
|
reverbTail(0.2, d, t + 0.05)
|
|
}
|
|
|
|
export function sfxZap() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
// Electric arc
|
|
sweep(100, 4000, 'sawtooth', 0.06, d)
|
|
fmImpact(1000, 7, 0.1, d, t)
|
|
setTimeout(() => { sweep(2000, 300, 'square', 0.08, d); fmImpact(800, 5, 0.08, d) }, 40)
|
|
setTimeout(() => sweep(600, 5000, 'sawtooth', 0.05, d), 80)
|
|
highSnap(6000, 0.03, d, t)
|
|
}
|
|
|
|
export function sfxZoomWhoosh() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
// Layered Doppler whoosh
|
|
sweep(80, 1800, 'sawtooth', 0.2, d)
|
|
sweep(100, 2200, 'sine', 0.18, d) // higher layer
|
|
noise(0.15, d, t)
|
|
// Doppler pass
|
|
setTimeout(() => {
|
|
sweep(1800, 150, 'sawtooth', 0.12, d)
|
|
sweep(2200, 200, 'sine', 0.1, d)
|
|
}, 150)
|
|
reverbTail(0.3, d, t + 0.15)
|
|
}
|
|
|
|
export function sfxRapidPunch() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
for (let i = 0; i < 4; i++) {
|
|
const ht = t + i * 0.04
|
|
bodyThump(120 - i * 10, 0.04, d, ht, 0.15)
|
|
highSnap(2500 + i * 500, 0.02, d, ht)
|
|
noise(0.02, d, ht)
|
|
}
|
|
}
|
|
|
|
export function sfxPowerUp() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
for (let i = 0; i < 6; i++) {
|
|
const freq = 300 + i * 100
|
|
fmImpact(freq, 2, 0.1, d, t + i * 0.06)
|
|
tone(freq, 'triangle', 0.08, d, t + i * 0.06)
|
|
}
|
|
reverbTail(0.3, d, t + 0.3)
|
|
}
|
|
|
|
export function sfxCoin() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
fmImpact(988, 1.5, 0.1, d, t)
|
|
fmImpact(1319, 1.5, 0.15, d, t + 0.06)
|
|
tone(988, 'triangle', 0.06, d, t)
|
|
tone(1319, 'triangle', 0.12, d, t + 0.06)
|
|
}
|
|
|
|
export function sfxFail() {
|
|
const d = getSfxDest()
|
|
const c = getCtx(); const t = c.currentTime
|
|
sweep(600, 80, 'sawtooth', 0.25, d)
|
|
bodyThump(80, 0.2, d, t + 0.15, 0.15)
|
|
setTimeout(() => noise(0.08, d), 180)
|
|
reverbTail(0.3, d, t + 0.2)
|
|
}
|
|
|
|
// Pick a random silly sound
|
|
export function sfxRandomSilly() {
|
|
const fns = [sfxBoing, sfxBonk, sfxSplat, sfxZap, sfxCoin, sfxSlideUp]
|
|
fns[Math.floor(Math.random() * fns.length)]()
|
|
}
|
|
|
|
// === BACKGROUND MUSIC ===
|
|
// Rich, full arcade fighting soundtrack with 6 simultaneous layers
|
|
|
|
const MUSIC_BPM = 170
|
|
const MUSIC_BEAT = 60 / MUSIC_BPM
|
|
const BARS = 8
|
|
const STEPS = 16 // per bar
|
|
|
|
// Shared delay effect for fullness
|
|
let delayNode: DelayNode | null = null
|
|
let delayGain: GainNode | null = null
|
|
|
|
function getMusicDelay(): GainNode {
|
|
if (delayGain && delayNode) return delayGain
|
|
const c = getCtx()
|
|
delayNode = c.createDelay(0.5)
|
|
delayNode.delayTime.value = 0.18 // 8th note delay
|
|
delayGain = c.createGain()
|
|
delayGain.gain.value = 0.25
|
|
const feedback = c.createGain()
|
|
feedback.gain.value = 0.3
|
|
delayNode.connect(feedback)
|
|
feedback.connect(delayNode) // feedback loop
|
|
delayNode.connect(delayGain)
|
|
delayGain.connect(musicGain!)
|
|
return delayGain
|
|
}
|
|
|
|
// Chorus tone: 2 detuned oscillators for width
|
|
function chorusTone(freq: number, type: OscillatorType, dur: number, dest: AudioNode, t: number, vol: number = 0.2) {
|
|
const c = getCtx()
|
|
for (const detune of [-8, 8]) { // slight detune for stereo width
|
|
const osc = c.createOscillator()
|
|
osc.type = type
|
|
osc.frequency.value = freq
|
|
osc.detune.value = detune
|
|
const g = c.createGain()
|
|
g.gain.setValueAtTime(vol, t)
|
|
g.gain.exponentialRampToValueAtTime(0.001, t + dur)
|
|
osc.connect(g)
|
|
g.connect(dest)
|
|
osc.start(t)
|
|
osc.stop(t + dur)
|
|
}
|
|
}
|
|
|
|
// FM lead with 2-operator FM + detuned chorus
|
|
function fmLead(freq: number, dur: number, dest: AudioNode, t: number) {
|
|
const c = getCtx()
|
|
// Carrier
|
|
const car = c.createOscillator()
|
|
car.type = 'sawtooth'
|
|
car.frequency.value = freq
|
|
// Modulator
|
|
const mod = c.createOscillator()
|
|
mod.type = 'sine'
|
|
mod.frequency.value = freq * 2
|
|
const modG = c.createGain()
|
|
modG.gain.value = 150
|
|
mod.connect(modG)
|
|
modG.connect(car.frequency)
|
|
// Detuned double for width
|
|
const car2 = c.createOscillator()
|
|
car2.type = 'sawtooth'
|
|
car2.frequency.value = freq
|
|
car2.detune.value = 10
|
|
// Output
|
|
const g = c.createGain()
|
|
g.gain.setValueAtTime(0.16, t)
|
|
g.gain.setValueAtTime(0.16, t + dur * 0.7)
|
|
g.gain.exponentialRampToValueAtTime(0.001, t + dur)
|
|
car.connect(g)
|
|
car2.connect(g)
|
|
g.connect(dest)
|
|
// Send to delay for fullness
|
|
if (delayNode) g.connect(delayNode)
|
|
car.start(t); car.stop(t + dur)
|
|
car2.start(t); car2.stop(t + dur)
|
|
mod.start(t); mod.stop(t + dur)
|
|
}
|
|
|
|
// Thick distorted sub-bass with overtones
|
|
function thickBass(freq: number, dur: number, dest: AudioNode, t: number) {
|
|
const c = getCtx()
|
|
// Sub
|
|
const sub = c.createOscillator()
|
|
sub.type = 'sine'
|
|
sub.frequency.value = freq / 2
|
|
const subG = c.createGain()
|
|
subG.gain.setValueAtTime(0.25, t)
|
|
subG.gain.exponentialRampToValueAtTime(0.001, t + dur)
|
|
sub.connect(subG); subG.connect(dest)
|
|
sub.start(t); sub.stop(t + dur)
|
|
// Main with distortion
|
|
const osc = c.createOscillator()
|
|
osc.type = 'sawtooth'
|
|
osc.frequency.value = freq
|
|
const dist = c.createWaveShaper()
|
|
const curve = new Float32Array(256)
|
|
