Files
regress/frontend
ssmithx 66ac521037 Redesign SFX to actually sound cyberpunk, not just plain blips
Previous version was a single oscillator sweep per sound — thin and
generic. Rebuilt with the layering that actually reads as sci-fi/digital:
- Filtered white-noise bursts (bandpass/highpass/lowpass sweeps) under
  most sounds, the 'digital texture' that plain tones don't have on
  their own.
- A soft-clip WaveShaperNode distortion curve for grit on the harsher
  sounds (link zap, error).
- Detuned dual-oscillator layers for thickness (claim, field).
- Claim: two detuned rising saws through an opening lowpass filter, a
  rising noise sweep underneath, bright ping on top.
- Link: fast descending saw through heavy grit, sharp noise crack.
- Field: detuned arpeggio with a per-note opening filter sweep, a noise
  swell, and a sub-bass hit landing on the final note.
- Error: two harsh low blips through heavy grit plus a noise crackle
  (was a single smooth sweep).
- Click: tightened to a crisp tick with a short high noise transient.
2026-08-06 12:29:24 +00:00
..
2026-08-05 14:14:38 +00:00