Files
regress/frontend
ssmithx 1584676978 Sharpen the cyberpunk visuals — too diffused/hard to read
- Removed the whole-app animated scanline overlay entirely — biggest
  single contributor to the hazy look.
- text-shadow glow blur cut from 8px to 2px across the board (headers
  keep a hint of neon, body text is now crisp).
- hud-panel: solid 0.97-alpha background (was 0.88 + backdrop-blur(10px),
  which softened everything behind/inside it), tighter box-shadow.
- Map: dropped the saturate/hue-rotate tile filter (just brightness now),
  halved drop-shadow blur radii on markers/links/fields/clusters.
- Bumped low-opacity text (many labels were down at /30-/60 which reads
  fine on a mockup but is genuinely hard to read against a busy map) up
  to /75-/95 across Login/TeamPick/MapView.
2026-08-05 23:05:04 +00:00
..
2026-08-05 14:14:38 +00:00