for (let i = 0; i < 256; i++) { const x = (i / 128) - 1; curve[i] = (Math.PI + 6) * x / (Math.PI + 6 * Math.abs(x)) }
|
|
dist.curve = curve
|
|
const g = c.createGain()
|
|
g.gain.setValueAtTime(0.2, t)
|
|
g.gain.exponentialRampToValueAtTime(0.001, t + dur)
|
|
osc.connect(dist); dist.connect(g); g.connect(dest)
|
|
osc.start(t); osc.stop(t + dur)
|
|
// Octave up for bite
|
|
const oct = c.createOscillator()
|
|
oct.type = 'square'
|
|
oct.frequency.value = freq * 2
|
|
const octG = c.createGain()
|
|
octG.gain.setValueAtTime(0.06, t)
|
|
octG.gain.exponentialRampToValueAtTime(0.001, t + dur * 0.5)
|
|
oct.connect(octG); octG.connect(dest)
|
|
oct.start(t); oct.stop(t + dur)
|
|
}
|
|
|
|
// Chord pad for harmonic fullness
|
|
function chordPad(freqs: number[], dur: number, dest: AudioNode, t: number) {
|
|
const c = getCtx()
|
|
for (const freq of freqs) {
|
|
const osc = c.createOscillator()
|
|
osc.type = 'triangle'
|
|
osc.frequency.value = freq
|
|
const g = c.createGain()
|
|
g.gain.setValueAtTime(0.04, t)
|
|
g.gain.setValueAtTime(0.04, t + dur * 0.8)
|
|
g.gain.exponentialRampToValueAtTime(0.001, t + dur)
|
|
osc.connect(g); g.connect(dest)
|
|
osc.start(t); osc.stop(t + dur)
|
|
}
|
|
}
|
|
|
|
// Heavy layered drums
|
|
function kick(dest: AudioNode, t: number) {
|
|
const c = getCtx()
|
|
// Body
|
|
const o = c.createOscillator(); o.type = 'sine'
|
|
o.frequency.setValueAtTime(150, t)
|
|
o.frequency.exponentialRampToValueAtTime(40, t + 0.12)
|
|
const g = c.createGain()
|
|
g.gain.setValueAtTime(0.35, t)
|
|
g.gain.exponentialRampToValueAtTime(0.001, t + 0.15)
|
|
o.connect(g); g.connect(dest); o.start(t); o.stop(t + 0.15)
|
|
// Click
|
|
noise(0.015, dest, t)
|
|
// Sub thump
|
|
const s = c.createOscillator(); s.type = 'sine'; s.frequency.value = 50
|
|
const sg = c.createGain()
|
|
sg.gain.setValueAtTime(0.2, t)
|
|
sg.gain.exponentialRampToValueAtTime(0.001, t + 0.1)
|
|
s.connect(sg); sg.connect(dest); s.start(t); s.stop(t + 0.1)
|
|
}
|
|
|
|
function snare(dest: AudioNode, t: number) {
|
|
noise(0.08, dest, t)
|
|
const c = getCtx()
|
|
const o = c.createOscillator(); o.type = 'triangle'; o.frequency.value = 200
|
|
const g = c.createGain()
|
|
g.gain.setValueAtTime(0.2, t)
|
|
g.gain.exponentialRampToValueAtTime(0.001, t + 0.06)
|
|
o.connect(g); g.connect(dest); o.start(t); o.stop(t + 0.06)
|
|
// Body
|
|
tone(180, 'square', 0.03, dest, t)
|
|
}
|
|
|
|
function hihat(dest: AudioNode, t: number, open: boolean = false) {
|
|
const c = getCtx()
|
|
const dur = open ? 0.08 : 0.025
|
|
const bufSize = Math.max(1, Math.floor(c.sampleRate * dur))
|
|
const buf = c.createBuffer(1, bufSize, c.sampleRate)
|
|
const d = buf.getChannelData(0)
|
|
for (let i = 0; i < bufSize; i++) d[i] = Math.random() * 2 - 1
|
|
const src = c.createBufferSource(); src.buffer = buf
|
|
const hp = c.createBiquadFilter(); hp.type = 'highpass'; hp.frequency.value = open ? 6000 : 8000
|
|
const g = c.createGain()
|
|
g.gain.setValueAtTime(open ? 0.12 : 0.08, t)
|
|
g.gain.exponentialRampToValueAtTime(0.001, t + dur)
|
|
src.connect(hp); hp.connect(g); g.connect(dest)
|
|
src.start(t); src.stop(t + dur)
|
|
}
|
|
|
|
// === TRACK DATA ===
|
|
// Each track has: bass, lead, arp patterns (128 steps = 8 bars x 16 steps), chords (8 bars), drums (128 steps), bpm
|
|
|
|
interface MusicTrack {
|
|
name: string
|
|
bpm: number
|
|
bass: number[]
|
|
lead: number[]
|
|
arp: number[]
|
|
chords: number[][]
|
|
drums: number[]
|
|
}
|
|
|
|
// === COMPOSED TRACKS — Turrican-style emotionally charged fighting music ===
|
|
// Hand-composed melodies with sweeping arcs, driving bass, shimmering arps
|
|
|
|
// Track 1: "Genesis Block" — Am, 155 BPM — Epic sweeping main theme
|
|
const track1: MusicTrack = {
|
|
name: 'Genesis Block', bpm: 155,
|
|
bass: [
|
|
110,0,220,0, 110,0,165,0, 110,0,220,0, 110,165,220,165,
|
|
175,0,349,0, 175,0,262,0, 175,0,349,0, 175,262,349,262,
|
|
131,0,262,0, 131,0,196,0, 131,0,262,0, 131,196,262,196,
|
|
98,0,196,0, 98,0,147,0, 98,0,196,0, 98,147,196,0,
|
|
110,0,220,0, 110,0,165,0, 110,0,220,165, 110,165,220,165,
|
|
147,0,294,0, 147,0,220,0, 147,0,294,0, 147,220,294,220,
|
|
82,0,165,0, 82,0,123,0, 82,0,165,123, 82,123,165,123,
|
|
110,0,220,0, 110,0,165,0, 110,0,220,0, 110,0,0,0,
|
|
],
|
|
lead: [
|
|
659,0,587,523, 494,0,523,587, 659,0,784,880, 784,659,587,523,
|
|
698,0,659,587, 523,0,587,659, 698,0,880,1047, 880,698,659,587,
|
|
523,0,659,784, 880,0,784,659, 1047,0,988,880, 784,659,523,659,
|
|
784,0,880,988, 1175,0,988,880, 784,0,659,587, 523,494,440,0,
|
|
659,0,784,880, 988,0,880,784, 659,0,587,659, 784,880,784,659,
|
|
587,0,698,880, 1047,0,880,698, 1175,0,1047,880, 698,587,698,880,
|
|
659,0,831,988, 1319,0,1175,988, 831,988,1319,831, 988,1319,1661,1319,
|
|
880,0,784,659, 523,0,659,784, 880,0,1319,1047, 880,659,523,440,
|
|
],
|
|
arp: [
|
|
440,523,659,523, 440,523,659,880, 659,880,659,523, 440,659,523,440,
|
|
349,440,523,440, 349,440,523,698, 523,698,523,440, 349,523,440,349,
|
|
262,330,392,330, 262,330,392,523, 392,523,392,330, 262,392,330,262,
|
|
196,247,294,247, 196,247,294,392, 294,392,294,247, 196,294,247,196,
|
|
440,523,659,880, 659,880,1047,880, 659,523,440,523, 659,880,659,523,
|
|
294,349,440,349, 294,349,440,587, 440,587,440,349, 294,440,349,294,
|
|
330,415,494,415, 330,415,494,659, 494,659,494,415, 330,494,415,330,
