Go global: worldwide BTC Map sync, marker clustering, response compression
- Sync now pulls every BTC Map place worldwide (~29k live), not just Madeira — dropped BTCMAP_CENTER_LAT/LON/RADIUS_KM entirely. - Incremental via a stored watermark (settings.btcmap_synced_since): only fetches what changed since the last sync, not the whole dataset every time. Handles deletions too (BTC Map delistings correctly evict the local place + cascade its claim/links, not just go unclaimed). - Real bug caught and fixed before it shipped: tried BTC Map's own recommended updated_since+limit pagination first, but their timestamps mix millisecond and whole-second precision, and naive string comparison across that isn't chronologically safe — silently truncated a real sync to ~4,000 of ~42,000 records with no error. Measured the alternative (single unpaginated request) instead: 2-3s for the full dataset, simpler and actually correct. Full writeup in services/btcmap.ts, regression test for the specific bug in services/btcmap.test.ts. - @fastify/compress added — the places list is now tens of thousands of rows, gzip/br/zstd auto-negotiated. - Also fixed while touching dependencies: @fastify/static had a real high-severity path-traversal/auth-bypass advisory (GHSA-pr96-94w5-mx2h et al) affecting the version we were pinned to — bumped to the patched 10.1.2. - Frontend: leaflet.markercluster (raw per-marker rendering doesn't scale to tens of thousands of points), cyberpunk-themed cluster icons to match the existing HUD styling, batch marker insertion (addLayers, not a per-marker addLayer loop) since that's dramatically faster at this scale. Default map view is now world-scale, recentering on the player's location if geolocation is available. - 60 backend tests passing throughout (7 new for the sync rewrite).
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