129 lines
6.7 KiB
Markdown
129 lines
6.7 KiB
Markdown
# Regress — Design Notes (v0)
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A location-based capture game in the spirit of *Ingress*, running as a nostr-native
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app on Archipelago. Instead of Niantic's fictional "portals," Regress uses real
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Bitcoin-accepting merchant locations pulled from [BTC Map](https://btcmap.org) as
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the capturable objects. First scope: **Madeira, Portugal**.
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---
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## 1. What Ingress actually does (researched)
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- **Portals** are real-world landmarks agents physically travel to and interact
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with via the app. In Regress, a **BTC Map place** (merchant/ATM/etc.) is the
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portal-equivalent.
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- **XM (Exotic Matter)** is the fictional currency/fuel players collect by
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walking around; spent on all actions. Needs a Regress equivalent (see open
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questions below — sats? a synthetic in-app resource? nothing at all?).
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- **Capturing a neutral portal**: deploying a **resonator** claims it instantly
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for your faction. Up to 8 resonators per portal ("fully resonated").
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- **Mods**: optional items that buff a portal's defense/utility.
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- **Keys & Links**: hacking a portal yields a *key* to it. That key, used at a
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*different* fully-resonated friendly portal, creates a **link** between the
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two — you cannot link a portal to itself.
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- **Control fields**: three mutually-linked portals form a triangle that
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"fills in" — this is the actual territory-capture unit, not the portals
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themselves.
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- **Factions**: Enlightened (green) vs. Resistance (blue); an AI-controlled
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third faction, Machina (red), exists in later content.
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- **Attack/defense**: XMP bursters and Ultra Strikes destroy enemy resonators;
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a portal with zero resonators reverts to neutral and can be recaptured.
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- **Anomalies**: live, time-boxed global events tied to real Ingress
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storyline/lore — probably out of scope for v0.
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Sources: [ingress.com](https://ingress.com/en), [Fev Games Ingress guide](https://fevgames.net/ingress/ingress-guide/ingress-overview/), [Fev Games glossary](https://fevgames.net/ingress/ingress-guide/glossary/)
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## 2. BTC Map as the location data source (researched, live-tested)
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BTC Map (`teambtcmap/btcmap-api`) is a real, actively maintained, crowdsourced
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map of Bitcoin-accepting places, backed by OpenStreetMap tag data. It has a
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public, unauthenticated **REST API v4** at `https://api.btcmap.org/`.
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Key endpoints we'd actually use:
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- `GET /v4/places?fields=...` — chronological sync of every place, with
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`updated_since`/`limit` for incremental sync (bring-your-own cache pattern,
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good fit for a self-hosted Archipelago app that wants an offline-resilient
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local copy).
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- `GET /v4/places/search/?lat=&lon=&radius_km=` — places within a radius. This
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is what a "load the map around me" or "load this island" view would use.
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- `GET /v4/places/{id}` — single place detail (name, address, phone, website,
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socials, `osm_id`/`osm_url`, `verified_at`, icon).
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- `GET /v4/places/{id}/comments`, `/v4/places/{id}/areas` — community
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comments and country/community area membership.
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- `GET /v4/areas?lat=&lon=` — which named areas (country/community) contain a
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point; `GET /v4/areas/{id|alias}` — area metadata + icon image.
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No API key needed for reads. Write/RPC endpoints exist for community editing
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but aren't needed for a read-only game client.
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**Live-tested against Madeira right now:** a 45 km radius search centered on
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Funchal (32.7607, -16.9595) returns **167 real, currently-tracked places** —
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comfortably covers the whole island (~57 km × 22 km). Category breakdown from
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the actual data:
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| Count | Category (icon) |
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| 35 | restaurant |
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| 14 | café |
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| 13 | storefront (general retail) |
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| 10 | pharmacy |
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| 7 | hotel |
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| 6 | bakery |
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| 5 each | fitness, hair/barber, "business", medical |
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| ... | long tail: bars, dentists, spas, tour operators, ice cream, a boat charter, a surf shop, a music venue, a bike rental, etc. |
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This is real, not a mock — it's what the live API returns today. Full raw
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dump saved at `data/madeira-btcmap-2026-08-04.json` for reference (167
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records: id, lat, lon, name, icon, osm_id, verified_at).
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Source: [btcmap-api docs](https://github.com/teambtcmap/btcmap-api/tree/master/docs/rest/v4)
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## 3. Proposed Regress concept (draft — needs your input)
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Every BTC Map place in scope starts **unclaimed** (Ingress's "neutral grey").
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Players claim it, link claimed places together, and linked triangles form a
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**control field** over that territory — same core loop as Ingress, but the
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portals are real Bitcoin-accepting businesses instead of public art/landmarks.
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### Open questions before I design further
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1. **What does "claiming" cost/require?** Ingress ties everything to XM
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gathered by physically walking near portals. Options for Regress:
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- **Physical presence required** (GPS check-in via phone, like Ingress) —
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most faithful to the genre, but means players must actually be in
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Madeira.
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- **Sats/Lightning-gated** — claiming costs a small zap/payment (fits the
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Bitcoin theme hard, ties into podsteadr's existing Cashu/Lightning
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plumbing you already have running).
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- **Nostr-native "proof of visit"** — e.g. NFC/QR at the merchant, or a
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merchant-signed nostr event, so it's cryptographically real rather than
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GPS-spoofable.
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- Some combination.
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2. **Factions or free-for-all?** Ingress's whole metagame is two-faction
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conflict. Do you want teams, or is this more like an individual/community
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"claim businesses you actually support" thing?
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3. **Does "unclaimed" ever mean anything to the real business owner?** i.e.
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is there a path for the actual merchant to claim their own listing (like
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podsteadr's owner-exemption pattern), or is Regress entirely player-vs-
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player over data about businesses that don't participate?
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4. **Archipelago integration shape** — same fork as podsteadr had: does
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Regress run standalone on its own domain (external, identity-aware via the
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`nostr-provider.js` shim like we just wired for podsteadr), or does it need
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full orchestrator-managed packaging? I'd default to the podsteadr pattern
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(external + identity-aware) unless you want it embedded differently.
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5. **Nostr event shape for claims/links?** Worth defining a custom kind (or
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piggybacking parameterized replaceable events) early since that's the
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actual interop surface other clients could read.
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## 4. Next steps once the above is answered
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- Pull the full Madeira dataset via `/v4/places` (chronological sync
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endpoint) rather than the radius search, so we get a clean incremental-sync
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foundation instead of a one-off snapshot.
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- Define the Regress data model: place (from BTC Map, cached locally) →
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claim → link → field, plus whatever resource economy answers question 1.
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- Stand up the repo skeleton (backend + frontend, matching the podsteadr
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stack unless you want something different) and wire BTC Map sync as the
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first real feature.
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