|
|
440,523,659,523, 440,659,523,440, 659,523,440,330, 440,523,659,0,
|
|
],
|
|
chords: [[220,262,330],[175,220,262],[262,330,392],[196,247,294],[220,262,330],[294,349,440],[165,208,247],[220,262,330]],
|
|
drums: [
|
|
1,3,0,3, 2,0,3,0, 1,3,0,3, 2,0,3,0, 1,3,0,3, 2,0,3,0, 1,3,0,3, 2,0,4,0,
|
|
1,3,0,3, 2,0,3,3, 1,3,0,3, 2,0,3,0, 1,3,0,3, 2,3,3,0, 1,3,0,3, 2,3,4,3,
|
|
1,3,1,3, 2,0,3,0, 1,3,0,3, 2,0,3,0, 1,3,1,3, 2,0,3,0, 1,3,0,3, 2,0,4,0,
|
|
1,3,1,3, 2,3,3,0, 1,3,1,3, 2,3,3,3, 1,3,1,3, 2,3,1,3, 2,2,2,2, 1,0,0,0,
|
|
],
|
|
}
|
|
|
|
// Track 2: "Lightning Strike" — Em, 165 BPM — Fast driving energy
|
|
const track2: MusicTrack = {
|
|
name: 'Lightning Strike', bpm: 165,
|
|
bass: [
|
|
82,0,165,0, 82,0,123,0, 82,0,165,0, 82,123,165,123,
|
|
131,0,262,0, 131,0,196,0, 131,0,262,0, 131,196,262,196,
|
|
98,0,196,0, 98,0,147,0, 98,0,196,0, 98,147,196,147,
|
|
147,0,294,0, 147,0,220,0, 147,0,294,0, 147,220,294,220,
|
|
82,0,165,0, 82,0,123,0, 82,0,165,123, 82,123,165,123,
|
|
110,0,220,0, 110,0,165,0, 110,0,220,0, 110,165,220,165,
|
|
123,0,247,0, 123,0,185,0, 123,0,247,185, 123,185,247,185,
|
|
82,0,165,0, 82,0,123,0, 82,0,165,0, 82,0,0,0,
|
|
],
|
|
lead: [
|
|
494,0,659,784, 988,0,784,659, 494,0,659,988, 784,659,494,392,
|
|
523,0,659,784, 1047,0,784,659, 523,0,659,784, 1047,784,659,523,
|
|
784,0,988,1175, 784,0,587,494, 784,0,988,1175, 1319,1175,988,784,
|
|
587,0,740,880, 1175,0,880,740, 587,0,740,880, 1175,880,740,587,
|
|
659,740,784,880, 988,0,880,784, 659,740,784,988, 1319,988,784,659,
|
|
880,0,1047,1319, 880,0,659,523, 880,0,1047,1319, 1175,1047,880,659,
|
|
988,0,1245,1480, 988,0,740,622, 988,1245,1480,1976, 1480,1245,988,740,
|
|
659,0,784,988, 1319,0,988,784, 659,784,988,1319, 1568,1319,988,659,
|
|
],
|
|
arp: [
|
|
330,392,494,392, 330,392,494,659, 494,659,494,392, 330,494,392,330,
|
|
262,330,392,330, 262,330,392,523, 392,523,392,330, 262,392,330,262,
|
|
392,494,587,494, 392,494,587,784, 587,784,587,494, 392,587,494,392,
|
|
294,370,440,370, 294,370,440,587, 440,587,440,370, 294,440,370,294,
|
|
330,392,494,659, 494,659,784,659, 494,392,330,392, 494,659,494,392,
|
|
440,523,659,523, 440,523,659,880, 659,880,659,523, 440,659,523,440,
|
|
494,622,740,622, 494,622,740,988, 740,988,740,622, 494,740,622,494,
|
|
330,392,494,392, 330,494,392,330, 494,392,330,247, 330,392,494,0,
|
|
],
|
|
chords: [[165,196,247],[131,165,196],[196,247,294],[147,185,220],[165,196,247],[220,262,330],[247,311,370],[165,196,247]],
|
|
drums: [
|
|
1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,4,0,
|
|
1,0,3,0, 2,0,3,3, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,3,3,3, 2,3,4,3,
|
|
1,0,3,0, 2,0,3,0, 1,3,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,3, 2,0,4,0,
|
|
1,3,3,0, 2,3,3,3, 1,3,1,3, 2,3,3,3, 1,3,1,3, 2,3,1,3, 2,2,2,2, 1,0,0,0,
|
|
],
|
|
}
|
|
|
|
// Track 3: "Cypherpunk" — Dm, 148 BPM — Dark mysterious atmosphere
|
|
const track3: MusicTrack = {
|
|
name: 'Cypherpunk', bpm: 148,
|
|
bass: [
|
|
147,0,294,0, 147,0,220,0, 147,0,294,0, 147,220,294,220,
|
|
117,0,233,0, 117,0,175,0, 117,0,233,0, 117,175,233,175,
|
|
175,0,349,0, 175,0,262,0, 175,0,349,0, 175,262,349,262,
|
|
131,0,262,0, 131,0,196,0, 131,0,262,0, 131,196,262,196,
|
|
147,0,294,0, 147,0,220,0, 147,0,294,220, 147,220,294,220,
|
|
98,0,196,0, 98,0,147,0, 98,0,196,0, 98,147,196,147,
|
|
110,0,220,0, 110,0,165,0, 110,0,220,165, 110,165,220,165,
|
|
147,0,294,0, 147,0,220,0, 147,0,294,0, 147,0,0,0,
|
|
],
|
|
lead: [
|
|
587,0,698,0, 880,0,698,587, 523,0,587,698, 880,698,587,523,
|
|
466,0,587,698, 932,0,698,587, 466,0,587,698, 932,880,698,587,
|
|
698,0,880,1047, 698,0,523,440, 698,0,880,1047, 1175,1047,880,698,
|
|
523,0,659,784, 1047,0,784,659, 523,0,659,784, 1047,932,784,659,
|
|
587,698,880,1175, 1397,0,1175,880, 698,0,587,440, 587,698,880,1175,
|
|
784,0,932,1175, 784,0,587,466, 784,932,1175,1568, 1175,932,784,587,
|
|
880,0,1109,1319, 880,0,659,554, 880,1109,1319,1760, 1319,1109,880,659,
|
|
587,0,698,880, 1175,0,880,698, 587,0,698,880, 1175,880,698,587,
|
|
],
|
|
arp: [
|
|
294,349,440,349, 294,349,440,587, 440,587,440,349, 294,440,349,294,
|
|
233,294,349,294, 233,294,349,466, 349,466,349,294, 233,349,294,233,
|
|
349,440,523,440, 349,440,523,698, 523,698,523,440, 349,523,440,349,
|
|
262,330,392,330, 262,330,392,523, 392,523,392,330, 262,392,330,262,
|
|
294,349,440,587, 440,587,698,587, 440,349,294,349, 440,587,440,349,
|
|
196,233,294,233, 196,233,294,392, 294,392,294,233, 196,294,233,196,
|
|
220,277,330,277, 220,277,330,440, 330,440,330,277, 220,330,277,220,
|
|
294,349,440,349, 294,440,349,294, 440,349,294,220, 294,349,440,0,
|
|
],
|
|
chords: [[147,175,220],[233,294,349],[175,220,262],[131,165,196],[147,175,220],[196,233,294],[220,277,330],[147,175,220]],
|
|
drums: [
|
|
1,0,0,3, 0,0,2,0, 1,0,0,3, 0,0,2,0, 1,0,0,3, 0,0,2,0, 1,0,3,3, 2,0,0,0,
|
|
1,0,0,3, 0,0,2,0, 1,0,3,3, 2,0,0,0, 1,0,0,3, 0,0,2,0, 1,0,0,3, 2,0,4,0,
|
|
1,0,3,3, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,3, 2,0,4,0,
|
|
1,0,3,0, 2,0,3,3, 1,3,3,0, 2,3,3,3, 1,3,1,3, 2,3,1,3, 2,2,4,2, 1,0,0,0,
|
|
],
|
|
}
|
|
|
|
// Track 4: "Hash Storm" — Cm, 170 BPM — Intense boss battle energy
|
|
const track4: MusicTrack = {
|
|
name: 'Hash Storm', bpm: 170,
|
|
bass: [
|
|
131,0,262,0, 131,0,196,0, 131,0,262,0, 131,196,262,196,
|
|
