Files
regress/server/src/config.ts
T
ssmithx d6ef514c84 Scaffold Regress: Fastify+SQLite server and Vue frontend for the Ingress-style BTC Map capture game
- Server: NIP-98 nostr auth (session cookies), BTC Map sync, claim/link/field
  routes, physical-presence checks via geolocation distance. 31 tests passing.
- Frontend: Leaflet map, team pick, claim/link UI, Archipelago identity
  bridge vendored (nostr-provider.js) for dashboard launch support.
- Verified end-to-end against the live BTC Map API (167 real Madeira places)
  and via genuine NIP-98-signed HTTP requests against the built app.
2026-08-05 13:14:03 +00:00

24 lines
945 B
TypeScript

import { z } from 'zod';
const envSchema = z.object({
PORT: z.coerce.number().default(8096),
HOST: z.string().default('0.0.0.0'),
DATA_DIR: z.string().default('./data'),
STATIC_DIR: z.string().optional(),
PUBLIC_URL: z.string().url().default('http://localhost:8096'),
NIP98_MAX_SKEW_SECS: z.coerce.number().default(60),
SESSION_TTL_DAYS: z.coerce.number().default(30),
// Default sync area: Madeira, Portugal (Funchal-centered radius covering the whole island).
BTCMAP_CENTER_LAT: z.coerce.number().default(32.7607),
BTCMAP_CENTER_LON: z.coerce.number().default(-16.9595),
BTCMAP_RADIUS_KM: z.coerce.number().default(45),
// How close (in meters) a player must be to a place to claim it or link from it.
CLAIM_RADIUS_METERS: z.coerce.number().default(40),
});
export type Config = z.infer<typeof envSchema>;
export function loadConfig(env: NodeJS.ProcessEnv = process.env): Config {
return envSchema.parse(env);
}