Files
regress/frontend/src/views/MapView.vue
T
ssmithx d6ef514c84 Scaffold Regress: Fastify+SQLite server and Vue frontend for the Ingress-style BTC Map capture game
- Server: NIP-98 nostr auth (session cookies), BTC Map sync, claim/link/field
  routes, physical-presence checks via geolocation distance. 31 tests passing.
- Frontend: Leaflet map, team pick, claim/link UI, Archipelago identity
  bridge vendored (nostr-provider.js) for dashboard launch support.
- Verified end-to-end against the live BTC Map API (167 real Madeira places)
  and via genuine NIP-98-signed HTTP requests against the built app.
2026-08-05 13:14:03 +00:00

259 lines
8.7 KiB
Vue

<script setup lang="ts">
import { computed, onMounted, ref, watch } from 'vue';
import L from 'leaflet';
import { useAuthStore } from '../stores/auth';
import { useGameStore } from '../stores/game';
import type { Place } from '../stores/game';
const auth = useAuthStore();
const game = useGameStore();
const mapEl = ref<HTMLDivElement | null>(null);
let map: L.Map | null = null;
let markersLayer: L.LayerGroup | null = null;
let linksLayer: L.LayerGroup | null = null;
let fieldsLayer: L.LayerGroup | null = null;
const selectedPlaceId = ref<number | null>(null);
const linkSourceId = ref<number | null>(null);
const actionError = ref<string | null>(null);
const actionBusy = ref(false);
const selectedPlace = computed<Place | null>(
() => game.places.find((p) => p.id === selectedPlaceId.value) ?? null,
);
const linkSourcePlace = computed<Place | null>(
() => game.places.find((p) => p.id === linkSourceId.value) ?? null,
);
const TEAM_COLOR: Record<string, string> = { orange: '#f97316', green: '#22c55e' };
const NEUTRAL_COLOR = '#9ca3af';
function colorFor(team: string | null): string {
return team ? TEAM_COLOR[team] : NEUTRAL_COLOR;
}
function redraw() {
if (!map || !markersLayer || !linksLayer || !fieldsLayer) return;
markersLayer.clearLayers();
linksLayer.clearLayers();
fieldsLayer.clearLayers();
const coordsById = new Map(game.places.map((p) => [p.id, p]));
for (const place of game.places) {
const isSource = place.id === linkSourceId.value;
const marker = L.circleMarker([place.lat, place.lon], {
radius: isSource ? 10 : 7,
color: isSource ? '#ffffff' : colorFor(place.claim_team),
weight: isSource ? 3 : 2,
fillColor: colorFor(place.claim_team),
fillOpacity: 0.85,
});
marker.on('click', () => onMarkerClick(place));
marker.bindTooltip(place.name || `Place ${place.id}`, { direction: 'top' });
markersLayer.addLayer(marker);
}
for (const link of game.links) {
const from = coordsById.get(link.from_place_id);
const to = coordsById.get(link.to_place_id);
if (!from || !to) continue;
linksLayer.addLayer(
L.polyline(
[
[from.lat, from.lon],
[to.lat, to.lon],
],
{ color: TEAM_COLOR[link.team], weight: 2, opacity: 0.8 },
),
);
}
for (const field of game.fields) {
const points = field.placeIds
.map((id) => coordsById.get(id))
.filter((p): p is Place => !!p)
.map((p) => [p.lat, p.lon] as [number, number]);
if (points.length !== 3) continue;
fieldsLayer.addLayer(
L.polygon(points, { color: TEAM_COLOR[field.team], weight: 1, fillOpacity: 0.15, stroke: false }),
);
}
}
function onMarkerClick(place: Place) {
selectedPlaceId.value = place.id;
actionError.value = null;
}
async function doClaim(place: Place) {
actionError.value = null;
actionBusy.value = true;
try {
await game.claim(place.id);
} catch (err) {
actionError.value = err instanceof Error ? err.message : String(err);
} finally {
actionBusy.value = false;
}
}
function startLink(place: Place) {
linkSourceId.value = place.id;
actionError.value = null;
}
function cancelLink() {
linkSourceId.value = null;
}
async function completeLink(place: Place) {
if (!linkSourceId.value) return;
actionError.value = null;
actionBusy.value = true;
try {
await game.link(linkSourceId.value, place.id);
linkSourceId.value = null;
} catch (err) {
actionError.value = err instanceof Error ? err.message : String(err);
} finally {
actionBusy.value = false;
}
}
async function doSync() {
actionError.value = null;
actionBusy.value = true;
try {
await game.syncPlaces();
} catch (err) {
actionError.value = err instanceof Error ? err.message : String(err);
} finally {
actionBusy.value = false;