104,0,208,0, 104,0,156,0, 104,0,208,0, 104,156,208,156,
|
|
156,0,311,0, 156,0,233,0, 156,0,311,0, 156,233,311,233,
|
|
117,0,233,0, 117,0,175,0, 117,0,233,0, 117,175,233,175,
|
|
131,0,262,0, 131,0,196,0, 131,0,262,196, 131,196,262,196,
|
|
175,0,349,0, 175,0,262,0, 175,0,349,0, 175,262,349,262,
|
|
98,0,196,0, 98,0,147,0, 98,0,196,147, 98,147,196,147,
|
|
131,0,262,0, 131,0,196,0, 131,0,262,0, 131,0,0,0,
|
|
],
|
|
lead: [
|
|
784,0,622,523, 392,0,523,622, 784,0,1047,1245, 1047,784,622,523,
|
|
831,0,622,523, 415,0,523,622, 831,0,1047,1245, 1047,831,622,523,
|
|
622,0,784,932, 1245,0,932,784, 622,0,784,932, 1245,932,784,622,
|
|
932,0,1175,1397, 932,0,698,587, 932,1175,1397,1865, 1397,1175,932,698,
|
|
523,622,784,1047, 1245,0,1047,784, 622,523,622,784, 1047,1245,1568,1245,
|
|
698,0,831,1047, 1397,0,1047,831, 698,0,831,1047, 1397,1047,831,698,
|
|
784,0,988,1175, 1568,0,1175,988, 784,988,1175,1568, 1976,1568,1175,988,
|
|
1047,0,784,622, 523,0,622,784, 1047,0,1245,1568, 1047,784,622,523,
|
|
],
|
|
arp: [
|
|
262,311,392,311, 262,311,392,523, 392,523,392,311, 262,392,311,262,
|
|
208,262,311,262, 208,262,311,415, 311,415,311,262, 208,311,262,208,
|
|
311,392,466,392, 311,392,466,622, 466,622,466,392, 311,466,392,311,
|
|
233,294,349,294, 233,294,349,466, 349,466,349,294, 233,349,294,233,
|
|
262,311,392,523, 392,523,622,523, 392,311,262,311, 392,523,392,311,
|
|
349,415,523,415, 349,415,523,698, 523,698,523,415, 349,523,415,349,
|
|
392,494,587,494, 392,494,587,784, 587,784,587,494, 392,587,494,392,
|
|
262,311,392,311, 262,392,311,262, 392,311,262,196, 262,311,392,0,
|
|
],
|
|
chords: [[262,311,392],[208,262,311],[156,196,233],[233,294,349],[262,311,392],[175,208,262],[196,247,294],[262,311,392]],
|
|
drums: [
|
|
1,3,1,3, 2,0,3,0, 1,3,0,3, 2,0,3,0, 1,3,1,3, 2,0,3,0, 1,3,0,3, 2,0,4,0,
|
|
1,3,1,3, 2,0,3,3, 1,3,0,3, 2,3,3,0, 1,3,1,3, 2,3,3,0, 1,3,3,3, 2,3,4,3,
|
|
1,3,1,3, 2,3,3,0, 1,3,1,3, 2,0,3,0, 1,3,1,3, 2,0,3,3, 1,3,1,3, 2,3,4,0,
|
|
1,3,1,3, 2,3,1,3, 1,3,1,3, 2,3,1,3, 1,1,1,1, 2,2,2,2, 2,2,2,2, 1,0,0,0,
|
|
],
|
|
}
|
|
|
|
// Track 5: "Proof of Work" — Am, 145 BPM — Grinding determination
|
|
const track5: MusicTrack = {
|
|
name: 'Proof of Work', bpm: 145,
|
|
bass: [
|
|
110,0,220,0, 110,0,165,0, 110,0,220,0, 110,165,220,0,
|
|
82,0,165,0, 82,0,123,0, 82,0,165,0, 82,123,165,0,
|
|
87,0,175,0, 87,0,131,0, 87,0,175,0, 87,131,175,0,
|
|
131,0,262,0, 131,0,196,0, 131,0,262,0, 131,196,262,0,
|
|
110,0,220,0, 110,0,165,0, 110,0,220,165, 110,165,220,0,
|
|
147,0,294,0, 147,0,220,0, 147,0,294,0, 147,220,294,0,
|
|
98,0,196,0, 98,0,147,0, 98,0,196,0, 98,147,196,0,
|
|
110,0,220,0, 110,0,165,0, 110,0,220,0, 110,0,0,0,
|
|
],
|
|
lead: [
|
|
440,0,523,659, 880,0,659,523, 440,0,659,880, 1047,880,659,523,
|
|
659,0,784,988, 659,0,494,392, 659,0,784,988, 1319,988,784,659,
|
|
698,0,880,1047, 698,0,523,440, 698,880,1047,1397, 1047,880,698,523,
|
|
659,0,784,1047, 659,0,523,392, 659,784,1047,1319, 1047,784,659,523,
|
|
880,0,1047,1319, 880,0,659,523, 880,1047,1319,1760, 1319,1047,880,659,
|
|
587,0,698,880, 1175,0,880,698, 587,698,880,1175, 1397,1175,880,698,
|
|
784,0,988,1175, 784,0,587,494, 784,988,1175,1568, 1175,988,784,587,
|
|
880,0,659,523, 440,0,523,659, 880,0,1047,1319, 880,659,523,440,
|
|
],
|
|
arp: [
|
|
440,523,659,523, 440,523,659,880, 659,880,659,523, 440,659,523,440,
|
|
330,392,494,392, 330,392,494,659, 494,659,494,392, 330,494,392,330,
|
|
349,440,523,440, 349,440,523,698, 523,698,523,440, 349,523,440,349,
|
|
262,330,392,330, 262,330,392,523, 392,523,392,330, 262,392,330,262,
|
|
440,523,659,880, 659,880,1047,880, 659,523,440,523, 659,880,659,523,
|
|
294,349,440,349, 294,349,440,587, 440,587,440,349, 294,440,349,294,
|
|
392,494,587,494, 392,494,587,784, 587,784,587,494, 392,587,494,392,
|
|
440,523,659,523, 440,659,523,440, 659,523,440,330, 440,523,659,0,
|
|
],
|
|
chords: [[220,262,330],[165,196,247],[175,220,262],[131,165,196],[220,262,330],[147,175,220],[196,247,294],[220,262,330]],
|
|
drums: [
|
|
1,0,0,3, 2,0,0,3, 1,0,0,3, 2,0,0,3, 1,0,0,3, 2,0,0,3, 1,0,3,0, 2,0,0,0,
|
|
1,0,0,3, 2,0,3,0, 1,0,0,3, 2,0,0,3, 1,0,3,0, 2,0,3,0, 1,0,3,3, 2,0,4,0,
|
|
1,0,3,0, 2,0,3,0, 1,0,0,3, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,3, 2,0,4,0,
|
|
1,0,3,0, 2,0,3,3, 1,0,3,3, 2,3,3,3, 1,3,1,3, 2,3,1,3, 2,2,4,0, 1,0,0,0,
|
|
],
|
|
}
|
|
|
|
// Track 6: "Satoshi's Dream" — Gm, 140 BPM — Beautiful melancholic melody
|
|
const track6: MusicTrack = {
|
|
name: "Satoshi's Dream", bpm: 140,
|
|
bass: [
|
|
98,0,196,0, 98,0,147,0, 98,0,196,0, 98,147,196,0,
|
|
156,0,311,0, 156,0,233,0, 156,0,311,0, 156,233,311,0,
|
|
117,0,233,0, 117,0,175,0, 117,0,233,0, 117,175,233,0,
|
|
87,0,175,0, 87,0,131,0, 87,0,175,0, 87,131,175,0,
|
|
98,0,196,0, 98,0,147,0, 98,0,196,147, 98,147,196,0,
|
|
131,0,262,0, 131,0,196,0, 131,0,262,0, 131,196,262,0,
|
|
147,0,294,0, 147,0,220,0, 147,0,294,220, 147,220,294,0,
|
|
98,0,196,0, 98,0,147,0, 98,0,196,0, 98,0,0,0,
|
|
],
|
|
lead: [
|
|
587,0,784,932, 1175,0,932,784, 587,0,466,587, 784,932,1175,932,
|
|
622,0,784,932, 1245,0,932,784, 622,0,784,932, 1245,1175,932,784,
|
|
932,0,1175,1397, 932,0,698,587, 466,0,587,698, 932,1175,1397,1175,
|
|
698,0,880,1047, 698,0,523,440, 698,880,1047,1397, 1047,880,698,523,
|
|
784,932,1175,1568, 1175,0,932,784, 587,0,466,392, 587,784,932,1175,
|
|
523,0,622,784, 1047,0,784,622, 523,622,784,1047, 1245,1047,784,622,
|
|
587,0,740,880, 1175,0,880,740, 587,740,880,1175, 1480,1175,880,740,
|
|
784,0,587,466, 392,0,466,587, 784,0,932,1175, 784,587,466,392,
|
|
],
|
|
arp: [
|
|
196,233,294,233, 196,233,294,392, 294,392,294,233, 196,294,233,196,
|
|
311,392,466,392, 311,392,466,622, 466,622,466,392, 311,466,392,311,
|
|
233,294,349,294, 233,294,349,466, 349,466,349,294, 233,349,294,233,
|
|
349,440,523,440, 349,440,523,698, 523,698,523,440, 349,523,440,349,
|
|
196,233,294,392, 294,392,466,392, 294,233,196,233, 294,392,294,233,
|
|
262,311,392,311, 262,311,392,523, 392,523,392,311, 262,392,311,262,
|
|
294,370,440,370, 294,370,440,587, 440,587,440,370, 294,440,370,294,
|
|
196,233,294,233, 196,294,233,196, 294,233,196,147, 196,233,294,0,
|
|
],
|
|
chords: [[196,233,294],[156,196,233],[233,294,349],[175,220,262],[196,233,294],[131,156,196],[147,185,220],[196,233,294]],
|
|
drums: [
|
|
1,0,0,0, 2,0,0,3, 1,0,0,0, 2,0,0,0, 1,0,0,3, 2,0,0,0, 1,0,0,3, 2,0,0,0,
|
|
1,0,0,3, 2,0,0,0, 1,0,3,0, 2,0,0,3, 1,0,0,3, 2,0,0,3, 1,0,3,0, 2,0,4,0,
|
|
1,0,3,0, 2,0,0,3, 1,0,0,3, 2,0,0,0, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,4,0,
|
|
1,0,3,0, 2,0,3,0, 1,0,3,3, 2,0,3,3, 1,0,3,3, 2,0,3,3, 2,0,4,0, 1,0,0,0,
|
|
],
|
|
}
|
|
|
|
// Track 7: "Block Height" — Em, 160 BPM — Rising momentum
|
|
const track7: MusicTrack = {
|
|
name: 'Block Height', bpm: 160,
|
|
bass: [
|
|
82,0,165,0, 82,0,123,0, 82,0,165,0, 82,123,165,0,
|
|
98,0,196,0, 98,0,147,0, 98,0,196,0, 98,147,196,0,
|
|
147,0,294,0, 147,0,220,0, 147,0,294,0, 147,220,294,0,
|
|
131,0,262,0, 131,0,196,0, 131,0,262,0, 131,196,262,0,
|
|
82,0,165,0, 82,0,123,0, 82,0,165,123, 82,123,165,0,
|
|
110,0,220,0, 110,0,165,0, 110,0,220,0, 110,165,220,0,
|
|
123,0,247,0, 123,0,185,0, 123,0,247,185, 123,185,247,0,
|
|
82,0,165,0, 82,0,123,0, 82,0,165,0, 82,0,0,0,
|
|
],
|
|
lead: [
|
|
659,0,784,988, 659,0,494,392, 659,784,988,1319, 988,784,659,494,
|
|
784,0,988,1175, 784,0,587,494, 784,988,1175,1568, 1175,988,784,587,
|
|
587,0,740,880, 1175,0,880,740, 587,740,880,1175, 1480,1175,880,740,
|
|
523,0,659,784, 1047,0,784,659, 523,659,784,1047, 1319,1047,784,659,
|
|
659,784,988,1319, 1568,0,1319,988, 784,0,659,784, 988,1319,1568,1319,
|
|
880,0,1047,1319, 880,0,659,523, 880,1047,1319,1760, 1319,1047,880,659,
|
|
988,0,1245,1480, 988,0,740,622, 988,1245,1480,1976, 1480,1245,988,740,
|
|
1319,0,988,784, 659,0,784,988, 1319,0,1568,1976, 1319,988,784,659,
|
|
],
|
|
arp: [
|
|
330,392,494,392, 330,392,494,659, 494,659,494,392, 330,494,392,330,
|
|
392,494,587,494, 392,494,587,784, 587,784,587,494, 392,587,494,392,
|
|
294,370,440,370, 294,370,440,587, 440,587,440,370, 294,440,370,294,
|
|
262,330,392,330, 262,330,392,523, 392,523,392,330, 262,392,330,262,
|
|
330,392,494,659, 494,659,784,659, 494,392,330,392, 494,659,494,392,
|
|
440,523,659,523, 440,523,659,880, 659,880,659,523, 440,659,523,440,
|
|
494,622,740,622, 494,622,740,988, 740,988,740,622, 494,740,622,494,
|
|
330,392,494,392, 330,494,392,330, 494,392,330,247, 330,392,494,0,
|
|
],
|
|
chords: [[165,196,247],[196,247,294],[147,185,220],[131,165,196],[165,196,247],[220,262,330],[247,311,370],[165,196,247]],
|
|
drums: [
|
|
1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,4,0,
|
|
1,0,3,0, 2,0,3,3, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,3,3,3, 2,3,4,0,
|
|
1,0,3,0, 2,0,3,0, 1,3,0,3, 2,0,3,0, 1,0,3,0, 2,0,3,3, 1,0,3,0, 2,0,4,0,
|
|
1,3,3,0, 2,3,3,3, 1,3,1,3, 2,3,3,3, 1,3,1,3, 2,3,1,3, 2,2,4,0, 1,0,0,0,
|
|
],
|
|
}
|
|
|
|
// Track 8: "Zero Conf" — Fm, 175 BPM — Urgent racing energy
|
|
const track8: MusicTrack = {
|
|
name: 'Zero Conf', bpm: 175,
|
|
bass: [
|
|
87,0,175,0, 87,0,131,0, 87,0,175,0, 87,131,175,131,
|
|
139,0,277,0, 139,0,208,0, 139,0,277,0, 139,208,277,208,
|
|
104,0,208,0, 104,0,156,0, 104,0,208,0, 104,156,208,156,
|
|
156,0,311,0, 156,0,233,0, 156,0,311,0, 156,233,311,233,
|
|
87,0,175,0, 87,0,131,0, 87,0,175,131, 87,131,175,131,
|
|
117,0,233,0, 117,0,175,0, 117,0,233,0, 117,175,233,175,
|
|
131,0,262,0, 131,0,196,0, 131,0,262,196, 131,196,262,196,
|
|
87,0,175,0, 87,0,131,0, 87,0,175,0, 87,0,0,0,
|
|
],
|
|
lead: [
|
|
698,0,831,1047, 698,0,523,415, 698,831,1047,1397, 1047,831,698,523,
|
|
554,0,698,831, 1109,0,831,698, 554,698,831,1109, 1397,1109,831,698,
|
|
831,0,1047,1245, 831,0,622,523, 831,1047,1245,1661, 1245,1047,831,622,
|
|
622,0,784,932, 1245,0,932,784, 622,784,932,1245, 1568,1245,932,784,
|
|
1047,831,698,523, 698,831,1047,1397, 1661,0,1397,1047, 831,698,523,415,
|
|
932,0,1109,1397, 932,0,698,554, 932,1109,1397,1865, 1397,1109,932,698,
|
|
523,0,659,784, 1047,0,784,659, 523,659,784,1047, 1319,1047,784,659,
|
|
698,831,1047,1397, 1661,0,1397,1047, 831,0,698,831, 1047,698,415,349,
|
|
],
|
|
arp: [
|
|
349,415,523,415, 349,415,523,698, 523,698,523,415, 349,523,415,349,
|
|
277,349,415,349, 277,349,415,554, 415,554,415,349, 277,415,349,277,
|
|
415,523,622,523, 415,523,622,831, 622,831,622,523, 415,622,523,415,
|
|
311,392,466,392, 311,392,466,622, 466,622,466,392, 311,466,392,311,
|
|
349,415,523,698, 523,698,831,698, 523,415,349,415, 523,698,523,415,
|
|
466,554,698,554, 466,554,698,932, 698,932,698,554, 466,698,554,466,
|
|
262,330,392,330, 262,330,392,523, 392,523,392,330, 262,392,330,262,
|
|
349,415,523,415, 349,523,415,349, 523,415,349,262, 349,415,523,0,
|