}
}
const orangeScore = computed(() => game.scores.find((s) => s.team === 'orange'));
const greenScore = computed(() => game.scores.find((s) => s.team === 'green'));
onMounted(async () => {
if (mapEl.value) {
map = L.map(mapEl.value).setView([32.7607, -16.9595], 12);
L.tileLayer('https://{s}.tile.openstreetmap.org/{z}/{x}/{y}.png', {
attribution: '&copy; OpenStreetMap contributors',
maxZoom: 19,
}).addTo(map);
fieldsLayer = L.layerGroup().addTo(map);
linksLayer = L.layerGroup().addTo(map);
markersLayer = L.layerGroup().addTo(map);
}
await game.refreshAll();
redraw();
});
watch(() => [game.places, game.links, game.fields], redraw, { deep: true });
watch(linkSourceId, redraw);
</script>
<template>
<div class="flex h-full flex-col">
<header class="flex items-center justify-between gap-4 bg-neutral-900 px-4 py-2 text-sm">
<div class="flex items-center gap-4">
<span class="font-bold">Regress</span>
<span class="flex items-center gap-1 text-orange-500">
{{ orangeScore?.claimedPlaces ?? 0 }} places · {{ orangeScore?.fields ?? 0 }} fields ·
{{ (orangeScore?.areaKm2 ?? 0).toFixed(2) }} km²
</span>
<span class="flex items-center gap-1 text-green-500">
{{ greenScore?.claimedPlaces ?? 0 }} places · {{ greenScore?.fields ?? 0 }} fields ·
{{ (greenScore?.areaKm2 ?? 0).toFixed(2) }} km²
</span>
</div>
<div class="flex items-center gap-3">
<span class="text-neutral-400">
{{ auth.displayName ?? auth.pubkey?.slice(0, 8) }} ·
<span :class="auth.team === 'orange' ? 'text-orange-500' : 'text-green-500'">{{ auth.team }}</span>
</span>
<button class="rounded bg-neutral-800 px-3 py-1 hover:bg-neutral-700" :disabled="actionBusy" @click="doSync">
Sync from BTC Map
</button>
<button class="rounded bg-neutral-800 px-3 py-1 hover:bg-neutral-700" @click="auth.logout()">
Log out
</button>
</div>
</header>
<div class="relative flex-1">
<div ref="mapEl" class="h-full w-full"></div>
<div
v-if="linkSourcePlace"
class="absolute left-4 top-4 z-[1000] rounded-lg bg-neutral-900/95 px-4 py-2 text-sm shadow-lg"
>
Linking from <strong>{{ linkSourcePlace.name }}</strong> click a friendly place to complete, or
<button class="ml-2 text-neutral-400 underline" @click="cancelLink">cancel</button>
</div>
<div
v-if="selectedPlace"
class="absolute right-4 top-4 z-[1000] w-72 rounded-lg bg-neutral-900/95 p-4 text-sm shadow-lg"
>
<div class="mb-1 flex items-start justify-between gap-2">
<h2 class="font-bold">{{ selectedPlace.name || `Place ${selectedPlace.id}` }}</h2>
<button class="text-neutral-500" @click="selectedPlaceId = null"></button>
</div>
<p v-if="selectedPlace.address" class="mb-2 text-neutral-400">{{ selectedPlace.address }}</p>
<p class="mb-3">
Status:
<span v-if="!selectedPlace.claim_team" class="text-neutral-400">unclaimed</span>
<span v-else :class="selectedPlace.claim_team === 'orange' ? 'text-orange-500' : 'text-green-500'">
claimed by {{ selectedPlace.claim_team }}
</span>
</p>
<div class="flex flex-col gap-2">
<button
v-if="selectedPlace.claim_team !== auth.team"
class="rounded bg-white px-3 py-2 font-semibold text-black hover:bg-neutral-200 disabled:opacity-50"
:disabled="actionBusy"
@click="doClaim(selectedPlace)"
>
Claim for {{ auth.team }}
</button>
<button
v-else-if="linkSourceId !== selectedPlace.id"
class="rounded bg-neutral-800 px-3 py-2 hover:bg-neutral-700 disabled:opacity-50"
:disabled="actionBusy"
@click="startLink(selectedPlace)"
>
Link from here
</button>
<button
v-if="linkSourceId && linkSourceId !== selectedPlace.id && selectedPlace.claim_team === auth.team"
class="rounded bg-neutral-800 px-3 py-2 hover:bg-neutral-700 disabled:opacity-50"
:disabled="actionBusy"
@click="completeLink(selectedPlace)"
>
Complete link to here
</button>
</div>
<p v-if="actionError" class="mt-3 text-red-400">{{ actionError }}</p>
</div>
<div
v-if="!game.places.length && !game.loading"
class="absolute inset-0 z-[999] flex items-center justify-center bg-black/60"
>
<div class="rounded-lg bg-neutral-900 p-6 text-center">
<p class="mb-3">No places loaded yet pull the current Madeira dataset from BTC Map.</p>
<button class="rounded bg-white px-4 py-2 font-semibold text-black" :disabled="actionBusy" @click="doSync">
Sync from BTC Map
</button>
</div>
</div>
</div>
</div>
</template>