|
],
|
|
chords: [[175,208,262],[139,175,208],[208,262,311],[156,196,233],[175,208,262],[233,277,349],[131,165,196],[175,208,262]],
|
|
drums: [
|
|
1,3,1,3, 2,0,3,0, 1,3,0,3, 2,0,3,0, 1,3,1,3, 2,0,3,0, 1,3,0,3, 2,0,4,0,
|
|
1,3,1,3, 2,3,3,0, 1,3,0,3, 2,0,3,3, 1,3,1,3, 2,0,3,3, 1,3,3,3, 2,3,4,3,
|
|
1,3,1,3, 2,3,3,0, 1,3,1,3, 2,0,3,0, 1,3,1,3, 2,0,3,0, 1,3,1,3, 2,3,4,0,
|
|
1,3,1,3, 2,3,1,3, 1,3,1,3, 2,3,3,3, 1,1,1,1, 2,2,2,2, 2,2,4,2, 1,0,0,0,
|
|
],
|
|
}
|
|
|
|
// Track 9: "Mempool" — Dm, 152 BPM — Dark controlled chaos
|
|
const track9: MusicTrack = {
|
|
name: 'Mempool', bpm: 152,
|
|
bass: [
|
|
147,0,294,0, 147,0,220,0, 147,0,294,0, 147,220,294,220,
|
|
98,0,196,0, 98,0,147,0, 98,0,196,0, 98,147,196,147,
|
|
117,0,233,0, 117,0,175,0, 117,0,233,0, 117,175,233,175,
|
|
110,0,220,0, 110,0,165,0, 110,0,220,0, 110,165,220,165,
|
|
147,0,294,0, 147,0,220,0, 147,0,294,220, 147,220,294,220,
|
|
87,0,175,0, 87,0,131,0, 87,0,175,0, 87,131,175,131,
|
|
131,0,262,0, 131,0,196,0, 131,0,262,196, 131,196,262,196,
|
|
147,0,294,0, 147,0,220,0, 147,0,294,0, 147,0,0,0,
|
|
],
|
|
lead: [
|
|
587,698,880,587, 698,880,1175,880, 698,587,440,587, 698,880,1175,1397,
|
|
784,0,932,1175, 784,0,587,466, 784,932,1175,1568, 1175,932,784,587,
|
|
932,0,1175,1397, 932,0,698,587, 466,587,698,932, 1175,1397,1865,1397,
|
|
880,0,1109,1319, 880,0,659,554, 880,1109,1319,1760, 1319,1109,880,659,
|
|
587,0,880,1175, 1397,0,1175,880, 698,587,698,880, 1175,1397,1760,1397,
|
|
698,0,880,1047, 698,0,523,440, 698,880,1047,1397, 1760,1397,1047,880,
|
|
523,659,784,1047, 1319,0,1047,784, 659,523,659,784, 1047,1319,1568,1319,
|
|
1175,0,880,698, 587,0,698,880, 1175,0,1397,1760, 1175,880,698,587,
|
|
],
|
|
arp: [
|
|
294,349,440,349, 294,349,440,587, 440,587,440,349, 294,440,349,294,
|
|
196,233,294,233, 196,233,294,392, 294,392,294,233, 196,294,233,196,
|
|
233,294,349,294, 233,294,349,466, 349,466,349,294, 233,349,294,233,
|
|
220,277,330,277, 220,277,330,440, 330,440,330,277, 220,330,277,220,
|
|
294,349,440,587, 440,587,698,587, 440,349,294,349, 440,587,440,349,
|
|
349,440,523,440, 349,440,523,698, 523,698,523,440, 349,523,440,349,
|
|
262,330,392,330, 262,330,392,523, 392,523,392,330, 262,392,330,262,
|
|
294,349,440,349, 294,440,349,294, 440,349,294,220, 294,349,440,0,
|
|
],
|
|
chords: [[147,175,220],[196,233,294],[233,294,349],[220,277,330],[147,175,220],[175,220,262],[131,165,196],[147,175,220]],
|
|
drums: [
|
|
1,0,3,0, 2,0,3,3, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,3, 2,0,3,0,
|
|
1,0,3,3, 2,0,3,0, 1,3,3,0, 2,0,3,3, 1,0,3,0, 2,3,3,0, 1,3,3,3, 2,3,4,3,
|
|
1,0,3,0, 2,0,3,3, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,3, 2,0,4,0,
|
|
1,3,3,0, 2,3,3,3, 1,3,1,3, 2,3,1,3, 1,3,1,3, 2,3,1,3, 2,2,4,0, 1,0,0,0,
|
|
],
|
|
}
|
|
|
|
// Track 10: "Halving Day" — Cm, 162 BPM — Triumphant climax
|
|
const track10: MusicTrack = {
|
|
name: 'Halving Day', bpm: 162,
|
|
bass: [
|
|
131,0,262,0, 131,0,196,0, 131,0,262,0, 131,196,262,196,
|
|
156,0,311,0, 156,0,233,0, 156,0,311,0, 156,233,311,233,
|
|
117,0,233,0, 117,0,175,0, 117,0,233,0, 117,175,233,175,
|
|
98,0,196,0, 98,0,147,0, 98,0,196,0, 98,147,196,147,
|
|
131,0,262,0, 131,0,196,0, 131,0,262,196, 131,196,262,196,
|
|
104,0,208,0, 104,0,156,0, 104,0,208,0, 104,156,208,156,
|
|
87,0,175,0, 87,0,131,0, 87,0,175,131, 87,131,175,131,
|
|
98,0,196,0, 98,0,147,0, 98,0,196,0, 98,0,0,0,
|
|
],
|
|
lead: [
|
|
523,0,622,784, 1047,0,784,622, 523,0,622,784, 1047,1245,1568,1245,
|
|
622,0,784,932, 1245,0,932,784, 622,784,932,1245, 1568,1245,932,784,
|
|
932,0,1175,1397, 932,0,698,587, 932,1175,1397,1865, 1175,932,698,587,
|
|
784,0,988,1175, 1568,0,1175,988, 784,988,1175,1568, 1976,1568,1175,988,
|
|
1245,1047,784,523, 622,784,1047,1245, 1568,0,1245,1047, 784,622,523,622,
|
|
831,0,1047,1245, 831,0,622,523, 831,1047,1245,1661, 1245,1047,831,622,
|
|
698,0,831,1047, 1397,0,1047,831, 698,831,1047,1397, 1661,1397,1047,831,
|
|
784,988,1175,1568, 1976,0,1568,1175, 988,784,587,784, 988,1175,1568,784,
|
|
],
|
|
arp: [
|
|
262,311,392,311, 262,311,392,523, 392,523,392,311, 262,392,311,262,
|
|
311,392,466,392, 311,392,466,622, 466,622,466,392, 311,466,392,311,
|
|
233,294,349,294, 233,294,349,466, 349,466,349,294, 233,349,294,233,
|
|
392,494,587,494, 392,494,587,784, 587,784,587,494, 392,587,494,392,
|
|
262,311,392,523, 392,523,622,523, 392,311,262,311, 392,523,392,311,
|
|
208,262,311,262, 208,262,311,415, 311,415,311,262, 208,311,262,208,
|
|
349,415,523,415, 349,415,523,698, 523,698,523,415, 349,523,415,349,
|
|
392,494,587,494, 392,587,494,392, 587,494,392,294, 392,494,587,0,
|
|
],
|
|
chords: [[262,311,392],[156,196,233],[233,294,349],[196,247,294],[262,311,392],[208,262,311],[175,208,262],[196,247,294]],
|
|
drums: [
|
|
1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,0,3,0, 2,0,4,0,
|
|
1,0,3,0, 2,0,3,3, 1,0,3,0, 2,3,3,0, 1,3,3,0, 2,3,3,3, 1,3,1,3, 2,3,4,3,
|
|
1,3,3,0, 2,0,3,0, 1,0,3,3, 2,0,3,0, 1,0,3,0, 2,0,3,0, 1,3,3,0, 2,3,4,0,
|
|
1,3,1,3, 2,3,3,0, 1,3,1,3, 2,3,1,3, 1,1,1,1, 2,2,2,2, 2,2,4,2, 1,0,0,0,
|
|
],
|
|
}
|
|
|
|
const ALL_TRACKS = [track1, track2, track3, track4, track5, track6, track7, track8, track9, track10]
|
|
let activeTrack: MusicTrack = track1
|
|
let barIndex = 0
|
|
|
|
|
|
function playMusicBar() {
|
|
if (!musicPlaying || !musicGain) return
|
|
const c = getCtx()
|
|
getMusicDelay() // ensure delay is created
|
|
|
|
// Dynamic tempo: subtle intensity shift (+10 BPM at max)
|
|
const dynamicBpm = activeTrack.bpm + currentIntensity * 10
|
|
const beat = 60 / dynamicBpm
|
|
const now = c.currentTime + 0.05
|
|
const bar = barIndex % BARS
|
|
const off = bar * STEPS
|
|
const step = beat / 2
|
|
|
|
// Switch tracks at musical boundaries (full 8-bar cycles)
|
|
const chillTracks = ALL_TRACKS.filter(t => t.bpm < 160)
|
|
const midTracks = ALL_TRACKS.filter(t => t.bpm >= 160 && t.bpm < 175)
|
|
const intenseTracks = ALL_TRACKS.filter(t => t.bpm >= 175)
|
|
const switchEvery = currentIntensity > 0.7 ? 8 : currentIntensity > 0.4 ? 16 : 24
|
|
if (barIndex > 0 && barIndex % switchEvery === 0) {
|
|
const pickFrom = (pool: MusicTrack[]) => {
|
|
const others = pool.filter(t => t !== activeTrack)
|
|
return others.length > 0 ? others[Math.floor(Math.random() * others.length)] : pool[0]
|
|
}
|
|
const prevTrack = activeTrack
|
|
if (currentIntensity > 0.7) {
|
|
activeTrack = pickFrom(intenseTracks.length > 0 ? intenseTracks : ALL_TRACKS)
|
|
} else if (currentIntensity < 0.3) {
|
|
activeTrack = pickFrom(chillTracks.length > 0 ? chillTracks : ALL_TRACKS)
|
|
} else if (Math.random() < 0.5) {
|
|
activeTrack = pickFrom(midTracks.length > 0 ? midTracks : ALL_TRACKS)
|
|
} else {
|
|
// Full random for maximum variety
|
|
activeTrack = pickFrom(ALL_TRACKS)
|
|
}
|
|
// Smooth crossfade on track switch
|
|
if (activeTrack !== prevTrack && musicGain) {
|
|
const curVol = musicGain.gain.value
|
|
musicGain.gain.setValueAtTime(curVol, now)
|
|
musicGain.gain.linearRampToValueAtTime(curVol * 0.25, now + 0.08)
|
|
musicGain.gain.linearRampToValueAtTime(curVol, now + 0.4)
|
|
}
|
|
}
|
|
|
|
// Chord pad for the whole bar
|
|
const barDur = STEPS * step
|
|
chordPad(activeTrack.chords[bar].map(f => f * 2), barDur, musicGain, now)
|
|
|
|
for (let i = 0; i < STEPS; i++) {
|
|
const t = now + i * step
|
|
const idx = off + i
|
|
const nd = step - 0.01
|
|
|
|
// Layer 1: Bass — always plays but gets thicker with intensity
|
|
if (activeTrack.bass[idx] > 0) thickBass(activeTrack.bass[idx], nd, musicGain, t)
|
|
|
|
// Layer 2: FM lead — fades in above 0.3 intensity
|
|
if (activeTrack.lead[idx] > 0 && currentIntensity > 0.3) {
|
|
fmLead(activeTrack.lead[idx], nd * 0.8, musicGain, t)
|
|
}
|
|
|
|
// Layer 3: Arpeggio — fades in above 0.5 intensity
|
|
if (activeTrack.arp[idx] > 0 && currentIntensity > 0.5) {
|
|
chorusTone(activeTrack.arp[idx], 'triangle', nd * 0.6, musicGain, t, 0.04 + currentIntensity * 0.04)
|
|
}
|
|
|
|
// Layer 4: Drums — always, but intensity controls density
|
|
const d = activeTrack.drums[idx]
|
|
if (d === 1) kick(musicGain, t)
|
|
if (d === 2 && currentIntensity > 0.2) snare(musicGain, t)
|
|
if (d === 3) hihat(musicGain, t, false)
|
|
if (d === 4 && currentIntensity > 0.4) hihat(musicGain, t, true)
|
|
|
|
// Extra open hihat at high intensity (musical, not chaotic)
|
|
if (currentIntensity > 0.85 && i === 14 && Math.random() < 0.3) {
|
|
hihat(musicGain, t, true)
|
|
}
|
|
}
|
|
|
|
barIndex++
|
|
musicTimeout = window.setTimeout(playMusicBar, barDur * 1000 - 50)
|
|
}
|
|
|
|
export function startMusic() {
|
|
getCtx()
|
|
if (musicPlaying) return
|
|
// Pick a random track each time
|
|
activeTrack = ALL_TRACKS[Math.floor(Math.random() * ALL_TRACKS.length)]
|
|
musicPlaying = true
|
|
barIndex = 0
|
|
playMusicBar()
|
|
}
|
|
|
|
export function stopMusic() {
|
|
musicPlaying = false
|
|
if (musicTimeout) {
|
|
clearTimeout(musicTimeout)
|
|
musicTimeout = null
|
|
}
|
|
// Clean up delay
|
|
if (delayNode) { delayNode.disconnect(); delayNode = null }
|
|
if (delayGain) { delayGain.disconnect(); delayGain = null }
|
|
}
|
|
|
|
export function setMusicVolume(v: number) {
|
|
if (musicGain) musicGain.gain.value = Math.max(0, Math.min(1, v))
|
|
}
|
|
|
|
export function setSfxVolume(v: number) {
|
|
if (sfxGain) sfxGain.gain.value = Math.max(0, Math.min(1, v))
|
|
}
|
|
|
|
let masterMuted = false
|
|
const MUSIC_VOL = 0.12
|
|
const SFX_VOL = 0.25
|
|
|
|
export function setMasterMute(muted: boolean) {
|
|
masterMuted = muted
|
|
if (muted) {
|
|
if (musicGain) musicGain.gain.value = 0
|
|
if (sfxGain) sfxGain.gain.value = 0
|
|
if (typeof speechSynthesis !== 'undefined') speechSynthesis.cancel()
|
|
} else {
|
|
if (musicGain) musicGain.gain.value = MUSIC_VOL
|
|
if (sfxGain) sfxGain.gain.value = SFX_VOL
|
|
}
|
|
}
|
|
|
|
export function isMasterMuted(): boolean {
|
|
return masterMuted
|
|
}
|
|
|
|
let _speechUnlocked = false
|
|
export async function ensureAudioContext() {
|
|
const c = getCtx()
|
|
if (c.state === 'suspended') {
|
|
try { await c.resume() } catch {}
|
|
}
|
|
// Prime speech synthesis on user gesture — mobile browsers require
|
|
// a speak() call inside a user gesture to unlock speechSynthesis
|
|
if (typeof speechSynthesis !== 'undefined') {
|
|
if (!voicesLoaded) loadVoices()
|
|
if (!_speechUnlocked) {
|
|
_speechUnlocked = true
|
|
const unlock = new SpeechSynthesisUtterance('')
|
|
unlock.volume = 0
|
|
speechSynthesis.speak(unlock)
|
|
}
|
|
}
|
|
}
|
|
|
|
// === CROWD SOUNDS ===
|
|
// Procedural crowd reactions using layered noise + filtered tones
|
|
|
|
export function sfxCrowdOoh() {
|
|
const c = getCtx()
|
|
const d = getSfxDest()
|
|
const t = c.currentTime
|
|
// Rising "ooh" — filtered noise sweep
|
|
for (let i = 0; i < 3; i++) {
|
|
const osc = c.createOscillator()
|
|
osc.type = 'sine'
|
|
osc.frequency.setValueAtTime(200 + i * 60, t)
|
|
osc.frequency.linearRampToValueAtTime(350 + i * 80, t + 0.4)
|
|
const g = c.createGain()
|
|
g.gain.setValueAtTime(0.06, t)
|
|
g.gain.linearRampToValueAtTime(0.12, t + 0.15)
|
|
g.gain.exponentialRampToValueAtTime(0.001, t + 0.6)
|
|
osc.connect(g); g.connect(d)
|
|
osc.start(t + i * 0.03); osc.stop(t + 0.6)
|
|
}
|
|
noise(0.3, d, t)
|
|
}
|
|
|
|
export function sfxCrowdGasp() {
|
|
const c = getCtx()
|
|
const d = getSfxDest()
|
|
const t = c.currentTime
|
|
// Sharp intake — high noise burst + quick sine chirps
|
|
const bufSize = Math.max(1, Math.floor(c.sampleRate * 0.15))
|
|
const buf = c.createBuffer(1, bufSize, c.sampleRate)
|
|
const data = buf.getChannelData(0)
|
|
for (let i = 0; i < bufSize; i++) data[i] = Math.random() * 2 - 1
|
|
const src = c.createBufferSource(); src.buffer = buf
|
|
const bp = c.createBiquadFilter(); bp.type = 'bandpass'; bp.frequency.value = 2000; bp.Q.value = 0.8
|
|
const g = c.createGain()
|
|
g.gain.setValueAtTime(0.18, t)
|
|
g.gain.exponentialRampToValueAtTime(0.001, t + 0.2)
|
|
src.connect(bp); bp.connect(g); g.connect(d)
|
|
src.start(t); src.stop(t + 0.2)
|
|
// Multiple pitched gasps
|
|
for (let i = 0; i < 4; i++) {
|
|
const osc = c.createOscillator()
|
|
osc.type = 'sine'
|
|
osc.frequency.value = 400 + Math.random() * 300
|
|
const og = c.createGain()
|
|
og.gain.setValueAtTime(0.04, t + i * 0.02)
|
|
og.gain.exponentialRampToValueAtTime(0.001, t + 0.25)
|
|
osc.connect(og); og.connect(d)
|
|
osc.start(t + i * 0.02); osc.stop(t + 0.25)
|
|
}
|
|
}
|
|
|
|
export function sfxCrowdCheer() {
|
|
const c = getCtx()
|
|
const d = getSfxDest()
|
|
const t = c.currentTime
|
|
// Layered noise + sine clusters = roaring crowd
|
|
for (let layer = 0; layer < 3; layer++) {
|
|
const bufSize = Math.max(1, Math.floor(c.sampleRate * 0.8))
|
|
const buf = c.createBuffer(1, bufSize, c.sampleRate)
|
|
const data = buf.getChannelData(0)
|
|
for (let i = 0; i < bufSize; i++) data[i] = Math.random() * 2 - 1
|
|
const src = c.createBufferSource(); src.buffer = buf
|
|
const bp = c.createBiquadFilter(); bp.type = 'bandpass'
|
|
bp.frequency.value = 600 + layer * 400; bp.Q.value = 0.5
|
|
const g = c.createGain()
|
|
g.gain.setValueAtTime(0.01, t)
|
|
g.gain.linearRampToValueAtTime(0.1, t + 0.15)
|
|
g.gain.setValueAtTime(0.1, t + 0.5)
|
|
g.gain.exponentialRampToValueAtTime(0.001, t + 0.8)
|
|
src.connect(bp); bp.connect(g); g.connect(d)
|
|
src.start(t + layer * 0.05); src.stop(t + 0.8)
|
|
}
|
|
}
|
|
|
|
export function sfxApplause() {
|
|
const c = getCtx()
|
|
const d = getSfxDest()
|
|
const t = c.currentTime
|
|
// Crackling filtered noise = many hands clapping
|
|
for (let burst = 0; burst < 6; burst++) {
|
|
const delay = burst * 0.12 + Math.random() * 0.05
|
|
const bufSize = Math.max(1, Math.floor(c.sampleRate * 0.06))
|
|
const buf = c.createBuffer(1, bufSize, c.sampleRate)
|
|
const data = buf.getChannelData(0)
|
|
for (let i = 0; i < bufSize; i++) data[i] = Math.random() * 2 - 1
|
|
const src = c.createBufferSource(); src.buffer = buf
|
|
const hp = c.createBiquadFilter(); hp.type = 'highpass'; hp.frequency.value = 3000 + Math.random() * 2000
|
|
const g = c.createGain()
|
|
g.gain.setValueAtTime(0.08 + Math.random() * 0.04, t + delay)
|
|
g.gain.exponentialRampToValueAtTime(0.001, t + delay + 0.08)
|
|
src.connect(hp); hp.connect(g); g.connect(d)
|
|
src.start(t + delay); src.stop(t + delay + 0.08)
|
|
}
|
|
}
|
|
|
|
export function sfxDrumRoll() {
|
|
const c = getCtx()
|
|
const d = getSfxDest()
|
|
const t = c.currentTime
|
|
// Rapid snare hits building in intensity
|
|
const hits = 16
|
|
for (let i = 0; i < hits; i++) {
|
|
const hitTime = t + i * 0.04
|
|
const vol = 0.05 + (i / hits) * 0.15
|
|
const bufSize = Math.max(1, Math.floor(c.sampleRate * 0.03))
|
|
const buf = c.createBuffer(1, bufSize, c.sampleRate)
|
|
const data = buf.getChannelData(0)
|
|
for (let i2 = 0; i2 < bufSize; i2++) data[i2] = Math.random() * 2 - 1
|
|
const src = c.createBufferSource(); src.buffer = buf
|
|
const g = c.createGain()
|
|
g.gain.setValueAtTime(vol, hitTime)
|
|
g.gain.exponentialRampToValueAtTime(0.001, hitTime + 0.04)
|
|
src.connect(g); g.connect(d)
|
|
src.start(hitTime); src.stop(hitTime + 0.04)
|
|
// Body tone
|
|
tone(180 + i * 5, 'triangle', 0.025, d, hitTime)
|
|
}
|
|
}
|
|
|
|
export function announceCrowdReaction(type: 'cheer' | 'gasp' | 'ooh' | 'applause') {
|
|
const fns = { cheer: sfxCrowdCheer, gasp: sfxCrowdGasp, ooh: sfxCrowdOoh, applause: sfxApplause }
|
|
fns[type]()
|
|
}
|
|
|
|
// === MUSIC INTENSITY ===
|
|
// Dynamically adjust music volume/energy based on fight state
|
|
|
|
let currentIntensity = 0.5
|
|
|
|
export function setMusicIntensity(level: number) {
|
|
// level: 0.0 (calm) to 1.0 (maximum hype)
|
|
currentIntensity = Math.max(0, Math.min(1, level))
|
|
if (!musicGain) return
|
|
const baseVol = 0.06
|
|
const maxVol = 0.18
|
|
const targetVol = baseVol + (maxVol - baseVol) * currentIntensity
|
|
const c = getCtx()
|
|
musicGain.gain.cancelScheduledValues(c.currentTime)
|
|
musicGain.gain.setTargetAtTime(targetVol, c.currentTime, 0.3)
|
|
}
|